1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2020 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.objectlib.objects;
|
21
|
|
22
|
import org.distorted.library.type.Static3D;
|
23
|
import org.distorted.library.type.Static4D;
|
24
|
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
25
|
import org.distorted.objectlib.helpers.ObjectShape;
|
26
|
import org.distorted.objectlib.helpers.ObjectSignature;
|
27
|
import org.distorted.objectlib.main.ObjectType;
|
28
|
import org.distorted.objectlib.main.ShapeHexahedron;
|
29
|
import org.distorted.objectlib.scrambling.ScrambleState;
|
30
|
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
|
31
|
|
32
|
import java.io.InputStream;
|
33
|
|
34
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
|
35
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
|
36
|
|
37
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
38
|
|
39
|
public class TwistyMixup extends ShapeHexahedron
|
40
|
{
|
41
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
42
|
{
|
43
|
new Static3D(1,0,0),
|
44
|
new Static3D(0,1,0),
|
45
|
new Static3D(0,0,1)
|
46
|
};
|
47
|
|
48
|
private ScrambleState[] mStates;
|
49
|
private int[][] mBasicAngle;
|
50
|
private float[][] mCuts;
|
51
|
private float[][] mPosition;
|
52
|
private int[] mQuatIndex;
|
53
|
|
54
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
55
|
|
56
|
public TwistyMixup(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
|
57
|
{
|
58
|
super(numL, meshState, iconMode, numL[0], quat, move, scale, stream);
|
59
|
}
|
60
|
|
61
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
62
|
|
63
|
public ScrambleState[] getScrambleStates()
|
64
|
{
|
65
|
if( mStates==null )
|
66
|
{
|
67
|
int[][] m = new int[16][];
|
68
|
|
69
|
for(int i=0; i<16; i++) m[i] = new int[] { 0,-2,i,0, 2,i,0, 4,i,
|
70
|
1,-3,i,1,-2,i,1,-1,i,1,1,i,1,2,i,1,3,i,1,4,i,
|
71
|
2,-2,i,2, 2,i,2, 4,i };
|
72
|
|
73
|
mStates = new ScrambleState[]
|
74
|
{
|
75
|
new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ), // 0 0
|
76
|
new ScrambleState( new int[][] { null, m[ 4], m[ 5] } ), // 1 x
|
77
|
new ScrambleState( new int[][] { m[ 6], null, m[ 7] } ), // 2 y
|
78
|
new ScrambleState( new int[][] { m[ 8], m[ 9], null } ), // 3 z
|
79
|
new ScrambleState( new int[][] { m[10], null, m[ 7] } ), // 4 xy
|
80
|
new ScrambleState( new int[][] { m[11], m[ 9], null } ), // 5 xz
|
81
|
new ScrambleState( new int[][] { null, m[12], m[ 5] } ), // 6 yx
|
82
|
new ScrambleState( new int[][] { m[ 8], m[13], null } ), // 7 yz
|
83
|
new ScrambleState( new int[][] { null, m[ 4], m[14] } ), // 8 zx
|
84
|
new ScrambleState( new int[][] { m[ 6], null, m[15] } ), // 9 zy
|
85
|
new ScrambleState( new int[][] { null, null, m[ 5] } ), // 10 xyx
|
86
|
new ScrambleState( new int[][] { null, m[ 4], null } ), // 11 xzx
|
87
|
new ScrambleState( new int[][] { null, null, m[ 7] } ), // 12 yxy
|
88
|
new ScrambleState( new int[][] { m[ 6], null, null } ), // 13 yzy
|
89
|
new ScrambleState( new int[][] { null, m[ 9], null } ), // 14 zxz
|
90
|
new ScrambleState( new int[][] { m[ 8], null, null } ), // 15 zyz
|
91
|
};
|
92
|
}
|
93
|
|
94
|
return mStates;
|
95
|
}
|
96
|
|
97
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
98
|
|
99
|
public float[][] getCuts(int[] numLayers)
|
100
|
{
|
101
|
if( mCuts==null )
|
102
|
{
|
103
|
float C = 1.5f*(SQ2-1);
|
104
|
float[] cut = new float[] {-C,+C};
|
105
|
mCuts = new float[][] { cut,cut,cut };
|
106
|
}
|
107
|
|
108
|
return mCuts;
|
109
|
}
|
110
|
|
111
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
112
|
|
113
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
114
|
{
|
115
|
boolean[] tmp = new boolean[] {true,true,true};
|
116
|
return new boolean[][] { tmp,tmp,tmp };
|
117
|
}
|
118
|
|
119
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
120
|
|
121
|
public int getTouchControlType()
|
122
|
{
|
123
|
return TC_HEXAHEDRON;
|
124
|
}
|
125
|
|
126
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
127
|
|
128
|
public int getTouchControlSplit()
|
129
|
{
|
130
|
return TYPE_NOT_SPLIT;
|
131
|
}
|
132
|
|
133
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
134
|
|
135
|
public int[][][] getEnabled()
|
136
|
{
|
137
|
return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
|
138
|
}
|
139
|
|
140
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
141
|
|
142
|
public float[] getDist3D(int[] numLayers)
|
143
|
{
|
144
|
return TouchControlHexahedron.D3D;
|
145
|
}
|
146
|
|
147
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
148
|
|
149
|
public Static3D[] getFaceAxis()
|
150
|
{
|
151
|
return TouchControlHexahedron.FACE_AXIS;
|
152
|
}
|
153
|
|
154
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
155
|
// TODO
|
156
|
|
157
|
public float[][] getCubitPositions(int[] numLayers)
|
158
|
{
|
159
|
if( mPosition==null )
|
160
|
{
|
161
|
float SHORT_EDGE = 1.5f-0.75f*SQ2;
|
162
|
float LONG_EDGE = 1.5f*(SQ2-1);
|
163
|
|
164
|
final float DIST_CORNER = LONG_EDGE+SHORT_EDGE;
|
165
|
final float DIST_EDGE = LONG_EDGE+SHORT_EDGE;
|
166
|
final float DIST_CENTER = LONG_EDGE+SHORT_EDGE;
|
167
|
|
168
|
mPosition = new float[][]
|
169
|
{
|
170
|
{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
|
171
|
{ DIST_CORNER, DIST_CORNER,-DIST_CORNER },
|
172
|
{ DIST_CORNER,-DIST_CORNER, DIST_CORNER },
|
173
|
{ DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
|
174
|
{-DIST_CORNER, DIST_CORNER, DIST_CORNER },
|
175
|
{-DIST_CORNER, DIST_CORNER,-DIST_CORNER },
|
176
|
{-DIST_CORNER,-DIST_CORNER, DIST_CORNER },
|
177
|
{-DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
|
178
|
|
179
|
{ 0.0f, DIST_EDGE, DIST_EDGE },
|
180
|
{ DIST_EDGE, 0.0f, DIST_EDGE },
|
181
|
{ 0.0f,-DIST_EDGE, DIST_EDGE },
|
182
|
{-DIST_EDGE, 0.0f, DIST_EDGE },
|
183
|
{ DIST_EDGE, DIST_EDGE, 0.0f },
|
184
|
{ DIST_EDGE,-DIST_EDGE, 0.0f },
|
185
|
{-DIST_EDGE,-DIST_EDGE, 0.0f },
|
186
|
{-DIST_EDGE, DIST_EDGE, 0.0f },
|
187
|
{ 0.0f, DIST_EDGE,-DIST_EDGE },
|
188
|
{ DIST_EDGE, 0.0f,-DIST_EDGE },
|
189
|
{ 0.0f,-DIST_EDGE,-DIST_EDGE },
|
190
|
{-DIST_EDGE, 0.0f,-DIST_EDGE },
|
191
|
|
192
|
{ 0, 0, DIST_CENTER },
|
193
|
{ 0, 0,-DIST_CENTER },
|
194
|
{ 0, DIST_CENTER, 0 },
|
195
|
{ 0,-DIST_CENTER, 0 },
|
196
|
{ DIST_CENTER, 0, 0 },
|
197
|
{-DIST_CENTER, 0, 0 },
|
198
|
};
|
199
|
}
|
200
|
|
201
|
return mPosition;
|
202
|
}
|
203
|
|
204
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
205
|
|
206
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
207
|
{
|
208
|
if( mQuatIndex==null )
|
209
|
{
|
210
|
mQuatIndex = new int[] { 0,1,3,2,8,9,16,23,
|
211
|
0,15,3,17,10,37,36,8,1,24,2,22,
|
212
|
0,2,1,3,10,8 };
|
213
|
}
|
214
|
|
215
|
return mObjectQuats[mQuatIndex[cubit]];
|
216
|
}
|
217
|
|
218
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
219
|
|
220
|
public ObjectShape getObjectShape(int variant)
|
221
|
{
|
222
|
float SHORT_EDGE = 1.5f-0.75f*SQ2;
|
223
|
float LONG_EDGE = 1.5f*(SQ2-1);
|
224
|
float X = variant==0 ? SHORT_EDGE : LONG_EDGE;
|
225
|
float Y = variant<=1 ? SHORT_EDGE : LONG_EDGE;
|
226
|
float Z = SHORT_EDGE;
|
227
|
|
228
|
float[][] vertices =
|
229
|
{
|
230
|
{ -X,-Y,-Z },
|
231
|
{ -X,-Y,+Z },
|
232
|
{ -X,+Y,-Z },
|
233
|
{ -X,+Y,+Z },
|
234
|
{ +X,-Y,-Z },
|
235
|
{ +X,-Y,+Z },
|
236
|
{ +X,+Y,-Z },
|
237
|
{ +X,+Y,+Z },
|
238
|
};
|
239
|
|
240
|
int[][] indices =
|
241
|
{
|
242
|
{1,5,7,3},
|
243
|
{3,7,6,2},
|
244
|
{5,4,6,7},
|
245
|
{0,1,3,2},
|
246
|
{4,0,2,6},
|
247
|
{0,4,5,1}
|
248
|
};
|
249
|
|
250
|
return new ObjectShape(vertices, indices);
|
251
|
}
|
252
|
|
253
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
254
|
|
255
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
256
|
{
|
257
|
float h1 = isInIconMode() ? 0.001f : 0.06f;
|
258
|
float h2 = 0.001f;
|
259
|
float[][] bands = { {h1,45,0.3f,0.5f,5,1,0}, {h2,45,0.3f,0.5f,5,1,0} };
|
260
|
float[][] centers = { { 0.0f, 0.0f, 0.0f} };
|
261
|
float[][] corners = { {0.04f,0.10f} };
|
262
|
|
263
|
if( variant==0 )
|
264
|
{
|
265
|
int[] bandIndices = { 0,0,0,1,1,1 };
|
266
|
int[] indices = { -1,0,0,0,0,0,0,0 };
|
267
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
268
|
}
|
269
|
if( variant==1 )
|
270
|
{
|
271
|
int[] bandIndices = { 0,0,1,1,1,1 };
|
272
|
int[] indices = { -1,0,0,0,-1,0,0,0 };
|
273
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
274
|
}
|
275
|
else
|
276
|
{
|
277
|
int[] bandIndices = { 0,1,1,1,1,1 };
|
278
|
int[] indices = { -1,0,-1,0,-1,0,-1,0 };
|
279
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
280
|
}
|
281
|
}
|
282
|
|
283
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
284
|
|
285
|
public int getNumCubitVariants(int[] numLayers)
|
286
|
{
|
287
|
return 3;
|
288
|
}
|
289
|
|
290
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
291
|
|
292
|
public int getCubitVariant(int cubit, int[] numLayers)
|
293
|
{
|
294
|
return cubit<8 ? 0 : (cubit<20?1:2);
|
295
|
}
|
296
|
|
297
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
298
|
|
299
|
public float getStickerRadius()
|
300
|
{
|
301
|
return 0.09f;
|
302
|
}
|
303
|
|
304
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
305
|
|
306
|
public float getStickerStroke()
|
307
|
{
|
308
|
return isInIconMode() ? 0.20f : 0.09f;
|
309
|
}
|
310
|
|
311
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
312
|
|
313
|
public float[][] getStickerAngles()
|
314
|
{
|
315
|
return null;
|
316
|
}
|
317
|
|
318
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
319
|
// PUBLIC API
|
320
|
|
321
|
public Static3D[] getRotationAxis()
|
322
|
{
|
323
|
return ROT_AXIS;
|
324
|
}
|
325
|
|
326
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
327
|
|
328
|
public int[][] getBasicAngles()
|
329
|
{
|
330
|
if( mBasicAngle ==null )
|
331
|
{
|
332
|
int[] tmp = new int[] {4,8,4};
|
333
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
334
|
}
|
335
|
|
336
|
return mBasicAngle;
|
337
|
}
|
338
|
|
339
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
340
|
|
341
|
public String getShortName()
|
342
|
{
|
343
|
return ObjectType.MIXU_3.name();
|
344
|
}
|
345
|
|
346
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
347
|
|
348
|
public ObjectSignature getSignature()
|
349
|
{
|
350
|
return new ObjectSignature(ObjectType.MIXU_3);
|
351
|
}
|
352
|
|
353
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
354
|
|
355
|
public String getObjectName()
|
356
|
{
|
357
|
return "Mixup Cube";
|
358
|
}
|
359
|
|
360
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
361
|
|
362
|
public String getInventor()
|
363
|
{
|
364
|
return "Sergey Makarov";
|
365
|
}
|
366
|
|
367
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
368
|
|
369
|
public int getYearOfInvention()
|
370
|
{
|
371
|
return 1985;
|
372
|
}
|
373
|
|
374
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
375
|
|
376
|
public int getComplexity()
|
377
|
{
|
378
|
return 2;
|
379
|
}
|
380
|
|
381
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
382
|
|
383
|
public String[][] getTutorials()
|
384
|
{
|
385
|
return new String[][] {
|
386
|
{"gb","Qn7TJED6O-4","How to Solve the MoYu Redi Cube","Z3"},
|
387
|
{"es","g0M38Aotgac","Resolver Redi Cube","Cuby"},
|
388
|
{"ru","dlNRbE-hyzU","Как собрать Реди Куб","Алексей Ярыгин"},
|
389
|
{"fr","zw7UZcqqsgA","Comment résoudre le Redi Cube","ValentinoCube"},
|
390
|
{"de","YU8riouyC2w","Redi Cube Solve","CubaroCubing"},
|
391
|
{"pl","vxo3lXMsWQI","Jak ułożyć Redi Cube?","DJ rubiks"},
|
392
|
{"br","muQ8U_G4LmM","Como resolver o Redi Cube","Rafael Cinoto"},
|
393
|
{"kr","a5CzDMbRzbY","레디큐브를 배우기","vincentcube"},
|
394
|
{"vn","2JZxtmrKUn4","Tutorial N.6 - Redi","Duy Thích Rubik"},
|
395
|
};
|
396
|
}
|
397
|
}
|