1 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2020 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
|
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7 |
|
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
|
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12 |
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
|
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
|
|
package org.distorted.objectlib.objects;
|
21 |
|
|
|
22 |
c9c71c3f
|
Leszek Koltunski
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
|
23 |
|
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_CORNER;
|
24 |
29b82486
|
Leszek Koltunski
|
|
25 |
82eb152a
|
Leszek Koltunski
|
import java.io.InputStream;
|
26 |
29b82486
|
Leszek Koltunski
|
|
27 |
|
|
import org.distorted.library.type.Static3D;
|
28 |
|
|
import org.distorted.library.type.Static4D;
|
29 |
|
|
|
30 |
3ee1d662
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
31 |
1d581993
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectSignature;
|
32 |
c9c71c3f
|
Leszek Koltunski
|
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
|
33 |
8005e762
|
Leszek Koltunski
|
import org.distorted.objectlib.main.ObjectType;
|
34 |
198c5bf0
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectShape;
|
35 |
10b7e306
|
Leszek Koltunski
|
import org.distorted.objectlib.scrambling.ScrambleState;
|
36 |
386af988
|
Leszek Koltunski
|
import org.distorted.objectlib.main.ShapeHexahedron;
|
37 |
29b82486
|
Leszek Koltunski
|
|
38 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
39 |
|
|
|
40 |
386af988
|
Leszek Koltunski
|
public class TwistyRex extends ShapeHexahedron
|
41 |
29b82486
|
Leszek Koltunski
|
{
|
42 |
|
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
43 |
|
|
{
|
44 |
|
|
new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
|
45 |
|
|
new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
|
46 |
|
|
new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
|
47 |
|
|
new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
|
48 |
|
|
};
|
49 |
|
|
|
50 |
|
|
public static final float REX_D = 0.2f;
|
51 |
|
|
|
52 |
|
|
private ScrambleState[] mStates;
|
53 |
beee90ab
|
Leszek Koltunski
|
private int[][] mBasicAngle;
|
54 |
29b82486
|
Leszek Koltunski
|
private float[][] mCuts;
|
55 |
52f4db8a
|
Leszek Koltunski
|
private float[][] mPosition;
|
56 |
|
|
private int[] mQuatIndex;
|
57 |
29b82486
|
Leszek Koltunski
|
|
58 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
59 |
|
|
|
60 |
3bf19410
|
Leszek Koltunski
|
public TwistyRex(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
|
61 |
29b82486
|
Leszek Koltunski
|
{
|
62 |
3bf19410
|
Leszek Koltunski
|
super(numL, meshState, iconMode, numL[0], quat, move, scale, stream);
|
63 |
29b82486
|
Leszek Koltunski
|
}
|
64 |
|
|
|
65 |
ed0988c0
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
66 |
|
|
|
67 |
|
|
@Override
|
68 |
|
|
public void adjustStickerCoords()
|
69 |
|
|
{
|
70 |
|
|
mStickerCoords = new float[][]
|
71 |
|
|
{
|
72 |
cc70f525
|
Leszek Koltunski
|
{ 0.35f, -0.35f, -0.1428f, 0.5f, -0.5f, 0.1428f },
|
73 |
ed0988c0
|
Leszek Koltunski
|
{ -0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.0f, 0.0f, 0.5f },
|
74 |
cc70f525
|
Leszek Koltunski
|
{ 0.00f, -0.200f, 0.525f, 0.105f, -0.525f, 0.105f }
|
75 |
ed0988c0
|
Leszek Koltunski
|
};
|
76 |
|
|
}
|
77 |
|
|
|
78 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
79 |
|
|
|
80 |
f9a81f52
|
Leszek Koltunski
|
public ScrambleState[] getScrambleStates()
|
81 |
29b82486
|
Leszek Koltunski
|
{
|
82 |
|
|
if( mStates==null )
|
83 |
|
|
{
|
84 |
|
|
int[] tmp = {0,-1,0, 0,1,0, 2,-1,0, 2,1,0 };
|
85 |
|
|
|
86 |
|
|
mStates = new ScrambleState[]
|
87 |
|
|
{
|
88 |
|
|
new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
|
89 |
|
|
};
|
90 |
|
|
}
|
91 |
|
|
|
92 |
|
|
return mStates;
|
93 |
|
|
}
|
94 |
|
|
|
95 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
96 |
|
|
|
97 |
7bbfc84f
|
Leszek Koltunski
|
public float[][] getCuts(int[] numLayers)
|
98 |
29b82486
|
Leszek Koltunski
|
{
|
99 |
|
|
if( mCuts==null )
|
100 |
|
|
{
|
101 |
|
|
float C = SQ3*0.45f; // bit less than 1/2 of the length of the main diagonal
|
102 |
|
|
float[] cut = new float[] {-C,+C};
|
103 |
|
|
mCuts = new float[][] { cut,cut,cut,cut };
|
104 |
|
|
}
|
105 |
|
|
|
106 |
|
|
return mCuts;
|
107 |
|
|
}
|
108 |
|
|
|
109 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
110 |
|
|
|
111 |
59c20632
|
Leszek Koltunski
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
112 |
|
|
{
|
113 |
|
|
boolean[] tmp = new boolean[] {true,false,true};
|
114 |
802fe251
|
Leszek Koltunski
|
return new boolean[][] { tmp,tmp,tmp,tmp };
|
115 |
59c20632
|
Leszek Koltunski
|
}
|
116 |
|
|
|
117 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
118 |
|
|
|
119 |
11fa413d
|
Leszek Koltunski
|
public int getTouchControlType()
|
120 |
59c20632
|
Leszek Koltunski
|
{
|
121 |
c9c71c3f
|
Leszek Koltunski
|
return TC_HEXAHEDRON;
|
122 |
59c20632
|
Leszek Koltunski
|
}
|
123 |
|
|
|
124 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
125 |
|
|
|
126 |
11fa413d
|
Leszek Koltunski
|
public int getTouchControlSplit()
|
127 |
59c20632
|
Leszek Koltunski
|
{
|
128 |
|
|
return TYPE_SPLIT_CORNER;
|
129 |
|
|
}
|
130 |
|
|
|
131 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
132 |
|
|
|
133 |
|
|
public int[][][] getEnabled()
|
134 |
29b82486
|
Leszek Koltunski
|
{
|
135 |
59c20632
|
Leszek Koltunski
|
return new int[][][]
|
136 |
29b82486
|
Leszek Koltunski
|
{
|
137 |
59c20632
|
Leszek Koltunski
|
{{0,1},{3,1},{2,3},{0,2}},
|
138 |
|
|
{{2,3},{3,1},{0,1},{0,2}},
|
139 |
|
|
{{1,2},{0,1},{0,3},{2,3}},
|
140 |
|
|
{{1,2},{2,3},{0,3},{0,1}},
|
141 |
|
|
{{0,3},{0,2},{1,2},{1,3}},
|
142 |
|
|
{{1,2},{0,2},{0,3},{1,3}},
|
143 |
|
|
};
|
144 |
|
|
}
|
145 |
|
|
|
146 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
147 |
|
|
|
148 |
|
|
public float[] getDist3D(int[] numLayers)
|
149 |
|
|
{
|
150 |
4c9ca251
|
Leszek Koltunski
|
return TouchControlHexahedron.D3D;
|
151 |
|
|
}
|
152 |
|
|
|
153 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
154 |
|
|
|
155 |
|
|
public Static3D[] getFaceAxis()
|
156 |
|
|
{
|
157 |
|
|
return TouchControlHexahedron.FACE_AXIS;
|
158 |
29b82486
|
Leszek Koltunski
|
}
|
159 |
|
|
|
160 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
161 |
|
|
|
162 |
7b832206
|
Leszek Koltunski
|
public float[][] getCubitPositions(int[] numLayers)
|
163 |
29b82486
|
Leszek Koltunski
|
{
|
164 |
52f4db8a
|
Leszek Koltunski
|
if( mPosition==null )
|
165 |
802fe251
|
Leszek Koltunski
|
{
|
166 |
52f4db8a
|
Leszek Koltunski
|
final float DIST1= 1.50f;
|
167 |
|
|
final float DIST2= (1+2*REX_D)/2;
|
168 |
|
|
final float DIST3= 1.53f;
|
169 |
|
|
|
170 |
|
|
mPosition = new float[][]
|
171 |
|
|
{
|
172 |
|
|
{ +DIST2, -DIST2, +DIST3 },
|
173 |
|
|
{ -DIST2, +DIST2, +DIST3 },
|
174 |
|
|
{ +DIST2, +DIST2, -DIST3 },
|
175 |
|
|
{ -DIST2, -DIST2, -DIST3 },
|
176 |
|
|
{ +DIST2, +DIST3, -DIST2 },
|
177 |
|
|
{ -DIST2, +DIST3, +DIST2 },
|
178 |
|
|
{ +DIST2, -DIST3, +DIST2 },
|
179 |
|
|
{ -DIST2, -DIST3, -DIST2 },
|
180 |
|
|
{ +DIST3, +DIST2, -DIST2 },
|
181 |
|
|
{ +DIST3, -DIST2, +DIST2 },
|
182 |
|
|
{ -DIST3, +DIST2, +DIST2 },
|
183 |
|
|
{ -DIST3, -DIST2, -DIST2 },
|
184 |
|
|
|
185 |
|
|
{ +DIST2, +DIST2, +DIST3 },
|
186 |
|
|
{ -DIST2, -DIST2, +DIST3 },
|
187 |
|
|
{ +DIST2, -DIST2, -DIST3 },
|
188 |
|
|
{ -DIST2, +DIST2, -DIST3 },
|
189 |
|
|
{ -DIST2, +DIST3, -DIST2 },
|
190 |
|
|
{ +DIST2, +DIST3, +DIST2 },
|
191 |
|
|
{ -DIST2, -DIST3, +DIST2 },
|
192 |
|
|
{ +DIST2, -DIST3, -DIST2 },
|
193 |
|
|
{ +DIST3, +DIST2, +DIST2 },
|
194 |
|
|
{ +DIST3, -DIST2, -DIST2 },
|
195 |
|
|
{ -DIST3, +DIST2, -DIST2 },
|
196 |
|
|
{ -DIST3, -DIST2, +DIST2 },
|
197 |
|
|
|
198 |
|
|
{ +0.00f, +0.00f, +DIST3 },
|
199 |
|
|
{ +0.00f, +0.00f, -DIST3 },
|
200 |
|
|
{ +0.00f, +DIST3, +0.00f },
|
201 |
|
|
{ +0.00f, -DIST3, +0.00f },
|
202 |
|
|
{ +DIST3, +0.00f, +0.00f },
|
203 |
|
|
{ -DIST3, +0.00f, +0.00f },
|
204 |
|
|
|
205 |
|
|
{ +0.00f, +DIST1, +DIST1 },
|
206 |
|
|
{ +DIST1, +0.00f, +DIST1 },
|
207 |
|
|
{ +0.00f, -DIST1, +DIST1 },
|
208 |
|
|
{ -DIST1, +0.00f, +DIST1 },
|
209 |
|
|
{ +DIST1, +DIST1, +0.00f },
|
210 |
|
|
{ +DIST1, -DIST1, +0.00f },
|
211 |
|
|
{ -DIST1, -DIST1, +0.00f },
|
212 |
|
|
{ -DIST1, +DIST1, +0.00f },
|
213 |
|
|
{ +0.00f, +DIST1, -DIST1 },
|
214 |
|
|
{ +DIST1, +0.00f, -DIST1 },
|
215 |
|
|
{ +0.00f, -DIST1, -DIST1 },
|
216 |
|
|
{ -DIST1, +0.00f, -DIST1 },
|
217 |
|
|
};
|
218 |
|
|
}
|
219 |
|
|
|
220 |
|
|
return mPosition;
|
221 |
29b82486
|
Leszek Koltunski
|
}
|
222 |
|
|
|
223 |
d0e6cf7f
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
224 |
|
|
|
225 |
|
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
226 |
|
|
{
|
227 |
52f4db8a
|
Leszek Koltunski
|
if( mQuatIndex==null )
|
228 |
d0e6cf7f
|
Leszek Koltunski
|
{
|
229 |
52f4db8a
|
Leszek Koltunski
|
mQuatIndex = new int[] {
|
230 |
|
|
0,10, 9,11, 7, 1, 6, 4, 2, 5, 3, 8,
|
231 |
|
|
0,10, 9,11, 7, 1, 6, 4, 2, 5, 3, 8,
|
232 |
|
|
0, 9, 1, 4, 2, 3,
|
233 |
|
|
0, 2,10, 8, 1, 4, 6, 7,11, 5, 9, 3
|
234 |
|
|
};
|
235 |
d0e6cf7f
|
Leszek Koltunski
|
}
|
236 |
52f4db8a
|
Leszek Koltunski
|
return mObjectQuats[mQuatIndex[cubit]];
|
237 |
d0e6cf7f
|
Leszek Koltunski
|
}
|
238 |
|
|
|
239 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
240 |
|
|
|
241 |
e30c522a
|
Leszek Koltunski
|
public ObjectShape getObjectShape(int variant)
|
242 |
29b82486
|
Leszek Koltunski
|
{
|
243 |
|
|
if( variant==0 )
|
244 |
|
|
{
|
245 |
52f4db8a
|
Leszek Koltunski
|
float[][] vertices= { {-0.10f,+0.70f,0},{-0.70f,+0.10f,0},{+0.65f,-0.71f,0},{+0.71f,-0.65f,0},{0,0.05f,-0.2f} };
|
246 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices = { {0,1,2,3},{0,3,4},{3,2,4},{2,1,4},{1,0,4} };
|
247 |
59a971c1
|
Leszek Koltunski
|
return new ObjectShape(vertices, indices);
|
248 |
29b82486
|
Leszek Koltunski
|
}
|
249 |
|
|
else if( variant==1 )
|
250 |
52f4db8a
|
Leszek Koltunski
|
{
|
251 |
|
|
float[][] vertices= { {-0.10f,-0.70f,0},{-0.70f,-0.10f,0},{+0.65f,+0.71f,0},{+0.71f,+0.65f,0},{0,-0.05f,-0.2f} };
|
252 |
|
|
int[][] indices = { {3,2,1,0},{4,3,0},{4,2,3},{4,1,2},{4,0,1} };
|
253 |
|
|
return new ObjectShape(vertices, indices);
|
254 |
|
|
}
|
255 |
|
|
else if( variant==2 )
|
256 |
29b82486
|
Leszek Koltunski
|
{
|
257 |
|
|
float G = 3*REX_D;
|
258 |
c94320d8
|
Leszek Koltunski
|
float[][] vertices= { { -G, 0, 0 },{ 0,-G, 0 },{ +G, 0, 0 },{ 0,+G,0 },{ 0, 0,-G} };
|
259 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices = { {0,1,2,3},{0,3,4},{3,2,4},{2,1,4},{1,0,4} };
|
260 |
59a971c1
|
Leszek Koltunski
|
return new ObjectShape(vertices, indices);
|
261 |
29b82486
|
Leszek Koltunski
|
}
|
262 |
|
|
else
|
263 |
|
|
{
|
264 |
|
|
float E = 1.5f - 3*REX_D;
|
265 |
|
|
float F = 1.5f;
|
266 |
4e9f2df5
|
Leszek Koltunski
|
float[][] vertices= { { -F, 0, 0 },{ 0,-E, 0 },{ +F, 0, 0 },{ 0, 0,-E } };
|
267 |
|
|
int[][] indices = { {0,1,2}, {0,2,3}, {0,3,1}, {1,3,2} };
|
268 |
59a971c1
|
Leszek Koltunski
|
return new ObjectShape(vertices, indices);
|
269 |
3ee1d662
|
Leszek Koltunski
|
}
|
270 |
|
|
}
|
271 |
|
|
|
272 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
273 |
|
|
|
274 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
275 |
|
|
{
|
276 |
52f4db8a
|
Leszek Koltunski
|
if( variant==0 || variant==1 )
|
277 |
3ee1d662
|
Leszek Koltunski
|
{
|
278 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.02f;
|
279 |
3ee1d662
|
Leszek Koltunski
|
float G = (1-REX_D)*SQ2/2;
|
280 |
|
|
float[][] centers= { {0.0f,0.0f,-G} };
|
281 |
|
|
float[][] corners= { {0.03f,0.30f} };
|
282 |
|
|
int[] indices = {-1,-1,0,0,-1};
|
283 |
|
|
int[] bandIndices= { 0,1,1,1,1 };
|
284 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { { height,10,G/3,0.5f,5,1,1},{ 0.001f,45,0.1f,0.1f,2,0,0} };
|
285 |
3ee1d662
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
286 |
|
|
}
|
287 |
52f4db8a
|
Leszek Koltunski
|
else if( variant==2 )
|
288 |
3ee1d662
|
Leszek Koltunski
|
{
|
289 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.025f;
|
290 |
3ee1d662
|
Leszek Koltunski
|
float G = 3*REX_D;
|
291 |
|
|
int[] indices = {-1,-1,-1,-1,-1};
|
292 |
|
|
int[] bandIndices= { 0,1,1,1,1 };
|
293 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { {height,10,G/2,0.5f,5,0,0},{0.001f,45,G/2,0.0f,2,0,0} };
|
294 |
3ee1d662
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,null,indices,null,indices,null);
|
295 |
|
|
}
|
296 |
|
|
else
|
297 |
|
|
{
|
298 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
299 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.01f;
|
300 |
3ee1d662
|
Leszek Koltunski
|
float E = 1.5f - 3*REX_D;
|
301 |
|
|
float F = 1.5f;
|
302 |
|
|
float G = (float)Math.sqrt(E*E+F*F);
|
303 |
|
|
float[][] centers= { {0.0f,-1.5f,-1.5f} };
|
304 |
|
|
float[][] corners= { {0.06f,0.20f} };
|
305 |
|
|
int[] indices = { 0,-1,0,-1 };
|
306 |
|
|
int[] bandIndices= { 0,0,1,1 };
|
307 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { {h1,12,F/3,0.8f,5,2,3},{h2,45,G/3,0.2f,5,2,3} };
|
308 |
3ee1d662
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
309 |
29b82486
|
Leszek Koltunski
|
}
|
310 |
|
|
}
|
311 |
|
|
|
312 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
313 |
|
|
|
314 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
315 |
29b82486
|
Leszek Koltunski
|
{
|
316 |
52f4db8a
|
Leszek Koltunski
|
return 4;
|
317 |
29b82486
|
Leszek Koltunski
|
}
|
318 |
|
|
|
319 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
320 |
|
|
|
321 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
322 |
29b82486
|
Leszek Koltunski
|
{
|
323 |
52f4db8a
|
Leszek Koltunski
|
return cubit<12 ? 0 : (cubit<24 ? 1 : (cubit<30?2:3));
|
324 |
29b82486
|
Leszek Koltunski
|
}
|
325 |
|
|
|
326 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
327 |
29b82486
|
Leszek Koltunski
|
|
328 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
329 |
00f4980d
|
Leszek Koltunski
|
{
|
330 |
|
|
return 0.09f;
|
331 |
|
|
}
|
332 |
|
|
|
333 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
334 |
|
|
|
335 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
336 |
00f4980d
|
Leszek Koltunski
|
{
|
337 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.25f : 0.12f;
|
338 |
00f4980d
|
Leszek Koltunski
|
}
|
339 |
|
|
|
340 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
341 |
8592461c
|
Leszek Koltunski
|
|
342 |
d53fb890
|
Leszek Koltunski
|
public float[][] getStickerAngles()
|
343 |
00f4980d
|
Leszek Koltunski
|
{
|
344 |
|
|
final float F = (float)(Math.PI/20);
|
345 |
cc70f525
|
Leszek Koltunski
|
return new float[][] { { F,-F/2,F },{0,0,0,0},{ -F,0,-F } };
|
346 |
00f4980d
|
Leszek Koltunski
|
}
|
347 |
|
|
|
348 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
349 |
|
|
// PUBLIC API
|
350 |
|
|
|
351 |
|
|
public Static3D[] getRotationAxis()
|
352 |
|
|
{
|
353 |
|
|
return ROT_AXIS;
|
354 |
|
|
}
|
355 |
|
|
|
356 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
357 |
|
|
|
358 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
359 |
29b82486
|
Leszek Koltunski
|
{
|
360 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle==null )
|
361 |
|
|
{
|
362 |
|
|
int num = getNumLayers()[0];
|
363 |
|
|
int[] tmp = new int[num];
|
364 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
365 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
366 |
|
|
}
|
367 |
|
|
|
368 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
369 |
|
|
}
|
370 |
|
|
|
371 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
372 |
|
|
|
373 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
374 |
61aa85e4
|
Leszek Koltunski
|
{
|
375 |
5f54927b
|
Leszek Koltunski
|
return ObjectType.REX_3.name();
|
376 |
|
|
}
|
377 |
|
|
|
378 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
379 |
|
|
|
380 |
1d581993
|
Leszek Koltunski
|
public ObjectSignature getSignature()
|
381 |
5f54927b
|
Leszek Koltunski
|
{
|
382 |
1d581993
|
Leszek Koltunski
|
return new ObjectSignature(ObjectType.REX_3);
|
383 |
61aa85e4
|
Leszek Koltunski
|
}
|
384 |
|
|
|
385 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
386 |
|
|
|
387 |
e26eb4e7
|
Leszek Koltunski
|
public String getObjectName()
|
388 |
29b82486
|
Leszek Koltunski
|
{
|
389 |
e26eb4e7
|
Leszek Koltunski
|
return "Rex Cube";
|
390 |
29b82486
|
Leszek Koltunski
|
}
|
391 |
|
|
|
392 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
393 |
|
|
|
394 |
e26eb4e7
|
Leszek Koltunski
|
public String getInventor()
|
395 |
29b82486
|
Leszek Koltunski
|
{
|
396 |
e26eb4e7
|
Leszek Koltunski
|
return "Andrew Cormier";
|
397 |
29b82486
|
Leszek Koltunski
|
}
|
398 |
|
|
|
399 |
59c20632
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
400 |
|
|
|
401 |
e26eb4e7
|
Leszek Koltunski
|
public int getYearOfInvention()
|
402 |
59c20632
|
Leszek Koltunski
|
{
|
403 |
|
|
return 2009;
|
404 |
|
|
}
|
405 |
|
|
|
406 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
407 |
|
|
|
408 |
e26eb4e7
|
Leszek Koltunski
|
public int getComplexity()
|
409 |
29b82486
|
Leszek Koltunski
|
{
|
410 |
|
|
return 3;
|
411 |
|
|
}
|
412 |
052e0362
|
Leszek Koltunski
|
|
413 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
414 |
|
|
|
415 |
|
|
public String[][] getTutorials()
|
416 |
|
|
{
|
417 |
|
|
return new String[][]{
|
418 |
|
|
{"gb","noAQfWqlMbk","Rex Cube Tutorial","CrazyBadCuber"},
|
419 |
|
|
{"es","Q90x9rjLJzw","Resolver Cubo Rex","Cuby"},
|
420 |
|
|
{"ru","Dr9CLM6A3fU","Как собрать Рекс Куб","Алексей Ярыгин"},
|
421 |
|
|
{"fr","SvK1kf6c43c","Résolution du Rex Cube","Asthalis"},
|
422 |
|
|
{"de","AI4vtwpRkEQ","Rex Cube - Tutorial","GerCubing"},
|
423 |
|
|
{"pl","ffbFRnHglWY","Rex Cube TUTORIAL PL","MrUk"},
|
424 |
|
|
{"kr","B3ftZzHRQyU","렉스 큐브 해법","듀나메스 큐브 해법연구소"},
|
425 |
a399e91b
|
Leszek Koltunski
|
{"vn","5nE9Q7QmOP4","Tutorial N.87 - Rex Cube","Duy Thích Rubik"},
|
426 |
052e0362
|
Leszek Koltunski
|
};
|
427 |
|
|
}
|
428 |
29b82486
|
Leszek Koltunski
|
}
|