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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import org.distorted.library.type.Static3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Hexahedral objects: map the 2D swipes of user's fingers to 3D rotations
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public class Movement6 extends Movement
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{
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8da6b1c9
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Leszek Koltunski
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private static final float DIST3D = 0.5f;
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private static final float DIST2D = 0.5f;
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29b82486
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Leszek Koltunski
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public static final Static3D[] FACE_AXIS = new Static3D[]
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{
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new Static3D(1,0,0), new Static3D(-1,0,0),
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new Static3D(0,1,0), new Static3D(0,-1,0),
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new Static3D(0,0,1), new Static3D(0,0,-1)
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ba6d9ee9
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Leszek Koltunski
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public Movement6(Static3D[] rotAxis,float[][] cuts, boolean[][] rotatable, float size, int type, int[][][] enabled)
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29b82486
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Leszek Koltunski
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{
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super(rotAxis, FACE_AXIS, cuts, rotatable, DIST3D, size, type, enabled);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// corner edge
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// \ 0 / 3 | 0
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// 3 \ / 1 ___ | ___
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// / \ |
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// / 2 \ 2 | 1
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int returnPart(int type, int face, float[] touchPoint)
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{
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switch(type)
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{
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case TYPE_NOT_SPLIT : return 0;
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case TYPE_SPLIT_EDGE : boolean e0 = touchPoint[0] > 0;
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boolean e1 = touchPoint[1] > 0;
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return e0 ? (e1 ? 0:1) : (e1 ? 3:2);
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case TYPE_SPLIT_CORNER: boolean c0 = touchPoint[1] >= touchPoint[0];
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boolean c1 = touchPoint[1] >=-touchPoint[0];
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return c0 ? (c1 ? 0:3) : (c1 ? 1:2);
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a57e6870
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Leszek Koltunski
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public float returnRotationFactor(int[] numLayers, int row)
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29b82486
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Leszek Koltunski
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{
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return 1.0f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean isInsideFace(int face, float[] p)
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{
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return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
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}
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}
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