Cuboids: fully implement the first 3 cuboids (2x3x2, 3x2x3, 3x4x3)
Cuboids: movement.
Cuboids
Rotations of a Cuboid - finished.
Improve rotations of a Cuboid.
- remove the retarded NODE_RATIO from TwistyObject- more correctly estimate Cuboid's 'realSize' as an average of their 3 sizes.
Progress with cuboids.
Improve cuboids: single-layer cuboids should work. 1x1x1 does!
First attempt at cuboids. 2x2x3 and 3x3x4 mostly working :)
make numLayers into an int[] (preparation for Cuboids)Caution: because of previous changes to cubit order in cube, the Solver is broken!
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