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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_EDGE_COIN;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyCoinTetrahedron extends ShapeTetrahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3, SQ6/3),
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new Static3D( SQ6/3, SQ3/3, 0),
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new Static3D(-SQ6/3, SQ3/3, 0),
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};
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private static final int N = 5;
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private static final float D = 0.9f;
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPosition;
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private int[] mQuatIndex;
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private float[][] V,M,L;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyCoinTetrahedron(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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{
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super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] cut = new float[] { -0.620f,0.621f };
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,false,true};
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return new boolean[][] { tmp,tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_TETRAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_SPLIT_EDGE_COIN;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{0},{0},{0},{1},{2},{3}},
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{{1},{1},{1},{0},{3},{2}},
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{{2},{2},{2},{3},{1},{0}},
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{{3},{3},{3},{2},{0},{1}}
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlTetrahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlTetrahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initVertices()
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{
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V = new float[][]
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{
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{ 0.0f,-0.75f*SQ2,-1.5f},
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{ 0.0f,-0.75f*SQ2, 1.5f},
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{ 1.5f, 0.75f*SQ2, 0.0f},
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{-1.5f, 0.75f*SQ2, 0.0f},
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};
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float A = 1.06f;
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M = new float[4][3];
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for(int i=0; i<4; i++)
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for(int j=0; j<3; j++)
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M[i][j] = A*(V[0][j]+V[1][j]+V[2][j]+V[3][j]-V[i][j])/3;
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L = new float[12][3];
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for(int i=0; i<3; i++)
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{
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L[ 0][i] = 0.5f*V[1][i] + 0.25f*V[2][i] + 0.25f*V[3][i];
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L[ 1][i] = 0.5f*V[3][i] + 0.25f*V[1][i] + 0.25f*V[2][i];
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L[ 2][i] = 0.5f*V[2][i] + 0.25f*V[1][i] + 0.25f*V[3][i];
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L[ 3][i] = 0.5f*V[0][i] + 0.25f*V[2][i] + 0.25f*V[3][i];
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L[ 4][i] = 0.5f*V[2][i] + 0.25f*V[0][i] + 0.25f*V[3][i];
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L[ 5][i] = 0.5f*V[3][i] + 0.25f*V[0][i] + 0.25f*V[2][i];
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L[ 6][i] = 0.5f*V[3][i] + 0.25f*V[1][i] + 0.25f*V[0][i];
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L[ 7][i] = 0.5f*V[0][i] + 0.25f*V[1][i] + 0.25f*V[3][i];
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L[ 8][i] = 0.5f*V[1][i] + 0.25f*V[0][i] + 0.25f*V[3][i];
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L[ 9][i] = 0.5f*V[2][i] + 0.25f*V[1][i] + 0.25f*V[0][i];
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L[10][i] = 0.5f*V[0][i] + 0.25f*V[1][i] + 0.25f*V[2][i];
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L[11][i] = 0.5f*V[1][i] + 0.25f*V[0][i] + 0.25f*V[2][i];
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPosition==null )
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{
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if( V==null ) initVertices();
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float A = -0.016f;
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float[] r0 = new float[] { A*(V[0][0]-M[0][0]), A*(V[0][1]-M[0][1]), A*(V[0][2]-M[0][2]) };
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float[] r1 = new float[] { A*(V[1][0]-M[1][0]), A*(V[1][1]-M[1][1]), A*(V[1][2]-M[1][2]) };
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float[] r2 = new float[] { A*(V[2][0]-M[2][0]), A*(V[2][1]-M[2][1]), A*(V[2][2]-M[2][2]) };
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float[] r3 = new float[] { A*(V[3][0]-M[3][0]), A*(V[3][1]-M[3][1]), A*(V[3][2]-M[3][2]) };
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mPosition = new float[][]
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{
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{V[1][0],V[1][1],V[1][2]},
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{V[0][0],V[0][1],V[0][2]},
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{V[2][0],V[2][1],V[2][2]},
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{V[3][0],V[3][1],V[3][2]},
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{M[0][0],M[0][1],M[0][2]},
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{M[1][0],M[1][1],M[1][2]},
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{M[2][0],M[2][1],M[2][2]},
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{M[3][0],M[3][1],M[3][2]},
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{L[ 0][0] +r0[0],L[ 0][1] +r0[1],L[ 0][2] +r0[2]},
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{L[ 1][0] +r0[0],L[ 1][1] +r0[1],L[ 1][2] +r0[2]},
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{L[ 2][0] +r0[0],L[ 2][1] +r0[1],L[ 2][2] +r0[2]},
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{L[ 3][0] +r1[0],L[ 3][1] +r1[1],L[ 3][2] +r1[2]},
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{L[ 4][0] +r1[0],L[ 4][1] +r1[1],L[ 4][2] +r1[2]},
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{L[ 5][0] +r1[0],L[ 5][1] +r1[1],L[ 5][2] +r1[2]},
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{L[ 6][0] +r2[0],L[ 6][1] +r2[1],L[ 6][2] +r2[2]},
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{L[ 7][0] +r2[0],L[ 7][1] +r2[1],L[ 7][2] +r2[2]},
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{L[ 8][0] +r2[0],L[ 8][1] +r2[1],L[ 8][2] +r2[2]},
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{L[ 9][0] +r3[0],L[ 9][1] +r3[1],L[ 9][2] +r3[2]},
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{L[10][0] +r3[0],L[10][1] +r3[1],L[10][2] +r3[2]},
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{L[11][0] +r3[0],L[11][1] +r3[1],L[11][2] +r3[2]},
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};
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}
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return mPosition;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null ) mQuatIndex = new int[] {0,6,1,2,
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0,5,4,3,
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0,2,1,10,8,5,11,7,4,9,6,3 };
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] rotateVertices(float angle, float[] vector, float[] center, float[] rotAxis)
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{
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float[] ret = new float[4];
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float sin = (float)Math.sin(angle/2);
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float cos = (float)Math.cos(angle/2);
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float[] quat= new float[] { sin*rotAxis[0], sin*rotAxis[1], sin*rotAxis[2], cos};
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QuatHelper.rotateVectorByQuat(ret,vector,quat);
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ret[0] += center[0];
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ret[1] += center[1];
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ret[2] += center[2];
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void normalize(float[] v)
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{
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float len = (float)Math.sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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v[0] /= len;
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v[1] /= len;
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v[2] /= len;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] produceCorner()
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{
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float[][] ret = new float[5 + 3*(N+1) +3][];
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float C = 0.97f;
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ret[0] = new float[] { 0.00f, 0.0f , 0.00f };
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ret[1] = new float[] { 0.00f, 0.0f , -1.50f };
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ret[2] = new float[] { 0.75f, 0.75f*SQ2, -0.75f };
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ret[3] = new float[] {-0.75f, 0.75f*SQ2, -0.75f };
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ret[4] = new float[] { 0.00f, C*0.75f*SQ2,C*-1.50f };
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float[] vect1 = new float[4];
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float[] vect2 = new float[4];
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float[] vect3 = new float[4];
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for(int i=0; i<3; i++)
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{
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vect1[i] = -D*M[0][i] + D*(V[1][i]+V[3][i])/2;
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vect2[i] = -D*M[3][i] + D*(V[1][i]+V[2][i])/2;
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vect3[i] = -D*M[2][i] + D*(V[0][i]+V[1][i])/2;
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}
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float[] rot1 = new float[] { V[0][0]-M[0][0], V[0][1]-M[0][1], V[0][2]-M[0][2] };
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float[] rot2 = new float[] { V[3][0]-M[3][0], V[3][1]-M[3][1], V[3][2]-M[3][2] };
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float[] rot3 = new float[] { V[2][0]-M[2][0], V[2][1]-M[2][1], V[2][2]-M[2][2] };
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normalize(rot1);
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normalize(rot2);
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normalize(rot3);
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float[] center1 = { M[0][0]-V[1][0], M[0][1]-V[1][1], M[0][2]-V[1][2] };
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float[] center2 = { M[3][0]-V[1][0], M[3][1]-V[1][1], M[3][2]-V[1][2] };
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float[] center3 = { M[2][0]-V[1][0], M[2][1]-V[1][1], M[2][2]-V[1][2] };
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for(int i=0; i<N+1; i++)
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{
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float angle = (float)(2*Math.PI/3)*i/N;
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ret[5 +i] = rotateVertices(angle,vect1,center1,rot1);
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ret[5+ N+1 +i] = rotateVertices(angle,vect2,center2,rot2);
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ret[5+2*(N+1)+i] = rotateVertices(angle,vect3,center3,rot3);
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}
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float B = 0.85f;
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ret[ 5 + 3*(N+1) ] = new float[] { ret[0][0]*B + ret[1][0]*(1-B), ret[0][1]*B + ret[1][1]*(1-B), ret[0][2]*B + ret[1][2]*(1-B) };
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ret[ 5 + 3*(N+1)+1] = new float[] { ret[0][0]*B + ret[2][0]*(1-B), ret[0][1]*B + ret[2][1]*(1-B), ret[0][2]*B + ret[2][2]*(1-B) };
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ret[ 5 + 3*(N+1)+2] = new float[] { ret[0][0]*B + ret[3][0]*(1-B), ret[0][1]*B + ret[3][1]*(1-B), ret[0][2]*B + ret[3][2]*(1-B) };
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] produceCenter()
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{
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float[][] ret = new float[3*N+1][];
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float[] rot = new float[] { V[0][0]-M[0][0], V[0][1]-M[0][1], V[0][2]-M[0][2] };
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normalize(rot);
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float[] center1 = { 0.0f,-D*SQ2 , D };
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float[] center2 = { D*1.5f, D*SQ2/2,-D/2};
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float[] center3 = {-D*1.5f, D*SQ2/2,-D/2};
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float[] vect1 = { D*0.75f, D*0.75f*SQ2, -D*0.75f, 0.0f };
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float[] vect2 = { -D*1.50f, 0.00f , 0.00f, 0.0f };
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float[] vect3 = { D*0.75f,-D*0.75f*SQ2, D*0.75f, 0.0f };
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for(int i=0; i<N; i++)
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{
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float angle = (float)(Math.PI/3)*i/N;
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ret[ N-1-i] = rotateVertices(angle, vect1, center1, rot);
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ret[2*N-1-i] = rotateVertices(angle, vect2, center2, rot);
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ret[3*N-1-i] = rotateVertices(angle, vect3, center3, rot);
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}
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ret[3*N] = new float[] { 0.0f, -SQ2/4, -0.5f };
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] produceLeaf()
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{
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float[][] ret = new float[2*N+1][];
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float[] rot = new float[] { V[0][0]-M[0][0], V[0][1]-M[0][1], V[0][2]-M[0][2] };
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normalize(rot);
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float[] center1 = { 0.0f, -D*0.75f*SQ2, D*0.75f };
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float[] center2 = { 0.0f, 0.25f*SQ2, -0.25f };
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float[] vect1 = { D*0.75f, D*0.75f*SQ2, -D*0.75f, 0.0f };
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float[] vect2 = new float[4];
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for(int i=0; i<3; i++) vect2[i] = -D*M[0][i] + D*(V[1][i]+V[3][i])/2;
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for(int i=0; i<N; i++)
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{
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352
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float angle1 = (float)( Math.PI/3)*i/N;
|
353
|
float angle2 = (float)(2*Math.PI/3)*i/N;
|
354
|
|
355
|
ret[ N-1-i] = rotateVertices(angle1, vect1, center1, rot);
|
356
|
ret[2*N-1-i] = rotateVertices(angle2, vect2, center2, rot);
|
357
|
}
|
358
|
|
359
|
ret[2*N] = new float[] { 0.0f, -0.75f*SQ2/10, -1.5f/10 };
|
360
|
|
361
|
return ret;
|
362
|
}
|
363
|
|
364
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
365
|
|
366
|
private float[][] getVertices(int variant)
|
367
|
{
|
368
|
if( variant==0 ) return produceCorner();
|
369
|
else if( variant==1 ) return produceCenter();
|
370
|
else return produceLeaf();
|
371
|
}
|
372
|
|
373
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
374
|
|
375
|
private int[][] produceCornerShape()
|
376
|
{
|
377
|
int[][] ret = new int[9+3*N+3][];
|
378
|
|
379
|
ret[0] = new int[N+4];
|
380
|
ret[0][0] = 3;
|
381
|
ret[0][1] = 0;
|
382
|
ret[0][2] = 2;
|
383
|
for(int i=0; i<N+1; i++) ret[0][3+i] = 5+N-i;
|
384
|
|
385
|
ret[1] = new int[N+4];
|
386
|
ret[1][0] = 2;
|
387
|
ret[1][1] = 0;
|
388
|
ret[1][2] = 1;
|
389
|
for(int i=0; i<N+1; i++) ret[1][3+i] = 6+2*N-i;
|
390
|
|
391
|
ret[2] = new int[N+4];
|
392
|
ret[2][0] = 1;
|
393
|
ret[2][1] = 0;
|
394
|
ret[2][2] = 3;
|
395
|
for(int i=0; i<N+1; i++) ret[2][3+i] = 7+3*N-i;
|
396
|
|
397
|
ret[3] = new int[] {5+ N,2 , 4 };
|
398
|
ret[4] = new int[] {2 ,6+ N, 4 };
|
399
|
ret[5] = new int[] {6+2*N,1 , 4 };
|
400
|
ret[6] = new int[] {1 ,7+2*N, 4 };
|
401
|
ret[7] = new int[] {7+3*N,3 , 4 };
|
402
|
ret[8] = new int[] {3 ,5 , 4 };
|
403
|
|
404
|
for(int i=0; i<N; i++)
|
405
|
{
|
406
|
ret[9+ i] = new int[] {5 +i, 6 +i, 4};
|
407
|
ret[9+ N+i] = new int[] {6+ N+i, 7+ N+i, 4};
|
408
|
ret[9+2*N+i] = new int[] {7+2*N+i, 8+2*N+i, 4};
|
409
|
}
|
410
|
|
411
|
ret[3*N+ 9] = new int[] { 3*N+8, 3*N+ 9, 3 };
|
412
|
ret[3*N+10] = new int[] { 3*N+9, 3*N+10, 1 };
|
413
|
ret[3*N+11] = new int[] { 3*N+8, 3*N+10, 2 };
|
414
|
|
415
|
return ret;
|
416
|
}
|
417
|
|
418
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
419
|
|
420
|
private int[][] produceCenterShape()
|
421
|
{
|
422
|
int[][] ret = new int[3+3*(N-1)+1][];
|
423
|
|
424
|
ret[0] = new int[3*N];
|
425
|
for(int i=0; i<3*N; i++) ret[0][i] = i;
|
426
|
|
427
|
for(int i=1; i<=N-1; i++)
|
428
|
{
|
429
|
ret[i] = new int[3];
|
430
|
ret[i][0] = i-1;
|
431
|
ret[i][1] = i;
|
432
|
ret[i][2] = 3*N;
|
433
|
|
434
|
ret[N-1+i] = new int[3];
|
435
|
ret[N-1+i][0] = N+i-1;
|
436
|
ret[N-1+i][1] = N+i;
|
437
|
ret[N-1+i][2] = 3*N;
|
438
|
|
439
|
ret[2*N-2+i] = new int[3];
|
440
|
ret[2*N-2+i][0] = 2*N+i-1;
|
441
|
ret[2*N-2+i][1] = 2*N+i;
|
442
|
ret[2*N-2+i][2] = 3*N;
|
443
|
}
|
444
|
|
445
|
ret[3*N-2] = new int[] { N-1, N, 3*N };
|
446
|
ret[3*N-1] = new int[] { 2*N-1, 2*N, 3*N };
|
447
|
ret[3*N ] = new int[] { 3*N-1, 0, 3*N };
|
448
|
|
449
|
return ret;
|
450
|
}
|
451
|
|
452
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
453
|
|
454
|
private int[][] produceLeafShape()
|
455
|
{
|
456
|
int[][] ret = new int[2+2*(N-1)+1][];
|
457
|
|
458
|
ret[0] = new int[2*N];
|
459
|
for(int i=0; i<2*N; i++) ret[0][i] = 2*N-1-i;
|
460
|
|
461
|
for(int i=1; i<=N-1; i++)
|
462
|
{
|
463
|
ret[i] = new int[3];
|
464
|
ret[i][0] = i;
|
465
|
ret[i][1] = i-1;
|
466
|
ret[i][2] = 2*N;
|
467
|
|
468
|
ret[N-1+i] = new int[3];
|
469
|
ret[N-1+i][0] = N+i;
|
470
|
ret[N-1+i][1] = N+i-1;
|
471
|
ret[N-1+i][2] = 2*N;
|
472
|
}
|
473
|
|
474
|
ret[2*N-1] = new int[] { N, N-1, 2*N };
|
475
|
ret[2*N ] = new int[] { 0,2*N-1, 2*N };
|
476
|
|
477
|
return ret;
|
478
|
}
|
479
|
|
480
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
481
|
|
482
|
public ObjectShape getObjectShape(int variant)
|
483
|
{
|
484
|
if( variant==0 )
|
485
|
{
|
486
|
int[][] indices = produceCornerShape();
|
487
|
return new ObjectShape(getVertices(variant), indices);
|
488
|
}
|
489
|
else if( variant==1 )
|
490
|
{
|
491
|
int[][] indices = produceCenterShape();
|
492
|
return new ObjectShape(getVertices(variant), indices);
|
493
|
}
|
494
|
else
|
495
|
{
|
496
|
int[][] indices = produceLeafShape();
|
497
|
return new ObjectShape(getVertices(variant), indices);
|
498
|
}
|
499
|
}
|
500
|
|
501
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
502
|
|
503
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
504
|
{
|
505
|
if( variant==0 )
|
506
|
{
|
507
|
float h1 = isInIconMode() ? 0.0001f : 0.03f;
|
508
|
float h2 = isInIconMode() ? 0.0001f : 0.01f;
|
509
|
float[][] bands = { {h1,35,0.2f,0.4f,5,2,1}, {h2,35,0.2f,0.4f,2,0,0} };
|
510
|
int num = 9+3*N+3;
|
511
|
int[] indices = new int[num];
|
512
|
for(int i=3; i<num; i++) indices[i] = 1;
|
513
|
float A = 0.5f;
|
514
|
float[] convexCenter = { 0.0f*A, 0.75f*SQ2*A, -1.50f*A};
|
515
|
return new ObjectFaceShape(bands,indices,convexCenter);
|
516
|
}
|
517
|
else if( variant==1 )
|
518
|
{
|
519
|
float h = isInIconMode() ? 0.0001f : 0.001f;
|
520
|
float[][] bands = { {h,15,0.05f,0.1f,5,0,0}, {h,15,0.05f,0.1f,2,0,0} };
|
521
|
int num = 3+3*(N-1)+1;
|
522
|
int[] indices = new int[num];
|
523
|
for(int i=1; i<num; i++) indices[i] = 1;
|
524
|
return new ObjectFaceShape(bands,indices,null);
|
525
|
}
|
526
|
else
|
527
|
{
|
528
|
float h1 = isInIconMode() ? 0.0001f : 0.015f;
|
529
|
float h2 = isInIconMode() ? 0.0001f : 0.001f;
|
530
|
float[][] bands = { {h1,15,0.250f,0.7f,5,0,0}, {h2,15,0.125f,0.2f,2,0,0} };
|
531
|
int num = 2+2*(N-1)+1;
|
532
|
int[] indices = new int[num];
|
533
|
for(int i=1; i<num; i++) indices[i] = 1;
|
534
|
return new ObjectFaceShape(bands,indices,null);
|
535
|
}
|
536
|
}
|
537
|
|
538
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
539
|
|
540
|
public ObjectVertexEffects getVertexEffects(int variant)
|
541
|
{
|
542
|
if( variant==0 )
|
543
|
{
|
544
|
float[][] corners = { {0.05f,0.20f} };
|
545
|
int num = 5 + 3*(N+1) + 3;
|
546
|
int[] indices = new int[num];
|
547
|
for(int i=4; i<num; i++) indices[i] = -1;
|
548
|
float[][] centers = { { 0.00f, 0.75f*SQ2,-1.50f} };
|
549
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
550
|
}
|
551
|
else if( variant==1 )
|
552
|
{
|
553
|
float[][] corners = { {0.06f,0.12f} };
|
554
|
int[] indices = new int[3*N+1];
|
555
|
for(int i=0; i<3*N+1; i++) indices[i] = -1;
|
556
|
float[][] centers = { { 0,0,0 } };
|
557
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
558
|
}
|
559
|
else
|
560
|
{
|
561
|
float[][] corners = { {0.06f,0.20f} };
|
562
|
int[] indices = new int[2*N+1];
|
563
|
for(int i=0; i<2*N+1; i++) indices[i] = -1;
|
564
|
float[][] centers = { { 0,0,0 } };
|
565
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
566
|
}
|
567
|
}
|
568
|
|
569
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
570
|
|
571
|
public int getNumCubitVariants(int[] numLayers)
|
572
|
{
|
573
|
return 3;
|
574
|
}
|
575
|
|
576
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
577
|
|
578
|
public int getCubitVariant(int cubit, int[] numLayers)
|
579
|
{
|
580
|
return cubit<4 ? 0 : (cubit<8 ? 1:2);
|
581
|
}
|
582
|
|
583
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
584
|
|
585
|
public float getStickerRadius()
|
586
|
{
|
587
|
return 0.12f;
|
588
|
}
|
589
|
|
590
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
591
|
|
592
|
public float getStickerStroke()
|
593
|
{
|
594
|
return isInIconMode() ? 0.15f : 0.12f;
|
595
|
}
|
596
|
|
597
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
598
|
|
599
|
@Override
|
600
|
public void adjustStickerCoords()
|
601
|
{
|
602
|
float L = 0.02f;
|
603
|
float Z = 0.06422593f - 0.25f*L;
|
604
|
float X = 0.5f - L;
|
605
|
|
606
|
float K = 1.45f;
|
607
|
float A = K*0.50f;
|
608
|
float B = K*0.25f;
|
609
|
float C = K*0.43301257f;
|
610
|
|
611
|
float D = 0.3580885f;
|
612
|
float E = 0.12022744f;
|
613
|
float F = 0.32227963f - 0.015f;
|
614
|
float G = 0.14090173f + 0.01f;
|
615
|
|
616
|
mStickerCoords = new float[][]
|
617
|
{
|
618
|
{ -D, E, 0.0f, -0.5f, D, E, F, G, -F, G },
|
619
|
{ -C, B, C, B, 0.0f, -A },
|
620
|
{ -X, Z, X, Z }
|
621
|
};
|
622
|
}
|
623
|
|
624
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
625
|
|
626
|
public float[][] getStickerAngles()
|
627
|
{
|
628
|
float D1 = (float)(Math.PI/3);
|
629
|
float D2 = (float)(Math.PI/5);
|
630
|
float D3 = (float)(Math.PI/6);
|
631
|
return new float[][] { { 0,0,0,-D1,0 },{D2,D2,D2},{D1,D3} };
|
632
|
}
|
633
|
|
634
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
635
|
// PUBLIC API
|
636
|
|
637
|
public Static3D[] getRotationAxis()
|
638
|
{
|
639
|
return ROT_AXIS;
|
640
|
}
|
641
|
|
642
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
643
|
|
644
|
public int[][] getBasicAngles()
|
645
|
{
|
646
|
if( mBasicAngle ==null )
|
647
|
{
|
648
|
int[] tmp = {3,3,3};
|
649
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
650
|
}
|
651
|
|
652
|
return mBasicAngle;
|
653
|
}
|
654
|
|
655
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
656
|
|
657
|
public String getShortName()
|
658
|
{
|
659
|
return ObjectType.COIN_3.name();
|
660
|
}
|
661
|
|
662
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
663
|
|
664
|
public ObjectSignature getSignature()
|
665
|
{
|
666
|
return new ObjectSignature(ObjectSignatures.COIN_3);
|
667
|
}
|
668
|
|
669
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
670
|
|
671
|
public String getObjectName()
|
672
|
{
|
673
|
return "Coin Tetrahedron";
|
674
|
}
|
675
|
|
676
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
677
|
|
678
|
public String getInventor()
|
679
|
{
|
680
|
return "Kevin Uhrik";
|
681
|
}
|
682
|
|
683
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
684
|
|
685
|
public int getYearOfInvention()
|
686
|
{
|
687
|
return 2019;
|
688
|
}
|
689
|
|
690
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
691
|
|
692
|
public int getComplexity()
|
693
|
{
|
694
|
return 0;
|
695
|
}
|
696
|
|
697
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
698
|
|
699
|
public String[][] getTutorials()
|
700
|
{
|
701
|
return new String[][] {
|
702
|
{"gb","2WrDNfcfpAg","Coin Pyraminx Tutorial","Brent Richter"},
|
703
|
{"es","5pTfSCsHPWs","Tutorial Coin Pyraminx","Kubekings"},
|
704
|
{"ru","qUMQsn8kg1A","Как собрать Коин Пираминкс","Алексей Ярыгин"},
|
705
|
{"vn","TOaiOcEE0lk","Hướng Dẫn Giải Pyraminx Coin","Rubik Cube"},
|
706
|
};
|
707
|
}
|
708
|
}
|