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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement.TYPE_SPLIT_CORNER;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.Movement;
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import org.distorted.objectlib.main.Movement6;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.main.Twisty6;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistySkewb extends Twisty6
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
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};
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private static final int[][][] ENABLED = new int[][][]
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{
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{{0,1},{3,1},{2,3},{0,2}},
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{{2,3},{3,1},{0,1},{0,2}},
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{{1,2},{0,1},{0,3},{2,3}},
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{{1,2},{2,3},{0,3},{0,1}},
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{{0,3},{0,2},{1,2},{1,3}},
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{{1,2},{0,2},{0,3},{1,3}},
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};
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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private float[][] mCuts;
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private boolean[][] mLayerRotatable;
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private int[][] mCornerMap,mEdgeMap,mCenterMap;
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private ObjectSticker[] mStickers;
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private Movement mMovement;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistySkewb(int[] numL, Static4D quat, Static3D move, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, Resources res, int scrWidth)
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{
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super(numL, 2*numL[0]-2, quat, move, texture, mesh, effects, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] numLayers = getNumLayers();
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int numL = numLayers[0];
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int[] tmp = {0,-1,0, 0,1,0, numL-1,-1,0, numL-1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getResource(int[] numLayers)
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{
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switch(numLayers[0])
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{
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case 2: return R.raw.skew2;
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case 3: return R.raw.skew3;
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f )
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int[] getSolvedQuats(int cubit, int[] numLayers)
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{
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if( mQuats==null ) initializeQuats();
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status],mQuats);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumCorners()
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{
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return 8;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumEdges(int numLayers)
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{
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return (numLayers-2)*12;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumCentersPerFace(int numLayers)
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{
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return ((numLayers-2)*(numLayers-2) + (numLayers-1)*(numLayers-1));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected Static4D[] getQuats()
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{
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if( mQuats==null ) initializeQuats();
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return mQuats;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumStickerTypes(int[] numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] c = numLayers[0]==2 ? (new float[] {0.0f}) : (new float[] {-SQ3/6,+SQ3/6});
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mCuts = new float[][] {c,c,c,c};
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void getLayerRotatable(int[] numLayers)
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{
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if( mLayerRotatable==null )
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{
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int numAxis = ROT_AXIS.length;
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boolean[] tmp = numLayers[0]==2 ? (new boolean[] {true,true}) : (new boolean[] {true,false,true});
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mLayerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumCubitFaces()
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{
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return 6;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected float[][] getCubitPositions(int[] numLayers)
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{
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int numL = numLayers[0];
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final float DIST_CORNER = numL-1;
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final float DIST_EDGE = numL-1;
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final float DIST_CENTER = numL-1;
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final int numCorners = getNumCorners();
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final int numEdges = getNumEdges(numL);
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final int numCenters = 6*getNumCentersPerFace(numL);
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final float[][] CENTERS = new float[numCorners+numEdges+numCenters][];
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/// CORNERS //////////////////////////////////////////////
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CENTERS[0] = new float[] { DIST_CORNER, DIST_CORNER, DIST_CORNER };
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CENTERS[1] = new float[] { DIST_CORNER, DIST_CORNER,-DIST_CORNER };
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CENTERS[2] = new float[] { DIST_CORNER,-DIST_CORNER, DIST_CORNER };
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CENTERS[3] = new float[] { DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
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CENTERS[4] = new float[] {-DIST_CORNER, DIST_CORNER, DIST_CORNER };
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CENTERS[5] = new float[] {-DIST_CORNER, DIST_CORNER,-DIST_CORNER };
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CENTERS[6] = new float[] {-DIST_CORNER,-DIST_CORNER, DIST_CORNER };
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CENTERS[7] = new float[] {-DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
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/// EDGES ///////////////////////////////////////////////
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final float[][] edgeTable =
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{
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{0,+DIST_EDGE,+DIST_EDGE},
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{+DIST_EDGE,0,+DIST_EDGE},
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{0,-DIST_EDGE,+DIST_EDGE},
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{-DIST_EDGE,0,+DIST_EDGE},
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{+DIST_EDGE,+DIST_EDGE,0},
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{+DIST_EDGE,-DIST_EDGE,0},
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{-DIST_EDGE,-DIST_EDGE,0},
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{-DIST_EDGE,+DIST_EDGE,0},
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{0,+DIST_EDGE,-DIST_EDGE},
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{+DIST_EDGE,0,-DIST_EDGE},
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{0,-DIST_EDGE,-DIST_EDGE},
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{-DIST_EDGE,0,-DIST_EDGE}
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};
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int index=8;
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for (float[] edges : edgeTable)
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{
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float c = 3-numL;
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for (int j=0; j<numL-2; j++, c+=2, index++)
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{
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CENTERS[index] = new float[] { edges[0]==0 ? c : edges[0] ,
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edges[1]==0 ? c : edges[1] ,
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edges[2]==0 ? c : edges[2] };
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}
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}
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/// CENTERS //////////////////////////////////////////////
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final float X= -1000.0f;
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final float Y= -1001.0f;
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final float[][] centerTable =
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{
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{+DIST_CENTER,X,Y},
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{-DIST_CENTER,X,Y},
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{X,+DIST_CENTER,Y},
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{X,-DIST_CENTER,Y},
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{X,Y,+DIST_CENTER},
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{X,Y,-DIST_CENTER}
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};
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float x,y, cen0, cen1, cen2;
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for( float[] centers : centerTable )
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{
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x = 2-numL;
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for(int i=0; i<numL-1; i++, x+=2)
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{
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y = 2-numL;
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for(int j=0; j<numL-1; j++, y+=2, index++)
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{
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if( centers[0]==Y ) cen0 = y;
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else if( centers[0]==X ) cen0 = x;
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else cen0 = centers[0];
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if( centers[1]==Y ) cen1 = y;
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else if( centers[1]==X ) cen1 = x;
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else cen1 = centers[1];
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if( centers[2]==Y ) cen2 = y;
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else if( centers[2]==X ) cen2 = x;
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else cen2 = centers[2];
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CENTERS[index] = new float[] {cen0,cen1,cen2};
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}
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}
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x = 3-numL;
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for(int i=0; i<numL-2; i++, x+=2)
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{
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y = 3-numL;
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for(int j=0; j<numL-2; j++, y+=2, index++)
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{
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if( centers[0]==Y ) cen0 = y;
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else if( centers[0]==X ) cen0 = x;
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else cen0 = centers[0];
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if( centers[1]==Y ) cen1 = y;
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else if( centers[1]==X ) cen1 = x;
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else cen1 = centers[1];
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if( centers[2]==Y ) cen2 = y;
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else if( centers[2]==X ) cen2 = x;
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else cen2 = centers[2];
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CENTERS[index] = new float[] {cen0,cen1,cen2};
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}
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}
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}
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected Static4D getQuat(int cubit, int[] numLayers)
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{
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if( mQuats==null ) initializeQuats();
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int numL = numLayers[0];
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int numCorners = getNumCorners();
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int numEdges = getNumEdges(numL);
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if( cubit<numCorners )
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{
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switch(cubit)
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{
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case 0: return mQuats[0]; // unit quat
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case 1: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X
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case 2: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X
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case 3: return mQuats[1]; // 180 along X
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case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y
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case 5: return mQuats[2]; // 180 along Y
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case 6: return mQuats[3]; // 180 along Z
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case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2)
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}
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}
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else if( cubit<numCorners+numEdges )
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{
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int edge = (cubit-numCorners)/(numL-2);
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switch(edge)
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{
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case 0: return mQuats[ 0];
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case 1: return mQuats[ 5];
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case 2: return mQuats[ 3];
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case 3: return mQuats[11];
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case 4: return mQuats[ 4];
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case 5: return mQuats[ 7];
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case 6: return mQuats[ 9];
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case 7: return mQuats[10];
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case 8: return mQuats[ 2];
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case 9: return mQuats[ 8];
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case 10: return mQuats[ 1];
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case 11: return mQuats[ 6];
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}
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}
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else
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{
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int center = (cubit-numCorners-numEdges)/getNumCentersPerFace(numL);
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switch(center)
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{
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case 0: return new Static4D(0,-SQ2/2,0,SQ2/2); // -90 along Y
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case 1: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y
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case 2: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X
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case 3: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X
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case 4: return mQuats[0]; // unit quaternion
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case 5: return mQuats[1]; // 180 along X
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}
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ObjectShape getObjectShape(int cubit, int[] numLayers)
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{
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int numL = numLayers[0];
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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double[][] vertices = new double[][] { {-1,0,0},{0,-1,0},{0,0,-1},{-1,-1,-1},{0,0,0} };
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int[][] vert_indices = new int[][] { {0,1,4},{2,0,4},{1,2,4},{3,1,0},{3,2,1},{3,0,2} };
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int N = numL==2 ? 7:5;
|
424
|
int E1= numL==2 ? 3:2;
|
425
|
int E2= numL==2 ? 5:3;
|
426
|
float[][] bands = new float[][] { {0.020f,35,0.16f,0.7f,N,E1,E1}, {0.000f, 0,1.00f,0.0f,3,1,E2} };
|
427
|
int[] bandIndices = new int[] { 0,0,0,1,1,1 };
|
428
|
float[][] corners = new float[][] { {0.05f,0.25f}, {0.05f,0.20f} };
|
429
|
int[] cornerIndices = new int[] { 1,1,1,0,0 };
|
430
|
float[][] centers = new float[][] { {-0.5f, -0.5f, -0.5f} };
|
431
|
int[] centerIndices = new int[] { 0,0,0,-1,0 };
|
432
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
433
|
}
|
434
|
else if( variant==1 )
|
435
|
{
|
436
|
double[][] vertices = new double[][] { {-1,0,0},{1,0,0},{0,-1,0},{0,0,-1} };
|
437
|
int[][] vert_indices = new int[][] { {2,1,0},{3,0,1},{2,3,1},{3,2,0} };
|
438
|
int N = numL==2 ? 7:5;
|
439
|
int E = numL==2 ? 5:2;
|
440
|
float[][] bands = new float[][] { {0.035f,30,0.16f,0.8f,N,2,E}, {0.020f,45,0.16f,0.2f,3,1,2} };
|
441
|
int[] bandIndices = new int[] { 0,0,1,1 };
|
442
|
float[][] corners = new float[][] { {0.07f,0.20f}, {0.02f,0.30f} };
|
443
|
int[] cornerIndices = new int[] { 0,0,1,1 };
|
444
|
float[][] centers = new float[][] { {0.0f, -0.5f, -0.5f} };
|
445
|
int[] centerIndices = new int[] { 0,0,0,0 };
|
446
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
447
|
}
|
448
|
else
|
449
|
{
|
450
|
double[][] vertices = new double[][] { {-1,0,0},{0,-1,0},{1,0,0},{0,1,0},{0,0,-1} };
|
451
|
int[][] vert_indices = new int[][] { {0,1,2,3},{4,1,0},{4,2,1},{4,3,2},{4,0,3} };
|
452
|
int N = numL==2 ? 7:6;
|
453
|
int E = numL==2 ? 3:1;
|
454
|
float[][] bands = new float[][] { {0.04f,35,SQ2/8,0.9f,N,E,E}, {0.000f,0,1,0.0f,3,0,0} };
|
455
|
int[] bandIndices = new int[] { 0,1,1,1,1 };
|
456
|
float[][] corners = new float[][] { {0.06f,0.15f} };
|
457
|
int[] cornerIndices = new int[] { 0,0,0,0,0 };
|
458
|
float[][] centers = new float[][] { {0,0,-0.4f} };
|
459
|
int[] centerIndices = new int[] { 0,0,0,0,-1 };
|
460
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
461
|
}
|
462
|
}
|
463
|
|
464
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
465
|
|
466
|
protected int getNumCubitVariants(int[] numLayers)
|
467
|
{
|
468
|
return 3;
|
469
|
}
|
470
|
|
471
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
472
|
|
473
|
protected int getCubitVariant(int cubit, int[] numLayers)
|
474
|
{
|
475
|
int numCorners = getNumCorners();
|
476
|
if( cubit<numCorners ) return 0;
|
477
|
int numEdges = getNumEdges(numLayers[0]);
|
478
|
return cubit<numCorners+numEdges ? 1:2;
|
479
|
}
|
480
|
|
481
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
482
|
|
483
|
protected int getFaceColor(int cubit, int cubitface, int[] numLayers)
|
484
|
{
|
485
|
if( mCornerMap==null || mEdgeMap==null || mCenterMap==null )
|
486
|
{
|
487
|
mCornerMap = new int[][]
|
488
|
{
|
489
|
{ 4, 2, 0, 18,18,18 },
|
490
|
{ 2, 5, 0, 18,18,18 },
|
491
|
{ 3, 4, 0, 18,18,18 },
|
492
|
{ 5, 3, 0, 18,18,18 },
|
493
|
{ 1, 2, 4, 18,18,18 },
|
494
|
{ 5, 2, 1, 18,18,18 },
|
495
|
{ 4, 3, 1, 18,18,18 },
|
496
|
{ 1, 3, 5, 18,18,18 },
|
497
|
};
|
498
|
|
499
|
mEdgeMap = new int[][]
|
500
|
{
|
501
|
{ 10, 8, 18,18,18,18 },
|
502
|
{ 6,10, 18,18,18,18 },
|
503
|
{ 10, 9, 18,18,18,18 },
|
504
|
{ 7,10, 18,18,18,18 },
|
505
|
{ 8, 6, 18,18,18,18 },
|
506
|
{ 9, 6, 18,18,18,18 },
|
507
|
{ 9, 7, 18,18,18,18 },
|
508
|
{ 8, 7, 18,18,18,18 },
|
509
|
{ 11, 8, 18,18,18,18 },
|
510
|
{ 6,11, 18,18,18,18 },
|
511
|
{ 11, 9, 18,18,18,18 },
|
512
|
{ 7,11, 18,18,18,18 }
|
513
|
};
|
514
|
|
515
|
mCenterMap = new int[][]
|
516
|
{
|
517
|
{ 12, 18,18,18,18,18 },
|
518
|
{ 13, 18,18,18,18,18 },
|
519
|
{ 14, 18,18,18,18,18 },
|
520
|
{ 15, 18,18,18,18,18 },
|
521
|
{ 16, 18,18,18,18,18 },
|
522
|
{ 17, 18,18,18,18,18 },
|
523
|
};
|
524
|
}
|
525
|
|
526
|
int numL = numLayers[0];
|
527
|
int numCorners = getNumCorners();
|
528
|
int numEdges = getNumEdges(numL);
|
529
|
|
530
|
if( cubit<numCorners )
|
531
|
{
|
532
|
return mCornerMap[cubit][cubitface];
|
533
|
}
|
534
|
else if( cubit<numCorners+numEdges )
|
535
|
{
|
536
|
int edge = (cubit-numCorners)/(numL-2);
|
537
|
return mEdgeMap[edge][cubitface];
|
538
|
}
|
539
|
else
|
540
|
{
|
541
|
int center = (cubit-numCorners-numEdges)/getNumCentersPerFace(numL);
|
542
|
return mCenterMap[center][cubitface];
|
543
|
}
|
544
|
}
|
545
|
|
546
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
547
|
|
548
|
protected ObjectSticker retSticker(int face)
|
549
|
{
|
550
|
if( mStickers==null )
|
551
|
{
|
552
|
float[][] STICKERS = new float[][]
|
553
|
{
|
554
|
{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f },
|
555
|
{ -0.5f, 0.00f, 0.00f, -0.5f, 0.50f, 0.0f, 0.0f, 0.5f }
|
556
|
};
|
557
|
|
558
|
final float R1 = 0.025f;
|
559
|
final float R2 = 0.025f;
|
560
|
final float R3 = 0.055f;
|
561
|
final float[][] radii = { { R1,R1,R1 },{ R2,R2,R2 },{ R3,R3,R3,R3 } };
|
562
|
final float[] strokes = { 0.05f, 0.04f, 0.04f };
|
563
|
|
564
|
if( ObjectControl.isInIconMode() )
|
565
|
{
|
566
|
int[] numLayers = getNumLayers();
|
567
|
float mult = numLayers[0]==2 ? 2.0f : 2.7f;
|
568
|
strokes[0]*=mult;
|
569
|
strokes[1]*=mult;
|
570
|
strokes[2]*=mult;
|
571
|
}
|
572
|
|
573
|
mStickers = new ObjectSticker[STICKERS.length+1];
|
574
|
|
575
|
for(int s=0; s<STICKERS.length+1; s++)
|
576
|
{
|
577
|
int index = s<2 ? 0:1;
|
578
|
mStickers[s] = new ObjectSticker(STICKERS[index],null,radii[s],strokes[s]);
|
579
|
}
|
580
|
}
|
581
|
|
582
|
return mStickers[face/NUM_FACE_COLORS];
|
583
|
}
|
584
|
|
585
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
586
|
// PUBLIC API
|
587
|
|
588
|
public Static3D[] getRotationAxis()
|
589
|
{
|
590
|
return ROT_AXIS;
|
591
|
}
|
592
|
|
593
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
594
|
|
595
|
public Movement getMovement()
|
596
|
{
|
597
|
if( mMovement==null )
|
598
|
{
|
599
|
int[] numLayers = getNumLayers();
|
600
|
if( mCuts==null ) getCuts(numLayers);
|
601
|
getLayerRotatable(numLayers);
|
602
|
mMovement = new Movement6(ROT_AXIS,mCuts,mLayerRotatable,2*numLayers[0]-2,TYPE_SPLIT_CORNER,ENABLED);
|
603
|
}
|
604
|
return mMovement;
|
605
|
}
|
606
|
|
607
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
608
|
|
609
|
public int[] getBasicAngle()
|
610
|
{
|
611
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
612
|
return mBasicAngle;
|
613
|
}
|
614
|
|
615
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
616
|
|
617
|
public ObjectType intGetObjectType(int[] numLayers)
|
618
|
{
|
619
|
switch(numLayers[0])
|
620
|
{
|
621
|
case 2: return ObjectType.SKEW_2;
|
622
|
case 3: return ObjectType.SKEW_3;
|
623
|
}
|
624
|
|
625
|
return ObjectType.SKEW_2;
|
626
|
}
|
627
|
|
628
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
629
|
|
630
|
public int getObjectName(int[] numLayers)
|
631
|
{
|
632
|
switch(numLayers[0])
|
633
|
{
|
634
|
case 2: return R.string.skew2;
|
635
|
case 3: return R.string.skew3;
|
636
|
}
|
637
|
return R.string.skew2;
|
638
|
}
|
639
|
|
640
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
641
|
|
642
|
public int getInventor(int[] numLayers)
|
643
|
{
|
644
|
switch(numLayers[0])
|
645
|
{
|
646
|
case 2: return R.string.skew2_inventor;
|
647
|
case 3: return R.string.skew3_inventor;
|
648
|
}
|
649
|
return R.string.skew2_inventor;
|
650
|
}
|
651
|
|
652
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
653
|
|
654
|
public int getComplexity(int[] numLayers)
|
655
|
{
|
656
|
switch(numLayers[0])
|
657
|
{
|
658
|
case 2: return 4;
|
659
|
case 3: return 8;
|
660
|
}
|
661
|
return 5;
|
662
|
}
|
663
|
}
|