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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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29b82486
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Leszek Koltunski
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82eb152a
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Leszek Koltunski
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import java.io.InputStream;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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1d581993
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectSignature;
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a8295031
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Leszek Koltunski
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import org.distorted.objectlib.main.InitData;
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c9c71c3f
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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8005e762
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectType;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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10b7e306
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleState;
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386af988
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Leszek Koltunski
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import org.distorted.objectlib.main.ShapeTetrahedron;
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29b82486
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///////////////////////////////////////////////////////////////////////////////////////////////////
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386af988
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Leszek Koltunski
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public class TwistyJing extends ShapeTetrahedron
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29b82486
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Leszek Koltunski
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3,+SQ6/3),
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new Static3D(+SQ6/3,+SQ3/3, 0),
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new Static3D(-SQ6/3,+SQ3/3, 0),
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};
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static final float F = 0.48f; // length of the edge of the corner cubit. Keep<0.5
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// Assuming the length of the edge of the whole
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d53fb890
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Leszek Koltunski
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// tetrahedron is 2.0 (ie standard, equal to numLayers)
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29b82486
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Leszek Koltunski
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private ScrambleState[] mStates;
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beee90ab
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Leszek Koltunski
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private int[][] mBasicAngle;
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e7587264
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Leszek Koltunski
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private int[] mQuatIndex;
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29b82486
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Leszek Koltunski
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private float[][] mCuts;
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private float[][] mCenters;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a8295031
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public TwistyJing(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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a8295031
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super(data, meshState, iconMode, data.getNumLayers()[0], quat, move, scale, stream);
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29b82486
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f9a81f52
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public ScrambleState[] getScrambleStates()
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29b82486
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Leszek Koltunski
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{
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if( mStates==null )
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{
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int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7bbfc84f
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public float[][] getCuts(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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if( mCuts==null )
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{
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float[] cut = { (F-0.5f)*(SQ6/3) };
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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59c20632
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Leszek Koltunski
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public boolean[][] getLayerRotatable(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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9b1fe915
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boolean[] tmp = {true,true};
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return new boolean[][] { tmp,tmp,tmp,tmp };
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59c20632
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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Leszek Koltunski
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public int getTouchControlType()
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59c20632
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Leszek Koltunski
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{
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c9c71c3f
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return TC_TETRAHEDRON;
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59c20632
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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Leszek Koltunski
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public int getTouchControlSplit()
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59c20632
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Leszek Koltunski
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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1b7ece90
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Leszek Koltunski
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return new int[][][] { {{1,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,2}} };
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59c20632
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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4c9ca251
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Leszek Koltunski
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return TouchControlTetrahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlTetrahedron.FACE_AXIS;
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29b82486
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Leszek Koltunski
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}
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d0e6cf7f
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters==null )
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{
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mCenters = new float[][]
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{
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{ 0.000f, -SQ2/2, 1.000f },
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{ 0.000f, -SQ2/2,-1.000f },
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{-1.000f, SQ2/2, 0.000f },
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{ 1.000f, SQ2/2, 0.000f },
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{ 0.000f, -SQ2/2, 0.000f },
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{-0.500f, 0.000f, 0.500f },
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{ 0.500f, 0.000f, 0.500f },
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{-0.500f, 0.000f,-0.500f },
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{ 0.500f, 0.000f,-0.500f },
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{ 0.000f, SQ2/2, 0.000f },
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{ 0.000f, SQ2/6, 1.0f/3 },
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{ 0.000f, SQ2/6,-1.0f/3 },
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{-1.0f/3, -SQ2/6, 0.000f },
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{ 1.0f/3, -SQ2/6, 0.000f },
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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a4af26c1
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Leszek Koltunski
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if( mQuatIndex==null ) mQuatIndex = new int[] {0,10,5,8,
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0,5,8,6,7,9,
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0,10,7,3};
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e7587264
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Leszek Koltunski
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return mObjectQuats[mQuatIndex[cubit]];
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d0e6cf7f
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Leszek Koltunski
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e30c522a
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Leszek Koltunski
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public ObjectShape getObjectShape(int variant)
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29b82486
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Leszek Koltunski
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{
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final float X = F/2;
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final float Y = F*SQ2/2;
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final float Z =-F/2;
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final float L = (2.0f-3*F);
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final float X2= L/2;
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final float Y2= L*SQ2/2;
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final float Z2=-L/2;
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final float D = F/L;
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final float G = 1.0f-F;
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if( variant==0 )
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{
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4e9f2df5
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Leszek Koltunski
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float[][] vertices =
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29b82486
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Leszek Koltunski
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{
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57ef6378
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Leszek Koltunski
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{ 0, 0, 0 },
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29b82486
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Leszek Koltunski
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{ X, Y, Z },
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57ef6378
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Leszek Koltunski
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{ 0, 2*Y, 2*Z },
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29b82486
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Leszek Koltunski
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{ -X, Y, Z },
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57ef6378
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Leszek Koltunski
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{ 0, 0, -F },
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29b82486
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Leszek Koltunski
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{ X, Y, Z-F },
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57ef6378
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Leszek Koltunski
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{ 0, 2*Y, 2*Z-F },
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29b82486
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Leszek Koltunski
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{ -X, Y, Z-F },
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};
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4e9f2df5
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Leszek Koltunski
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int[][] indices =
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29b82486
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Leszek Koltunski
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{
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{0,1,2,3},
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{1,0,4,5},
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{7,4,0,3},
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{1,5,6,2},
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{7,3,2,6},
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{4,7,6,5}
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};
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59a971c1
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Leszek Koltunski
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return new ObjectShape(vertices, indices);
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29b82486
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Leszek Koltunski
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}
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else if( variant==1 )
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{
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4e9f2df5
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Leszek Koltunski
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float[][] vertices =
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29b82486
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Leszek Koltunski
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{
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57ef6378
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Leszek Koltunski
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{ 0, 0, G },
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29b82486
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Leszek Koltunski
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{ X, Y, Z+G },
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57ef6378
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Leszek Koltunski
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{ 0, 2*Y, 2*Z+G },
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29b82486
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Leszek Koltunski
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{ -X, Y, Z+G },
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57ef6378
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Leszek Koltunski
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{ 0, 0, -G },
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29b82486
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Leszek Koltunski
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{ X, Y, -Z-G },
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57ef6378
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Leszek Koltunski
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{ 0, 2*Y,-2*Z-G },
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29b82486
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Leszek Koltunski
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{ -X, Y, -Z-G },
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};
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4e9f2df5
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Leszek Koltunski
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int[][] indices =
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29b82486
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Leszek Koltunski
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{
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{0,4,5,1},
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{3,7,4,0},
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{0,1,2,3},
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{4,7,6,5},
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{1,5,6,2},
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{2,6,7,3}
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};
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59a971c1
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Leszek Koltunski
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return new ObjectShape(vertices, indices);
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244 |
29b82486
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Leszek Koltunski
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}
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else
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{
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247 |
4e9f2df5
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Leszek Koltunski
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float[][] vertices =
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248 |
29b82486
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Leszek Koltunski
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{
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57ef6378
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Leszek Koltunski
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{ 0, -2*Y2/3, -2*Z2/3 },
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{ X2, Y2/3, Z2/3 },
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{ -X2, Y2/3, Z2/3 },
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{ 0, -2*Y2/3,-2*Z2/3+2*D*Z2 },
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{ X2-D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
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{ -X2+D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
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255 |
29b82486
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Leszek Koltunski
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};
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256 |
4e9f2df5
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Leszek Koltunski
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int[][] indices =
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257 |
29b82486
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Leszek Koltunski
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{
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{0,1,2},
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{3,5,4},
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{0,3,4,1},
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{5,3,0,2},
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{4,5,2,1}
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};
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59a971c1
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Leszek Koltunski
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return new ObjectShape(vertices, indices);
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266 |
3ee1d662
|
Leszek Koltunski
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}
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267 |
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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final float Y = F*SQ2/2;
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final float Z =-F/2;
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final float L = (2.0f-3*F);
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if( variant==0 )
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{
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3bf19410
|
Leszek Koltunski
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float height = isInIconMode() ? 0.001f : 0.015f;
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float[][] bands = { {height,35,0.25f*F,0.5f*F,5,1,1},{0.001f,35,0.25f*F,0.5f*F,5,1,1} };
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4e9f2df5
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Leszek Koltunski
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int[] bandIndices = { 0,0,0,1,1,1 };
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float[][] corners = { {0.08f,0.20f*F},{0.07f,0.20f*F} };
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int[] cornerIndices = { 0,1,1,-1,1,-1,-1,-1 };
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float[][] centers = { { 0.0f, Y, Z-F/2} };
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int[] centerIndices = { 0,0,0,-1,0,-1,-1,-1 };
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3ee1d662
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Leszek Koltunski
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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}
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else if( variant==1 )
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{
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290 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.015f;
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float[][] bands = { {height,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
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292 |
4e9f2df5
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Leszek Koltunski
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int[] bandIndices = { 0,0,1,1,1,1 };
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293 |
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float[][] corners = { {0.07f,0.20f*F} };
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294 |
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int[] cornerIndices = { 0,0,-1,0,0,0,-1,0 };
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295 |
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float[][] centers = { { 0, F*SQ2/2, 0 } };
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296 |
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int[] centerIndices = { 0,0,-1,0,0,0,-1,0 };
|
297 |
3ee1d662
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
|
298 |
|
|
}
|
299 |
|
|
else
|
300 |
|
|
{
|
301 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.020f;
|
302 |
|
|
float[][] bands = { {height,35,0.20f*L,0.6f*L,5,1,1}, {0.001f,35,0.05f*L,0.1f*L,5,1,1} };
|
303 |
4e9f2df5
|
Leszek Koltunski
|
int[] bandIndices = { 0,1,1,1,1,1 };
|
304 |
|
|
float[][] corners = { {0.04f,0.6f*F} };
|
305 |
|
|
int[] cornerIndices = { 0,0,0,-1,-1,-1 };
|
306 |
|
|
float[][] centers = { { 0, -2*Y/3, 4*Z/3 } };
|
307 |
|
|
int[] centerIndices = { 0,0,0,-1,-1,-1 };
|
308 |
3ee1d662
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
|
309 |
29b82486
|
Leszek Koltunski
|
}
|
310 |
|
|
}
|
311 |
|
|
|
312 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
313 |
|
|
|
314 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
315 |
29b82486
|
Leszek Koltunski
|
{
|
316 |
|
|
return 3;
|
317 |
|
|
}
|
318 |
|
|
|
319 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
320 |
|
|
|
321 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
322 |
29b82486
|
Leszek Koltunski
|
{
|
323 |
|
|
return cubit<4 ? 0 : (cubit<10?1:2);
|
324 |
|
|
}
|
325 |
|
|
|
326 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
327 |
|
|
|
328 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
329 |
00f4980d
|
Leszek Koltunski
|
{
|
330 |
|
|
return 0.04f;
|
331 |
|
|
}
|
332 |
|
|
|
333 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
334 |
|
|
|
335 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
336 |
00f4980d
|
Leszek Koltunski
|
{
|
337 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.08f : 0.04f;
|
338 |
00f4980d
|
Leszek Koltunski
|
}
|
339 |
|
|
|
340 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
341 |
|
|
|
342 |
d53fb890
|
Leszek Koltunski
|
public float[][] getStickerAngles()
|
343 |
00f4980d
|
Leszek Koltunski
|
{
|
344 |
|
|
return null;
|
345 |
|
|
}
|
346 |
|
|
|
347 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
348 |
|
|
// PUBLIC API
|
349 |
|
|
|
350 |
|
|
public Static3D[] getRotationAxis()
|
351 |
|
|
{
|
352 |
|
|
return ROT_AXIS;
|
353 |
|
|
}
|
354 |
|
|
|
355 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
356 |
|
|
|
357 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
358 |
29b82486
|
Leszek Koltunski
|
{
|
359 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
360 |
|
|
{
|
361 |
|
|
int num = getNumLayers()[0];
|
362 |
|
|
int[] tmp = new int[num];
|
363 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
364 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
365 |
|
|
}
|
366 |
|
|
|
367 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
368 |
|
|
}
|
369 |
|
|
|
370 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
371 |
|
|
|
372 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
373 |
61aa85e4
|
Leszek Koltunski
|
{
|
374 |
5f54927b
|
Leszek Koltunski
|
return ObjectType.JING_2.name();
|
375 |
|
|
}
|
376 |
|
|
|
377 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
378 |
|
|
|
379 |
1d581993
|
Leszek Koltunski
|
public ObjectSignature getSignature()
|
380 |
5f54927b
|
Leszek Koltunski
|
{
|
381 |
1d581993
|
Leszek Koltunski
|
return new ObjectSignature(ObjectType.JING_2);
|
382 |
61aa85e4
|
Leszek Koltunski
|
}
|
383 |
|
|
|
384 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
385 |
|
|
|
386 |
e26eb4e7
|
Leszek Koltunski
|
public String getObjectName()
|
387 |
29b82486
|
Leszek Koltunski
|
{
|
388 |
e26eb4e7
|
Leszek Koltunski
|
return "Jing Pyraminx";
|
389 |
29b82486
|
Leszek Koltunski
|
}
|
390 |
|
|
|
391 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
392 |
|
|
|
393 |
e26eb4e7
|
Leszek Koltunski
|
public String getInventor()
|
394 |
29b82486
|
Leszek Koltunski
|
{
|
395 |
e26eb4e7
|
Leszek Koltunski
|
return "Tony Fisher";
|
396 |
29b82486
|
Leszek Koltunski
|
}
|
397 |
|
|
|
398 |
59c20632
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
399 |
|
|
|
400 |
e26eb4e7
|
Leszek Koltunski
|
public int getYearOfInvention()
|
401 |
59c20632
|
Leszek Koltunski
|
{
|
402 |
|
|
return 1991;
|
403 |
|
|
}
|
404 |
|
|
|
405 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
406 |
|
|
|
407 |
e26eb4e7
|
Leszek Koltunski
|
public int getComplexity()
|
408 |
29b82486
|
Leszek Koltunski
|
{
|
409 |
b4223a92
|
Leszek Koltunski
|
return 1;
|
410 |
29b82486
|
Leszek Koltunski
|
}
|
411 |
052e0362
|
Leszek Koltunski
|
|
412 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
413 |
|
|
|
414 |
|
|
public String[][] getTutorials()
|
415 |
|
|
{
|
416 |
|
|
return new String[][]{
|
417 |
|
|
{"gb","0T8Iw6aI2gA","Jing's Pyraminx Tutorial","SuperAntoniovivaldi"},
|
418 |
|
|
{"es","Na27_GUIzqY","Resolver Jing Pyraminx","Cuby"},
|
419 |
|
|
{"ru","rlQXFzjsyAo","Как собрать Jing's pyraminx","Илья Топор-Гилка"},
|
420 |
|
|
{"fr","zC9dGqZRSic","Résolution du Jing's Pyraminx","Asthalis"},
|
421 |
|
|
{"de","6ihN4fdHH6o","Jings Pyraminx - Tutorial","GerCubing"},
|
422 |
a399e91b
|
Leszek Koltunski
|
{"pl","nRYoJAy1c_8","Jing's Pyraminx TUTORIAL PL","MrUK"},
|
423 |
|
|
{"vn","yX9KjDpHjws","Tutorial N.50 - Jing's Pyraminx","Duy Thích Rubik"},
|
424 |
052e0362
|
Leszek Koltunski
|
};
|
425 |
|
|
}
|
426 |
29b82486
|
Leszek Koltunski
|
}
|