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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.helpers;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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import java.util.ArrayList;
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public class FactoryBandaged3x3Cubit
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{
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private static final int WALL_MARKED=0;
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private static final int WALL_EMPTY =-1;
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private static final int AXIS_XP = 0;
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private static final int AXIS_XM = 1;
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private static final int AXIS_YP = 2;
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private static final int AXIS_YM = 3;
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private static final int AXIS_ZP = 4;
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private static final int AXIS_ZM = 5;
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private static FactoryBandaged3x3Cubit mThis;
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private ArrayList<float[]> mVertexArray;
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private float[][][] mVertices;
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private int[][][] mIndices;
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private final int[] mWall;
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private final boolean[][][] mTmp;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private FactoryBandaged3x3Cubit()
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{
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mWall= new int[9];
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mTmp = new boolean[3][3][3];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(ArrayList<float[]> list)
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{
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int length = list.size();
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float[][] vertices = new float[length][];
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for( int i=0; i<length; i++ ) vertices[i] = list.get(i);
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return vertices;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int[][] getIndices(ArrayList<float[]> list)
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{
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int indicesSoFar=0;
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int length = list.size();
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int[][] indices = new int[length][];
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for( int i=0; i<length; i++ )
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{
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float[] f = list.get(i);
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int len = f.length;
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int[] ind = new int[len];
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for(int j=0; j<len; j++) ind[j] = (indicesSoFar++);
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indices[i] = ind;
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}
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return indices;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean cubitExists(float[] pos, float x, float y, float z)
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{
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int len = pos.length/3;
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for(int i=0; i<len; i++)
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if( pos[3*i]==x && pos[3*i+1]==y && pos[3*i+2]==z ) return true;
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createRight0(ArrayList<float[]> list)
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{
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mWall[0] = (mTmp[0][2][2] && !mTmp[1][2][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = (mTmp[0][2][1] && !mTmp[1][2][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = (mTmp[0][2][0] && !mTmp[1][2][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = (mTmp[0][1][2] && !mTmp[1][1][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = (mTmp[0][1][1] && !mTmp[1][1][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = (mTmp[0][1][0] && !mTmp[1][1][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = (mTmp[0][0][2] && !mTmp[1][0][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = (mTmp[0][0][1] && !mTmp[1][0][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = (mTmp[0][0][0] && !mTmp[1][0][0]) ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_XP,0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createRight1(ArrayList<float[]> list)
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{
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mWall[0] = (mTmp[1][2][2] && !mTmp[2][2][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = (mTmp[1][2][1] && !mTmp[2][2][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = (mTmp[1][2][0] && !mTmp[2][2][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = (mTmp[1][1][2] && !mTmp[2][1][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = (mTmp[1][1][1] && !mTmp[2][1][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = (mTmp[1][1][0] && !mTmp[2][1][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = (mTmp[1][0][2] && !mTmp[2][0][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = (mTmp[1][0][1] && !mTmp[2][0][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = (mTmp[1][0][0] && !mTmp[2][0][0]) ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_XP,1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createRight2(ArrayList<float[]> list)
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{
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mWall[0] = mTmp[2][2][2] ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = mTmp[2][2][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = mTmp[2][2][0] ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = mTmp[2][1][2] ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = mTmp[2][1][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = mTmp[2][1][0] ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = mTmp[2][0][2] ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = mTmp[2][0][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = mTmp[2][0][0] ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_XP,2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createLeft0(ArrayList<float[]> list)
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{
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mWall[0] = mTmp[0][2][0] ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = mTmp[0][2][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = mTmp[0][2][2] ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = mTmp[0][1][0] ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = mTmp[0][1][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = mTmp[0][1][2] ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = mTmp[0][0][0] ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = mTmp[0][0][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = mTmp[0][0][2] ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_XM,0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createLeft1(ArrayList<float[]> list)
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{
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mWall[0] = (!mTmp[0][2][0] && mTmp[1][2][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = (!mTmp[0][2][1] && mTmp[1][2][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = (!mTmp[0][2][2] && mTmp[1][2][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = (!mTmp[0][1][0] && mTmp[1][1][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = (!mTmp[0][1][1] && mTmp[1][1][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = (!mTmp[0][1][2] && mTmp[1][1][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = (!mTmp[0][0][0] && mTmp[1][0][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = (!mTmp[0][0][1] && mTmp[1][0][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = (!mTmp[0][0][2] && mTmp[1][0][2]) ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_XM,1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createLeft2(ArrayList<float[]> list)
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{
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mWall[0] = (!mTmp[1][2][0] && mTmp[2][2][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = (!mTmp[1][2][1] && mTmp[2][2][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = (!mTmp[1][2][2] && mTmp[2][2][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = (!mTmp[1][1][0] && mTmp[2][1][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = (!mTmp[1][1][1] && mTmp[2][1][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = (!mTmp[1][1][2] && mTmp[2][1][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = (!mTmp[1][0][0] && mTmp[2][0][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = (!mTmp[1][0][1] && mTmp[2][0][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = (!mTmp[1][0][2] && mTmp[2][0][2]) ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_XM,2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createTop0(ArrayList<float[]> list)
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{
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mWall[0] = (mTmp[0][0][0] && !mTmp[0][1][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = (mTmp[1][0][0] && !mTmp[1][1][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = (mTmp[2][0][0] && !mTmp[2][1][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = (mTmp[0][0][1] && !mTmp[0][1][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = (mTmp[1][0][1] && !mTmp[1][1][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = (mTmp[2][0][1] && !mTmp[2][1][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = (mTmp[0][0][2] && !mTmp[0][1][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = (mTmp[1][0][2] && !mTmp[1][1][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = (mTmp[2][0][2] && !mTmp[2][1][2]) ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_YP,0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createTop1(ArrayList<float[]> list)
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{
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mWall[0] = (mTmp[0][1][0] && !mTmp[0][2][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = (mTmp[1][1][0] && !mTmp[1][2][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = (mTmp[2][1][0] && !mTmp[2][2][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = (mTmp[0][1][1] && !mTmp[0][2][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = (mTmp[1][1][1] && !mTmp[1][2][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = (mTmp[2][1][1] && !mTmp[2][2][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = (mTmp[0][1][2] && !mTmp[0][2][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = (mTmp[1][1][2] && !mTmp[1][2][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = (mTmp[2][1][2] && !mTmp[2][2][2]) ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_YP,1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createTop2(ArrayList<float[]> list)
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{
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mWall[0] = mTmp[0][2][0] ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = mTmp[1][2][0] ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = mTmp[2][2][0] ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = mTmp[0][2][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = mTmp[1][2][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = mTmp[2][2][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = mTmp[0][2][2] ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = mTmp[1][2][2] ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = mTmp[2][2][2] ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_YP,2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createBottom0(ArrayList<float[]> list)
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{
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mWall[0] = mTmp[0][0][2] ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = mTmp[1][0][2] ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = mTmp[2][0][2] ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = mTmp[0][0][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = mTmp[1][0][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = mTmp[2][0][1] ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = mTmp[0][0][0] ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = mTmp[1][0][0] ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = mTmp[2][0][0] ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_YM,0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createBottom1(ArrayList<float[]> list)
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{
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mWall[0] = (mTmp[0][1][2] && !mTmp[0][0][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = (mTmp[1][1][2] && !mTmp[1][0][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = (mTmp[2][1][2] && !mTmp[2][0][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = (mTmp[0][1][1] && !mTmp[0][0][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = (mTmp[1][1][1] && !mTmp[1][0][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = (mTmp[2][1][1] && !mTmp[2][0][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = (mTmp[0][1][0] && !mTmp[0][0][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = (mTmp[1][1][0] && !mTmp[1][0][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[8] = (mTmp[2][1][0] && !mTmp[2][0][0]) ? WALL_MARKED:WALL_EMPTY;
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createVertices(list,mWall,AXIS_YM,1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createBottom2(ArrayList<float[]> list)
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{
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mWall[0] = (mTmp[0][2][2] && !mTmp[0][1][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[1] = (mTmp[1][2][2] && !mTmp[1][1][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[2] = (mTmp[2][2][2] && !mTmp[2][1][2]) ? WALL_MARKED:WALL_EMPTY;
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mWall[3] = (mTmp[0][2][1] && !mTmp[0][1][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[4] = (mTmp[1][2][1] && !mTmp[1][1][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[5] = (mTmp[2][2][1] && !mTmp[2][1][1]) ? WALL_MARKED:WALL_EMPTY;
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mWall[6] = (mTmp[0][2][0] && !mTmp[0][1][0]) ? WALL_MARKED:WALL_EMPTY;
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mWall[7] = (mTmp[1][2][0] && !mTmp[1][1][0]) ? WALL_MARKED:WALL_EMPTY;
|
294
|
mWall[8] = (mTmp[2][2][0] && !mTmp[2][1][0]) ? WALL_MARKED:WALL_EMPTY;
|
295
|
|
296
|
createVertices(list,mWall,AXIS_YM,2);
|
297
|
}
|
298
|
|
299
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
300
|
|
301
|
private void createFront0(ArrayList<float[]> list)
|
302
|
{
|
303
|
mWall[0] = (mTmp[0][2][0] && !mTmp[0][2][1]) ? WALL_MARKED:WALL_EMPTY;
|
304
|
mWall[1] = (mTmp[1][2][0] && !mTmp[1][2][1]) ? WALL_MARKED:WALL_EMPTY;
|
305
|
mWall[2] = (mTmp[2][2][0] && !mTmp[2][2][1]) ? WALL_MARKED:WALL_EMPTY;
|
306
|
mWall[3] = (mTmp[0][1][0] && !mTmp[0][1][1]) ? WALL_MARKED:WALL_EMPTY;
|
307
|
mWall[4] = (mTmp[1][1][0] && !mTmp[1][1][1]) ? WALL_MARKED:WALL_EMPTY;
|
308
|
mWall[5] = (mTmp[2][1][0] && !mTmp[2][1][1]) ? WALL_MARKED:WALL_EMPTY;
|
309
|
mWall[6] = (mTmp[0][0][0] && !mTmp[0][0][1]) ? WALL_MARKED:WALL_EMPTY;
|
310
|
mWall[7] = (mTmp[1][0][0] && !mTmp[1][0][1]) ? WALL_MARKED:WALL_EMPTY;
|
311
|
mWall[8] = (mTmp[2][0][0] && !mTmp[2][0][1]) ? WALL_MARKED:WALL_EMPTY;
|
312
|
|
313
|
createVertices(list,mWall,AXIS_ZP,0);
|
314
|
}
|
315
|
|
316
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
317
|
|
318
|
private void createFront1(ArrayList<float[]> list)
|
319
|
{
|
320
|
mWall[0] = (mTmp[0][2][1] && !mTmp[0][2][2]) ? WALL_MARKED:WALL_EMPTY;
|
321
|
mWall[1] = (mTmp[1][2][1] && !mTmp[1][2][2]) ? WALL_MARKED:WALL_EMPTY;
|
322
|
mWall[2] = (mTmp[2][2][1] && !mTmp[2][2][2]) ? WALL_MARKED:WALL_EMPTY;
|
323
|
mWall[3] = (mTmp[0][1][1] && !mTmp[0][1][2]) ? WALL_MARKED:WALL_EMPTY;
|
324
|
mWall[4] = (mTmp[1][1][1] && !mTmp[1][1][2]) ? WALL_MARKED:WALL_EMPTY;
|
325
|
mWall[5] = (mTmp[2][1][1] && !mTmp[2][1][2]) ? WALL_MARKED:WALL_EMPTY;
|
326
|
mWall[6] = (mTmp[0][0][1] && !mTmp[0][0][2]) ? WALL_MARKED:WALL_EMPTY;
|
327
|
mWall[7] = (mTmp[1][0][1] && !mTmp[1][0][2]) ? WALL_MARKED:WALL_EMPTY;
|
328
|
mWall[8] = (mTmp[2][0][1] && !mTmp[2][0][2]) ? WALL_MARKED:WALL_EMPTY;
|
329
|
|
330
|
createVertices(list,mWall,AXIS_ZP,1);
|
331
|
}
|
332
|
|
333
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
334
|
|
335
|
private void createFront2(ArrayList<float[]> list)
|
336
|
{
|
337
|
mWall[0] = mTmp[0][2][2] ? WALL_MARKED:WALL_EMPTY;
|
338
|
mWall[1] = mTmp[1][2][2] ? WALL_MARKED:WALL_EMPTY;
|
339
|
mWall[2] = mTmp[2][2][2] ? WALL_MARKED:WALL_EMPTY;
|
340
|
mWall[3] = mTmp[0][1][2] ? WALL_MARKED:WALL_EMPTY;
|
341
|
mWall[4] = mTmp[1][1][2] ? WALL_MARKED:WALL_EMPTY;
|
342
|
mWall[5] = mTmp[2][1][2] ? WALL_MARKED:WALL_EMPTY;
|
343
|
mWall[6] = mTmp[0][0][2] ? WALL_MARKED:WALL_EMPTY;
|
344
|
mWall[7] = mTmp[1][0][2] ? WALL_MARKED:WALL_EMPTY;
|
345
|
mWall[8] = mTmp[2][0][2] ? WALL_MARKED:WALL_EMPTY;
|
346
|
|
347
|
createVertices(list,mWall,AXIS_ZP,2);
|
348
|
}
|
349
|
|
350
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
351
|
|
352
|
private void createBack0(ArrayList<float[]> list)
|
353
|
{
|
354
|
mWall[0] = mTmp[2][2][0] ? WALL_MARKED:WALL_EMPTY;
|
355
|
mWall[1] = mTmp[1][2][0] ? WALL_MARKED:WALL_EMPTY;
|
356
|
mWall[2] = mTmp[0][2][0] ? WALL_MARKED:WALL_EMPTY;
|
357
|
mWall[3] = mTmp[2][1][0] ? WALL_MARKED:WALL_EMPTY;
|
358
|
mWall[4] = mTmp[1][1][0] ? WALL_MARKED:WALL_EMPTY;
|
359
|
mWall[5] = mTmp[0][1][0] ? WALL_MARKED:WALL_EMPTY;
|
360
|
mWall[6] = mTmp[2][0][0] ? WALL_MARKED:WALL_EMPTY;
|
361
|
mWall[7] = mTmp[1][0][0] ? WALL_MARKED:WALL_EMPTY;
|
362
|
mWall[8] = mTmp[0][0][0] ? WALL_MARKED:WALL_EMPTY;
|
363
|
|
364
|
createVertices(list,mWall,AXIS_ZM,0);
|
365
|
}
|
366
|
|
367
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
368
|
|
369
|
private void createBack1(ArrayList<float[]> list)
|
370
|
{
|
371
|
mWall[0] = (mTmp[2][2][1] && !mTmp[2][2][0]) ? WALL_MARKED:WALL_EMPTY;
|
372
|
mWall[1] = (mTmp[1][2][1] && !mTmp[1][2][0]) ? WALL_MARKED:WALL_EMPTY;
|
373
|
mWall[2] = (mTmp[0][2][1] && !mTmp[0][2][0]) ? WALL_MARKED:WALL_EMPTY;
|
374
|
mWall[3] = (mTmp[2][1][1] && !mTmp[2][1][0]) ? WALL_MARKED:WALL_EMPTY;
|
375
|
mWall[4] = (mTmp[1][1][1] && !mTmp[1][1][0]) ? WALL_MARKED:WALL_EMPTY;
|
376
|
mWall[5] = (mTmp[0][1][1] && !mTmp[0][1][0]) ? WALL_MARKED:WALL_EMPTY;
|
377
|
mWall[6] = (mTmp[2][0][1] && !mTmp[2][0][0]) ? WALL_MARKED:WALL_EMPTY;
|
378
|
mWall[7] = (mTmp[1][0][1] && !mTmp[1][0][0]) ? WALL_MARKED:WALL_EMPTY;
|
379
|
mWall[8] = (mTmp[0][0][1] && !mTmp[0][0][0]) ? WALL_MARKED:WALL_EMPTY;
|
380
|
|
381
|
createVertices(list,mWall,AXIS_ZM,1);
|
382
|
}
|
383
|
|
384
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
385
|
|
386
|
private void createBack2(ArrayList<float[]> list)
|
387
|
{
|
388
|
mWall[0] = (mTmp[2][2][2] && !mTmp[2][2][1]) ? WALL_MARKED:WALL_EMPTY;
|
389
|
mWall[1] = (mTmp[1][2][2] && !mTmp[1][2][1]) ? WALL_MARKED:WALL_EMPTY;
|
390
|
mWall[2] = (mTmp[0][2][2] && !mTmp[0][2][1]) ? WALL_MARKED:WALL_EMPTY;
|
391
|
mWall[3] = (mTmp[2][1][2] && !mTmp[2][1][1]) ? WALL_MARKED:WALL_EMPTY;
|
392
|
mWall[4] = (mTmp[1][1][2] && !mTmp[1][1][1]) ? WALL_MARKED:WALL_EMPTY;
|
393
|
mWall[5] = (mTmp[0][1][2] && !mTmp[0][1][1]) ? WALL_MARKED:WALL_EMPTY;
|
394
|
mWall[6] = (mTmp[2][0][2] && !mTmp[2][0][1]) ? WALL_MARKED:WALL_EMPTY;
|
395
|
mWall[7] = (mTmp[1][0][2] && !mTmp[1][0][1]) ? WALL_MARKED:WALL_EMPTY;
|
396
|
mWall[8] = (mTmp[0][0][2] && !mTmp[0][0][1]) ? WALL_MARKED:WALL_EMPTY;
|
397
|
|
398
|
createVertices(list,mWall,AXIS_ZM,2);
|
399
|
}
|
400
|
|
401
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
402
|
|
403
|
private void markNeighbours(int[] wall, int index, int section)
|
404
|
{
|
405
|
wall[index] = section;
|
406
|
|
407
|
switch(index)
|
408
|
{
|
409
|
case 0: if( wall[1]==WALL_MARKED ) markNeighbours(wall,1,section);
|
410
|
if( wall[3]==WALL_MARKED ) markNeighbours(wall,3,section);
|
411
|
break;
|
412
|
case 1: if( wall[0]==WALL_MARKED ) markNeighbours(wall,0,section);
|
413
|
if( wall[2]==WALL_MARKED ) markNeighbours(wall,2,section);
|
414
|
if( wall[4]==WALL_MARKED ) markNeighbours(wall,4,section);
|
415
|
break;
|
416
|
case 2: if( wall[1]==WALL_MARKED ) markNeighbours(wall,1,section);
|
417
|
if( wall[5]==WALL_MARKED ) markNeighbours(wall,5,section);
|
418
|
break;
|
419
|
case 3: if( wall[0]==WALL_MARKED ) markNeighbours(wall,0,section);
|
420
|
if( wall[4]==WALL_MARKED ) markNeighbours(wall,4,section);
|
421
|
if( wall[6]==WALL_MARKED ) markNeighbours(wall,6,section);
|
422
|
break;
|
423
|
case 4: if( wall[1]==WALL_MARKED ) markNeighbours(wall,1,section);
|
424
|
if( wall[3]==WALL_MARKED ) markNeighbours(wall,3,section);
|
425
|
if( wall[5]==WALL_MARKED ) markNeighbours(wall,5,section);
|
426
|
if( wall[7]==WALL_MARKED ) markNeighbours(wall,7,section);
|
427
|
break;
|
428
|
case 5: if( wall[2]==WALL_MARKED ) markNeighbours(wall,2,section);
|
429
|
if( wall[4]==WALL_MARKED ) markNeighbours(wall,4,section);
|
430
|
if( wall[8]==WALL_MARKED ) markNeighbours(wall,8,section);
|
431
|
break;
|
432
|
case 6: if( wall[3]==WALL_MARKED ) markNeighbours(wall,3,section);
|
433
|
if( wall[7]==WALL_MARKED ) markNeighbours(wall,7,section);
|
434
|
break;
|
435
|
case 7: if( wall[4]==WALL_MARKED ) markNeighbours(wall,4,section);
|
436
|
if( wall[6]==WALL_MARKED ) markNeighbours(wall,6,section);
|
437
|
if( wall[8]==WALL_MARKED ) markNeighbours(wall,8,section);
|
438
|
break;
|
439
|
case 8: if( wall[5]==WALL_MARKED ) markNeighbours(wall,5,section);
|
440
|
if( wall[7]==WALL_MARKED ) markNeighbours(wall,7,section);
|
441
|
break;
|
442
|
}
|
443
|
}
|
444
|
|
445
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
446
|
|
447
|
private int markSections(int[] wall)
|
448
|
{
|
449
|
int sections = 0;
|
450
|
|
451
|
for(int i=0; i<9; i++)
|
452
|
if( wall[i]==WALL_MARKED )
|
453
|
{
|
454
|
sections++;
|
455
|
markNeighbours(wall,i,sections);
|
456
|
}
|
457
|
|
458
|
return sections;
|
459
|
}
|
460
|
|
461
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462
|
|
463
|
private float[] buildVertices(int[] wall, int section)
|
464
|
{
|
465
|
return null;
|
466
|
}
|
467
|
|
468
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469
|
|
470
|
private void rotateVertices(float[] vertices, int axis)
|
471
|
{
|
472
|
|
473
|
}
|
474
|
|
475
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
476
|
|
477
|
private void moveVertices(float[] vertices, int axis, int layer)
|
478
|
{
|
479
|
|
480
|
}
|
481
|
|
482
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
483
|
// 1. assume the 'wall' is in the XY plane
|
484
|
// 2. split the wall into individual connected regions and for each such region:
|
485
|
// a. build the list of vertices (Z=0)
|
486
|
// b. take the axis into consideration and rotate the vertices.
|
487
|
// c. take layer into consideration and move the vertices.
|
488
|
// d. add the resulting vertices to the list.
|
489
|
|
490
|
private void createVertices(ArrayList<float[]> list, int[] wall, int axis, int layer)
|
491
|
{
|
492
|
int sections = markSections(wall);
|
493
|
|
494
|
for(int i=0; i<sections; i++)
|
495
|
{
|
496
|
float[] vertices = buildVertices(wall,i+1);
|
497
|
rotateVertices(vertices,axis);
|
498
|
moveVertices(vertices,axis,layer);
|
499
|
list.add(vertices);
|
500
|
}
|
501
|
}
|
502
|
|
503
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
504
|
|
505
|
private int[] generateBandIndices(float[][] vertices, int[][] indices)
|
506
|
{
|
507
|
return null;
|
508
|
}
|
509
|
|
510
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
511
|
|
512
|
private int[] generateCornerIndices(float[][] vertices, int[][] indices)
|
513
|
{
|
514
|
return null;
|
515
|
}
|
516
|
|
517
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
518
|
|
519
|
private int[] generateCenterIndices(float[][] vertices, int[][] indices)
|
520
|
{
|
521
|
return null;
|
522
|
}
|
523
|
|
524
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
525
|
|
526
|
private float[][] generateCenters(float[][] vertices, int[][] indices)
|
527
|
{
|
528
|
return null;
|
529
|
}
|
530
|
|
531
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
532
|
// PUBLIC API
|
533
|
|
534
|
public static FactoryBandaged3x3Cubit getInstance()
|
535
|
{
|
536
|
if( mThis==null ) mThis = new FactoryBandaged3x3Cubit();
|
537
|
return mThis;
|
538
|
}
|
539
|
|
540
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
541
|
|
542
|
public void recreate(int numVariants)
|
543
|
{
|
544
|
if( mVertexArray==null ) mVertexArray = new ArrayList<>();
|
545
|
else mVertexArray.clear();
|
546
|
|
547
|
mVertices= new float[numVariants][][];
|
548
|
mIndices = new int[numVariants][][];
|
549
|
}
|
550
|
|
551
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
552
|
|
553
|
public ObjectShape createIrregularShape(int variant, float[] pos)
|
554
|
{
|
555
|
for(int x=0; x<3; x++)
|
556
|
for(int y=0; y<3; y++)
|
557
|
for(int z=0; z<3; z++)
|
558
|
{
|
559
|
mTmp[x][y][z] = cubitExists(pos,x-1.0f,y-1.0f,z-1.0f);
|
560
|
}
|
561
|
|
562
|
createRight0(mVertexArray);
|
563
|
createRight1(mVertexArray);
|
564
|
createRight2(mVertexArray);
|
565
|
|
566
|
createLeft0(mVertexArray);
|
567
|
createLeft1(mVertexArray);
|
568
|
createLeft2(mVertexArray);
|
569
|
|
570
|
createTop0(mVertexArray);
|
571
|
createTop1(mVertexArray);
|
572
|
createTop2(mVertexArray);
|
573
|
|
574
|
createBottom0(mVertexArray);
|
575
|
createBottom1(mVertexArray);
|
576
|
createBottom2(mVertexArray);
|
577
|
|
578
|
createFront0(mVertexArray);
|
579
|
createFront1(mVertexArray);
|
580
|
createFront2(mVertexArray);
|
581
|
|
582
|
createBack0(mVertexArray);
|
583
|
createBack1(mVertexArray);
|
584
|
createBack2(mVertexArray);
|
585
|
|
586
|
mVertices[variant] = getVertices(mVertexArray);
|
587
|
mIndices[variant] = getIndices(mVertexArray);
|
588
|
|
589
|
return new ObjectShape(mVertices[variant], mIndices[variant]);
|
590
|
}
|
591
|
|
592
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
593
|
|
594
|
public ObjectFaceShape createIrregularFaceShape(int variant)
|
595
|
{
|
596
|
float defHeight = 0.048f;
|
597
|
float[][] corners = { {0.04f,0.15f} };
|
598
|
float[][] bands = { {defHeight/1,45,0.25f,0.5f,5,1,1},
|
599
|
{defHeight/2,45,0.25f,0.5f,5,1,1},
|
600
|
{defHeight/3,45,0.25f,0.5f,5,1,1},
|
601
|
{ 0.001f,45,0.25f,0.5f,5,1,1} };
|
602
|
|
603
|
int[] bandIndices = generateBandIndices(mVertices[variant], mIndices[variant]);
|
604
|
float[][] centers = generateCenters(mVertices[variant], mIndices[variant]);
|
605
|
int[] cornerIndices = generateCornerIndices(mVertices[variant], mIndices[variant]);
|
606
|
int[] centerIndices = generateCenterIndices(mVertices[variant], mIndices[variant]);
|
607
|
|
608
|
return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
|
609
|
}
|
610
|
}
|