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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2023 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.bandaged;
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import static org.distorted.objectlib.main.TwistyObject.SQ3;
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import static org.distorted.objectlib.main.TwistyObject.SQ6;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.type.Static3D;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.TwistyObject;
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import org.distorted.objectlib.objects.TwistyBandagedDiamond;
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import org.distorted.objectlib.objects.TwistyBandagedPyraminx;
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import org.distorted.objectlib.shape.ShapeOctahedron;
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlOctahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class BandagedObjectOctahedron extends BandagedObject
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{
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private boolean isFaceInverted(int face)
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{
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return (face%2)==0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getCuts(int[] numLayers)
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{
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int numL = numLayers[0];
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if( numL<2 ) return null;
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float[][] ret = new float[4][numL-1];
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float cut = (SQ6/6)*(2-numL);
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for(int i=0; i<numL-1; i++)
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{
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ret[0][i] = cut;
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ret[1][i] = cut;
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ret[2][i] = cut;
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ret[3][i] = cut;
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cut += SQ6/3;
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}
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getRotAxis()
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{
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return new float[][]
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{
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{ SQ6/3, SQ3/3, 0},
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{-SQ6/3, SQ3/3, 0},
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{ 0,-SQ3/3,-SQ6/3},
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{ 0,-SQ3/3, SQ6/3}
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getDist2D()
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{
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return SQ3/6;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getColors()
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{
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return ShapeOctahedron.FACE_COLORS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean isAdjacent(float dx, float dy, float dz)
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{
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return dx*dx + dy*dy + dz*dz < (SQ3/4)*1.01f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][][] getPositions()
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{
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FactoryBandagedOctahedron factory = FactoryBandagedOctahedron.getInstance();
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return factory.getPositions(mSize);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createMesh(float[] pos, boolean round)
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{
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FactoryBandagedOctahedron factory = FactoryBandagedOctahedron.getInstance();
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return factory.createMesh(pos,mSize,false,round);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public BandagedObjectOctahedron(DistortedScreen screen)
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{
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super(screen);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getScreenRatio()
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{
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return 0.64f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D()
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{
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float d = SQ6/6;
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return new float[] {d,d,d,d,d,d,d,d};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlOctahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean tryChangeObject(int x, int y, int z)
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{
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if( mSize[0]!=x )
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{
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mSize[0] = x;
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mSize[1] = x;
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mSize[2] = x;
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mSize[3] = x;
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mMax = x;
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int numOcta = FactoryBandagedOctahedron.getNumOctahedrons(x);
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int numTetra= FactoryBandagedOctahedron.getNumTetrahedrons(x);
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mNumCubits = numOcta + numTetra;
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mCuts = getCuts(mSize);
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return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int computeProjectionAngle()
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{
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return 40;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean isInsideFace(int face, float[] p)
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{
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float y = (isFaceInverted(face) ? p[1] : -p[1]);
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float x = p[0];
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return (y >= -mDist2D) && (y <= mDist2D*(2-6*x)) && (y <= mDist2D*(2+6*x));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyObject createObject(int mode, float size)
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{
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float[][] pos = getCubitPositions();
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InitData data = new InitData( mSize,pos);
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return new TwistyBandagedDiamond( TwistyObject.MESH_NICE, mode, ShapeTetrahedron.DEFAULT_ROT, new Static3D(0,0,0), size, data, null );
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}
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}
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