Revision b6a71581
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objectlib/effects/win/WinEffectGlow.java | ||
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67 | 67 |
degreeDyn.add(new Static1D(1.5f)); |
68 | 68 |
degreeDyn.add(new Static1D(1.0f)); |
69 | 69 |
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70 |
float moveX = mPre.getMoveX(); |
|
71 |
float moveY = mPre.getMoveY(); |
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72 |
int width = mScreen.getWidth(); |
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73 |
int height = mScreen.getHeight(); |
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74 |
Static3D center = new Static3D(moveX/width, moveY/height, 0); |
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70 |
Static3D center = new Static3D(0,0,0); |
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75 | 71 |
float ratio = 0.5f*mObject.getRatio(); |
76 | 72 |
|
77 | 73 |
mNodeEffects[1] = new VertexEffectSink(degreeDyn, center, new Static4D(0,0,0,ratio) ); |
src/main/java/org/distorted/objectlib/main/TwistyObject.java | ||
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208 | 208 |
|
209 | 209 |
MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale); |
210 | 210 |
nodeEffects.apply(nodeScaleEffect); |
211 |
nodeEffects.apply(moveEffect); |
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211 | 212 |
|
212 | 213 |
mNumTexCols = NUM_STICKERS_IN_ROW; |
213 | 214 |
mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW; |
... | ... | |
233 | 234 |
mEffects.apply(mRotateEffect); |
234 | 235 |
mEffects.apply(quatEffect); |
235 | 236 |
mEffects.apply(scaleEffect); |
236 |
mEffects.apply(moveEffect); |
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237 | 237 |
|
238 | 238 |
// Now postprocessed effects (the glow when you solve an object) require component centers. In |
239 | 239 |
// order for the effect to be in front of the object, we need to set the center to be behind it. |
Also available in: Unified diff
Improve 'off-center' objects: move the node, not the object!
This simplifies the Effects and makes them more correct (glow!)