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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_CORNER;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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84a17011
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistySkewb extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( SQ3/3, SQ3/3, SQ3/3),
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new Static3D( SQ3/3, SQ3/3,-SQ3/3),
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new Static3D( SQ3/3,-SQ3/3, SQ3/3),
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new Static3D( SQ3/3,-SQ3/3,-SQ3/3)
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPositions;
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public TwistySkewb(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(data, meshState, iconMode, 2*data.getNumLayers()[0]-2, quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumCorners()
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{
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return 8;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumEdges(int numLayers)
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{
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return (numLayers-2)*12;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumCentersPerFace(int numLayers)
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{
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return ((numLayers-2)*(numLayers-2) + (numLayers-1)*(numLayers-1));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] c = numLayers[0]==2 ? (new float[] {0.0f}) : (new float[] {-SQ3/6, SQ3/6});
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mCuts = new float[][] {c,c,c,c};
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = numLayers[0]==2 ? (new boolean[] {true,true}) : (new boolean[] {true,false,true});
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return new boolean[][] { tmp,tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_SPLIT_CORNER;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{0,1},{3,1},{2,3},{0,2}},
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{{2,3},{3,1},{0,1},{0,2}},
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{{1,2},{0,1},{0,3},{2,3}},
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{{1,2},{2,3},{0,3},{0,1}},
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{{0,3},{0,2},{1,2},{1,3}},
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{{1,2},{0,2},{0,3},{1,3}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPositions==null )
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{
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int numL = numLayers[0];
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final float DIST_CORNER = numL-1;
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final float DIST_EDGE = numL-1;
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final float DIST_CENTER = numL-1;
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final int numCorners = getNumCorners();
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final int numEdges = getNumEdges(numL);
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final int numCenters = 6*getNumCentersPerFace(numL);
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mPositions = new float[numCorners+numEdges+numCenters][];
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/// CORNERS //////////////////////////////////////////////
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mPositions[0] = new float[] { DIST_CORNER, DIST_CORNER, DIST_CORNER };
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mPositions[1] = new float[] { DIST_CORNER, DIST_CORNER,-DIST_CORNER };
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mPositions[2] = new float[] { DIST_CORNER,-DIST_CORNER, DIST_CORNER };
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mPositions[3] = new float[] { DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
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mPositions[4] = new float[] {-DIST_CORNER, DIST_CORNER, DIST_CORNER };
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mPositions[5] = new float[] {-DIST_CORNER, DIST_CORNER,-DIST_CORNER };
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mPositions[6] = new float[] {-DIST_CORNER,-DIST_CORNER, DIST_CORNER };
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mPositions[7] = new float[] {-DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
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/// CENTERS //////////////////////////////////////////////
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int index=8;
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final float X= -1000.0f;
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final float Y= -1001.0f;
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final float[][] centerTable =
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{
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{X,Y,+DIST_CENTER},
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{X,Y,-DIST_CENTER},
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{X,+DIST_CENTER,Y},
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{X,-DIST_CENTER,Y},
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{+DIST_CENTER,X,Y},
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{-DIST_CENTER,X,Y},
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};
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float x,y, cen0, cen1, cen2;
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for( float[] centers : centerTable )
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{
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x = 2-numL;
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for(int i=0; i<numL-1; i++, x+=2)
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{
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y = 2-numL;
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for(int j=0; j<numL-1; j++, y+=2, index++)
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{
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if( centers[0]==Y ) cen0 = y;
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else if( centers[0]==X ) cen0 = x;
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else cen0 = centers[0];
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if( centers[1]==Y ) cen1 = y;
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else if( centers[1]==X ) cen1 = x;
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else cen1 = centers[1];
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if( centers[2]==Y ) cen2 = y;
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else if( centers[2]==X ) cen2 = x;
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else cen2 = centers[2];
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mPositions[index] = new float[] {cen0,cen1,cen2};
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}
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}
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x = 3-numL;
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for(int i=0; i<numL-2; i++, x+=2)
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{
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y = 3-numL;
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for(int j=0; j<numL-2; j++, y+=2, index++)
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{
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if( centers[0]==Y ) cen0 = y;
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else if( centers[0]==X ) cen0 = x;
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else cen0 = centers[0];
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if( centers[1]==Y ) cen1 = y;
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else if( centers[1]==X ) cen1 = x;
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else cen1 = centers[1];
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if( centers[2]==Y ) cen2 = y;
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else if( centers[2]==X ) cen2 = x;
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else cen2 = centers[2];
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mPositions[index] = new float[] {cen0,cen1,cen2};
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}
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}
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}
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/// EDGES ///////////////////////////////////////////////
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final float[][] edgeTable =
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7af68038
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{
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{0,+DIST_EDGE,+DIST_EDGE},
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{+DIST_EDGE,0,+DIST_EDGE},
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{0,-DIST_EDGE,+DIST_EDGE},
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{-DIST_EDGE,0,+DIST_EDGE},
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{+DIST_EDGE,+DIST_EDGE,0},
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{+DIST_EDGE,-DIST_EDGE,0},
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{-DIST_EDGE,-DIST_EDGE,0},
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{-DIST_EDGE,+DIST_EDGE,0},
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{0,+DIST_EDGE,-DIST_EDGE},
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{+DIST_EDGE,0,-DIST_EDGE},
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{0,-DIST_EDGE,-DIST_EDGE},
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{-DIST_EDGE,0,-DIST_EDGE}
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};
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for (float[] edges : edgeTable)
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7af68038
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{
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float c = 3-numL;
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for (int j=0; j<numL-2; j++, c+=2, index++)
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{
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mPositions[index] = new float[] { edges[0]==0 ? c : edges[0] ,
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edges[1]==0 ? c : edges[1] ,
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edges[2]==0 ? c : edges[2] };
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}
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}
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}
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return mPositions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
283 |
29b82486
|
Leszek Koltunski
|
{
|
284 |
a57e6870
|
Leszek Koltunski
|
int numL = numLayers[0];
|
285 |
29b82486
|
Leszek Koltunski
|
int numCorners = getNumCorners();
|
286 |
7af68038
|
Leszek Koltunski
|
int numCentersPerFace = getNumCentersPerFace(numL);
|
287 |
|
|
int numCenters = 6*numCentersPerFace;
|
288 |
29b82486
|
Leszek Koltunski
|
|
289 |
|
|
if( cubit<numCorners )
|
290 |
|
|
{
|
291 |
|
|
switch(cubit)
|
292 |
|
|
{
|
293 |
802fe251
|
Leszek Koltunski
|
case 0: return mObjectQuats[0]; // unit quat
|
294 |
29b82486
|
Leszek Koltunski
|
case 1: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X
|
295 |
|
|
case 2: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X
|
296 |
802fe251
|
Leszek Koltunski
|
case 3: return mObjectQuats[9]; // 180 along X
|
297 |
29b82486
|
Leszek Koltunski
|
case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y
|
298 |
802fe251
|
Leszek Koltunski
|
case 5: return mObjectQuats[11]; // 180 along Y
|
299 |
82e62580
|
Leszek Koltunski
|
case 6: return mObjectQuats[10]; // 180 along Z
|
300 |
29b82486
|
Leszek Koltunski
|
case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2)
|
301 |
|
|
}
|
302 |
|
|
}
|
303 |
7af68038
|
Leszek Koltunski
|
else if( cubit<numCorners+numCenters )
|
304 |
|
|
{
|
305 |
|
|
int center = (cubit-numCorners)/numCentersPerFace;
|
306 |
|
|
|
307 |
|
|
switch(center)
|
308 |
|
|
{
|
309 |
dcce7b29
|
Leszek Koltunski
|
case 0: return mObjectQuats[0];
|
310 |
|
|
case 1: return mObjectQuats[9];
|
311 |
|
|
case 2: return mObjectQuats[1];
|
312 |
|
|
case 3: return mObjectQuats[4];
|
313 |
|
|
case 4: return mObjectQuats[2];
|
314 |
|
|
case 5: return mObjectQuats[3];
|
315 |
7af68038
|
Leszek Koltunski
|
}
|
316 |
|
|
}
|
317 |
|
|
else
|
318 |
29b82486
|
Leszek Koltunski
|
{
|
319 |
7af68038
|
Leszek Koltunski
|
int edge = (cubit-numCorners-numCenters)/(numL-2);
|
320 |
29b82486
|
Leszek Koltunski
|
|
321 |
|
|
switch(edge)
|
322 |
|
|
{
|
323 |
802fe251
|
Leszek Koltunski
|
case 0: return mObjectQuats[ 0];
|
324 |
|
|
case 1: return mObjectQuats[ 2];
|
325 |
|
|
case 2: return mObjectQuats[10];
|
326 |
|
|
case 3: return mObjectQuats[ 8];
|
327 |
|
|
case 4: return mObjectQuats[ 1];
|
328 |
|
|
case 5: return mObjectQuats[ 4];
|
329 |
|
|
case 6: return mObjectQuats[ 6];
|
330 |
|
|
case 7: return mObjectQuats[ 7];
|
331 |
|
|
case 8: return mObjectQuats[11];
|
332 |
|
|
case 9: return mObjectQuats[ 5];
|
333 |
|
|
case 10: return mObjectQuats[ 9];
|
334 |
|
|
case 11: return mObjectQuats[ 3];
|
335 |
29b82486
|
Leszek Koltunski
|
}
|
336 |
|
|
}
|
337 |
|
|
|
338 |
|
|
return null;
|
339 |
|
|
}
|
340 |
|
|
|
341 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
342 |
|
|
|
343 |
|
|
private float[][] getVertices(int variant)
|
344 |
|
|
{
|
345 |
|
|
if( variant==0 )
|
346 |
|
|
{
|
347 |
|
|
return new float[][] { {-1,0,0},{0,-1,0},{0,0,-1},{-1,-1,-1},{0,0,0} };
|
348 |
|
|
}
|
349 |
|
|
else if( variant==1 )
|
350 |
|
|
{
|
351 |
|
|
return new float[][] { {-1,0,0},{0,-1,0},{1,0,0},{0,1,0},{0,0,-1} };
|
352 |
|
|
}
|
353 |
|
|
else
|
354 |
|
|
{
|
355 |
|
|
return new float[][] { {-1,0,0},{1,0,0},{0,-1,0},{0,0,-1} };
|
356 |
|
|
}
|
357 |
|
|
}
|
358 |
|
|
|
359 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
360 |
|
|
|
361 |
e30c522a
|
Leszek Koltunski
|
public ObjectShape getObjectShape(int variant)
|
362 |
3ee1d662
|
Leszek Koltunski
|
{
|
363 |
|
|
if( variant==0 )
|
364 |
|
|
{
|
365 |
84a17011
|
Leszek Koltunski
|
int[][] indices = { {0,1,4},{2,0,4},{1,2,4},{3,1,0},{3,2,1},{3,0,2} };
|
366 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
367 |
3ee1d662
|
Leszek Koltunski
|
}
|
368 |
|
|
else if( variant==1 )
|
369 |
|
|
{
|
370 |
84a17011
|
Leszek Koltunski
|
int[][] indices = { {0,1,2,3},{4,1,0},{4,2,1},{4,3,2},{4,0,3} };
|
371 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
372 |
3ee1d662
|
Leszek Koltunski
|
}
|
373 |
|
|
else
|
374 |
|
|
{
|
375 |
84a17011
|
Leszek Koltunski
|
int[][] indices = { {2,1,0},{3,0,1},{2,3,1},{3,2,0} };
|
376 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
377 |
3ee1d662
|
Leszek Koltunski
|
}
|
378 |
|
|
}
|
379 |
|
|
|
380 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
381 |
|
|
|
382 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
383 |
29b82486
|
Leszek Koltunski
|
{
|
384 |
e30c522a
|
Leszek Koltunski
|
int numL = getNumLayers()[0];
|
385 |
29b82486
|
Leszek Koltunski
|
|
386 |
|
|
if( variant==0 )
|
387 |
|
|
{
|
388 |
a57e6870
|
Leszek Koltunski
|
int N = numL==2 ? 7:5;
|
389 |
|
|
int E1= numL==2 ? 3:2;
|
390 |
|
|
int E2= numL==2 ? 5:3;
|
391 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.02f;
|
392 |
84a17011
|
Leszek Koltunski
|
float[][] bands = { {height,35,0.16f,0.7f,N,E1,E1}, {0.001f, 35,1.00f,0.0f,3,1,E2} };
|
393 |
|
|
int[] indices = { 0,0,0,1,1,1 };
|
394 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
395 |
|
|
}
|
396 |
|
|
else if( variant==1 )
|
397 |
|
|
{
|
398 |
|
|
int N = numL==2 ? 7:6;
|
399 |
|
|
int E = numL==2 ? 3:1;
|
400 |
|
|
float height = isInIconMode() ? 0.001f : 0.04f;
|
401 |
|
|
float[][] bands = { {height,35,SQ2/8,0.9f,N,E,E}, {0.001f,35,1,0.0f,3,0,0} };
|
402 |
|
|
int[] indices = { 0,1,1,1,1 };
|
403 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
404 |
|
|
}
|
405 |
|
|
else
|
406 |
|
|
{
|
407 |
|
|
int N = numL==2 ? 7:5;
|
408 |
|
|
int E = numL==2 ? 5:2;
|
409 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.035f;
|
410 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.020f;
|
411 |
|
|
float[][] bands = { {h1,30,0.16f,0.8f,N,2,E}, {h2,45,0.16f,0.2f,3,1,2} };
|
412 |
|
|
int[] indices = { 0,0,1,1 };
|
413 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
414 |
|
|
}
|
415 |
|
|
}
|
416 |
|
|
|
417 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
418 |
|
|
|
419 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
420 |
|
|
{
|
421 |
|
|
if( variant==0 )
|
422 |
|
|
{
|
423 |
4e9f2df5
|
Leszek Koltunski
|
float[][] corners = { {0.05f,0.25f}, {0.05f,0.20f} };
|
424 |
|
|
int[] cornerIndices = { 1,1,1,0,0 };
|
425 |
|
|
float[][] centers = { {-0.5f, -0.5f, -0.5f} };
|
426 |
|
|
int[] centerIndices = { 0,0,0,-1,0 };
|
427 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
428 |
29b82486
|
Leszek Koltunski
|
}
|
429 |
|
|
else if( variant==1 )
|
430 |
|
|
{
|
431 |
4e9f2df5
|
Leszek Koltunski
|
float[][] corners = { {0.06f,0.15f} };
|
432 |
|
|
int[] cornerIndices = { 0,0,0,0,0 };
|
433 |
|
|
float[][] centers = { {0,0,-0.4f} };
|
434 |
|
|
int[] centerIndices = { 0,0,0,0,-1 };
|
435 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
436 |
29b82486
|
Leszek Koltunski
|
}
|
437 |
7af68038
|
Leszek Koltunski
|
else
|
438 |
|
|
{
|
439 |
4e9f2df5
|
Leszek Koltunski
|
float[][] corners = { {0.07f,0.20f}, {0.02f,0.30f} };
|
440 |
|
|
int[] cornerIndices = { 0,0,1,1 };
|
441 |
|
|
float[][] centers = { {0.0f, -0.5f, -0.5f} };
|
442 |
|
|
int[] centerIndices = { 0,0,0,0 };
|
443 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
444 |
7af68038
|
Leszek Koltunski
|
}
|
445 |
29b82486
|
Leszek Koltunski
|
}
|
446 |
|
|
|
447 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
448 |
|
|
|
449 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
450 |
29b82486
|
Leszek Koltunski
|
{
|
451 |
7af68038
|
Leszek Koltunski
|
return numLayers[0]==2 ? 2:3;
|
452 |
29b82486
|
Leszek Koltunski
|
}
|
453 |
|
|
|
454 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
455 |
|
|
|
456 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
457 |
29b82486
|
Leszek Koltunski
|
{
|
458 |
7af68038
|
Leszek Koltunski
|
return cubit<8 ? 0 : (cubit<8+6*getNumCentersPerFace(numLayers[0]) ? 1:2);
|
459 |
29b82486
|
Leszek Koltunski
|
}
|
460 |
|
|
|
461 |
89704841
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462 |
|
|
|
463 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
464 |
89704841
|
Leszek Koltunski
|
{
|
465 |
|
|
return 0.08f;
|
466 |
|
|
}
|
467 |
|
|
|
468 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469 |
|
|
|
470 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
471 |
89704841
|
Leszek Koltunski
|
{
|
472 |
|
|
float stroke = 0.08f;
|
473 |
|
|
|
474 |
3bf19410
|
Leszek Koltunski
|
if( isInIconMode() )
|
475 |
89704841
|
Leszek Koltunski
|
{
|
476 |
|
|
int[] numLayers = getNumLayers();
|
477 |
|
|
stroke *= (numLayers[0]==2 ? 2.0f : 2.7f);
|
478 |
|
|
}
|
479 |
|
|
|
480 |
|
|
return stroke;
|
481 |
|
|
}
|
482 |
|
|
|
483 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
484 |
|
|
|
485 |
d53fb890
|
Leszek Koltunski
|
public float[][] getStickerAngles()
|
486 |
89704841
|
Leszek Koltunski
|
{
|
487 |
|
|
return null;
|
488 |
|
|
}
|
489 |
|
|
|
490 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
491 |
|
|
// PUBLIC API
|
492 |
|
|
|
493 |
|
|
public Static3D[] getRotationAxis()
|
494 |
|
|
{
|
495 |
|
|
return ROT_AXIS;
|
496 |
|
|
}
|
497 |
|
|
|
498 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
499 |
|
|
|
500 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
501 |
29b82486
|
Leszek Koltunski
|
{
|
502 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
503 |
|
|
{
|
504 |
|
|
int num = getNumLayers()[0];
|
505 |
|
|
int[] tmp = new int[num];
|
506 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
507 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
508 |
|
|
}
|
509 |
|
|
|
510 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
511 |
|
|
}
|
512 |
|
|
|
513 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
514 |
|
|
|
515 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
516 |
61aa85e4
|
Leszek Koltunski
|
{
|
517 |
5f54927b
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
518 |
|
|
{
|
519 |
|
|
case 2: return ObjectType.SKEW_2.name();
|
520 |
|
|
case 3: return ObjectType.SKEW_3.name();
|
521 |
|
|
}
|
522 |
|
|
|
523 |
|
|
return ObjectType.SKEW_2.name();
|
524 |
|
|
}
|
525 |
|
|
|
526 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
527 |
|
|
|
528 |
1d581993
|
Leszek Koltunski
|
public ObjectSignature getSignature()
|
529 |
5f54927b
|
Leszek Koltunski
|
{
|
530 |
|
|
switch(getNumLayers()[0])
|
531 |
61aa85e4
|
Leszek Koltunski
|
{
|
532 |
2dffaf22
|
Leszek Koltunski
|
case 2: return new ObjectSignature(ObjectSignatures.SKEW_2);
|
533 |
|
|
case 3: return new ObjectSignature(ObjectSignatures.SKEW_3);
|
534 |
61aa85e4
|
Leszek Koltunski
|
}
|
535 |
|
|
|
536 |
1d581993
|
Leszek Koltunski
|
return null;
|
537 |
61aa85e4
|
Leszek Koltunski
|
}
|
538 |
|
|
|
539 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
540 |
|
|
|
541 |
e26eb4e7
|
Leszek Koltunski
|
public String getObjectName()
|
542 |
29b82486
|
Leszek Koltunski
|
{
|
543 |
e26eb4e7
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
544 |
29b82486
|
Leszek Koltunski
|
{
|
545 |
e26eb4e7
|
Leszek Koltunski
|
case 2: return "Skewb";
|
546 |
|
|
case 3: return "Master Skewb";
|
547 |
29b82486
|
Leszek Koltunski
|
}
|
548 |
1d581993
|
Leszek Koltunski
|
return null;
|
549 |
29b82486
|
Leszek Koltunski
|
}
|
550 |
|
|
|
551 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
552 |
|
|
|
553 |
e26eb4e7
|
Leszek Koltunski
|
public String getInventor()
|
554 |
29b82486
|
Leszek Koltunski
|
{
|
555 |
e26eb4e7
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
556 |
29b82486
|
Leszek Koltunski
|
{
|
557 |
e26eb4e7
|
Leszek Koltunski
|
case 2: return "Tony Durham";
|
558 |
|
|
case 3: return "Katsuhiko Okamoto";
|
559 |
29b82486
|
Leszek Koltunski
|
}
|
560 |
1d581993
|
Leszek Koltunski
|
return null;
|
561 |
29b82486
|
Leszek Koltunski
|
}
|
562 |
|
|
|
563 |
59c20632
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
564 |
|
|
|
565 |
e26eb4e7
|
Leszek Koltunski
|
public int getYearOfInvention()
|
566 |
59c20632
|
Leszek Koltunski
|
{
|
567 |
e26eb4e7
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
568 |
59c20632
|
Leszek Koltunski
|
{
|
569 |
|
|
case 2: return 1982;
|
570 |
|
|
case 3: return 2003;
|
571 |
|
|
}
|
572 |
|
|
return 1982;
|
573 |
|
|
}
|
574 |
|
|
|
575 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
576 |
|
|
|
577 |
e26eb4e7
|
Leszek Koltunski
|
public int getComplexity()
|
578 |
29b82486
|
Leszek Koltunski
|
{
|
579 |
e26eb4e7
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
580 |
29b82486
|
Leszek Koltunski
|
{
|
581 |
b4223a92
|
Leszek Koltunski
|
case 2: return 1;
|
582 |
|
|
case 3: return 3;
|
583 |
29b82486
|
Leszek Koltunski
|
}
|
584 |
|
|
return 5;
|
585 |
|
|
}
|
586 |
052e0362
|
Leszek Koltunski
|
|
587 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
588 |
|
|
|
589 |
|
|
public String[][] getTutorials()
|
590 |
|
|
{
|
591 |
|
|
int[] numLayers = getNumLayers();
|
592 |
|
|
|
593 |
|
|
switch(numLayers[0])
|
594 |
|
|
{
|
595 |
|
|
case 2: return new String[][] {
|
596 |
|
|
{"gb","I6132yshkeU","How to Solve the Skewb","Z3"},
|
597 |
|
|
{"es","wxQX3HhPgds","Resolver Skewb (Principiantes)","Cuby"},
|
598 |
|
|
{"ru","EICw3aqn6Bc","Как собрать Скьюб?","Алексей Ярыгин"},
|
599 |
|
|
{"fr","lR-GuIroh4k","Comment réussir le skewb","Rachma Nikov"},
|
600 |
|
|
{"de","7RX6D5pznOk","Skewb lösen","Pezcraft"},
|
601 |
|
|
{"pl","ofRu1fByNpk","Jak ułożyć: Skewb","DżoDżo"},
|
602 |
|
|
{"br","mNycauwshWs","Como resolver o Skewb","Pedro Filho"},
|
603 |
|
|
{"kr","5R3sU-_bMAI","SKEWB 초보 공식","iamzoone"},
|
604 |
a399e91b
|
Leszek Koltunski
|
{"vn","Db5mXuqgQP8","Tutorial N.5 - Skewb","Duy Thích Rubik"},
|
605 |
052e0362
|
Leszek Koltunski
|
// {"tw","8srf9xhsS9k","Skewb斜轉方塊解法","1hrBLD"},
|
606 |
|
|
};
|
607 |
|
|
case 3: return new String[][] {
|
608 |
|
|
{"gb","Jiuf7zQyPYI","Master Skewb Cube Tutorial","Bearded Cubing"},
|
609 |
|
|
{"es","8TP6p63KQCA","Master Skewb en Español","jorlozCubes"},
|
610 |
|
|
{"ru","7155QSp3T74","часть 1: Как собрать мастер Скьюб","Иван Циков"},
|
611 |
|
|
{"ru","14ey-RihjgY","часть 2: Как собрать мастер Скьюб","Иван Циков"},
|
612 |
|
|
{"ru","watq6TLa5_E","часть 2.5: Как собрать мастер Скьюб","Иван Циков"},
|
613 |
|
|
{"ru","UnsvseFBXmo","часть 3: Как собрать мастер Скьюб","Иван Циков"},
|
614 |
|
|
{"fr","tYMoY4EOHVA","Résolution du Master Skewb","Asthalis"},
|
615 |
|
|
{"de","LSErzqGNElI","Master Skewb lösen","JamesKnopf"},
|
616 |
|
|
{"pl","Y7l3AYFvDJI","Master Skewb TUTORIAL PL","MrUk"},
|
617 |
|
|
{"kr","ycR-WmXJCG0","마스터 스큐브 3번째 해법","듀나메스 큐브 해법연구소"},
|
618 |
a399e91b
|
Leszek Koltunski
|
{"vn","uG8H0ZQTZgw","Tutorial N.35 - Master Skewb","Duy Thích Rubik"},
|
619 |
052e0362
|
Leszek Koltunski
|
};
|
620 |
|
|
}
|
621 |
|
|
return null;
|
622 |
|
|
}
|
623 |
29b82486
|
Leszek Koltunski
|
}
|