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12 |
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
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13 |
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_EDGE_COIN;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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... | ... | |
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40 |
new Static3D(-SQ6/3, SQ3/3, 0),
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41 |
};
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private static final int N = 5;
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private static final float D = 0.9f;
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPosition;
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private int[] mQuatIndex;
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private float[][] V,M,L;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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... | ... | |
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return TouchControlTetrahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initVertices()
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{
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V = new float[][]
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{
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{ 0.0f,-0.75f*SQ2,-1.5f},
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{ 0.0f,-0.75f*SQ2, 1.5f},
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{ 1.5f, 0.75f*SQ2, 0.0f},
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{-1.5f, 0.75f*SQ2, 0.0f},
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};
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float A = 1.04f;
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M = new float[4][3];
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for(int i=0; i<4; i++)
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for(int j=0; j<3; j++)
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M[i][j] = A*(V[0][j]+V[1][j]+V[2][j]+V[3][j]-V[i][j])/3;
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L = new float[12][3];
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for(int i=0; i<3; i++)
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{
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L[ 0][i] = 0.5f*V[1][i] + 0.25f*V[2][i] + 0.25f*V[3][i];
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L[ 1][i] = 0.5f*V[3][i] + 0.25f*V[1][i] + 0.25f*V[2][i];
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L[ 2][i] = 0.5f*V[2][i] + 0.25f*V[1][i] + 0.25f*V[3][i];
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L[ 3][i] = 0.5f*V[0][i] + 0.25f*V[2][i] + 0.25f*V[3][i];
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L[ 4][i] = 0.5f*V[2][i] + 0.25f*V[0][i] + 0.25f*V[3][i];
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L[ 5][i] = 0.5f*V[3][i] + 0.25f*V[0][i] + 0.25f*V[2][i];
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L[ 6][i] = 0.5f*V[3][i] + 0.25f*V[1][i] + 0.25f*V[0][i];
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L[ 7][i] = 0.5f*V[0][i] + 0.25f*V[1][i] + 0.25f*V[3][i];
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L[ 8][i] = 0.5f*V[1][i] + 0.25f*V[0][i] + 0.25f*V[3][i];
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L[ 9][i] = 0.5f*V[2][i] + 0.25f*V[1][i] + 0.25f*V[0][i];
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L[10][i] = 0.5f*V[0][i] + 0.25f*V[1][i] + 0.25f*V[2][i];
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L[11][i] = 0.5f*V[1][i] + 0.25f*V[0][i] + 0.25f*V[2][i];
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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128 |
173 |
if( mPosition==null )
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{
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if( V==null ) initVertices();
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177 |
mPosition = new float[][]
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{
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// TODO
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{V[1][0],V[1][1],V[1][2]},
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{V[0][0],V[0][1],V[0][2]},
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{V[2][0],V[2][1],V[2][2]},
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{V[3][0],V[3][1],V[3][2]},
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{M[0][0],M[0][1],M[0][2]},
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{M[1][0],M[1][1],M[1][2]},
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{M[2][0],M[2][1],M[2][2]},
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{M[3][0],M[3][1],M[3][2]},
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{L[ 0][0],L[ 0][1],L[ 0][2]},
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{L[ 1][0],L[ 1][1],L[ 1][2]},
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{L[ 2][0],L[ 2][1],L[ 2][2]},
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{L[ 3][0],L[ 3][1],L[ 3][2]},
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{L[ 4][0],L[ 4][1],L[ 4][2]},
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{L[ 5][0],L[ 5][1],L[ 5][2]},
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{L[ 6][0],L[ 6][1],L[ 6][2]},
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{L[ 7][0],L[ 7][1],L[ 7][2]},
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{L[ 8][0],L[ 8][1],L[ 8][2]},
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{L[ 9][0],L[ 9][1],L[ 9][2]},
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{L[10][0],L[10][1],L[10][2]},
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{L[11][0],L[11][1],L[11][2]},
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201 |
};
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134 |
202 |
}
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203 |
|
... | ... | |
140 |
208 |
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141 |
209 |
public Static4D getCubitQuats(int cubit, int[] numLayers)
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142 |
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{
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143 |
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switch(cubit)
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211 |
if( mQuatIndex==null ) mQuatIndex = new int[] {0,6,1,2,
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0,5,4,3,
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0,2,1,10,8,5,11,7,4,9,6,3 };
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return mObjectQuats[mQuatIndex[cubit]];
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}
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217 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] rotateVertices(float angle, float[] vector, float[] center, float[] rotAxis)
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{
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float[] ret = new float[4];
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float sin = (float)Math.sin(angle/2);
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float cos = (float)Math.cos(angle/2);
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float[] quat= new float[] { sin*rotAxis[0], sin*rotAxis[1], sin*rotAxis[2], cos};
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QuatHelper.rotateVectorByQuat(ret,vector,quat);
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ret[0] += center[0];
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ret[1] += center[1];
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ret[2] += center[2];
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void normalize(float[] v)
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{
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float len = (float)Math.sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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v[0] /= len;
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v[1] /= len;
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v[2] /= len;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] produceCorner()
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{
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float[][] ret = new float[5 + 3*(N+1)][];
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ret[0] = new float[] { 0.00f, 0.0f , 0.00f };
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ret[1] = new float[] { 0.00f, 0.0f ,-1.50f };
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ret[2] = new float[] { 0.75f, 0.75f*SQ2,-0.75f };
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ret[3] = new float[] {-0.75f, 0.75f*SQ2,-0.75f };
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ret[4] = new float[] { 0.00f, 0.75f*SQ2,-1.50f };
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float[] vect1 = new float[4];
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float[] vect2 = new float[4];
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float[] vect3 = new float[4];
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260 |
for(int i=0; i<3; i++)
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{
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vect1[i] = -D*M[0][i] + D*(V[1][i]+V[3][i])/2;
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vect2[i] = -D*M[3][i] + D*(V[1][i]+V[2][i])/2;
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vect3[i] = -D*M[2][i] + D*(V[0][i]+V[1][i])/2;
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}
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float[] rot1 = new float[] { V[0][0]-M[0][0], V[0][1]-M[0][1], V[0][2]-M[0][2] };
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float[] rot2 = new float[] { V[3][0]-M[3][0], V[3][1]-M[3][1], V[3][2]-M[3][2] };
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float[] rot3 = new float[] { V[2][0]-M[2][0], V[2][1]-M[2][1], V[2][2]-M[2][2] };
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271 |
normalize(rot1);
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normalize(rot2);
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normalize(rot3);
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275 |
float[] center1 = { M[0][0]-V[1][0], M[0][1]-V[1][1], M[0][2]-V[1][2] };
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float[] center2 = { M[3][0]-V[1][0], M[3][1]-V[1][1], M[3][2]-V[1][2] };
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float[] center3 = { M[2][0]-V[1][0], M[2][1]-V[1][1], M[2][2]-V[1][2] };
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279 |
for(int i=0; i<N+1; i++)
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{
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281 |
float angle = (float)(2*Math.PI/3)*i/N;
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282 |
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283 |
ret[5 +i] = rotateVertices(angle,vect1,center1,rot1);
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ret[5+ N+1 +i] = rotateVertices(angle,vect2,center2,rot2);
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ret[5+2*(N+1)+i] = rotateVertices(angle,vect3,center3,rot3);
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286 |
}
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287 |
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288 |
return ret;
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289 |
}
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290 |
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291 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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292 |
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293 |
private float[][] produceCenter()
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294 |
{
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295 |
float[][] ret = new float[3*N+1][];
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296 |
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297 |
float[] rot = new float[] { V[0][0]-M[0][0], V[0][1]-M[0][1], V[0][2]-M[0][2] };
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298 |
normalize(rot);
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299 |
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300 |
float[] center1 = { 0.0f,-D*SQ2 , D };
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301 |
float[] center2 = { D*1.5f, D*SQ2/2,-D/2};
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302 |
float[] center3 = {-D*1.5f, D*SQ2/2,-D/2};
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303 |
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304 |
float[] vect1 = { D*0.75f, D*0.75f*SQ2, -D*0.75f, 0.0f };
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305 |
float[] vect2 = { -D*1.50f, 0.00f , 0.00f, 0.0f };
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306 |
float[] vect3 = { D*0.75f,-D*0.75f*SQ2, D*0.75f, 0.0f };
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307 |
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308 |
for(int i=0; i<N; i++)
|
|
309 |
{
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|
310 |
float angle = (float)(Math.PI/3)*i/N;
|
|
311 |
|
|
312 |
ret[ N-1-i] = rotateVertices(angle, vect1, center1, rot);
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|
313 |
ret[2*N-1-i] = rotateVertices(angle, vect2, center2, rot);
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|
314 |
ret[3*N-1-i] = rotateVertices(angle, vect3, center3, rot);
|
|
315 |
}
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316 |
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|
317 |
ret[3*N] = new float[] { 0.0f, -SQ2/4, -0.5f };
|
|
318 |
|
|
319 |
return ret;
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|
320 |
}
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321 |
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322 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
323 |
|
|
324 |
private float[][] produceLeaf()
|
|
325 |
{
|
|
326 |
float[][] ret = new float[2*N+1][];
|
|
327 |
|
|
328 |
float[] rot = new float[] { V[0][0]-M[0][0], V[0][1]-M[0][1], V[0][2]-M[0][2] };
|
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329 |
normalize(rot);
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|
330 |
|
|
331 |
float[] center1 = { 0.0f, -D*0.75f*SQ2, D*0.75f };
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|
332 |
float[] center2 = { 0.0f, 0.25f*SQ2, -0.25f };
|
|
333 |
|
|
334 |
float[] vect1 = { D*0.75f, D*0.75f*SQ2, -D*0.75f, 0.0f };
|
|
335 |
float[] vect2 = new float[4];
|
|
336 |
for(int i=0; i<3; i++) vect2[i] = -D*M[0][i] + D*(V[1][i]+V[3][i])/2;
|
|
337 |
|
|
338 |
for(int i=0; i<N; i++)
|
144 |
339 |
{
|
145 |
|
// TODO
|
|
340 |
float angle1 = (float)( Math.PI/3)*i/N;
|
|
341 |
float angle2 = (float)(2*Math.PI/3)*i/N;
|
|
342 |
|
|
343 |
ret[ N-1-i] = rotateVertices(angle1, vect1, center1, rot);
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|
344 |
ret[2*N-1-i] = rotateVertices(angle2, vect2, center2, rot);
|
146 |
345 |
}
|
147 |
346 |
|
148 |
|
return null;
|
|
347 |
ret[2*N] = new float[] { 0.0f, -0.75f*SQ2/10, -1.5f/10 };
|
|
348 |
|
|
349 |
return ret;
|
149 |
350 |
}
|
150 |
351 |
|
151 |
352 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
152 |
353 |
|
153 |
354 |
private float[][] getVertices(int variant)
|
154 |
355 |
{
|
155 |
|
if( variant==0 )
|
|
356 |
if( variant==0 ) return produceCorner();
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|
357 |
else if( variant==1 ) return produceCenter();
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|
358 |
else return produceLeaf();
|
|
359 |
}
|
|
360 |
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|
361 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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|
362 |
|
|
363 |
private int[][] produceCornerShape()
|
|
364 |
{
|
|
365 |
int[][] ret = new int[9+3*N][];
|
|
366 |
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|
367 |
ret[0] = new int[N+4];
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|
368 |
ret[0][0] = 3;
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|
369 |
ret[0][1] = 0;
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|
370 |
ret[0][2] = 2;
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|
371 |
for(int i=0; i<N+1; i++) ret[0][3+i] = 5+N-i;
|
|
372 |
|
|
373 |
ret[1] = new int[N+4];
|
|
374 |
ret[1][0] = 2;
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|
375 |
ret[1][1] = 0;
|
|
376 |
ret[1][2] = 1;
|
|
377 |
for(int i=0; i<N+1; i++) ret[1][3+i] = 6+2*N-i;
|
|
378 |
|
|
379 |
ret[2] = new int[N+4];
|
|
380 |
ret[2][0] = 1;
|
|
381 |
ret[2][1] = 0;
|
|
382 |
ret[2][2] = 3;
|
|
383 |
for(int i=0; i<N+1; i++) ret[2][3+i] = 7+3*N-i;
|
|
384 |
|
|
385 |
ret[3] = new int[] {5+ N,2 , 4 };
|
|
386 |
ret[4] = new int[] {2 ,6+ N, 4 };
|
|
387 |
ret[5] = new int[] {6+2*N,1 , 4 };
|
|
388 |
ret[6] = new int[] {1 ,7+2*N, 4 };
|
|
389 |
ret[7] = new int[] {7+3*N,3 , 4 };
|
|
390 |
ret[8] = new int[] {3 ,5 , 4 };
|
|
391 |
|
|
392 |
for(int i=0; i<N; i++)
|
156 |
393 |
{
|
157 |
|
return new float[][]
|
158 |
|
{
|
159 |
|
// TODO
|
160 |
|
};
|
|
394 |
ret[9+ i] = new int[] {5 +i, 6 +i, 4};
|
|
395 |
ret[9+ N+i] = new int[] {6+ N+i, 7+ N+i, 4};
|
|
396 |
ret[9+2*N+i] = new int[] {7+2*N+i, 8+2*N+i, 4};
|
161 |
397 |
}
|
162 |
|
else if( variant==1 )
|
|
398 |
|
|
399 |
return ret;
|
|
400 |
}
|
|
401 |
|
|
402 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
403 |
|
|
404 |
private int[][] produceCenterShape()
|
|
405 |
{
|
|
406 |
int[][] ret = new int[3+3*(N-1)+1][];
|
|
407 |
|
|
408 |
ret[0] = new int[3*N];
|
|
409 |
for(int i=0; i<3*N; i++) ret[0][i] = 3*N-1-i;
|
|
410 |
|
|
411 |
for(int i=1; i<=N-1; i++)
|
163 |
412 |
{
|
164 |
|
return new float[][]
|
165 |
|
{
|
166 |
|
// TODO
|
167 |
|
};
|
|
413 |
ret[i] = new int[3];
|
|
414 |
ret[i][0] = i;
|
|
415 |
ret[i][1] = i-1;
|
|
416 |
ret[i][2] = 3*N;
|
|
417 |
|
|
418 |
ret[N-1+i] = new int[3];
|
|
419 |
ret[N-1+i][0] = N+i;
|
|
420 |
ret[N-1+i][1] = N+i-1;
|
|
421 |
ret[N-1+i][2] = 3*N;
|
|
422 |
|
|
423 |
ret[2*N-2+i] = new int[3];
|
|
424 |
ret[2*N-2+i][0] = 2*N+i;
|
|
425 |
ret[2*N-2+i][1] = 2*N+i-1;
|
|
426 |
ret[2*N-2+i][2] = 3*N;
|
168 |
427 |
}
|
169 |
|
else
|
|
428 |
|
|
429 |
ret[3*N-2] = new int[] { N-1, N, 3*N };
|
|
430 |
ret[3*N-1] = new int[] { 2*N-1, 2*N, 3*N };
|
|
431 |
ret[3*N ] = new int[] { 3*N-1, 0, 3*N };
|
|
432 |
|
|
433 |
return ret;
|
|
434 |
}
|
|
435 |
|
|
436 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
437 |
|
|
438 |
private int[][] produceLeafShape()
|
|
439 |
{
|
|
440 |
int[][] ret = new int[2+2*(N-1)+1][];
|
|
441 |
|
|
442 |
ret[0] = new int[2*N];
|
|
443 |
for(int i=0; i<2*N; i++) ret[0][i] = 2*N-1-i;
|
|
444 |
|
|
445 |
for(int i=1; i<=N-1; i++)
|
170 |
446 |
{
|
171 |
|
return new float[][]
|
172 |
|
{
|
173 |
|
// TODO
|
174 |
|
};
|
|
447 |
ret[i] = new int[3];
|
|
448 |
ret[i][0] = i;
|
|
449 |
ret[i][1] = i-1;
|
|
450 |
ret[i][2] = 2*N;
|
|
451 |
|
|
452 |
ret[N-1+i] = new int[3];
|
|
453 |
ret[N-1+i][0] = N+i;
|
|
454 |
ret[N-1+i][1] = N+i-1;
|
|
455 |
ret[N-1+i][2] = 2*N;
|
175 |
456 |
}
|
|
457 |
|
|
458 |
ret[2*N-1] = new int[] { N, N-1, 2*N };
|
|
459 |
ret[2*N ] = new int[] { 0,2*N-1, 2*N };
|
|
460 |
|
|
461 |
return ret;
|
176 |
462 |
}
|
177 |
463 |
|
178 |
464 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
181 |
467 |
{
|
182 |
468 |
if( variant==0 )
|
183 |
469 |
{
|
184 |
|
int[][] indices =
|
185 |
|
{
|
186 |
|
// TODO
|
187 |
|
};
|
188 |
|
|
|
470 |
int[][] indices = produceCornerShape();
|
189 |
471 |
return new ObjectShape(getVertices(variant), indices);
|
190 |
472 |
}
|
191 |
473 |
else if( variant==1 )
|
192 |
474 |
{
|
193 |
|
int[][] indices =
|
194 |
|
{
|
195 |
|
// TODO
|
196 |
|
};
|
197 |
|
|
|
475 |
int[][] indices = produceCenterShape();
|
198 |
476 |
return new ObjectShape(getVertices(variant), indices);
|
199 |
477 |
}
|
200 |
478 |
else
|
201 |
479 |
{
|
202 |
|
int[][] indices =
|
203 |
|
{
|
204 |
|
// TODO
|
205 |
|
};
|
206 |
|
|
|
480 |
int[][] indices = produceLeafShape();
|
207 |
481 |
return new ObjectShape(getVertices(variant), indices);
|
208 |
482 |
}
|
209 |
483 |
}
|
210 |
484 |
|
211 |
485 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
212 |
|
// TODO
|
213 |
486 |
|
214 |
487 |
public ObjectFaceShape getObjectFaceShape(int variant)
|
215 |
488 |
{
|
216 |
489 |
if( variant==0 )
|
217 |
490 |
{
|
218 |
|
float h1 = isInIconMode() ? 0.001f : 0.06f;
|
|
491 |
float h1 = isInIconMode() ? 0.001f : 0.035f;
|
219 |
492 |
float h2 = isInIconMode() ? 0.001f : 0.01f;
|
220 |
|
float[][] bands = { {h1,35,0.5f,0.7f,5,2,2}, {h2,35,0.2f,0.4f,5,2,2} };
|
221 |
|
int[] indices = { 0,0,0,1,1,1,1,1,1 };
|
222 |
|
return new ObjectFaceShape(bands,indices,null);
|
|
493 |
float[][] bands = { {h1,35,0.2f,0.4f,5,1,0}, {h2,35,0.2f,0.4f,2,0,0} };
|
|
494 |
int[] indices = new int[9+3*N];
|
|
495 |
for(int i=3; i<9+3*N; i++) indices[i] = 1;
|
|
496 |
float A = 0.5f;
|
|
497 |
float[] convexCenter = { 0.0f*A, 0.75f*SQ2*A, -1.50f*A};
|
|
498 |
return new ObjectFaceShape(bands,indices,convexCenter);
|
223 |
499 |
}
|
224 |
500 |
else if( variant==1 )
|
225 |
501 |
{
|
226 |
|
float h1 = isInIconMode() ? 0.001f : 0.06f;
|
227 |
|
float h2 = isInIconMode() ? 0.001f : 0.01f;
|
228 |
|
float[][] bands = { {h1,35,0.5f,0.7f,5,2,2}, {h2,35,0.2f,0.4f,5,2,2} };
|
229 |
|
int[] indices = { 0,0,0,1,1,1,1,1,1 };
|
|
502 |
float h1 = isInIconMode() ? 0.001f : 0.00f;
|
|
503 |
float h2 = isInIconMode() ? 0.001f : 0.00f;
|
|
504 |
float[][] bands = { {h1,15,0.1f,0.2f,5,0,0}, {h2,15,0.1f,0.2f,2,0,0} };
|
|
505 |
int num = 3+3*(N-1)+1;
|
|
506 |
int[] indices = new int[num];
|
|
507 |
for(int i=1; i<num; i++) indices[i] = 1;
|
230 |
508 |
return new ObjectFaceShape(bands,indices,null);
|
231 |
509 |
}
|
232 |
510 |
else
|
233 |
511 |
{
|
234 |
|
float h1 = isInIconMode() ? 0.001f : 0.038f;
|
235 |
|
float h2 = isInIconMode() ? 0.001f : 0.020f;
|
236 |
|
float[][] bands = { {h1,35,0.250f,0.7f,7,2,2}, {h2,35,0.125f,0.2f,3,1,2}, {h2,35,0.125f,0.2f,3,1,1} };
|
237 |
|
int[] indices = { 0,0,1,1,2,2 };
|
|
512 |
float h1 = isInIconMode() ? 0.001f : 0.0f;
|
|
513 |
float h2 = isInIconMode() ? 0.001f : 0.0f;
|
|
514 |
float[][] bands = { {h1,15,0.250f,0.7f,5,0,0}, {h2,15,0.125f,0.2f,2,0,0} };
|
|
515 |
int num = 2+2*(N-1)+1;
|
|
516 |
int[] indices = new int[num];
|
|
517 |
for(int i=1; i<num; i++) indices[i] = 1;
|
238 |
518 |
return new ObjectFaceShape(bands,indices,null);
|
239 |
519 |
}
|
240 |
520 |
}
|
... | ... | |
245 |
525 |
{
|
246 |
526 |
if( variant==0 )
|
247 |
527 |
{
|
248 |
|
float[][] corners = { {0.06f,0.12f} };
|
249 |
|
int[] indices = { }; // TODO
|
250 |
|
float[][] centers = { { 0.0f, 0.0f, 0.0f} };
|
|
528 |
float[][] corners = { {0.04f,0.15f} };
|
|
529 |
int[] indices = new int[5 + 3*(N+1)];
|
|
530 |
for(int i=4; i<5 + 3*(N+1); i++) indices[i] = -1;
|
|
531 |
float[][] centers = { { 0.00f, 0.75f*SQ2,-1.50f} };
|
251 |
532 |
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
252 |
533 |
}
|
253 |
534 |
else if( variant==1 )
|
254 |
535 |
{
|
255 |
536 |
float[][] corners = { {0.06f,0.12f} };
|
256 |
|
int[] indices = { }; // TODO
|
257 |
|
float[][] centers = { { } }; // TODO
|
|
537 |
int[] indices = new int[3*N+1];
|
|
538 |
for(int i=0; i<3*N+1; i++) indices[i] = -1;
|
|
539 |
float[][] centers = { { 0,0,0 } };
|
258 |
540 |
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
259 |
541 |
}
|
260 |
542 |
else
|
261 |
543 |
{
|
262 |
544 |
float[][] corners = { {0.06f,0.20f} };
|
263 |
|
int[] indices = { }; // TODO
|
264 |
|
float[][] centers = { { } }; // TODO
|
|
545 |
int[] indices = new int[2*N+1];
|
|
546 |
for(int i=0; i<2*N+1; i++) indices[i] = -1;
|
|
547 |
float[][] centers = { { 0,0,0 } };
|
265 |
548 |
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
266 |
549 |
}
|
267 |
550 |
}
|
... | ... | |
277 |
560 |
|
278 |
561 |
public int getCubitVariant(int cubit, int[] numLayers)
|
279 |
562 |
{
|
280 |
|
return cubit<4 ? 0 : (cubit<16 ? 1:2);
|
|
563 |
return cubit<4 ? 0 : (cubit<8 ? 1:2);
|
281 |
564 |
}
|
282 |
565 |
|
283 |
566 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Coin Tetrahedron: progress