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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.main.ShapeTetrahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyJing extends ShapeTetrahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3,+SQ6/3),
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new Static3D(+SQ6/3,+SQ3/3, 0),
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new Static3D(-SQ6/3,+SQ3/3, 0),
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};
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static final float F = 0.48f; // length of the edge of the corner cubit. Keep<0.5
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// Assuming the length of the edge of the whole
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// tetrahedron is 2.0 (ie standard, equal to numLayers
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private int[] mRotQuat;
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private Static4D[] mQuats;
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private float[][] mCuts;
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private float[][] mCenters;
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private int[][] mFaceMap;
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private ObjectSticker[] mStickers;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyJing(int[] numL, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, numL[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
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new Static4D( SQ2/2, 0.5f, 0.0f, 0.5f),
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new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f),
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new Static4D( 0.0f, -0.5f, -SQ2/2, 0.5f),
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new Static4D( 0.0f, -0.5f, SQ2/2, 0.5f),
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new Static4D( SQ2/2, 0.5f, 0.0f, -0.5f),
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new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f),
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new Static4D( 0.0f, -0.5f, -SQ2/2, -0.5f),
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new Static4D( 0.0f, -0.5f, SQ2/2, -0.5f),
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f)
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[] getSolvedQuats(int cubit, int[] numLayers)
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{
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if( mQuats==null ) initializeQuats();
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(TouchControlTetrahedron.FACE_AXIS[status],mQuats);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters==null )
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{
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mCenters = new float[][]
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{
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{ 0.000f, -SQ2/2, 1.000f },
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{ 0.000f, -SQ2/2,-1.000f },
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{-1.000f, SQ2/2, 0.000f },
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{ 1.000f, SQ2/2, 0.000f },
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{ 0.000f, -SQ2/2, 0.000f },
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{-0.500f, 0.000f, 0.500f },
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{ 0.500f, 0.000f, 0.500f },
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{-0.500f, 0.000f,-0.500f },
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{ 0.500f, 0.000f,-0.500f },
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{ 0.000f, SQ2/2, 0.000f },
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{ 0.000f, SQ2/6, 1.0f/3 },
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{ 0.000f, SQ2/6,-1.0f/3 },
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{-1.0f/3, -SQ2/6, 0.000f },
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{ 1.0f/3, -SQ2/6, 0.000f },
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D[] getQuats()
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{
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if( mQuats==null ) initializeQuats();
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return mQuats;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumStickerTypes(int[] numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] cut = { (F-0.5f)*(SQ6/3) };
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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}
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_TETRAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{1,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,2}}
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitFaces()
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{
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return 6;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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final float X = F/2;
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final float Y = F*SQ2/2;
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final float Z =-F/2;
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final float L = (2.0f-3*F);
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final float X2= L/2;
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final float Y2= L*SQ2/2;
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final float Z2=-L/2;
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final float D = F/L;
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final float G = 1.0f-F;
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if( variant==0 )
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{
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float[][] vertices = new float[][]
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{
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{ 0, 0, 0 },
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{ X, Y, Z },
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{ 0, 2*Y, 2*Z },
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{ -X, Y, Z },
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{ 0, 0, -F },
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{ X, Y, Z-F },
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{ 0, 2*Y, 2*Z-F },
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{ -X, Y, Z-F },
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};
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int[][] vert_indices = new int[][]
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{
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{0,1,2,3},
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{1,0,4,5},
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{7,4,0,3},
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{1,5,6,2},
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{7,3,2,6},
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{4,7,6,5}
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};
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float[][] bands = new float[][] { {0.015f,35,0.25f*F,0.5f*F,5,1,1},{0.001f,35,0.25f*F,0.5f*F,5,1,1} };
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int[] bandIndices = new int[] { 0,0,0,1,1,1 };
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float[][] corners = new float[][] { {0.08f,0.20f*F},{0.07f,0.20f*F} };
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int[] cornerIndices = new int[] { 0,1,1,-1,1,-1,-1,-1 };
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float[][] centers = new float[][] { { 0.0f, Y, Z-F/2} };
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int[] centerIndices = new int[] { 0,0,0,-1,0,-1,-1,-1 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else if( variant==1 )
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{
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float[][] vertices = new float[][]
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{
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{ 0, 0, G },
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{ X, Y, Z+G },
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{ 0, 2*Y, 2*Z+G },
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{ -X, Y, Z+G },
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{ 0, 0, -G },
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{ X, Y, -Z-G },
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{ 0, 2*Y,-2*Z-G },
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{ -X, Y, -Z-G },
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};
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int[][] vert_indices = new int[][]
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{
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{0,4,5,1},
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{3,7,4,0},
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{0,1,2,3},
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{4,7,6,5},
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{1,5,6,2},
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{2,6,7,3}
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};
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
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int[] bandIndices = new int[] { 0,0,1,1,1,1 };
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float[][] corners = new float[][] { {0.07f,0.20f*F} };
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int[] cornerIndices = new int[] { 0,0,-1,0,0,0,-1,0 };
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float[][] centers = new float[][] { { 0, F*SQ2/2, 0 } };
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int[] centerIndices = new int[] { 0,0,-1,0,0,0,-1,0 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else
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{
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float[][] vertices = new float[][]
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{
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{ 0, -2*Y2/3, -2*Z2/3 },
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{ X2, Y2/3, Z2/3 },
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{ -X2, Y2/3, Z2/3 },
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{ 0, -2*Y2/3,-2*Z2/3+2*D*Z2 },
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{ X2-D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
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{ -X2+D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
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};
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int[][] vert_indices = new int[][]
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{
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{0,1,2},
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{3,5,4},
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{0,3,4,1},
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{5,3,0,2},
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{4,5,2,1}
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};
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float[][] bands = new float[][] { {0.020f,35,0.20f*L,0.6f*L,5,1,1}, {0.001f,35,0.05f*L,0.1f*L,5,1,1} };
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int[] bandIndices = new int[] { 0,1,1,1,1,1 };
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float[][] corners = new float[][] { {0.04f,0.6f*F} };
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int[] cornerIndices = new int[] { 0,0,0,-1,-1,-1 };
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float[][] centers = new float[][] { { 0, -2*Y/3, 4*Z/3 } };
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int[] centerIndices = new int[] { 0,0,0,-1,-1,-1 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getQuat(int cubit, int[] numLayers)
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{
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if( mQuats==null ) initializeQuats();
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if( mRotQuat ==null ) mRotQuat = new int[] {0,1,2,7,0,2,7,6,3,10,0,1,3,5};
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return mQuats[mRotQuat[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit<4 ? 0 : (cubit<10?1:2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getVariantFaceColor(int variant, int face, int[] numLayers)
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{
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return face+variant<3 ? variant : -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitFaceColor(int cubit, int face, int[] numLayers)
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{
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if( mFaceMap==null )
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{
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mFaceMap = new int[][]
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{
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{ 0, 3, 2, -1, -1, -1 },
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{ 1, 2, 3, -1, -1, -1 },
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{ 1, 0, 2, -1, -1, -1 },
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{ 1, 3, 0, -1, -1, -1 },
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{ 3, 2, -1, -1, -1, -1 },
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{ 0, 2, -1, -1, -1, -1 },
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{ 3, 0, -1, -1, -1, -1 },
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{ 1, 2, -1, -1, -1, -1 },
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{ 3, 1, -1, -1, -1, -1 },
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{ 0, 1, -1, -1, -1, -1 },
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{ 0, -1, -1, -1, -1, -1 },
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{ 1, -1, -1, -1, -1, -1 },
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{ 2, -1, -1, -1, -1, -1 },
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{ 3, -1, -1, -1, -1, -1 },
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};
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}
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return mFaceMap[cubit][face];
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}
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401
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///////////////////////////////////////////////////////////////////////////////////////////////////
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403
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public ObjectSticker retSticker(int sticker)
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{
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406
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if( mStickers==null )
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407
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{
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408
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float[][] STICKERS = new float[][]
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409
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{
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{ 0.0f, -0.5f, 0.28867516f, 0.0f, 0.0f, 0.5f, -0.28867516f, 0.0f },
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{ -0.5f, 0.11983269f, 0.27964598f, -0.43146032f, 0.3200817f, 0.007388768f, -0.09972769f, 0.30423886f },
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412
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{ 0.0f, -0.5f, 0.43301272f, 0.25f, -0.43301272f, 0.25f },
|
413
|
};
|
414
|
|
415
|
mStickers = new ObjectSticker[STICKERS.length];
|
416
|
final float R1 = 0.05f;
|
417
|
final float R2 = 0.10f;
|
418
|
final float R3 = 0.03f;
|
419
|
final float[][] radii = { { R1,R1,R1,R1 },{ R3,R3,R2,R2 },{ R1,R1,R1 } };
|
420
|
float[] strokes = { 0.06f, 0.03f, 0.05f };
|
421
|
|
422
|
if( ObjectControl.isInIconMode() )
|
423
|
{
|
424
|
strokes[0]*=2.0f;
|
425
|
strokes[1]*=2.0f;
|
426
|
strokes[2]*=2.0f;
|
427
|
}
|
428
|
|
429
|
for(int s=0; s<STICKERS.length; s++)
|
430
|
{
|
431
|
mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
|
432
|
}
|
433
|
}
|
434
|
|
435
|
return mStickers[sticker];
|
436
|
}
|
437
|
|
438
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
439
|
// PUBLIC API
|
440
|
|
441
|
public Static3D[] getRotationAxis()
|
442
|
{
|
443
|
return ROT_AXIS;
|
444
|
}
|
445
|
|
446
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
447
|
|
448
|
public int[] getBasicAngle()
|
449
|
{
|
450
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
451
|
return mBasicAngle;
|
452
|
}
|
453
|
|
454
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
455
|
|
456
|
public ObjectType intGetObjectType(int[] numLayers)
|
457
|
{
|
458
|
return ObjectType.JING_2;
|
459
|
}
|
460
|
|
461
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462
|
|
463
|
public String getObjectName()
|
464
|
{
|
465
|
return "Jing Pyraminx";
|
466
|
}
|
467
|
|
468
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469
|
|
470
|
public String getInventor()
|
471
|
{
|
472
|
return "Tony Fisher";
|
473
|
}
|
474
|
|
475
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
476
|
|
477
|
public int getYearOfInvention()
|
478
|
{
|
479
|
return 1991;
|
480
|
}
|
481
|
|
482
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
483
|
|
484
|
public int getComplexity()
|
485
|
{
|
486
|
return 1;
|
487
|
}
|
488
|
}
|