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distorted-objectlib / src / main / java / org / distorted / objectlib / main / ShapeDodecahedron.java @ a8295031

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class ShapeDodecahedron extends TwistyObject
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{
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  public static final Static4D DEFAULT_ROT = new Static4D(-0.63874420f, 0.25712812f, 0.358450060f, 0.63039730f);
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  static final int MINX_LGREEN = 0xff53aa00;
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  static final int MINX_PINK   = 0xfffd7ab7;
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  static final int MINX_SANDY  = 0xffefd48b;
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  static final int MINX_LBLUE  = 0xff00a2d7;
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  static final int MINX_ORANGE = 0xffff6200;
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  static final int MINX_VIOLET = 0xff7d59a4;
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  static final int MINX_DGREEN = 0xff007a47;
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  static final int MINX_DRED   = 0xffbd0000;
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  static final int MINX_DBLUE  = 0xff1a29b2;
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  static final int MINX_DYELLOW= 0xffffc400;
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  static final int MINX_WHITE  = 0xffffffff;
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  static final int MINX_GREY   = 0xff727c7b;
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  static final int[] FACE_COLORS = new int[]
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         {
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           MINX_DYELLOW, MINX_ORANGE , MINX_DRED  , MINX_SANDY,
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           MINX_DBLUE  , MINX_WHITE  , MINX_GREY  , MINX_LBLUE,
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           MINX_LGREEN , MINX_VIOLET , MINX_PINK  , MINX_DGREEN
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         };
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  static final int NUM_FACES = 12;
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  static final int FOV = 30;
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  static final float RATIO = 0.35f;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ShapeDodecahedron(InitData data, int meshState, int iconMode, float realSize, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(data, meshState, iconMode, realSize, quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public final int getNumFaces()
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    {
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    return NUM_FACES;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getNumFaceColors()
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    {
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    return FACE_COLORS.length;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getColor(int face)
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    {
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    return FACE_COLORS[face];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getFOV()
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    {
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    return FOV;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float getScreenRatio()
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    {
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    return RATIO;
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    }
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}
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