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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyMegaminx.java @ a8295031

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMegaminx extends TwistyMinx
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{
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  static final float MEGA_D = 0.04f;
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  private int[] mQuatCenterIndices;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyMegaminx(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(data, meshState, iconMode, quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeCenterIndices()
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    {
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    mQuatCenterIndices = new int[] { 0, 35, 55, 38, 48, 41, 42, 58, 57, 46, 29, 59 };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-1)/2)*((numLayers-3)/2) + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers-2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    return genericGetCuts(numLayers[0],0.5f-MEGA_D);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int center, int numLayers)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    float[] coords = mCenterCoords[center];
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    float A = (float)numLayers/3;
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    return new float[] { A*coords[0], A*coords[1], A*coords[2] };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mObjectQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = 2.0f*D*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-3)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return (part+1)/2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    float x = D * (c1[0]+c2[0]) / 2;
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    float y = D * (c1[1]+c2[1]) / 2;
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    float z = D * (c1[2]+c2[2]) / 2;
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    if( part==0 )
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      {
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float A = 3*mult*D*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
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      A /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x+A*vX, y+A*vY, z+A*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
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      {
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      computeBasicCornerVectors(corner);
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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        }
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      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
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      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
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        CENTERS[index] = computeEdge(numL, edge, part );
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        }
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      }
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    for(int center=0; center<NUM_CENTERS; center++, index++)
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      {
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      CENTERS[index] = computeCenter(center, numL);
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      }
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static4D getCubitQuats(int cubit, int[] numLayers)
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    {
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    int numL = numLayers[0];
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    return mObjectQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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    if( mQuatCenterIndices==null ) initializeCenterIndices();
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    if( cubit < NUM_CORNERS*numCubitsPerCorner )
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      {
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      int corner = cubit/numCubitsPerCorner;
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      return mQuatCornerIndices[corner];
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      }
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    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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      {
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      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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      return mQuatEdgeIndices[edge];
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      }
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    int center = cubit - NUM_CORNERS*numCubitsPerCorner - NUM_EDGES*numCubitsPerEdge;
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    return mQuatCenterIndices[center];
255
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectShape getObjectShape(int variant)
260
    {
261
    int[] numLayers = getNumLayers();
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    int numVariants = getNumCubitVariants(numLayers);
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    int numL        = numLayers[0];
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265
    if( variant==0 )
266
      {
267
      float width = numL*(0.5f-MEGA_D)/(0.5f*(numL-1));
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      float X = width*COS18*SIN_HALFD;
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      float Y = width*SIN18;
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      float Z = width*COS18*COS_HALFD;
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      float[][] vertices =
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        {
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            {   0,   0      ,   0 },
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            {   X,   Y      ,  -Z },
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            {   0, 2*Y      ,-2*Z },
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            {  -X,   Y      ,  -Z },
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            {   0,   0-width,   0 },
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            {   X,   Y-width,  -Z },
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            {   0, 2*Y-width,-2*Z },
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            {  -X,   Y-width,  -Z },
282
        };
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284
      int[][] indices =
285
        {
286
            {4,5,1,0},
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            {7,4,0,3},
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            {0,1,2,3},
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            {7,6,5,4},
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            {2,1,5,6},
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            {3,2,6,7}
292
        };
293

    
294
      return new ObjectShape(vertices, indices);
295
      }
296
    if( variant<numVariants-1 )
297
      {
298
      int type = variant-1;
299
      float height= numL*(0.5f-MEGA_D)*COS18/((numL-1)*0.5f);
300
      float width = numL*2*MEGA_D + 2*type*height*SIN18/COS18;
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302
      float W = width/2;
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      float X = height*SIN_HALFD;
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      float Y = height*SIN18/COS18;
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      float Z = height*COS_HALFD;
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307
      float[][] vertices =
308
        {
309
            {   0,   W   ,   0 },
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            {   X, W+Y   ,  -Z },
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            {   0, W+2*Y ,-2*Z },
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            {  -X, W+Y   ,  -Z },
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            {   0,  -W   ,   0 },
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            {   X,-W-Y   ,  -Z },
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            {   0,-W-2*Y ,-2*Z },
316
            {  -X,-W-Y   ,  -Z },
317
        };
318

    
319
      int[][] indices =
320
        {
321
            {4,5,1,0},
322
            {7,4,0,3},
323
            {3,2,6,7},
324
            {2,1,5,6},
325
            {0,1,2,3},
326
            {7,6,5,4}
327
        };
328

    
329
      return new ObjectShape(vertices, indices);
330
      }
331
    else
332
      {
333
      float width = 2*numL*(MEGA_D+(0.5f-MEGA_D)*SIN18);
334
      final double ANGLE = 0.825f*Math.PI;
335
      final float cosA  = (float)Math.cos(ANGLE);
336
      final float sinA  = (float)Math.sin(ANGLE);
337

    
338
      float R  = 0.5f*width/COS54;
339
      float X1 = R*COS54;
340
      float Y1 = R*SIN54;
341
      float X2 = R*COS18;
342
      float Y2 = R*SIN18;
343

    
344
      float[][] vertices =
345
        {
346
          {-X1,+Y1*sinA, Y1*cosA},
347
          {-X2,-Y2*sinA,-Y2*cosA},
348
          { 0 ,-R*sinA ,-R*cosA },
349
          {+X2,-Y2*sinA,-Y2*cosA},
350
          {+X1,+Y1*sinA, Y1*cosA},
351
          { 0 , R*cosA ,-R*sinA }
352
        };
353

    
354
      int[][] indices =
355
        {
356
          {0,1,2,3,4},
357
          {5,1,0},
358
          {5,2,1},
359
          {5,3,2},
360
          {5,4,3},
361
          {5,0,4}
362
        };
363

    
364
      return new ObjectShape(vertices, indices);
365
      }
366
    }
367

    
368
///////////////////////////////////////////////////////////////////////////////////////////////////
369

    
370
  public ObjectFaceShape getObjectFaceShape(int variant)
371
    {
372
    int[] numLayers = getNumLayers();
373
    int numVariants = getNumCubitVariants(numLayers);
374
    int numL        = numLayers[0];
375
    boolean small   = numL<=3;
376

    
377
    if( variant==0 )
378
      {
379
      float A = (2*SQ3/3)*SIN54;
380
      float B = 0.4f;
381
      float h1 = isInIconMode() ? 0.001f : 0.04f;
382

    
383
      float[][] bands     = { {h1,34,0.3f,0.2f, 3, 0, 0}, {0.001f, 10,0.0f,0.0f, 2, 0, 0} };
384
      int[] bandIndices   = { 0,0,0,1,1,1};
385
      float[][] corners   = { {0.04f,0.10f} };
386
      int[] cornerIndices = { 0,-1,-1,-1,-1,-1,-1,-1 };
387
      float[][] centers   = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
388
      int[] centerIndices = { 0,-1,-1,-1,-1,-1,-1,-1 };
389

    
390
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
391
      }
392
    if( variant<numVariants-1 )
393
      {
394
      float height= numL*(0.5f-MEGA_D)*COS18/((numL-1)*0.5f);
395
      float Z = height*COS_HALFD;
396
      int N = small ? 5 : 3;
397
      float h1 = isInIconMode() ? 0.001f : 0.04f;
398

    
399
      float[][] bands     = { {h1,34,0.2f,0.2f,N,0,0},{0.001f,34,0.3f,0.2f,2,0,0} };
400
      int[] bandIndices   = { 0,0,1,1,1,1};
401
      float[][] corners   = { {0.04f,0.10f} };
402
      int[] cornerIndices = { -1,-1,-1,-1, -1,-1,-1,-1 };
403
      float[][] centers   = { {0.0f, 0.0f, -2*Z} };
404
      int[] centerIndices = { -1,-1,-1,-1, -1,-1,-1,-1 };
405

    
406
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
407
      }
408
    else
409
      {
410
      float width = 2*numL*(MEGA_D+(0.5f-MEGA_D)*SIN18);
411
      float R  = 0.5f*width/COS54;
412
      int N = small ? 4 : 3;
413
      float h1 = isInIconMode() ? 0.001f : (small ? 0.04f : 0.015f);
414

    
415
      float[][] bands     = { { h1,45, R/3,0.2f,N,0,0},{0.001f,45, R/3,0.2f,2,0,0} };
416
      int[] bandIndices   = { 0,1,1,1,1,1 };
417
      float[][] corners   = { {0.04f,0.10f} };
418
      int[] cornerIndices = { -1,-1,-1,-1, -1,-1 };
419
      float[][] centers   = { {0.0f, 0.0f, 0.0f} };
420
      int[] centerIndices = { -1,-1,-1,-1, -1,-1 };
421

    
422
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
423
      }
424
    }
425

    
426
///////////////////////////////////////////////////////////////////////////////////////////////////
427

    
428
  public int getNumCubitVariants(int[] numLayers)
429
    {
430
    return 2 + numLayers[0]/2;
431
    }
432

    
433
///////////////////////////////////////////////////////////////////////////////////////////////////
434

    
435
  public int getCubitVariant(int cubit, int[] numLayers)
436
    {
437
    int numL = numLayers[0];
438
    int numCubitsPerCorner = numCubitsPerCorner(numL);
439

    
440
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
441

    
442
    int numCubitsPerEdge = numCubitsPerEdge(numL);
443

    
444
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
445
      {
446
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
447
      return type+1;
448
      }
449

    
450
    return getNumCubitVariants(numLayers)-1;
451
    }
452

    
453
///////////////////////////////////////////////////////////////////////////////////////////////////
454

    
455
  public float getStickerRadius()
456
    {
457
    return 0.13f;
458
    }
459

    
460
///////////////////////////////////////////////////////////////////////////////////////////////////
461

    
462
  public float getStickerStroke()
463
    {
464
    float stroke = 0.18f;
465

    
466
    if( isInIconMode() )
467
      {
468
      int[] numLayers = getNumLayers();
469
      stroke*= ( numLayers[0]==3 ? 1.5f : 2.2f );
470
      }
471

    
472
    return stroke;
473
    }
474

    
475
///////////////////////////////////////////////////////////////////////////////////////////////////
476

    
477
  public float[][] getStickerAngles()
478
    {
479
    return null;
480
    }
481

    
482
///////////////////////////////////////////////////////////////////////////////////////////////////
483

    
484
  public String getShortName()
485
    {
486
    switch(getNumLayers()[0])
487
      {
488
      case 3: return ObjectType.MEGA_3.name();
489
      case 5: return ObjectType.MEGA_5.name();
490
      }
491

    
492
    return ObjectType.MEGA_3.name();
493
    }
494

    
495
///////////////////////////////////////////////////////////////////////////////////////////////////
496

    
497
  public ObjectSignature getSignature()
498
    {
499
    switch(getNumLayers()[0])
500
      {
501
      case 3: return new ObjectSignature(ObjectType.MEGA_3);
502
      case 5: return new ObjectSignature(ObjectType.MEGA_5);
503
      }
504

    
505
    return null;
506
    }
507

    
508
///////////////////////////////////////////////////////////////////////////////////////////////////
509

    
510
  public String getObjectName()
511
    {
512
    switch(getNumLayers()[0])
513
      {
514
      case 3: return "Megaminx";
515
      case 5: return "Gigaminx";
516
      }
517
    return "Megaminx";
518
    }
519

    
520
///////////////////////////////////////////////////////////////////////////////////////////////////
521

    
522
  public String getInventor()
523
    {
524
    switch(getNumLayers()[0])
525
      {
526
      case 3: return "Ferenc Szlivka";
527
      case 5: return "Tyler Fox";
528
      }
529
    return "Ferenc Szlivka";
530
    }
531

    
532
///////////////////////////////////////////////////////////////////////////////////////////////////
533

    
534
  public int getYearOfInvention()
535
    {
536
    switch(getNumLayers()[0])
537
      {
538
      case 3: return 1982;
539
      case 5: return 2006;
540
      }
541
    return 2006;
542
    }
543

    
544
///////////////////////////////////////////////////////////////////////////////////////////////////
545

    
546
  public int getComplexity()
547
    {
548
    switch(getNumLayers()[0])
549
      {
550
      case 3: return 3;
551
      case 5: return 4;
552
      }
553
    return 9;
554
    }
555

    
556
///////////////////////////////////////////////////////////////////////////////////////////////////
557

    
558
  public String[][] getTutorials()
559
    {
560
    int[] numLayers = getNumLayers();
561

    
562
    switch(numLayers[0])
563
      {
564
      case 3: return new String[][] {
565
                          {"gb","j4x61L5Onzk","How to Solve the Megaminx","Z3"},
566
                          {"es","xuKbT6Il0Ko","Resolver Megaminx","Cuby"},
567
                          {"ru","WgoguOY3tKI","Как собрать Мегаминкс","Алексей Ярыгин"},
568
                          {"fr","Ln1vl85puKo","Résoudre le Megaminx","Victor Colin"},
569
                          {"de","d-GQD6CBdB8","Megaminx lösen","Pezcraft"},
570
                          {"pl","BZTW6ApeRZE","Jak ułożyć: Megaminx","DżoDżo"},
571
                          {"br","0BTzkDZW078","Como resolver o Megaminx 1/2","Pedro Filho"},
572
                          {"br","VVHzZI73BN0","Como resolver o Megaminx 2/2","Pedro Filho"},
573
                          {"kr","2NUsMclrD-0","메가밍크스 예시솔빙","iamzoone"},
574
                          {"vn","wRN3t91vD8w","Tutorial N.9 - Megaminx","Duy Thích Rubik"},
575
                         };
576
      case 5: return new String[][] {
577
                          {"gb","MNBMm8BnHtQ","Solve the Gigaminx Part 1","BeardedCubing"},
578
                          {"gb","QrrP4GwqVMw","Solve the Gigaminx Part 2","BeardedCubing"},
579
                          {"es","ex5EQMBxV1U","Tutorial Gigaminx","RubikArt"},
580
                          {"ru","UJYK3SHjSGg","Как собрать Гигаминкс ч.1","Артем Мартиросов"},
581
                          {"ru","-iBCpr4Gwsw","Как собрать Гигаминкс ч.2","Артем Мартиросов"},
582
                          {"ru","4-dI7NCW8n8","Как собрать Гигаминкс ч.3","Артем Мартиросов"},
583
                          {"fr","e485fh0V1dg","Résolution du Gigaminx","Asthalis"},
584
                          {"de","APSAj4UtOAg","Megaminx 5x5 lösen","JamesKnopf"},
585
                          {"pl","qbKLMCX1wKg","Jak ułożyć Gigaminxa cz.1","chomik19751"},
586
                          {"pl","JQOXD3qleH4","Jak ułożyć Gigaminxa cz.2","chomik19751"},
587
                          {"pl","WF2katJ22FA","Jak ułożyć Gigaminxa cz.3","chomik19751"},
588
                          {"pl","jlyRrJjH4qQ","Jak ułożyć Gigaminxa cz.4","chomik19751"},
589
                          {"kr","HfPFrWuz6z4","기가밍크스 gigaminx","큐브놀이터"},
590
                          {"vn","yJzejHqZscY","Tutorial N.49 - Gigaminx","Duy Thích Rubik"},
591
                         };
592
      }
593
    return null;
594
    }
595
}
(21-21/40)