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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyCuboid.java @ ac172590

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.touchcontrol.TouchControlCuboids;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyCuboid extends ShapeHexahedron
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{
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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           new Static3D(1,0,0),
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           new Static3D(0,1,0),
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           new Static3D(0,0,1)
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         };
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  private int[][] mEdges;
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  private float[][] mCuts;
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  private int[][] mBasicAngle;
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  private Static4D[] mLocQuats;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyCuboid(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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    {
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    super(meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, data, asset);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static4D[] getLocQuats()
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    {
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    return new Static4D[]
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      {
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        new Static4D(  0.0f,  0.0f,  0.0f, 1.0f ),
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        new Static4D( SQ2/2,  0.0f,  0.0f, SQ2/2),
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        new Static4D(  1.0f,  0.0f,  0.0f, 0.0f ),
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        new Static4D( SQ2/2,  0.0f,  0.0f,-SQ2/2),
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        new Static4D(  0.0f, SQ2/2,  0.0f, SQ2/2),
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        new Static4D(  0.0f,  1.0f,  0.0f,  0.0f),
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        new Static4D(  0.0f, SQ2/2,  0.0f,-SQ2/2),
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        new Static4D(  0.0f,  0.0f, SQ2/2, SQ2/2),
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        new Static4D(  0.0f,  0.0f,  1.0f,  0.0f),
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        new Static4D(  0.0f,  0.0f, SQ2/2,-SQ2/2),
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        new Static4D(  0.5f,  0.5f, -0.5f,  0.5f),
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        new Static4D(  0.0f, SQ2/2,-SQ2/2,  0.0f),
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        new Static4D( -0.5f,  0.5f, -0.5f, -0.5f),
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        new Static4D(  0.5f,  0.5f,  0.5f,  0.5f),
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        new Static4D(  0.0f, SQ2/2, SQ2/2,  0.0f),
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        new Static4D( -0.5f,  0.5f,  0.5f, -0.5f),
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        new Static4D( SQ2/2,  0.0f,-SQ2/2,  0.0f),
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        new Static4D(-SQ2/2,  0.0f,-SQ2/2,  0.0f),
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        new Static4D( SQ2/2, SQ2/2,  0.0f,  0.0f),
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        new Static4D(-SQ2/2, SQ2/2,  0.0f,  0.0f),
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        new Static4D(  0.5f, -0.5f, -0.5f, -0.5f),
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        new Static4D( -0.5f, -0.5f, -0.5f,  0.5f),
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        new Static4D(  0.5f,  0.5f, -0.5f, -0.5f),
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        new Static4D( -0.5f,  0.5f, -0.5f,  0.5f),
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][] getScrambleEdges()
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    {
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    if( mEdges==null )
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      {
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      int[] numLayers = getNumLayers();
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      int X = numLayers[0];
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      int Y = numLayers[1];
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      int Z = numLayers[2];
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      if( X>1 && Y>1 && Z>1 )
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        {
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        mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(X,Y,Z);
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        }
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      else
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        {
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        int size = 3*(X+Y+Z);
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        int[] edge = new int[2*size];
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        for(int i=0; i<size; i++)
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          {
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          edge[2*i  ] = i;
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          edge[2*i+1] = 0;
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          }
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        mEdges = new int[][] { edge };
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        }
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      }
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    return mEdges;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[][] getVertices(int variant)
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    {
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    return new float[][]
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          {
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              { 0.5f, 0.5f, 0.5f },
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              { 0.5f, 0.5f,-0.5f },
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              { 0.5f,-0.5f, 0.5f },
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              { 0.5f,-0.5f,-0.5f },
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              {-0.5f, 0.5f, 0.5f },
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              {-0.5f, 0.5f,-0.5f },
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              {-0.5f,-0.5f, 0.5f },
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              {-0.5f,-0.5f,-0.5f },
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          };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectShape getObjectShape(int variant)
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    {
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    int[][] indices =
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          {
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              {2,3,1,0},
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              {7,6,4,5},
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              {4,0,1,5},
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              {7,3,2,6},
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              {6,2,0,4},
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              {3,7,5,1}
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          };
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    return new ObjectShape(getVertices(variant), indices);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectFaceShape getObjectFaceShape(int variant)
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    {
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    int[] indices;
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    int extraI, extraV, num, numL = getNumLayers()[0];
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    float height = isInIconMode() ? 0.001f : 0.045f;
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    switch(numL)
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        {
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        case 2 : num = 6; extraI = 2; extraV = 2; break;
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        case 3 : num = 5; extraI = 2; extraV = 2; break;
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        case 4 : num = 5; extraI = 1; extraV = 1; break;
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        default: num = 5; extraI = 0; extraV = 0; break;
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        }
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    float[][] bands  =
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         {
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             {height,35,0.5f,0.7f,num,extraI,extraV},
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             {0.001f,35,0.5f,0.7f,  2, num-2,extraV},
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             {0.001f,35,0.5f,0.7f,  2,     0,     0},
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             {0.001f,35,0.5f,0.7f,num,extraI,extraV},
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         };
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         if( variant==0 ) indices = new int[] {3,0,3,0,3,0};
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    else if( variant==1 ) indices = new int[] {1,1,1,0,1,0};
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    else                  indices = new int[] {2,2,2,2,0,2};
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    return new ObjectFaceShape(bands,indices, null);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectVertexEffects getVertexEffects(int variant)
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    {
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    float[][] corners= { {0.036f,0.12f} };
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    float[][] centers= { {0.0f, 0.0f, 0.0f} };
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    int[] indices    = { 0,0,0,0,0,0,0,0 };
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    return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getEdgeNum(int cubit, int[] numLayers)
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    {
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    int x = numLayers[0];
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    int y = numLayers[1];
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    int z = numLayers[2];
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    if(x==1 || y==1 || z==1 ) return 0;
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    int numCorners = getNumCorners(numLayers);
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    int numEdges   = getNumEdges(numLayers);
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    int num = cubit - numCorners;
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    if( num>=0 && num<numEdges )
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      {
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      int numLR = (x-2);
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      if( num<  numLR ) return 0;
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      if( num<2*numLR ) return 1;
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      if( num<3*numLR ) return 2;
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      if( num<4*numLR ) return 3;
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      num -= 4*numLR;
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      int numTD = (y-2);
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      if( num<  numTD ) return 4;
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      if( num<2*numTD ) return 5;
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      if( num<3*numTD ) return 6;
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      if( num<4*numTD ) return 7;
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      num -= 4*numTD;
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      int numFB = (z-2);
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      if( num<  numFB ) return 8;
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      if( num<2*numFB ) return 9;
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      if( num<3*numFB ) return 10;
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      if( num<4*numFB ) return 11;
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      }
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getCenterNum(int cubit, int[] numLayers)
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    {
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    int numCorners = getNumCorners(numLayers);
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    int numEdges   = getNumEdges(numLayers);
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    int num = cubit - numCorners - numEdges;
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    if( num>=0 )
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      {
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      int numLR = (numLayers[1]-2)*(numLayers[2]-2);
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      if( num<  numLR ) return 0;
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      if( num<2*numLR ) return 1;
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      num -= 2*numLR;
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      int numTD = (numLayers[0]-2)*(numLayers[2]-2);
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      if( num<  numTD ) return 2;
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      if( num<2*numTD ) return 3;
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      num -= 2*numTD;
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      int numFB = (numLayers[0]-2)*(numLayers[1]-2);
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      if( num<  numFB ) return 4;
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      if( num<2*numFB ) return 5;
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      }
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumCorners(int[] numLayers)
267
    {
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    int x = numLayers[0];
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    int y = numLayers[1];
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    int z = numLayers[2];
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    return ( x==1 || y==1 || z==1 ) ? x*y*z : 8;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumEdges(int[] numLayers)
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    {
279
    int x = numLayers[0];
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    int y = numLayers[1];
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    int z = numLayers[2];
282

    
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    return ( x==1 || y==1 || z==1 ) ? x*y*z : 4*( (x-2)+(y-2)+(z-2) );
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
290
    final int X = numLayers[0];
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    final int Y = numLayers[1];
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    final int Z = numLayers[2];
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    final float lenX = 0.5f*(X-1);
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    final float lenY = 0.5f*(Y-1);
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    final float lenZ = 0.5f*(Z-1);
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    int curPos = 0;
299

    
300
    if( X==1 )
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      {
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      float[][] pos = new float[X*Y*Z][];
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      for(int y=0; y<Y; y++)
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        for(int z=0; z<Z; z++) pos[curPos++] = new float[] {+lenX,y-lenY,z-lenZ};
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307
      return pos;
308
      }
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310
    if( Y==1 )
311
      {
312
      float[][] pos = new float[X*Y*Z][];
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314
      for(int x=0; x<X; x++)
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        for(int z=0; z<Z; z++) pos[curPos++] = new float[] {x-lenX,+lenY,z-lenZ};
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317
      return pos;
318
      }
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320
    if( Z==1 )
321
      {
322
      float[][] pos = new float[X*Y*Z][];
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324
      for(int x=0; x<X; x++)
325
        for(int y=0; y<Y; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,+lenZ};
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327
      return pos;
328
      }
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330
    int numCubits = X*Y*Z - (X-2)*(Y-2)*(Z-2);
331
    float[][] pos = new float[numCubits][];
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333
    pos[curPos++] = new float[] {-lenX,-lenY,-lenZ};
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    pos[curPos++] = new float[] {-lenX,-lenY,+lenZ};
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    pos[curPos++] = new float[] {-lenX,+lenY,-lenZ};
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    pos[curPos++] = new float[] {-lenX,+lenY,+lenZ};
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    pos[curPos++] = new float[] {+lenX,-lenY,-lenZ};
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    pos[curPos++] = new float[] {+lenX,-lenY,+lenZ};
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    pos[curPos++] = new float[] {+lenX,+lenY,-lenZ};
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    pos[curPos++] = new float[] {+lenX,+lenY,+lenZ};
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    for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX,  -lenY,  -lenZ };
343
    for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX,  -lenY,  +lenZ };
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    for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX,  +lenY,  -lenZ };
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    for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX,  +lenY,  +lenZ };
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    for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] {  -lenX, i-lenY,  -lenZ };
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    for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] {  -lenX, i-lenY,  +lenZ };
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    for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] {  +lenX, i-lenY,  -lenZ };
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    for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] {  +lenX, i-lenY,  +lenZ };
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    for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] {  -lenX,  -lenY, i-lenZ };
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    for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] {  -lenX,  +lenY, i-lenZ };
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    for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] {  +lenX,  -lenY, i-lenZ };
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    for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] {  +lenX,  +lenY, i-lenZ };
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    for(int y=1; y<Y-1; y++)
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      for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {+lenX,y-lenY,z-lenZ};
357

    
358
    for(int y=1; y<Y-1; y++)
359
      for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {-lenX,y-lenY,z-lenZ};
360

    
361
    for(int x=1; x<X-1; x++)
362
      for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {x-lenX,+lenY,z-lenZ};
363

    
364
    for(int x=1; x<X-1; x++)
365
      for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {x-lenX,-lenY,z-lenZ};
366

    
367
    for(int x=1; x<X-1; x++)
368
      for(int y=1; y<Y-1; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,+lenZ};
369

    
370
    for(int x=1; x<X-1; x++)
371
      for(int y=1; y<Y-1; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,-lenZ};
372

    
373
    return pos;
374
    }
375

    
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///////////////////////////////////////////////////////////////////////////////////////////////////
377

    
378
  public Static4D getCubitQuats(int cubit, int[] numLayers)
379
    {
380
    if( mLocQuats==null ) mLocQuats = getLocQuats();
381
    int variant = getCubitVariant(cubit,numLayers);
382

    
383
    switch(variant)
384
      {
385
      case 0: switch(cubit)
386
                {
387
                case 0: return mLocQuats[ 0];
388
                case 1: return mLocQuats[18];
389
                case 2: return mLocQuats[17];
390
                case 3: return mLocQuats[ 2];
391
                case 4: return mLocQuats[14];
392
                case 5: return mLocQuats[ 5];
393
                case 6: return mLocQuats[ 8];
394
                case 7: return mLocQuats[11];
395
                }
396
      case 1: int edgeEdge   = getEdgeNum(cubit,numLayers);
397
              switch(edgeEdge)
398
                {
399
                case  0: return mLocQuats[ 0];
400
                case  1: return mLocQuats[ 1];
401
                case  2: return mLocQuats[ 3];
402
                case  3: return mLocQuats[ 2];
403
                case  4: return mLocQuats[21];
404
                case  5: return mLocQuats[18];
405
                case  6: return mLocQuats[20];
406
                case  7: return mLocQuats[19];
407
                case  8: return mLocQuats[13];
408
                case  9: return mLocQuats[17];
409
                case 10: return mLocQuats[15];
410
                case 11: return mLocQuats[16];
411
                }
412
              break;
413
      case 2: int centerFace = getCenterNum(cubit,numLayers);
414
              switch(centerFace)
415
                {
416
                case 0 : return mLocQuats[ 6];
417
                case 1 : return mLocQuats[ 4];
418
                case 2 : return mLocQuats[ 1];
419
                case 3 : return mLocQuats[ 3];
420
                case 4 : return mLocQuats[ 0];
421
                case 5 : return mLocQuats[ 2];
422
                }
423
      }
424

    
425
    return mLocQuats[0];
426
    }
427

    
428
///////////////////////////////////////////////////////////////////////////////////////////////////
429

    
430
  public int getNumCubitVariants(int[] numLayers)
431
    {
432
    final int X = numLayers[0];
433
    final int Y = numLayers[1];
434
    final int Z = numLayers[2];
435

    
436
    if( X==1 || Y==1 || Z==1 ) return 1;
437
    if( X<=2 && Y<=2 && Z<=2 ) return 1;
438

    
439
    return 3;
440
    }
441

    
442
///////////////////////////////////////////////////////////////////////////////////////////////////
443

    
444
  public int getCubitVariant(int cubit, int[] numLayers)
445
    {
446
    int numCorners = getNumCorners(numLayers);
447
    if( cubit < numCorners          ) return 0;
448
    int numEdges = getNumEdges(numLayers);
449
    if( cubit < numCorners+numEdges ) return 1;
450

    
451
    return 2;
452
    }
453

    
454
///////////////////////////////////////////////////////////////////////////////////////////////////
455

    
456
  public float[][] getCuts(int[] numLayers)
457
    {
458
    if( mCuts==null )
459
      {
460
      mCuts = new float[3][];
461

    
462
      for(int axis=0; axis<3; axis++)
463
        {
464
        int len = numLayers[axis];
465
        float start = (2-len)*0.5f;
466

    
467
        if( len>=2 )
468
          {
469
          mCuts[axis] = new float[len-1];
470
          for(int i=0; i<len-1; i++) mCuts[axis][i] = start+i;
471
          }
472
        }
473
      }
474

    
475
    return mCuts;
476
    }
477

    
478
///////////////////////////////////////////////////////////////////////////////////////////////////
479

    
480
  public boolean[][] getLayerRotatable(int[] numLayers)
481
    {
482
    int numAxis = ROT_AXIS.length;
483
    boolean[][] layerRotatable = new boolean[numAxis][];
484

    
485
    for(int i=0; i<numAxis; i++)
486
      {
487
      layerRotatable[i] = new boolean[numLayers[i]];
488
      for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
489
      }
490

    
491
    return layerRotatable;
492
    }
493

    
494
///////////////////////////////////////////////////////////////////////////////////////////////////
495

    
496
  public int getTouchControlType()
497
    {
498
    return TC_CUBOID;
499
    }
500

    
501
///////////////////////////////////////////////////////////////////////////////////////////////////
502

    
503
  public int getTouchControlSplit()
504
    {
505
    return TYPE_NOT_SPLIT;
506
    }
507

    
508
///////////////////////////////////////////////////////////////////////////////////////////////////
509

    
510
  public int[][][] getEnabled()
511
    {
512
    return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
513
    }
514

    
515
///////////////////////////////////////////////////////////////////////////////////////////////////
516

    
517
  public float[] getDist3D(int[] numLayers)
518
    {
519
    float x = numLayers[0];
520
    float y = numLayers[1];
521
    float z = numLayers[2];
522
    float a = (x+y+z)/1.5f;
523

    
524
    return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
525
    }
526

    
527
///////////////////////////////////////////////////////////////////////////////////////////////////
528

    
529
  public Static3D[] getFaceAxis()
530
    {
531
    return TouchControlCuboids.FACE_AXIS;
532
    }
533

    
534
///////////////////////////////////////////////////////////////////////////////////////////////////
535

    
536
  public float getStickerRadius()
537
    {
538
    return 0.10f;
539
    }
540

    
541
///////////////////////////////////////////////////////////////////////////////////////////////////
542

    
543
  public float getStickerStroke()
544
    {
545
    float stroke = 0.08f;
546

    
547
    if( isInIconMode() )
548
      {
549
      int[] numLayers = getNumLayers();
550

    
551
      switch(numLayers[0])
552
        {
553
        case 2: stroke*=1.8f; break;
554
        case 3: stroke*=2.0f; break;
555
        case 4: stroke*=2.1f; break;
556
        default:stroke*=2.2f; break;
557
        }
558
      }
559

    
560
    return stroke;
561
    }
562

    
563
///////////////////////////////////////////////////////////////////////////////////////////////////
564

    
565
  public float[][] getStickerAngles()
566
    {
567
    return null;
568
    }
569

    
570
///////////////////////////////////////////////////////////////////////////////////////////////////
571
// PUBLIC API
572

    
573
  public Static3D[] getRotationAxis()
574
    {
575
    return ROT_AXIS;
576
    }
577

    
578
///////////////////////////////////////////////////////////////////////////////////////////////////
579

    
580
  public String getShortName()
581
    {
582
    int[] numLayers = getNumLayers();
583

    
584
    int x = numLayers[0];
585
    int y = numLayers[1];
586

    
587
    switch(x)
588
      {
589
      case 2: switch(y)
590
                {
591
                case 2: return ObjectType.CUBE_2.name();
592
                case 3: return ObjectType.CU_232.name();
593
                }
594
      case 3: switch(y)
595
                {
596
                case 2: return ObjectType.CU_323.name();
597
                case 3: return ObjectType.CUBE_3.name();
598
                case 4: return ObjectType.CU_343.name();
599
                }
600
      case 4: return ObjectType.CUBE_4.name();
601
      case 5: return ObjectType.CUBE_5.name();
602
      case 6: return ObjectType.CUBE_6.name();
603
      case 7: return ObjectType.CUBE_7.name();
604
      }
605

    
606
    return ObjectType.CUBE_3.name();
607
    }
608

    
609
///////////////////////////////////////////////////////////////////////////////////////////////////
610

    
611
  public ObjectSignature getSignature()
612
    {
613
    int[] numLayers = getNumLayers();
614

    
615
    int x = numLayers[0];
616
    int y = numLayers[1];
617

    
618
    switch(x)
619
      {
620
      case 2: switch(y)
621
                {
622
                case 2: return new ObjectSignature(ObjectSignatures.CUBE_2);
623
                case 3: return new ObjectSignature(ObjectSignatures.CU_232);
624
                }
625
      case 3: switch(y)
626
                {
627
                case 2: return new ObjectSignature(ObjectSignatures.CU_323);
628
                case 3: return new ObjectSignature(ObjectSignatures.CUBE_3);
629
                case 4: return new ObjectSignature(ObjectSignatures.CU_343);
630
                }
631
      case 4: return new ObjectSignature(ObjectSignatures.CUBE_4);
632
      case 5: return new ObjectSignature(ObjectSignatures.CUBE_5);
633
      case 6: return new ObjectSignature(ObjectSignatures.CUBE_6);
634
      case 7: return new ObjectSignature(ObjectSignatures.CUBE_7);
635
      }
636

    
637
    return null;
638
    }
639

    
640
///////////////////////////////////////////////////////////////////////////////////////////////////
641

    
642
  public int[][] getBasicAngles()
643
    {
644
    if( mBasicAngle==null )
645
      {
646
      int[] num = getNumLayers();
647
      int numX = num[0];
648
      int numY = num[1];
649
      int numZ = num[2];
650

    
651
      int x = numY==numZ ? 4 : 2;
652
      int y = numX==numZ ? 4 : 2;
653
      int z = numX==numY ? 4 : 2;
654

    
655
      int[] tmpX = new int[numX];
656
      for(int i=0; i<numX; i++) tmpX[i] = x;
657
      int[] tmpY = new int[numY];
658
      for(int i=0; i<numY; i++) tmpY[i] = y;
659
      int[] tmpZ = new int[numZ];
660
      for(int i=0; i<numZ; i++) tmpZ[i] = z;
661

    
662
      mBasicAngle = new int[][] { tmpX,tmpY,tmpZ };
663
      }
664
    return mBasicAngle;
665
    }
666

    
667
///////////////////////////////////////////////////////////////////////////////////////////////////
668

    
669
  public String getObjectName()
670
    {
671
    int[] numLayers = getNumLayers();
672

    
673
    int x = numLayers[0];
674
    int y = numLayers[1];
675

    
676
    switch(x)
677
      {
678
      case 2: switch(y)
679
                {
680
                case 2: return "Pocket Cube";
681
                case 3: return "Slim Tower";
682
                }
683
      case 3: switch(y)
684
                {
685
                case 2: return "2x2x3 Cuboid";
686
                case 3: return "Rubik Cube";
687
                case 4: return "3x3x4 Cuboid";
688
                }
689
      case 4: return "Rubik's Revenge";
690
      case 5: return "Professor's Cube";
691
      case 6: return "6x6 Cube";
692
      case 7: return "7x7 Cube";
693
      }
694

    
695
    return "Rubik Cube";
696
    }
697

    
698
///////////////////////////////////////////////////////////////////////////////////////////////////
699

    
700
  public String getInventor()
701
    {
702
    int[] numLayers = getNumLayers();
703

    
704
    int x = numLayers[0];
705
    int y = numLayers[1];
706

    
707
    switch(x)
708
      {
709
      case 2: switch(y)
710
                {
711
                case 2: return "Larry Nichols";
712
                case 3: return "Katsuhiko Okamoto";
713
                }
714
      case 3: switch(y)
715
                {
716
                case 2: return "Unknown";
717
                case 3: return "Ernő Rubik";
718
                case 4: return "Cube4You";
719
                }
720
      case 4: return "Péter Sebestény";
721
      case 5: return "Udo Krell";
722
      case 6:
723
      case 7: return "Panagiotis Verdes";
724
      }
725

    
726
    return "Ernő Rubik";
727
    }
728

    
729
///////////////////////////////////////////////////////////////////////////////////////////////////
730

    
731
  public int getYearOfInvention()
732
    {
733
    int[] numLayers = getNumLayers();
734

    
735
    int x = numLayers[0];
736
    int y = numLayers[1];
737

    
738
    switch(x)
739
      {
740
      case 2: switch(y)
741
                {
742
                case 2: return 1970;
743
                case 3: return 2001;
744
                }
745
      case 3: switch(y)
746
                {
747
                case 2: return 0;
748
                case 3: return 1974;
749
                case 4: return 2009;
750
                }
751
      case 4: return 1981;
752
      case 5: return 2002;
753
      case 6:
754
      case 7: return 2008;
755
      }
756

    
757
    return 1974;
758
    }
759

    
760
///////////////////////////////////////////////////////////////////////////////////////////////////
761

    
762
  public int getComplexity()
763
    {
764
    int[] numLayers = getNumLayers();
765

    
766
    int x = numLayers[0];
767
    int y = numLayers[1];
768

    
769
    switch(x)
770
      {
771
      case 2: switch(y)
772
                {
773
                case 2:
774
                case 3: return 1;
775
                }
776
      case 3: switch(y)
777
                {
778
                case 2:
779
                case 3: return 2;
780
                case 4: return 3;
781
                }
782
      case 4: return 3;
783
      case 5:
784
      case 6:
785
      case 7: return 4;
786
      }
787

    
788
    return 2;
789
    }
790

    
791
///////////////////////////////////////////////////////////////////////////////////////////////////
792

    
793
  public String[][] getTutorials()
794
    {
795
    int[] numLayers = getNumLayers();
796

    
797
    int x = numLayers[0];
798
    int y = numLayers[1];
799

    
800
    switch(x)
801
      {
802
      case 2: switch(y)
803
                {
804
                case 2: return new String[][] {
805
                          {"gb","rJlh5p2wAKA","How to Solve a 2x2 Rubik's Cube","Z3"},
806
                          {"es","f85wqJTIDlw","Resolver cubo de Rubik 2X2","Cuby"},
807
                          {"ru","azC6P3VYFkc","Как собрать кубик 2Х2","Е Бондаренко"},
808
                          {"fr","V1XS993AUuw","Résoudre le cube 2x2","Rachma Nikov"},
809
                          {"de","d8tKa8SRkXw","2x2 Zauberwürfel lösen","Pezcraft"},
810
                          {"pl","haNWdAYWGsY","Jak ułożyć kostkę Rubika 2x2","DżoDżo"},
811
                          {"br","42W6SM17EuM","Como resolver cubo 2x2","Pedro Filho"},
812
                          {"kr","wTMsdWKq6No","2x2 큐브 공식을 이해하는 해법","듀나메스 큐브 해법연구소"},
813
                          {"vn","hZ4Do8BbOPk","Tutorial N.84 - Cube 2x2x2","Duy Thích Rubik"},
814
                     //   {"tw","CfOCXxhCb8U","2x2魔術方塊復原","1hrBLD"},
815
                         };
816
                case 3: return new String[][] {
817
                          {"gb","6dYOrUgFCsc","How to Solve the 2x2x3","Z3"},
818
                          {"es","1G2jpnSY6J4","Resolver 2x2x3","Cuby"},
819
                          {"ru","0L0odBYaKfo","Как собрать Cuboid 2x2x3","Алексей Ярыгин"},
820
                          {"fr","xJdC1PW8v3M","Résolution du 2x2x3","asthalis"},
821
                          {"de","NDjofQ42C9E","2x2x3 - Tutorial","GerCubing"},
822
                          {"pl","RWF-7v5KE74","2x2x3 cube Tutorial PL","MrUK"},
823
                          {"br","W6cp_1Q9SeY","Como resolver o cubóide 2x2x3","Pedro Filho"},
824
                          {"kr","DIaUaxQbJhw","2x2x3 해법","듀나메스 큐브 해법연구소"},
825
                          {"vn","MObar8ebkzg","Tutorial N.135 - 2x2x3 Cuboid","Duy Thích Rubik"},
826
                         };
827
                }
828
      case 3: switch(y)
829
                {
830
                case 2: return new String[][] {
831
                          {"gb","pbv652cE1AU","How To Solve the 3x3x2 ","JRCuber"},
832
                          {"es","5gPFr7HlZ6Y","Resolver 3x3x2 Cubo Domino","Cuby"},
833
                          {"ru","n5-fa1fd2cQ","Как собрать кубоид 3х3х2","RubicsGuide"},
834
                          {"fr","z6xToKiu38M","Résolution du 3x3x2","asthalis"},
835
                          {"de","3qI55VS5MrY","2x3x3 - Tutorial","GerCubing"},
836
                          {"pl","KSs928xIwKg","3x3x2 cube Tutorial PL","MrUK"},
837
                          {"br","RnjJBXOp9DA","Como resolver o cubóide 3x3x2","Pedro Filho"},
838
                          {"kr","E3Oj8bKcTO4","2x3x3 큐보이드해법","듀나메스 큐브 해법연구소"},
839
                          {"vn","XnJJkniJhFM","Hướng Dẫn Giải Rubik 3x3x2","Rubik Cube"},
840
                         };
841
                case 3: return new String[][] {
842
                          {"gb","-8ohoCKN0Zw","How to Solve a Rubik's Cube","Z3"},
843
                          {"es","GyY0OxDk5lI","Resolver cubo de Rubik 3x3","Cuby"},
844
                          {"ru","5S2eq81FRzI","Как собрать кубик рубика","Е Бондаренко"},
845
                          {"fr","T-ASx2wbHVY","Comment résoudre un Rubik's Cube","Le Cube"},
846
                          {"de","epdcq0L3bDE","3x3 Zauberwürfel lösen","Pezcraft"},
847
                          {"pl","cBU9Y729nQM","Jak ułożyć kostkę Rubika 3x3","DżoDżo"},
848
                          {"br","Vdxl7TvX69c","Como resolver cubo 3x3","Pedro Filho"},
849
                          {"kr","PMLG4__npcY","3x3 큐브 기초해법 (파트1)","듀나메스 큐브 해법연구소"},
850
                          {"kr","vbvyjs4Vmoc","3x3 큐브 기초해법 (파트2)","듀나메스 큐브 해법연구소"},
851
                          {"kr","V5eeKu9abCc","3x3 큐브 기초해법 (파트3)","듀나메스 큐브 해법연구소"},
852
                          {"vn","q_ZAmUVX8vM","Hướng Dẫn Giải Rubik 3x3","Rubik Cube"},
853
                     //   {"tw","76NmRQx5CLA","魔術方塊教學","1hrBLD"},
854
                         };
855
                case 4: return new String[][] {
856
                          {"gb","nh8DqpMM3Ro","How to solve the 3x3x4","BeardedCubing"},
857
                          {"es","zQOjGrP07GU","Como resolver 3x3x4 Tutorial","Tutoriales Rubik"},
858
                          {"ru","F3bwe1ikDyo","Как собрать Cuboid 3x3x4","Никита Брулевич"},
859
                          {"fr","_zVedCuN-ds","Résolution du 3x3x4","asthalis"},
860
                          {"de","jQlBZhWD_V8","3x3x4 - Tutorial","GerCubing"},
861
                          {"pl","YaPi8UGLKQQ","3x3x4 cube Tutorial PL","MrUK"},
862
                          {"br","nfeJ1q_OoHU","Cuboid 3x3x4 Tutorial","Cubo da Loucura"},
863
                          {"kr","-kp5r7iXV0M","3x3x4 큐보이드해법","듀나메스 큐브 해법연구소"},
864
                          {"vn","FbI4Xbs88YU","Tutorial N.72 - 3x3x4 Cuboid","Duy Thích Rubik"},
865
                         };
866
                }
867
      case 4: return new String[][] {
868
                          {"gb","RR77Md71Ymc","How to Solve the 4x4 Rubik's Cube","Z3"},
869
                          {"es","d_4xk1r9hxU","Resolver cubo de Rubik 4x4","Cuby"},
870
                          {"ru","v5ytiOyTFSA","Как собрать кубик 4х4","Алексей Ярыгин"},
871
                          {"fr","C83gYXn-zpI","Comment résoudre un Rubik's Cube 4x4","Le Cube"},
872
                          {"de","Z7EmIp-TLN0","4x4 Zauberwürfel lösen","JamesKnopf"},
873
                          {"pl","LiUxNsowXiI","Jak ułożyć kostkę 4x4","DżoDżo"},
874
                          {"br","DQydZR0EHdo","Como resolver cubo 4x4","Pedro Filho"},
875
                          {"kr","5g4QORteCsk","원리로 이해하는 444 큐브 기초 해법","듀나메스 큐브 해법연구소"},
876
                          {"vn","D7F10BGdJ_E","Tutorial N.37 - Cube 4x4x4","Duy Thích Rubik"},
877
                      //    {"tw","HuyaNIUaSqo","4x4魔術方塊復原#1","1hrBLD"},
878
                      //    {"tw","gHho4gJQMXw","4x4魔術方塊復原#2","1hrBLD"},
879
                      //    {"tw","7pbNgXMQxCE","4x4魔術方塊復原#3","1hrBLD"},
880
                      //    {"tw","PZvc5XJ2bLY","4x4魔術方塊復原#4","1hrBLD"},
881
                      //    {"tw","97vDE29lu2o","4x4魔術方塊復原#5","1hrBLD"},
882
                         };
883
      case 5: return new String[][] {
884
                          {"gb","zMkNkXHzQts","How to Solve the 5x5 Rubik's Cube","Z3"},
885
                          {"es","6uaq-xfFs98","Resolver cubo de Rubik 5x5","Cuby"},
886
                          {"ru","UtKsyLk45uA","Как собрать кубик 5x5","Алексей Ярыгин"},
887
                          {"fr","sq14CsrSkbo","Comment résoudre un Rubik's Cube 5x5","Le Cube"},
888
                          {"de","luLwvHDPnrA","5x5 Zauberwürfel lösen","Pezcraft"},
889
                          {"pl","ERsPyWOF7mg","Jak ułożyć kostkę 5x5x5","DżoDżo"},
890
                          {"br","WQospjKXfvQ","Como resolver cubo 5x5","Pedro Filho"},
891
                          {"kr","D46qDaBFWNM","[555큐브]믿고보는영상!","Playon U온돌차"},
892
                          {"vn","vwmC_vRb_4s","Hướng Dẫn Giải Rubik 5x5","Rubik Cube"},
893
                         };
894
      case 6: return new String[][] {
895
                          {"gb","SkZ9UadAOvQ","How to Solve the 6x6 Rubik's Cube","JPerm"},
896
                          {"es","9X-mW6wbnQQ","Resolver cubo de Rubik 6x6","Cuby"},
897
                          {"ru","yqEIek_l-44","Как собрать кубик Рубика 6х6","Алексей Ярыгин"},
898
                          {"fr","xMreDIM3uoU","Comment faire le 6x6x6","Xavier Hornet"},
899
                          {"de","TZFtwL0PZ-s","6x6 Zauberwürfel lösen","Pezcraft"},
900
                          {"pl","ZB4ROiJUb1o","Jak ułożyć kostkę 6x6x6","DżoDżo"},
901
                          {"br","vh9O47fjjxc","Como Resolver o Cubo 6x6","Pedro Filho"},
902
                          {"kr","ZUyDa2_dVFU","6x6 큐브 맞추는 방법","iamzoone"},
903
                          {"vn","tD7VGEGa584","Hướng Dẫn Giải Rubik 6x6","Rubik Cube"},
904
                         };
905
      case 7: return new String[][] {
906
                          {"gb","xpI7jKs4bWQ","7x7 Centers (1/2)","CubeSkills"},
907
                          {"gb","xpI7jKs4bWQ","7x7 Edges & 3x3 Stage (2/2)","CubeSkills"},
908
                          {"es","q43XpYapOR8","Resolver cubo de Rubik 7x7","Cuby"},
909
                          {"ru","w41zK-1qruY","Как собрать кубик Рубика 7х7","Алексей Ярыгин"},
910
                          {"fr","iXNsJ7b-yZc","Comment résoudre le 7x7x7","Xavier Hornet"},
911
                          {"de","XAbEJS5H5Lw","7x7 Zauberwürfel lösen","Pezcraft"},
912
                          {"pl","uN5fH3USUfc","Jak ułożyć kostkę 7x7","Bartłomiej Krokos"},
913
                          {"kr","3wynYMk4eZk","7x7 큐브 맞추는 방법","iamzoone"},
914
                          {"vn","mKlOus6mP7w","Hướng Dẫn Giải Rubik 7x7","Rubik Cube"},
915
                         };
916
      }
917

    
918
    return null;
919
    }
920
}
(9-9/43)