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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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import java.io.InputStream;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SHAPEMOD;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMorphix extends ShapeTetrahedron
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{
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// size>=3: if length of the edge of the whole tetrahedron is = 1.0, then
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// length of the edge of the corner cubit is equal to DIST. (separate for size 3 and 4)
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private static final float DIST3 = 0.39f;
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private static final float DIST4 = 0.365f;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( SQ2/2, 0.0f, SQ2/2),
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new Static3D( 0.0f, 1.0f, 0.0f),
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new Static3D( SQ2/2, 0.0f,-SQ2/2),
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mCenters;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyMorphix(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(data, meshState, iconMode, data.getNumLayers()[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float getPillowCoeff()
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{
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return 1.5f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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return getNumLayers()[0]==2 ? 0xff000000 : 0xff333333;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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int nL = getNumLayers()[0];
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mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(nL,nL,nL);
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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int numL = numLayers[0];
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float[] cut = new float[numL-1];
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float DIST = numL==3 ? DIST3:DIST4;
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float dist = numL*(SQ2/2)*(0.5f-DIST);
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switch(numL)
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{
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case 2: cut[0] = 0;
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break;
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case 3: cut[0] = -dist;
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cut[1] = dist;
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break;
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case 4: cut[0] = -dist;
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cut[1] = 0.0f;
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cut[2] = dist;
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break;
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}
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numL = numLayers[0];
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boolean[] tmp = new boolean[numL];
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for(int i=0; i<numL; i++) tmp[i] = true;
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_CHANGING_SHAPEMOD;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlTetrahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlTetrahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters==null )
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{
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int numL = numLayers[0];
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float DIST = numL==3 ? DIST3:DIST4;
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final float C = numL==2 ? 1.0f : 6*numL*(0.25f-DIST/3);
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final float A = C*SQ2/6;
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final float B = C/3;
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final float D = (SQ2/12)*numL;
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final float E = (1.0f/6)*numL;
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if( numL==2 )
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{
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mCenters = new float[][]
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{
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{0.0f, -A, +B},
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{0.0f, -A, -B},
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{ +B, A, 0.0f},
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{ -B, A, 0.0f},
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{0.0f, D, +E},
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{0.0f, D, -E},
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{ +E, -D, 0.0f},
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{ -E, -D, 0.0f}
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};
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}
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else if( numL==3 )
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{
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final float X1 = 0.5f*(3*DIST-1)*numL;
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final float X2 = 0.5f*DIST*numL;
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final float X = 0.25f*numL*(1-DIST);
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final float Y = numL*(1-DIST)*(SQ2/4);
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final float F = 0.5f*(1-DIST)*numL - X2 + X1/2;
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final float G = 0.5f*F;
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final float H = (SQ2/2)*F;
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mCenters = new float[][]
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{
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{0.0f, -A, +B},
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{0.0f, -A, -B},
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{ +B, A, 0.0f},
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{ -B, A, 0.0f},
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{0.0f, D, +E},
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{0.0f, D, -E},
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{ +E, -D, 0.0f},
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{ -E, -D, 0.0f},
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{0.0f, +Y,0.0f},
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{0.0f, -Y,0.0f},
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{ +X,0.0f, +X},
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{ +X,0.0f, -X},
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{ -X,0.0f, +X},
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{ -X,0.0f, -X},
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{0.0f,0.0f, F},
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{ G, H, G},
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{ -G, H, G},
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{0.0f,0.0f, -F},
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{ G, H, -G},
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{ -G, H, -G},
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{ F,0.0f,0.0f},
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{ G, -H, G},
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{ G, -H, -G},
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{ -F,0.0f,0.0f},
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{ -G, -H, G},
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{ -G, -H, -G},
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};
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}
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else
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{
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final float X1 = 0.5f*(3*DIST-1)*numL;
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final float X2 = 0.5f*DIST*numL;
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final float X = 0.25f*numL*(1-DIST);
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final float Y = numL*(1-DIST)*(SQ2/4);
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final float Z = numL*(1-2*DIST)/(2*numL-4);
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final float F = 0.5f*(1-DIST)*numL - X2 + X1/2;
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final float G = 0.5f*F;
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final float H = (SQ2/2)*F;
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final float I = (0.25f-DIST/2)*numL;
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mCenters = new float[][]
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{
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{0.0f, -A, +B},
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{0.0f, -A, -B},
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{ +B, A, 0.0f},
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{ -B, A, 0.0f},
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{0.0f, D, +E},
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{0.0f, D, -E},
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{ +E, -D, 0.0f},
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{ -E, -D, 0.0f},
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{ +Z, +Y,0.0f},
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{ -Z, +Y,0.0f},
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{0.0f, -Y, +Z},
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{0.0f, -Y, -Z},
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{ X-Z/2,-(SQ2/2)*Z, X+Z/2},
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{ X+Z/2, (SQ2/2)*Z, X-Z/2},
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{ X-Z/2,-(SQ2/2)*Z, -X-Z/2},
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{ X+Z/2, (SQ2/2)*Z, -X+Z/2},
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{ -X+Z/2,-(SQ2/2)*Z, X+Z/2},
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{ -X-Z/2, (SQ2/2)*Z, X-Z/2},
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{ -X+Z/2,-(SQ2/2)*Z, -X-Z/2},
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{ -X-Z/2, (SQ2/2)*Z, -X+Z/2},
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{0.0f,-I*(SQ2/2), F+I*0.5f},
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{ G+0.75f*I, H+(SQ2/4)*I, G-0.25f*I},
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{ -G-0.75f*I, H+(SQ2/4)*I, G-0.25f*I},
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{0.0f,-I*(SQ2/2), -F-I*0.5f},
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{ G+0.75f*I, H+(SQ2/4)*I, -G+0.25f*I},
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{ -G-0.75f*I, H+(SQ2/4)*I, -G+0.25f*I},
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{ F+0.5f*I, I*(SQ2/2),0.0f},
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{ G-0.25f*I, -H-(SQ2/4)*I, G+0.75f*I},
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{ G-0.25f*I, -H-(SQ2/4)*I, -G-0.75f*I},
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{ -F-0.5f*I, I*(SQ2/2),0.0f},
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{ -G+0.25f*I, -H-(SQ2/4)*I, G+0.75f*I},
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{ -G+0.25f*I, -H-(SQ2/4)*I, -G-0.75f*I},
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{ 0.0f, I*(SQ2/2), F+I*0.5f},
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{ G-0.25f*I, H+(SQ2/4)*I, G+0.75f*I},
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{ -G+0.25f*I, H+(SQ2/4)*I, G+0.75f*I},
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{ 0.0f, I*(SQ2/2), -F-I*0.5f},
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{ G-0.25f*I, H+(SQ2/4)*I, -G-0.75f*I},
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{ -G+0.25f*I, H+(SQ2/4)*I, -G-0.75f*I},
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{ F+0.5f*I, -I*(SQ2/2), 0.0f},
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{ G+0.75f*I, -H-(SQ2/4)*I, G-0.25f*I},
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{ G+0.75f*I, -H-(SQ2/4)*I, -G+0.25f*I},
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{ -F-0.5f*I, -I*(SQ2/2), 0.0f},
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{ -G-0.75f*I, -H-(SQ2/4)*I, G-0.25f*I},
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{ -G-0.75f*I, -H-(SQ2/4)*I, -G+0.25f*I},
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{0.0f, Y, +Z},
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{0.0f, Y, -Z},
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{ +Z, -Y, 0.0f},
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{ -Z, -Y, 0.0f},
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{ (SQ2/2)*Y-Z/2, (SQ2/2)*Z, (SQ2/2)*Y+Z/2},
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{ (SQ2/2)*Y+Z/2,-(SQ2/2)*Z, (SQ2/2)*Y-Z/2},
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{-(SQ2/2)*Y+Z/2, (SQ2/2)*Z, (SQ2/2)*Y+Z/2},
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{-(SQ2/2)*Y-Z/2,-(SQ2/2)*Z, (SQ2/2)*Y-Z/2},
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{ (SQ2/2)*Y-Z/2, (SQ2/2)*Z,-(SQ2/2)*Y-Z/2},
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{ (SQ2/2)*Y+Z/2,-(SQ2/2)*Z,-(SQ2/2)*Y+Z/2},
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{-(SQ2/2)*Y+Z/2, (SQ2/2)*Z,-(SQ2/2)*Y-Z/2},
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{-(SQ2/2)*Y-Z/2,-(SQ2/2)*Z,-(SQ2/2)*Y+Z/2},
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};
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}
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}
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return mCenters;
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}
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318
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///////////////////////////////////////////////////////////////////////////////////////////////////
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320
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321
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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322
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{
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323
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if( mQuatIndex==null )
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{
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325
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switch(numLayers[0])
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326
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{
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327
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case 2: mQuatIndex = new int[] { 0,5,2,8,
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328
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0,5,2,8
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};
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break;
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case 3: mQuatIndex = new int[] { 0,5,2,8,
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0,5,2,8,
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0,2,15,10,20,13,
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0,21,15,5,13,10,2,12,23,8,22,20
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335
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};
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336
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break;
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337
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default:mQuatIndex = new int[] { 0,5,2,8,
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338
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0,5,2,8,
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339
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0,0,2,2,15,15,10,10,20,20,13,13,
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340
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0,21,15,5,13,10,2,12,23,8,22,20,
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341
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0,21,15,5,13,10,2,12,23,8,22,20,
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342
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0,5,2,8,15,23,21,20,10,12,13,22
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343
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};
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344
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}
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345
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346
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}
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347
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348
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return mObjectQuats[mQuatIndex[cubit]];
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349
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}
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350
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351
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///////////////////////////////////////////////////////////////////////////////////////////////////
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352
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353
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private float[][] getVertices(int variant)
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354
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{
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355
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int numL = getNumLayers()[0];
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356
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float DIST = numL==3 ? DIST3:DIST4;
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357
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358
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if( variant==0 )
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359
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{
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360
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final float Z = numL==2 ? 1.0f : numL*DIST;
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361
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final float Y = (SQ2/2)*Z;
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362
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363
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return new float[][]
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364
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{
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365
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{0.0f,-2*Y/3, 2*Z/3 },
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366
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{0.0f,-2*Y/3, -Z/3 },
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367
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{ Z/2, Y/3, Z/6 },
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368
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{-Z/2, Y/3, Z/6 },
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369
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{0.0f, Y/3, -Z/3 }
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370
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};
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371
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}
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else if( variant==1 )
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373
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{
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374
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final float X = numL==2 ? 1.0f : numL*(3*DIST-1);
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375
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final float Y = (SQ2/2)*X;
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376
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final float Z = 0.5f*X;
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377
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378
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return new float[][]
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379
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{
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380
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{-X/2, -Y/3, Z/3 },
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381
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{ X/2, -Y/3, Z/3 },
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382
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{0.0f, 2*Y/3,-2*Z/3 },
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383
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{0.0f, -Y/3,-2*Z/3 }
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384
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};
|
385
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}
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386
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else if( variant==2 )
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387
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{
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388
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final float X = numL*(1-2*DIST)/(2*numL-4);
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389
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final float Y = (SQ2/4)*DIST*numL;
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390
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|
391
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return new float[][]
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392
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{
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393
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{ +X, +Y, 0.0f },
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394
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{ -X, +Y, 0.0f },
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395
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{0.0f,Y-X*SQ2, +X },
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396
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{0.0f,Y-X*SQ2, -X },
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397
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{ +X, -Y, 0.0f },
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398
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{ -X, -Y, 0.0f },
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399
|
{0.0f, -Y, +X },
|
400
|
{0.0f, -Y, -X },
|
401
|
};
|
402
|
}
|
403
|
else if( variant==3 )
|
404
|
{
|
405
|
final float C = numL==3 ? 3*DIST-1 : 2*DIST-0.5f;
|
406
|
final float X1 = 0.5f*C*numL;
|
407
|
final float X2 = 0.5f*DIST*numL;
|
408
|
final float Y = (SQ2/4)*numL*(1-2*DIST)/(numL-2);
|
409
|
|
410
|
return new float[][]
|
411
|
{
|
412
|
{ +X1,+Y, X1/2 },
|
413
|
{ -X1,+Y, X1/2 },
|
414
|
{ 0.0f,+Y,-X1/2 },
|
415
|
{ +X2,-Y, X2-X1/2 },
|
416
|
{ -X2,-Y, X2-X1/2 },
|
417
|
{ 0.0f,-Y,-X1/2 },
|
418
|
};
|
419
|
}
|
420
|
else if( variant==4 )
|
421
|
{
|
422
|
final float X1 = 0.5f*(3*DIST-1)*numL;
|
423
|
final float X2 = 0.5f*(2*DIST-0.5f)*numL;
|
424
|
final float Y = (SQ2/4)*numL*(1-2*DIST)/(numL-2);
|
425
|
|
426
|
return new float[][]
|
427
|
{
|
428
|
{ +X1,+Y,+X1-X2/2 },
|
429
|
{ -X1,+Y,+X1-X2/2 },
|
430
|
{ 0.0f,+Y,-X2/2 },
|
431
|
{ +X2,-Y,+X2/2 },
|
432
|
{ -X2,-Y,+X2/2 },
|
433
|
{ 0.0f,-Y,-X2/2 },
|
434
|
};
|
435
|
}
|
436
|
else
|
437
|
{
|
438
|
final float X = numL*(1-2*DIST)/(2*numL-4);
|
439
|
final float Y = (SQ2/4)*DIST*numL;
|
440
|
|
441
|
return new float[][]
|
442
|
{
|
443
|
{ +X, Y-X*SQ2, 0.0f },
|
444
|
{ -X, Y-X*SQ2, 0.0f },
|
445
|
{0.0f,Y-2*X*SQ2, +X },
|
446
|
{0.0f,Y , -X },
|
447
|
{ +X, -Y, 0.0f },
|
448
|
{ -X, -Y, 0.0f },
|
449
|
{0.0f, -Y, +X },
|
450
|
{0.0f, -Y, -X },
|
451
|
};
|
452
|
}
|
453
|
}
|
454
|
|
455
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
456
|
|
457
|
public ObjectShape getObjectShape(int variant)
|
458
|
{
|
459
|
if( variant==0 )
|
460
|
{
|
461
|
int[][] indices = { {0,2,3},{0,1,2},{0,3,1},{4,2,1},{4,1,3},{4,3,2} };
|
462
|
return new ObjectShape(getVertices(variant), indices);
|
463
|
}
|
464
|
else if( variant==1 )
|
465
|
{
|
466
|
int[][] indices = { {1,2,0},{3,1,0},{1,3,2},{3,0,2} };
|
467
|
return new ObjectShape(getVertices(variant), indices);
|
468
|
}
|
469
|
else if( variant==2 )
|
470
|
{
|
471
|
int[][] indices = { {0,1,2},{0,3,1},{0,2,6,4},{2,1,5,6},{3,0,4,7},{1,3,7,5},{6,5,7,4} };
|
472
|
return new ObjectShape(getVertices(variant), indices);
|
473
|
}
|
474
|
else if( variant==3 )
|
475
|
{
|
476
|
int[][] indices = { {0,1,4,3},{0,3,5,2},{2,5,4,1},{0,2,1},{5,3,4} };
|
477
|
return new ObjectShape(getVertices(variant), indices);
|
478
|
}
|
479
|
else if( variant==4 )
|
480
|
{
|
481
|
int[][] indices = { {0,1,4,3},{0,3,5,2},{2,5,4,1},{0,2,1},{5,3,4} };
|
482
|
return new ObjectShape(getVertices(variant), indices);
|
483
|
}
|
484
|
else
|
485
|
{
|
486
|
int[][] indices = { {3,1,2,0},{0,2,6,4},{2,1,5,6},{3,0,4,7},{1,3,7,5},{6,5,7,4} };
|
487
|
return new ObjectShape(getVertices(variant), indices);
|
488
|
}
|
489
|
}
|
490
|
|
491
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
492
|
|
493
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
494
|
{
|
495
|
float height = isInIconMode() ? 0.001f : 0.03f;
|
496
|
float internal = 0.02f;
|
497
|
int numL = getNumLayers()[0];
|
498
|
|
499
|
if( variant==0 )
|
500
|
{
|
501
|
float eV = numL==2 ? 2 : 0;
|
502
|
float[][] bands = { {height,30,0.15f,0.5f,5,1,eV}, {internal,30,0.2f,0.4f,5,1,eV} };
|
503
|
int[] indices = { 0,0,0,1,1,1 };
|
504
|
return new ObjectFaceShape(bands,indices,null);
|
505
|
}
|
506
|
else if( variant==1 )
|
507
|
{
|
508
|
float eI = numL==2 ? 1 : 0;
|
509
|
float eV = numL==2 ? 1 : 0;
|
510
|
int N = numL==2 ? 5 : 4;
|
511
|
float[][] bands = { {height,30,0.15f,0.5f,N,eI,eV}, {internal,30,0.25f,0.5f,N,eI,eV} };
|
512
|
int[] indices = { 0,1,1,1 };
|
513
|
return new ObjectFaceShape(bands,indices,null);
|
514
|
}
|
515
|
else if( variant==2 )
|
516
|
{
|
517
|
float[][] bands = { {height,30,0.15f,0.5f,5,1,0}, {internal,30,0.25f,0.5f,5,1,0} };
|
518
|
int[] indices = { 0,0,1,1,1,1,1 };
|
519
|
return new ObjectFaceShape(bands,indices,null);
|
520
|
}
|
521
|
else if( variant==3 || variant==4 )
|
522
|
{
|
523
|
float[][] bands = { {height,30,0.15f,0.5f,5,0,0}, {internal,30,0.25f,0.5f,4,0,0} };
|
524
|
int[] indices = { 0,1,1,1,1 };
|
525
|
return new ObjectFaceShape(bands,indices,null);
|
526
|
}
|
527
|
else
|
528
|
{
|
529
|
float[][] bands = { {height,30,0.15f,0.5f,5,0,0}, {internal,30,0.25f,0.5f,3,0,0} };
|
530
|
int[] indices = { 0,1,1,1,1,1 };
|
531
|
return new ObjectFaceShape(bands,indices,null);
|
532
|
}
|
533
|
}
|
534
|
|
535
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
536
|
|
537
|
public ObjectVertexEffects getVertexEffects(int variant)
|
538
|
{
|
539
|
int numL = getNumLayers()[0];
|
540
|
float DIST = numL==3 ? DIST3:DIST4;
|
541
|
|
542
|
if( variant==0 )
|
543
|
{
|
544
|
float push1 = numL<=3 ? 0.07f : 0.06f;
|
545
|
float push2 = numL<=3 ? 0.06f : 0.05f;
|
546
|
float[][] corners = { {push1,0.025f}, {push2,0.020f} };
|
547
|
int[] indices = { 0,0,0,0,-1 };
|
548
|
float[][] centers = { { 0.0f,0.0f,0.0f } };
|
549
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
550
|
}
|
551
|
else if( variant==1 )
|
552
|
{
|
553
|
final float C = numL==2 ? 1.0f : numL*(3*DIST-1);
|
554
|
final float Y = (SQ2/2)*C;
|
555
|
final float Z = 0.5f*C;
|
556
|
float[][] corners = { {0.08f,0.013f} };
|
557
|
int[] indices = { -1,-1,-1,-1 };
|
558
|
float[][] centers = { { 0.0f,-Y/3,-2*Z/3 } };
|
559
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
560
|
}
|
561
|
else if( variant==2 )
|
562
|
{
|
563
|
float[][] corners = { {0.07f,0.013f} };
|
564
|
int[] indices = { 0,0,-1,-1,-1,-1,-1,-1 };
|
565
|
float[][] centers = { { 0.0f,0.0f,0.0f } };
|
566
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
567
|
}
|
568
|
else if( variant==3 || variant==4 )
|
569
|
{
|
570
|
int C = variant==3 ? 0 : -1;
|
571
|
final float Y = (SQ2/4)*numL*(1-2*DIST)/(numL-2);
|
572
|
float[][] corners = { {0.05f,0.023f} };
|
573
|
int[] indices = { -1,-1,-1,C,C,-1, };
|
574
|
float[][] centers = { { 0.0f,-Y,0.0f } };
|
575
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
576
|
}
|
577
|
else
|
578
|
{
|
579
|
final float Z = numL*(1-2*DIST)/(2*numL-4);
|
580
|
float[][] corners = { {0.02f,0.023f} };
|
581
|
int[] indices = { 0,0,0,0,-1,-1,-1,-1 };
|
582
|
float[][] centers = { { 0.0f,0.0f,-Z } };
|
583
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
584
|
}
|
585
|
}
|
586
|
|
587
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
588
|
|
589
|
public int getNumCubitVariants(int[] numLayers)
|
590
|
{
|
591
|
switch(numLayers[0])
|
592
|
{
|
593
|
case 2: return 2;
|
594
|
case 3: return 4;
|
595
|
case 4: return 6;
|
596
|
}
|
597
|
|
598
|
return 0;
|
599
|
}
|
600
|
|
601
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
602
|
|
603
|
public int getCubitVariant(int cubit, int[] numLayers)
|
604
|
{
|
605
|
switch(numLayers[0])
|
606
|
{
|
607
|
case 2: return cubit<4 ? 0 : 1;
|
608
|
case 3: return cubit<4 ? 0 : ( cubit<8 ? 1: (cubit<14 ? 2:3) );
|
609
|
case 4: return cubit<4 ? 0 : ( cubit<8 ? 1: (cubit<20 ? 2: (cubit<32 ? 3: (cubit<44 ? 4:5) ) ) );
|
610
|
}
|
611
|
|
612
|
return 0;
|
613
|
}
|
614
|
|
615
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
616
|
|
617
|
public float getStickerRadius()
|
618
|
{
|
619
|
return 0.10f;
|
620
|
}
|
621
|
|
622
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
623
|
|
624
|
public float getStickerStroke()
|
625
|
{
|
626
|
float stroke = 0.07f;
|
627
|
|
628
|
if( isInIconMode() )
|
629
|
{
|
630
|
int[] numLayers = getNumLayers();
|
631
|
|
632
|
switch(numLayers[0])
|
633
|
{
|
634
|
case 2: stroke*=1.4f; break;
|
635
|
case 3: stroke*=2.1f; break;
|
636
|
case 4: stroke*=2.5f; break;
|
637
|
default:stroke*=3.2f; break;
|
638
|
}
|
639
|
}
|
640
|
|
641
|
return stroke;
|
642
|
}
|
643
|
|
644
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
645
|
|
646
|
public float[][] getStickerAngles()
|
647
|
{
|
648
|
return null;
|
649
|
}
|
650
|
|
651
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
652
|
// PUBLIC API
|
653
|
|
654
|
public Static3D[] getRotationAxis()
|
655
|
{
|
656
|
return ROT_AXIS;
|
657
|
}
|
658
|
|
659
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
660
|
|
661
|
public int[][] getBasicAngles()
|
662
|
{
|
663
|
if( mBasicAngle==null )
|
664
|
{
|
665
|
int num = getNumLayers()[0];
|
666
|
int[] tmp = new int[num];
|
667
|
for(int i=0; i<num; i++) tmp[i] = 4;
|
668
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
669
|
}
|
670
|
|
671
|
return mBasicAngle;
|
672
|
}
|
673
|
|
674
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
675
|
|
676
|
public String getShortName()
|
677
|
{
|
678
|
switch(getNumLayers()[0])
|
679
|
{
|
680
|
case 2: return ObjectType.MORP_2.name();
|
681
|
case 3: return ObjectType.MORP_3.name();
|
682
|
case 4: return ObjectType.MORP_4.name();
|
683
|
}
|
684
|
return null;
|
685
|
}
|
686
|
|
687
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
688
|
|
689
|
public ObjectSignature getSignature()
|
690
|
{
|
691
|
switch(getNumLayers()[0])
|
692
|
{
|
693
|
case 2: return new ObjectSignature(ObjectSignatures.MORP_2);
|
694
|
case 3: return new ObjectSignature(ObjectSignatures.MORP_3);
|
695
|
case 4: return new ObjectSignature(ObjectSignatures.MORP_4);
|
696
|
}
|
697
|
return null;
|
698
|
}
|
699
|
|
700
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
701
|
|
702
|
public String getObjectName()
|
703
|
{
|
704
|
switch(getNumLayers()[0])
|
705
|
{
|
706
|
case 2: return "Pyramorphix";
|
707
|
case 3: return "Mastermorphix";
|
708
|
case 4: return "Megamorphix";
|
709
|
}
|
710
|
return null;
|
711
|
}
|
712
|
|
713
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
714
|
|
715
|
public String getInventor()
|
716
|
{
|
717
|
switch(getNumLayers()[0])
|
718
|
{
|
719
|
case 2: return "Manfred Fritsche";
|
720
|
case 3: return "Tony Fisher";
|
721
|
case 4: return "Adam Zamora";
|
722
|
}
|
723
|
return null;
|
724
|
}
|
725
|
|
726
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
727
|
|
728
|
public int getYearOfInvention()
|
729
|
{
|
730
|
switch(getNumLayers()[0])
|
731
|
{
|
732
|
case 2: return 0;
|
733
|
case 3: return 1991;
|
734
|
case 4: return 2004;
|
735
|
}
|
736
|
return 0;
|
737
|
}
|
738
|
|
739
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
740
|
|
741
|
public int getComplexity()
|
742
|
{
|
743
|
switch(getNumLayers()[0])
|
744
|
{
|
745
|
case 2: return 1;
|
746
|
case 3: return 2;
|
747
|
case 4: return 3;
|
748
|
}
|
749
|
return 1;
|
750
|
}
|
751
|
|
752
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
753
|
|
754
|
public String[][] getTutorials()
|
755
|
{
|
756
|
switch(getNumLayers()[0])
|
757
|
{
|
758
|
case 2: return new String[][] {
|
759
|
{"gb","dD67B3cRaFw","Pyramorphix Solve Tutorial","SpeedCubeReview"},
|
760
|
{"es","RA37LhYlEW8","Resolver Pyramorphix","Cuby"},
|
761
|
{"ru","fTNXLAAuGAI","Как собрать Пираморфикс 2х2","Алексей Ярыгин"},
|
762
|
{"fr","SfEqoud5KRc","Résolution du Pyramorphix","Asthalis"},
|
763
|
{"de","1VDGoVJZCug","Pyramorphix - Tutorial","GerCubing"},
|
764
|
{"pl","b7VpuXloBNU","Mastermorphix 2x2 Tutorial PL","MrUK"},
|
765
|
{"br","wByfDxTrbC8","Como resolver o Pyramorphix","Rafael Cinoto"},
|
766
|
{"kr","WIy5ZvTXsOY","피라몰픽스 쉽게 맞추기","큐브놀이터"},
|
767
|
{"vn","6CuTRLjKHho","Tutorial N.14 - Pyramorphix","Duy Thích Rubik"},
|
768
|
};
|
769
|
case 3: return new String[][] {
|
770
|
{"gb","Q1DXmDGyebc","How to Solve the Mastermorphix","Z3"},
|
771
|
{"es","8kOuV-O4jGA","Resolver Mastermorphix 3x3","Cuby"},
|
772
|
{"ru","hs5jZee0XUo","Как собрать Мастерморфикс 3х3","Алексей Ярыгин"},
|
773
|
{"fr","73j0APwbWzc","Résolution du Mastermorphix","Asthalis"},
|
774
|
{"de","gbo7yTTHx5A","Mastermorphix - Tutorial","GerCubing"},
|
775
|
{"pl","_ZgduvWVx14","Mastermorphix Tutorial PL","MrUK"},
|
776
|
{"br","bFJjjWPsDoY","Mastermorphix - tutorial","Cubo da Loucura"},
|
777
|
{"kr","yKW48BaE91M","마스터 몰픽스 해법","듀나메스 큐브 해법연구소"},
|
778
|
{"vn","QcJ7E8_Duws","Giải Rubik - Mastermorphix","Duy Thích Rubik"},
|
779
|
};
|
780
|
case 4: return new String[][] {
|
781
|
{"gb","su4ELv85wiY","Megamorphix Tutorial","CrazyBadCuber"},
|
782
|
{"es","riQY9fdspbI","Megamorphix del rubikeo","Tutoriales Rubik"},
|
783
|
{"ru","ZE_zPegnYTY","Как собрать Мастерморфикс 4х4","Алексей Ярыгин"},
|
784
|
{"fr","oLjjky1QCaA","Résolution du Megamorphix","Asthalis"},
|
785
|
{"pl","pF_9SaFI_fg","Mastermorphix 4x4 Tutorial PL","MrUK"},
|
786
|
{"br","J_V0TNDBc-M","Megamorphix Walkthrough Solve","cubo vicio"},
|
787
|
{"vn","20T2dIHZWHk","Megamorphix 4x4 tutorial","VĂN CÔNG TÙNG"},
|
788
|
};
|
789
|
}
|
790
|
return null;
|
791
|
}
|
792
|
}
|