179 |
179 |
{-C3, C4,-C3},
|
180 |
180 |
|
181 |
181 |
{-C5, C6, C3}, // F
|
182 |
|
{ C6,-C5, C3},
|
183 |
182 |
{ C5,-C6, C3},
|
184 |
|
{-C6, C5, C3},
|
185 |
183 |
{ C5, C6,-C3}, // B
|
186 |
|
{-C6,-C5,-C3},
|
187 |
184 |
{-C5,-C6,-C3},
|
188 |
|
{ C6, C5,-C3},
|
189 |
|
{ C3, C6,-C5}, // R
|
190 |
|
{ C3, C5,-C6},
|
191 |
|
{ C3,-C6, C5},
|
|
185 |
{ C3, C5,-C6}, // R
|
192 |
186 |
{ C3,-C5, C6},
|
193 |
|
{-C3, C6, C5}, // L
|
|
187 |
{-C3,-C5,-C6}, // L
|
194 |
188 |
{-C3, C5, C6},
|
195 |
|
{-C3,-C6,-C5},
|
196 |
|
{-C3,-C5,-C6},
|
197 |
|
{ C5, C3,-C6}, // T
|
|
189 |
{-C6, C3, C5}, // T
|
198 |
190 |
{ C6, C3,-C5},
|
199 |
|
{-C5, C3, C6},
|
200 |
|
{-C6, C3, C5},
|
201 |
|
{ C5,-C3, C6}, // D
|
|
191 |
{-C6,-C3,-C5}, // D
|
202 |
192 |
{ C6,-C3, C5},
|
|
193 |
|
|
194 |
{ C6,-C5, C3},
|
|
195 |
{-C6, C5, C3},
|
|
196 |
{-C6,-C5,-C3},
|
|
197 |
{ C6, C5,-C3},
|
|
198 |
{ C3,-C6, C5},
|
|
199 |
{ C3, C6,-C5},
|
|
200 |
{-C3, C6, C5},
|
|
201 |
{-C3,-C6,-C5},
|
|
202 |
{ C5, C3,-C6},
|
|
203 |
{-C5, C3, C6},
|
|
204 |
{ C5,-C3, C6},
|
203 |
205 |
{-C5,-C3,-C6},
|
204 |
|
{-C6,-C3,-C5},
|
205 |
206 |
};
|
206 |
207 |
}
|
207 |
208 |
|
... | ... | |
215 |
216 |
if( mQuatIndex==null ) mQuatIndex = new int[] { 0, 3, 4, 6,
|
216 |
217 |
0, 8, 7,11, 5, 1,10, 2, 4, 9, 3, 6,
|
217 |
218 |
0, 2,10, 8, 1, 4, 6, 7,11, 5, 9, 3,
|
218 |
|
0, 0, 0, 0, 9, 9, 9, 9, 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 4, 4, 4, 4
|
|
219 |
0,10,11, 9, 5, 2, 3, 8, 7, 1, 6, 4,
|
|
220 |
0,10,11, 9, 5, 2, 3, 8, 7, 1, 6, 4,
|
219 |
221 |
};
|
220 |
222 |
return mObjectQuats[mQuatIndex[cubit]];
|
221 |
223 |
}
|
... | ... | |
262 |
264 |
{ 0.5f, 0.0f,-1.0f}
|
263 |
265 |
};
|
264 |
266 |
}
|
|
267 |
else if( variant==3 )
|
|
268 |
{
|
|
269 |
return new float[][]
|
|
270 |
{
|
|
271 |
{-0.25f, 0.75f, 0.00f},
|
|
272 |
{ 0.75f,-0.25f, 0.00f},
|
|
273 |
{ 0.25f,-0.75f, 0.00f},
|
|
274 |
{-0.75f, 0.25f, 0.00f},
|
|
275 |
{-0.25f, 1.00f,-0.25f},
|
|
276 |
{ 0.75f, 0.50f,-0.75f},
|
|
277 |
{ 0.25f, 0.25f,-1.00f},
|
|
278 |
{-0.75f, 0.75f,-0.50f}
|
|
279 |
};
|
|
280 |
}
|
265 |
281 |
else
|
266 |
282 |
{
|
267 |
283 |
return new float[][]
|
268 |
284 |
{
|
269 |
|
{-0.25f, 0.75f, 0.0f},
|
270 |
|
{ 0.75f,-0.25f, 0.0f},
|
271 |
|
{ 0.25f,-0.75f, 0.0f},
|
272 |
|
{-0.75f, 0.25f, 0.0f},
|
273 |
|
{ 0.00f, 0.00f,-1.0f},
|
|
285 |
{-0.25f, 0.75f, 0.00f},
|
|
286 |
{ 0.75f,-0.25f, 0.00f},
|
|
287 |
{ 0.25f,-0.75f, 0.00f},
|
|
288 |
{-0.75f, 0.25f, 0.00f},
|
|
289 |
{ 0.50f, 0.75f,-0.75f},
|
|
290 |
{ 1.00f,-0.25f,-0.25f},
|
|
291 |
{ 0.75f,-0.75f,-0.50f},
|
|
292 |
{ 0.25f, 0.25f,-1.00f}
|
274 |
293 |
};
|
275 |
294 |
}
|
276 |
295 |
}
|
... | ... | |
327 |
346 |
int[][] indices =
|
328 |
347 |
{
|
329 |
348 |
{3,2,1,0},
|
330 |
|
{4,1,2},
|
331 |
|
{4,0,1},
|
332 |
|
{4,3,0},
|
333 |
|
{4,2,3}
|
|
349 |
{6,5,1,2},
|
|
350 |
{5,4,0,1},
|
|
351 |
{4,7,3,0},
|
|
352 |
{7,6,2,3},
|
|
353 |
{4,5,6,7}
|
334 |
354 |
};
|
335 |
355 |
|
336 |
356 |
return new ObjectShape(getVertices(variant), indices);
|
... | ... | |
368 |
388 |
else
|
369 |
389 |
{
|
370 |
390 |
float h1 = isInIconMode() ? 0.001f : 0.040f;
|
371 |
|
float h2 = isInIconMode() ? 0.001f : 0.010f;
|
|
391 |
float h2 = isInIconMode() ? 0.001f : 0.002f;
|
372 |
392 |
float[][] bands = { {h1,30,0.3f,0.5f,5,0,0}, {h2,30,0.1f,0.2f,3,0,0} };
|
373 |
|
int[] bandIndices= { 0,1,1,1,1 };
|
|
393 |
int[] bandIndices= { 0,1,1,1,1,1,1,1 };
|
374 |
394 |
return new ObjectFaceShape(bands,bandIndices,null);
|
375 |
395 |
}
|
376 |
396 |
}
|
... | ... | |
412 |
432 |
|
413 |
433 |
public int getNumCubitVariants(int[] numLayers)
|
414 |
434 |
{
|
415 |
|
return 4;
|
|
435 |
return 5;
|
416 |
436 |
}
|
417 |
437 |
|
418 |
438 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
419 |
439 |
|
420 |
440 |
public int getCubitVariant(int cubit, int[] numLayers)
|
421 |
441 |
{
|
422 |
|
return cubit<4 ? 0: (cubit<16 ? 1: (cubit<28 ? 2:3));
|
|
442 |
return cubit<4 ? 0: (cubit<16 ? 1: (cubit<28 ? 2: (cubit<40 ? 3:4)));
|
423 |
443 |
}
|
424 |
444 |
|
425 |
445 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Improve Tins Cube.