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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// Copyright 2023 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.bandaged.FactoryBandagedCuboid;
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import org.distorted.objectlib.bandaged.FactoryBandagedPyraminx;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandagedPyraminx extends TwistyBandagedAbstract
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public class TwistyBandagedPyraminx extends ShapeTetrahedron
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{
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public static final String OBJECT_NAME = "LOCAL_BANDAGED";
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public static final String OBJECT_NAME = "LOCAL_PYRAMINX";
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private static final int CUBIT_111 = 0;
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private static final int CUBIT_211 = 1;
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private static final int CUBIT_311 = 2;
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private static final int CUBIT_221 = 3;
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private static final int CUBIT_222 = 4;
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private static final int CUBIT_OTH = 5;
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private static final int[][] mDims = new int[][]
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{
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{1,1,1}, // has to be X>=Z>=Y so that all
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{2,1,1}, // the faces are horizontal
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{3,1,1},
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{2,1,2},
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{2,2,2},
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};
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// Fused Cube
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public static final float[][] POS_1 = new float[][]
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{
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{-1.0f, -1.0f, +0.0f, -1.0f, -1.0f, +1.0f, -1.0f, 0.0f, +0.0f, -1.0f, 0.0f, +1.0f,
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0.0f, -1.0f, +0.0f, 0.0f, -1.0f, +1.0f, 0.0f, 0.0f, +0.0f, 0.0f, 0.0f, +1.0f },
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{-1.0f, +1.0f, +1.0f},
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{-1.0f, +1.0f, +0.0f},
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{-1.0f, +1.0f, -1.0f},
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{ 0.0f, +1.0f, +1.0f},
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{ 0.0f, +1.0f, +0.0f},
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{ 0.0f, +1.0f, -1.0f},
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{ 1.0f, +1.0f, +1.0f},
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{ 1.0f, +1.0f, +0.0f},
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{ 1.0f, +1.0f, -1.0f},
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{ 1.0f, 0.0f, +1.0f},
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{ 1.0f, 0.0f, +0.0f},
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{ 1.0f, 0.0f, -1.0f},
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{ 1.0f, -1.0f, +1.0f},
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{ 1.0f, -1.0f, +0.0f},
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{ 1.0f, -1.0f, -1.0f},
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{-1.0f, -1.0f, -1.0f},
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{-1.0f, 0.0f, -1.0f},
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{ 0.0f, -1.0f, -1.0f},
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{ 0.0f, 0.0f, -1.0f}
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};
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// 2-bar cube
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public static final float[][] POS_2 = new float[][]
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private static final Static3D[] ROT_AXIS = new Static3D[]
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{
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{ 0.0f, +1.0f, 1.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, -1.0f},
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{-1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f},
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{-1.0f, +1.0f, +1.0f},
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{-1.0f, +1.0f, 0.0f},
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{-1.0f, +1.0f, -1.0f},
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{-1.0f, 0.0f, +1.0f},
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{-1.0f, 0.0f, 0.0f},
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{-1.0f, 0.0f, -1.0f},
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{-1.0f, -1.0f, +1.0f},
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{-1.0f, -1.0f, -1.0f},
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{+1.0f, +1.0f, +1.0f},
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{+1.0f, +1.0f, 0.0f},
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{+1.0f, +1.0f, -1.0f},
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{+1.0f, 0.0f, +1.0f},
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{+1.0f, 0.0f, 0.0f},
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{+1.0f, 0.0f, -1.0f},
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{+1.0f, -1.0f, +1.0f},
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{+1.0f, -1.0f, -1.0f},
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{ 0.0f, 0.0f, +1.0f},
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{ 0.0f, -1.0f, +1.0f},
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{ 0.0f, 0.0f, -1.0f},
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{ 0.0f, -1.0f, -1.0f}
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3, SQ6/3),
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new Static3D( SQ6/3, SQ3/3, 0),
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new Static3D(-SQ6/3, SQ3/3, 0),
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};
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// 3-plate cube
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public static final float[][] POS_3 = new float[][]
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{
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{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f},
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{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f},
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 1.0f},
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{-1.0f, -1.0f, 1.0f},
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{ 0.0f, -1.0f, 1.0f},
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{ 1.0f, -1.0f, 0.0f},
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{ 1.0f, -1.0f, -1.0f},
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{-1.0f, 1.0f, -1.0f},
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{-1.0f, 1.0f, 0.0f},
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{ 0.0f, 1.0f, -1.0f},
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{ 0.0f, 1.0f, 0.0f},
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{-1.0f, 0.0f, -1.0f},
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{-1.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, -1.0f}
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};
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// BiCube
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public static final float[][] POS_4 = new float[][]
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{
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{ 1.0f, 1.0f, -1.0f},
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{-1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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{-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f},
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{-1.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f},
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{-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, -1.0f},
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{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 1.0f},
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{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f},
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{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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{-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f},
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{ 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f},
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f}
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};
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// AI Cube
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public static final float[][] POS_5 = new float[][]
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{
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{-1.5f,-1.5f, 1.5f, -0.5f,-1.5f, 1.5f, -1.5f,-0.5f, 1.5f, -0.5f,-0.5f, 1.5f,
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-1.5f,-1.5f, 0.5f, -0.5f,-1.5f, 0.5f, -1.5f,-0.5f, 0.5f, -0.5f,-0.5f, 0.5f, },
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{ 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f,
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1.5f, 1.5f, 0.5f, 0.5f, 1.5f, 0.5f, 1.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, },
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{-1.5f, 1.5f,-1.5f, -0.5f, 1.5f,-1.5f, -1.5f, 0.5f,-1.5f, -0.5f, 0.5f,-1.5f,
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-1.5f, 1.5f,-0.5f, -0.5f, 1.5f,-0.5f, -1.5f, 0.5f,-0.5f, -0.5f, 0.5f,-0.5f, },
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{ 1.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f, 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f,
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1.5f,-1.5f,-0.5f, 0.5f,-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 0.5f,-0.5f,-0.5f, },
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{-1.5f, 1.5f, 1.5f },
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{-1.5f, 1.5f, 0.5f },
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{-1.5f, 0.5f, 1.5f },
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{-1.5f, 0.5f, 0.5f },
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{-0.5f, 1.5f, 1.5f },
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{-0.5f, 1.5f, 0.5f },
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{-0.5f, 0.5f, 1.5f },
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{ 1.5f,-1.5f, 1.5f },
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{ 1.5f,-1.5f, 0.5f },
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{ 1.5f,-0.5f, 1.5f },
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{ 1.5f,-0.5f, 0.5f },
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{ 0.5f,-1.5f, 1.5f },
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{ 0.5f,-1.5f, 0.5f },
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{ 0.5f,-0.5f, 1.5f },
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{ 1.5f, 1.5f,-1.5f },
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{ 1.5f, 1.5f,-0.5f },
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{ 1.5f, 0.5f,-1.5f },
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{ 1.5f, 0.5f,-0.5f },
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{ 0.5f, 1.5f,-1.5f },
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{ 0.5f, 1.5f,-0.5f },
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{ 0.5f, 0.5f,-1.5f },
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{-1.5f,-1.5f,-1.5f },
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{-1.5f,-1.5f,-0.5f },
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{-1.5f,-0.5f,-1.5f },
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{-1.5f,-0.5f,-0.5f },
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{-0.5f,-1.5f,-1.5f },
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{-0.5f,-1.5f,-0.5f },
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{-0.5f,-0.5f,-1.5f },
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};
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private static final int OCT_1 = 0;
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private static final int TET_1 = 1;
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private static final int OTHER = 2;
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// Burr Cube
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public static final float[][] POS_6 = new float[][]
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{
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{-1.5f, 1.5f, 1.5f,-0.5f, 1.5f, 1.5f},
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{ 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f},
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{-0.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f},
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{-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 1.5f},
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{ 1.5f,-0.5f, 1.5f, 0.5f,-0.5f, 1.5f},
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{-0.5f,-1.5f, 1.5f, 0.5f,-1.5f, 1.5f},
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{-1.5f, 1.5f,-1.5f,-0.5f, 1.5f,-1.5f},
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{ 1.5f, 1.5f,-1.5f, 0.5f, 1.5f,-1.5f},
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{-0.5f, 0.5f,-1.5f, 0.5f, 0.5f,-1.5f},
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{-1.5f,-0.5f,-1.5f,-0.5f,-0.5f,-1.5f},
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{ 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f},
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{-0.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f},
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{ 1.5f, 1.5f, 0.5f, 1.5f, 1.5f,-0.5f},
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{ 1.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f},
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{ 1.5f, 0.5f,-1.5f, 1.5f, 0.5f,-0.5f},
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{ 1.5f,-0.5f, 0.5f, 1.5f,-0.5f,-0.5f},
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{ 1.5f,-1.5f, 1.5f, 1.5f,-1.5f, 0.5f},
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{ 1.5f,-1.5f,-1.5f, 1.5f,-1.5f,-0.5f},
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{-1.5f, 1.5f, 0.5f,-1.5f, 1.5f,-0.5f},
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{-1.5f, 0.5f, 1.5f,-1.5f, 0.5f, 0.5f},
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{-1.5f, 0.5f,-1.5f,-1.5f, 0.5f,-0.5f},
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{-1.5f,-0.5f, 0.5f,-1.5f,-0.5f,-0.5f},
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{-1.5f,-1.5f, 1.5f,-1.5f,-1.5f, 0.5f},
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{-1.5f,-1.5f,-1.5f,-1.5f,-1.5f,-0.5f},
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{-0.5f, 1.5f,-0.5f, 0.5f, 1.5f,-0.5f},
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{-0.5f, 1.5f, 0.5f, 0.5f, 1.5f, 0.5f},
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{ 0.5f,-1.5f, 0.5f, 0.5f,-1.5f,-0.5f},
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{-0.5f,-1.5f, 0.5f,-0.5f,-1.5f,-0.5f},
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};
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private static final int NUM_TYPES = 2; // OCT_1 and TET_1
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private int[][] mEdges;
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private int[] mCubitVariantMap;
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private int[] mTypeVariantMap;
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private Static4D[] mInitQuats;
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private ObjectShape[] mTmpShapes;
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private int mNumVariants;
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private float[][] mPosition;
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private ObjectSignature mSignature;
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private float[][] mCuts;
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private int[][] mBasicAngle;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyBandagedPyraminx(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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private float[][] getPositions()
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{
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super(meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, data, asset);
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if( mPosition==null ) mPosition = getInitData().getPos();
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return mPosition;
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}
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237 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Computing scramble states of many a bandaged cubes takes way too long time and too much space.
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// Return null here and turn to construction of scramble tables just-in-time (scrambleType=2)
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// Unless this is AI Cube :)
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242 |
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public int[][] getScrambleEdges()
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private int getType(float[] pos)
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244 |
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{
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if( mPosition==null ) mPosition = getInitData().getPos();
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if( pos.length>3 ) return OTHER;
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int[] numLayers = getNumLayers();
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int variant = FactoryBandagedPyraminx.getElementVariant(numLayers[0],pos[1]);
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return variant==0 ? OCT_1 : TET_1;
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}
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246 |
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if( mPosition==POS_5 )
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248 |
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{
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249 |
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if( mEdges==null )
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250 |
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{
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251 |
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mEdges = new int[][]
|
252 |
|
{
|
253 |
|
{ 36, 1,37, 2,38, 3,39, 4,40, 5,41, 6 }, // 0: beg
|
254 |
|
{ 6, 7, 7, 7, 8, 7, 9, 7,10, 7,11, 7 }, // 1: R before
|
255 |
|
{ 0, 8, 1, 8, 2, 8, 3, 8, 4, 8, 5, 8 }, // 2: L before
|
256 |
|
{ 12, 9,13, 9,14, 9,15, 9,16, 9,17, 9 }, // 3: D before
|
257 |
|
{ 18,10,19,10,20,10,21,10,22,10,23,10 }, // 4: U before
|
258 |
|
{ 24,11,25,11,26,11,27,11,28,11,29,11 }, // 5: B before
|
259 |
|
{ 30,12,31,12,32,12,33,12,34,12,35,12 }, // 6: F before
|
260 |
|
{ 42, 3,43, 4,44, 5,45, 6 }, // 7: R after
|
261 |
|
{ 46, 3,47, 4,48, 5,49, 6 }, // 8: L after
|
262 |
|
{ 50, 1,51, 2,52, 5,53, 6 }, // 9: D after
|
263 |
|
{ 54, 1,55, 2,56, 5,57, 6 }, //10: U after
|
264 |
|
{ 58, 1,59, 2,60, 3,61, 4 }, //11: B after
|
265 |
|
{ 62, 1,63, 2,64, 3,65, 4 }, //12: F after
|
266 |
|
};
|
267 |
|
}
|
268 |
77 |
|
269 |
|
return mEdges;
|
270 |
|
}
|
|
78 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
271 |
79 |
|
272 |
|
return null;
|
|
80 |
private int getType(int variant)
|
|
81 |
{
|
|
82 |
for(int t=0; t<NUM_TYPES; t++)
|
|
83 |
if( mTypeVariantMap[t]==variant ) return t;
|
|
84 |
|
|
85 |
return -1;
|
273 |
86 |
}
|
274 |
87 |
|
275 |
88 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
276 |
|
// AI Cube is scrambled using algorithms
|
277 |
89 |
|
278 |
|
@Override
|
279 |
|
public int[][] getScrambleAlgorithms()
|
|
90 |
private void produceTmpShape(int variant)
|
280 |
91 |
{
|
281 |
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
|
92 |
float[][] positions = getPositions();
|
|
93 |
int cubit,numCubits = positions.length;
|
282 |
94 |
|
283 |
|
if( mPosition==POS_5 )
|
|
95 |
for(cubit=0; cubit<numCubits; cubit++)
|
284 |
96 |
{
|
285 |
|
return new int[][]
|
286 |
|
{
|
287 |
|
{ 0,0,-1 }, { 0,0, 1 }, { 0,0, 2 }, { 0,1,-1 }, { 0,1, 1 }, { 0,1, 2 }, // 0-5 : L
|
288 |
|
{ 0,2,-1 }, { 0,2, 1 }, { 0,2, 2 }, { 0,3,-1 }, { 0,3, 1 }, { 0,3, 2 }, // 6-11: R
|
289 |
|
{ 1,0,-1 }, { 1,0, 1 }, { 1,0, 2 }, { 1,1,-1 }, { 1,1, 1 }, { 1,1, 2 }, // 12-17: D
|
290 |
|
{ 1,2,-1 }, { 1,2, 1 }, { 1,2, 2 }, { 1,3,-1 }, { 1,3, 1 }, { 1,3, 2 }, // 18-23: U
|
291 |
|
{ 2,0,-1 }, { 2,0, 1 }, { 2,0, 2 }, { 2,1,-1 }, { 2,1, 1 }, { 2,1, 2 }, // 24-29: B
|
292 |
|
{ 2,2,-1 }, { 2,2, 1 }, { 2,2, 2 }, { 2,3,-1 }, { 2,3, 1 }, { 2,3, 2 }, // 30-35: F
|
293 |
|
|
294 |
|
{ 1,3,1, 2,0,2 }, // 36: BEG->R
|
295 |
|
{ 1,0,1, 2,0,2 }, // 37: BEG->L
|
296 |
|
{ 2,3,1, 0,3,2 }, // 38: BEG->D
|
297 |
|
{ 2,0,1, 0,3,2 }, // 39: BEG->U
|
298 |
|
{ 0,3,1, 1,3,2 }, // 40: BEG->B
|
299 |
|
{ 0,0,1, 1,3,2 }, // 41: BEG->F
|
300 |
|
|
301 |
|
{ 1,0,-1, 0,3,2, 2,0,-1 }, // 42: R->D
|
302 |
|
{ 1,3, 1, 0,3,2, 2,3, 1 }, // 43: R->U
|
303 |
|
{ 2,0, 1, 0,3,2, 1,0, 1 }, // 44: R->B
|
304 |
|
{ 2,3,-1, 0,3,2, 1,3,-1 }, // 45: R->F
|
305 |
|
|
306 |
|
{ 1,0,-1, 0,0,2, 2,3, 1 }, // 46: L->D
|
307 |
|
{ 1,3, 1, 0,0,2, 2,0,-1 }, // 47: L->U
|
308 |
|
{ 2,0, 1, 0,0,2, 1,3,-1 }, // 48: L->B
|
309 |
|
{ 2,3,-1, 0,0,2, 1,0, 1 }, // 49: L->F
|
310 |
|
|
311 |
|
{ 0,3,-1, 1,0,2, 2,0, 1 }, // 50: D->R
|
312 |
|
{ 0,0, 1, 1,0,2, 2,3,-1 }, // 51: D->L
|
313 |
|
{ 2,0,-1, 1,0,2, 0,3, 1 }, // 52: D->B
|
314 |
|
{ 2,3, 1, 1,0,2, 0,0,-1 }, // 53: D->F
|
315 |
|
|
316 |
|
{ 0,3,-1, 1,3,2, 2,3,-1 }, // 54: U->R
|
317 |
|
{ 0,0, 1, 1,3,2, 2,0, 1 }, // 55: U->L
|
318 |
|
{ 2,0,-1, 1,3,2, 0,0,-1 }, // 56: U->B
|
319 |
|
{ 2,3, 1, 1,3,2, 0,3, 1 }, // 57: U->F
|
320 |
|
|
321 |
|
{ 0,3, 1, 2,0,2, 1,0,-1 }, // 58: B->R
|
322 |
|
{ 0,0,-1, 2,0,2, 1,3, 1 }, // 59: B->L
|
323 |
|
{ 1,0, 1, 2,0,2, 0,3,-1 }, // 60: B->D
|
324 |
|
{ 1,3,-1, 2,0,2, 0,0, 1 }, // 61: B->U
|
325 |
|
|
326 |
|
{ 0,3, 1, 2,3,2, 1,3, 1 }, // 62: F->R
|
327 |
|
{ 0,0,-1, 2,3,2, 1,0,-1 }, // 63: F->L
|
328 |
|
{ 1,0, 1, 2,3,2, 0,0, 1 }, // 64: F->D
|
329 |
|
{ 1,3,-1, 2,3,2, 0,3,-1 }, // 65: F->U
|
330 |
|
};
|
|
97 |
if( mCubitVariantMap[cubit]==variant ) break;
|
|
98 |
}
|
|
99 |
|
|
100 |
if( cubit>=numCubits )
|
|
101 |
{
|
|
102 |
android.util.Log.e("D", "unknown variant: "+variant);
|
331 |
103 |
}
|
332 |
104 |
else
|
333 |
105 |
{
|
334 |
|
return super.getScrambleAlgorithms();
|
|
106 |
FactoryBandagedPyraminx factory = FactoryBandagedPyraminx.getInstance();
|
|
107 |
mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]);
|
335 |
108 |
}
|
336 |
109 |
}
|
337 |
110 |
|
338 |
111 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
339 |
|
// AI Cube is scrambled using algorithms
|
340 |
112 |
|
341 |
|
@Override
|
342 |
|
public int getScrambleType()
|
|
113 |
private float[][] getVertices(int variant)
|
343 |
114 |
{
|
344 |
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
345 |
|
|
346 |
|
return mPosition==POS_5 ? ObjectScrambler.SCRAMBLING_ALGORITHMS : ObjectScrambler.SCRAMBLING_BANDAGED;
|
|
115 |
if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
|
|
116 |
if( mTmpShapes[variant]==null ) produceTmpShape(variant);
|
|
117 |
return mTmpShapes[variant].getVertices();
|
347 |
118 |
}
|
348 |
119 |
|
349 |
120 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
121 |
// PUBLIC API
|
350 |
122 |
|
351 |
|
private int getType(float[] pos)
|
|
123 |
public TwistyBandagedPyraminx(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
|
352 |
124 |
{
|
353 |
|
switch(pos.length)
|
354 |
|
{
|
355 |
|
case 3: return CUBIT_111;
|
356 |
|
case 6: return CUBIT_211;
|
357 |
|
case 9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]);
|
358 |
|
boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]);
|
359 |
|
boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]);
|
360 |
|
return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH;
|
361 |
|
case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4;
|
362 |
|
float y = (pos[1]+pos[4]+pos[7]+pos[10])/4;
|
363 |
|
float z = (pos[2]+pos[5]+pos[8]+pos[11])/4;
|
364 |
|
float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z);
|
365 |
|
float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z);
|
366 |
|
float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z);
|
367 |
|
float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z);
|
368 |
|
return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH;
|
369 |
|
case 24: float x3 = pos[0];
|
370 |
|
float y3 = pos[1];
|
371 |
|
float z3 = pos[2];
|
372 |
|
float x4=-10,y4=-10,z4=-10;
|
373 |
|
int i;
|
374 |
|
|
375 |
|
for(i=0; i<8; i++)
|
376 |
|
{
|
377 |
|
if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 )
|
378 |
|
{
|
379 |
|
x4 = pos[3*i ];
|
380 |
|
y4 = pos[3*i+1];
|
381 |
|
z4 = pos[3*i+2];
|
382 |
|
break;
|
383 |
|
}
|
384 |
|
}
|
385 |
|
if( i==9 ) return CUBIT_OTH;
|
386 |
|
|
387 |
|
float dX = x4-x3;
|
388 |
|
float dY = y4-y3;
|
389 |
|
float dZ = z4-z3;
|
390 |
|
|
391 |
|
if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) )
|
392 |
|
{
|
393 |
|
for(i=0; i<8; i++)
|
394 |
|
{
|
395 |
|
if( (pos[3*i ]!=x3 && pos[3*i ]!=x4) ||
|
396 |
|
(pos[3*i+1]!=y3 && pos[3*i+1]!=y4) ||
|
397 |
|
(pos[3*i+2]!=z3 && pos[3*i+2]!=z4) ) return CUBIT_OTH;
|
398 |
|
}
|
399 |
|
|
400 |
|
return CUBIT_222;
|
401 |
|
}
|
402 |
|
|
403 |
|
default: return CUBIT_OTH;
|
404 |
|
}
|
|
125 |
super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
|
405 |
126 |
}
|
406 |
127 |
|
407 |
128 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
129 |
// Computing scramble states of many a bandaged cubes takes way too long time and too much space.
|
|
130 |
// Return null here and turn to construction of scramble tables just-in-time (scrambleType=2)
|
408 |
131 |
|
409 |
|
private int getQuatIndex(int cubit)
|
|
132 |
public int[][] getScrambleEdges()
|
410 |
133 |
{
|
411 |
|
float[][] positions = getPositions();
|
412 |
|
int len = positions.length;
|
413 |
|
|
414 |
|
if( cubit>=0 && cubit<len )
|
415 |
|
{
|
416 |
|
float[] pos = positions[cubit];
|
417 |
|
int type = getType(pos);
|
418 |
|
|
419 |
|
switch(type)
|
420 |
|
{
|
421 |
|
case CUBIT_222:
|
422 |
|
case CUBIT_111: return 0;
|
423 |
|
case CUBIT_211:
|
424 |
|
case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3;
|
425 |
|
case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3;
|
426 |
|
if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0;
|
427 |
|
if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1;
|
428 |
|
}
|
429 |
|
}
|
430 |
|
|
431 |
|
return 0;
|
|
134 |
return null;
|
432 |
135 |
}
|
433 |
136 |
|
434 |
137 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
435 |
138 |
|
436 |
|
private int[] getDim(int variant)
|
|
139 |
@Override
|
|
140 |
public float[][] returnRotationFactor()
|
437 |
141 |
{
|
438 |
|
int type,numTypes = mDims.length;
|
439 |
|
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
|
440 |
|
return type<numTypes ? mDims[type] : null;
|
|
142 |
int numL= getNumLayers()[0];
|
|
143 |
float[][] factor = new float[4][numL];
|
|
144 |
|
|
145 |
for(int ax=0; ax<4; ax++)
|
|
146 |
for(int la=0; la<numL; la++) factor[ax][la] = ((float)numL)/(numL-la);
|
|
147 |
|
|
148 |
return factor;
|
441 |
149 |
}
|
442 |
150 |
|
443 |
151 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
444 |
152 |
|
445 |
|
private void produceTmpShape(int variant)
|
|
153 |
@Override
|
|
154 |
public int[][] getScrambleAlgorithms()
|
446 |
155 |
{
|
447 |
|
float[][] positions = getPositions();
|
448 |
|
int cubit,numCubits = positions.length;
|
449 |
|
|
450 |
|
for(cubit=0; cubit<numCubits; cubit++)
|
451 |
|
{
|
452 |
|
if( mCubitVariantMap[cubit]==variant ) break;
|
453 |
|
}
|
454 |
|
|
455 |
|
if( cubit>=numCubits )
|
456 |
|
{
|
457 |
|
android.util.Log.e("D", "unknown variant: "+variant);
|
458 |
|
}
|
459 |
|
else
|
460 |
|
{
|
461 |
|
FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
|
462 |
|
mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]);
|
463 |
|
}
|
|
156 |
return super.getScrambleAlgorithms();
|
464 |
157 |
}
|
465 |
158 |
|
466 |
159 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
467 |
|
// PUBLIC API
|
468 |
160 |
|
469 |
|
public int getTouchControlType()
|
|
161 |
@Override
|
|
162 |
public int getScrambleType()
|
470 |
163 |
{
|
471 |
|
return TC_CUBOID;
|
|
164 |
return ObjectScrambler.SCRAMBLING_BANDAGED;
|
472 |
165 |
}
|
473 |
166 |
|
474 |
167 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
475 |
168 |
|
476 |
169 |
public ObjectShape getObjectShape(int variant)
|
477 |
170 |
{
|
478 |
|
if( getDim(variant)!=null )
|
479 |
|
{
|
480 |
|
int[][] indices =
|
481 |
|
{
|
482 |
|
{2,3,1,0},
|
483 |
|
{7,6,4,5},
|
484 |
|
{4,0,1,5},
|
485 |
|
{7,3,2,6},
|
486 |
|
{6,2,0,4},
|
487 |
|
{3,7,5,1},
|
488 |
|
};
|
489 |
|
|
490 |
|
return new ObjectShape( getVertices(variant), indices);
|
491 |
|
}
|
492 |
|
|
493 |
171 |
if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
|
494 |
172 |
if( mTmpShapes[variant]==null ) produceTmpShape(variant);
|
495 |
173 |
return mTmpShapes[variant];
|
... | ... | |
499 |
177 |
|
500 |
178 |
public ObjectFaceShape getObjectFaceShape(int variant)
|
501 |
179 |
{
|
502 |
|
int[] numLayers = getNumLayers();
|
503 |
|
int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
|
504 |
|
int[] dim = getDim(variant);
|
|
180 |
int type = getType(variant);
|
|
181 |
FactoryBandagedPyraminx factory = FactoryBandagedPyraminx.getInstance();
|
505 |
182 |
|
506 |
|
if( dim!=null )
|
|
183 |
if( type>=0 )
|
507 |
184 |
{
|
508 |
|
int X = dim[0];
|
509 |
|
int Y = dim[1];
|
510 |
|
int Z = dim[2];
|
511 |
|
|
512 |
|
float height = isInIconMode() ? 0.001f : size<=5 ? 0.048f : 0.020f;
|
513 |
|
int[] bandIndices= { 0,0,1,1,2,2 };
|
514 |
|
|
515 |
|
int maxXY = Math.max(X,Y);
|
516 |
|
int maxXZ = Math.max(X,Z);
|
517 |
|
int maxYZ = Math.max(Y,Z);
|
518 |
|
|
519 |
|
int angle = 45;
|
520 |
|
float R = 0.25f;
|
521 |
|
float S = 0.50f;
|
522 |
|
float N = size<=4 ? 5 : size<=5 ? 4 : 3;
|
523 |
|
|
524 |
|
float[][] bands =
|
525 |
|
{
|
526 |
|
{height/maxYZ,angle,R,S,N,0,0},
|
527 |
|
{height/maxXZ,angle,R,S,N,0,0},
|
528 |
|
{height/maxXY,angle,R,S,N,0,0}
|
529 |
|
};
|
530 |
|
|
|
185 |
boolean iconMode = isInIconMode();
|
|
186 |
float[][] bands = factory.getBands(iconMode);
|
|
187 |
int numFaces = type==TET_1 ? 4:8;
|
|
188 |
int[] bandIndices= new int[numFaces];
|
|
189 |
for(int i=0; i<numFaces; i++) bandIndices[i] = 1;
|
531 |
190 |
return new ObjectFaceShape(bands,bandIndices,null);
|
532 |
191 |
}
|
533 |
192 |
|
534 |
|
FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
|
535 |
193 |
return factory.createIrregularFaceShape(variant, isInIconMode() );
|
536 |
194 |
}
|
537 |
195 |
|
... | ... | |
540 |
198 |
public ObjectVertexEffects getVertexEffects(int variant)
|
541 |
199 |
{
|
542 |
200 |
int[] numLayers = getNumLayers();
|
543 |
|
int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
|
|
201 |
int size = numLayers[0];
|
544 |
202 |
boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode());
|
|
203 |
int type = getType(variant);
|
545 |
204 |
|
546 |
|
if( getDim(variant)!=null )
|
|
205 |
if( type>=0 )
|
547 |
206 |
{
|
548 |
207 |
float[][] vertices = getVertices(variant);
|
549 |
|
float strength = -0.04f;
|
550 |
|
|
551 |
|
float[][] variables =
|
552 |
|
{
|
553 |
|
{ 0, strength*vertices[0][0], strength*vertices[0][1], strength*vertices[0][2], 1 },
|
554 |
|
{ 0, strength*vertices[1][0], strength*vertices[1][1], strength*vertices[1][2], 1 },
|
555 |
|
{ 0, strength*vertices[2][0], strength*vertices[2][1], strength*vertices[2][2], 1 },
|
556 |
|
{ 0, strength*vertices[3][0], strength*vertices[3][1], strength*vertices[3][2], 1 },
|
557 |
|
{ 0, strength*vertices[4][0], strength*vertices[4][1], strength*vertices[4][2], 1 },
|
558 |
|
{ 0, strength*vertices[5][0], strength*vertices[5][1], strength*vertices[5][2], 1 },
|
559 |
|
{ 0, strength*vertices[6][0], strength*vertices[6][1], strength*vertices[6][2], 1 },
|
560 |
|
{ 0, strength*vertices[7][0], strength*vertices[7][1], strength*vertices[7][2], 1 },
|
561 |
|
};
|
|
208 |
int numV = vertices.length;
|
|
209 |
float S = -0.04f;
|
562 |
210 |
|
563 |
211 |
String name = EffectName.DEFORM.name();
|
564 |
212 |
float[] reg = {0,0,0,0.15f};
|
565 |
213 |
|
566 |
|
String[] names = {name,name,name,name,name,name,name,name};
|
567 |
|
float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
|
568 |
|
boolean[] uses = {round,round,round,round,round,round,round,round};
|
|
214 |
float[][] variables = new float[numV][];
|
|
215 |
String[] names = new String[numV];
|
|
216 |
float[][] regions = new float[numV][];
|
|
217 |
boolean[] uses = new boolean[numV];
|
|
218 |
|
|
219 |
for(int i=0; i<numV; i++)
|
|
220 |
{
|
|
221 |
float[] v = vertices[i];
|
|
222 |
variables[i] = new float[] { 0, S*v[0], S*v[1], S*v[2], 1 };
|
|
223 |
names[i] = name;
|
|
224 |
regions[i] = reg;
|
|
225 |
uses[i] = round;
|
|
226 |
}
|
569 |
227 |
|
570 |
228 |
return new ObjectVertexEffects(names,variables,vertices,regions,uses);
|
571 |
229 |
}
|
572 |
230 |
|
573 |
|
FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
|
|
231 |
FactoryBandagedPyraminx factory = FactoryBandagedPyraminx.getInstance();
|
574 |
232 |
return factory.createVertexEffects(variant,round);
|
575 |
233 |
}
|
576 |
234 |
|
... | ... | |
578 |
236 |
|
579 |
237 |
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
580 |
238 |
{
|
581 |
|
if( mInitQuats ==null )
|
582 |
|
{
|
583 |
|
mInitQuats = new Static4D[]
|
584 |
|
{
|
585 |
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL
|
586 |
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X
|
587 |
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y
|
588 |
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z
|
589 |
|
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX
|
590 |
|
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX
|
591 |
|
};
|
592 |
|
}
|
593 |
|
|
594 |
|
return mInitQuats[getQuatIndex(cubit)];
|
|
239 |
return new Static4D(0,0,0,1);
|
595 |
240 |
}
|
596 |
241 |
|
597 |
242 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
601 |
246 |
if( mNumVariants==0 )
|
602 |
247 |
{
|
603 |
248 |
float[][] positions = getPositions();
|
604 |
|
boolean C111=false;
|
605 |
|
boolean C211=false;
|
606 |
|
boolean C311=false;
|
607 |
|
boolean C221=false;
|
608 |
|
boolean C222=false;
|
|
249 |
boolean T1=false;
|
|
250 |
boolean O1=false;
|
609 |
251 |
|
610 |
252 |
int numCubits = positions.length;
|
611 |
253 |
mCubitVariantMap = new int[numCubits];
|
612 |
254 |
|
613 |
|
int numTypes = mDims.length;
|
614 |
|
mTypeVariantMap = new int[numTypes];
|
615 |
|
for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1;
|
|
255 |
mTypeVariantMap = new int[NUM_TYPES];
|
|
256 |
for(int i=0; i<NUM_TYPES; i++) mTypeVariantMap[i] = -1;
|
616 |
257 |
|
617 |
258 |
for (int cubit=0; cubit<numCubits; cubit++)
|
618 |
259 |
{
|
... | ... | |
620 |
261 |
|
621 |
262 |
switch (type)
|
622 |
263 |
{
|
623 |
|
case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=mNumVariants++; }
|
624 |
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111];
|
625 |
|
break;
|
626 |
|
case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=mNumVariants++; }
|
627 |
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211];
|
628 |
|
break;
|
629 |
|
case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=mNumVariants++; }
|
630 |
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311];
|
631 |
|
break;
|
632 |
|
case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=mNumVariants++; }
|
633 |
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221];
|
634 |
|
break;
|
635 |
|
case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=mNumVariants++; }
|
636 |
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222];
|
637 |
|
break;
|
638 |
|
default : mCubitVariantMap[cubit] = mNumVariants++;
|
|
264 |
case TET_1: if (!T1) { T1 = true; mTypeVariantMap[TET_1]=mNumVariants++; }
|
|
265 |
mCubitVariantMap[cubit] = mTypeVariantMap[TET_1];
|
|
266 |
break;
|
|
267 |
case OCT_1: if (!O1) { O1 = true; mTypeVariantMap[OCT_1]=mNumVariants++; }
|
|
268 |
mCubitVariantMap[cubit] = mTypeVariantMap[OCT_1];
|
|
269 |
break;
|
|
270 |
default : mCubitVariantMap[cubit] = mNumVariants++;
|
639 |
271 |
}
|
640 |
272 |
}
|
641 |
273 |
|
642 |
|
FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
|
|
274 |
FactoryBandagedPyraminx factory = FactoryBandagedPyraminx.getInstance();
|
643 |
275 |
factory.prepare(mNumVariants,numLayers);
|
644 |
276 |
}
|
645 |
277 |
|
... | ... | |
648 |
280 |
|
649 |
281 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
650 |
282 |
|
651 |
|
public int getCubitVariant(int cubit, int[] numLayers)
|
|
283 |
public float[][] getCubitPositions(int[] numLayers)
|
652 |
284 |
{
|
653 |
|
return mCubitVariantMap[cubit];
|
|
285 |
return getPositions();
|
654 |
286 |
}
|
655 |
287 |
|
656 |
288 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
657 |
289 |
|
658 |
|
private float[][] getVertices(int variant)
|
|
290 |
public boolean[][] getLayerRotatable(int[] numLayers)
|
659 |
291 |
{
|
660 |
|
int[] dim = getDim(variant);
|
|
292 |
int numAxis = ROT_AXIS.length;
|
|
293 |
int size = numLayers[0];
|
|
294 |
boolean[][] layerRotatable = new boolean[numAxis][size];
|
661 |
295 |
|
662 |
|
if( dim!=null )
|
|
296 |
for(int i=0; i<numAxis; i++)
|
|
297 |
for(int j=0; j<size; j++) layerRotatable[i][j] = true;
|
|
298 |
|
|
299 |
return layerRotatable;
|
|
300 |
}
|
|
301 |
|
|
302 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
303 |
|
|
304 |
public float[][] getCuts(int[] numLayers)
|
|
305 |
{
|
|
306 |
if( mCuts==null )
|
663 |
307 |
{
|
664 |
|
int X = dim[0];
|
665 |
|
int Y = dim[1];
|
666 |
|
int Z = dim[2];
|
|
308 |
int numL = numLayers[0];
|
|
309 |
mCuts = new float[4][numL-1];
|
667 |
310 |
|
668 |
|
return new float[][]
|
|
311 |
for(int i=0; i<numL-1; i++)
|
669 |
312 |
{
|
670 |
|
{ 0.5f*X, 0.5f*Y, 0.5f*Z},
|
671 |
|
{ 0.5f*X, 0.5f*Y,-0.5f*Z},
|
672 |
|
{ 0.5f*X,-0.5f*Y, 0.5f*Z},
|
673 |
|
{ 0.5f*X,-0.5f*Y,-0.5f*Z},
|
674 |
|
{-0.5f*X, 0.5f*Y, 0.5f*Z},
|
675 |
|
{-0.5f*X, 0.5f*Y,-0.5f*Z},
|
676 |
|
{-0.5f*X,-0.5f*Y, 0.5f*Z},
|
677 |
|
{-0.5f*X,-0.5f*Y,-0.5f*Z}
|
678 |
|
};
|
|
313 |
float cut = (1.0f+i-numL/4.0f)*(SQ6/3);
|
|
314 |
mCuts[0][i] = cut;
|
|
315 |
mCuts[1][i] = cut;
|
|
316 |
mCuts[2][i] = cut;
|
|
317 |
mCuts[3][i] = cut;
|
|
318 |
}
|
679 |
319 |
}
|
680 |
320 |
|
681 |
|
if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
|
682 |
|
if( mTmpShapes[variant]==null ) produceTmpShape(variant);
|
683 |
|
return mTmpShapes[variant].getVertices();
|
|
321 |
return mCuts;
|
|
322 |
}
|
|
323 |
|
|
324 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
325 |
|
|
326 |
public Static3D[] getFaceAxis()
|
|
327 |
{
|
|
328 |
return TouchControlTetrahedron.FACE_AXIS;
|
|
329 |
}
|
|
330 |
|
|
331 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
332 |
|
|
333 |
public Static3D[] getRotationAxis()
|
|
334 |
{
|
|
335 |
return ROT_AXIS;
|
|
336 |
}
|
|
337 |
|
|
338 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
339 |
|
|
340 |
public int[][][] getEnabled()
|
|
341 |
{
|
|
342 |
return new int[][][] { {{1,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,2}} };
|
|
343 |
}
|
|
344 |
|
|
345 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
346 |
|
|
347 |
public int getTouchControlType()
|
|
348 |
{
|
|
349 |
return TC_TETRAHEDRON;
|
|
350 |
}
|
|
351 |
|
|
352 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
353 |
|
|
354 |
public int getTouchControlSplit()
|
|
355 |
{
|
|
356 |
return TYPE_NOT_SPLIT;
|
|
357 |
}
|
|
358 |
|
|
359 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
360 |
|
|
361 |
public int getCubitVariant(int cubit, int[] numLayers)
|
|
362 |
{
|
|
363 |
return mCubitVariantMap[cubit];
|
684 |
364 |
}
|
685 |
365 |
|
686 |
366 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
687 |
|
// PUBLIC API
|
688 |
367 |
|
689 |
368 |
public float[] getDist3D(int[] numLayers)
|
690 |
369 |
{
|
691 |
|
float x = numLayers[0];
|
692 |
|
float y = numLayers[1];
|
693 |
|
float z = numLayers[2];
|
694 |
|
float a = (x+y+z)/1.5f;
|
|
370 |
return TouchControlTetrahedron.D3D;
|
|
371 |
}
|
695 |
372 |
|
696 |
|
return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
|
|
373 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
374 |
|
|
375 |
public int[][] getBasicAngles()
|
|
376 |
{
|
|
377 |
if( mBasicAngle ==null )
|
|
378 |
{
|
|
379 |
int num = getNumLayers()[0];
|
|
380 |
int[] tmp = new int[num];
|
|
381 |
for(int i=0; i<num; i++) tmp[i] = 3;
|
|
382 |
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
|
383 |
}
|
|
384 |
|
|
385 |
return mBasicAngle;
|
697 |
386 |
}
|
698 |
387 |
|
699 |
388 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
707 |
396 |
|
708 |
397 |
public float getStickerStroke()
|
709 |
398 |
{
|
710 |
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
711 |
|
boolean icon = isInIconMode();
|
|
399 |
return isInIconMode() ? 0.16f : 0.08f;
|
|
400 |
}
|
712 |
401 |
|
713 |
|
if( mPosition==POS_5 ) return icon ? 0.30f : 0.11f;
|
714 |
|
if( mPosition==POS_6 ) return icon ? 0.30f : 0.10f;
|
|
402 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
715 |
403 |
|
716 |
|
return icon ? 0.16f : 0.08f;
|
|
404 |
public float[][] getStickerAngles()
|
|
405 |
{
|
|
406 |
return null;
|
717 |
407 |
}
|
718 |
408 |
|
719 |
409 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
720 |
410 |
|
721 |
411 |
public String getShortName()
|
722 |
412 |
{
|
723 |
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
724 |
|
|
725 |
|
if( mPosition==POS_1 ) return ObjectType.BAN1_3.name();
|
726 |
|
if( mPosition==POS_2 ) return ObjectType.BAN2_3.name();
|
727 |
|
if( mPosition==POS_3 ) return ObjectType.BAN3_3.name();
|
728 |
|
if( mPosition==POS_4 ) return ObjectType.BAN4_3.name();
|
729 |
|
if( mPosition==POS_5 ) return ObjectType.BAN5_4.name();
|
730 |
|
if( mPosition==POS_6 ) return ObjectType.BAN6_4.name();
|
731 |
|
|
732 |
413 |
if( mSignature==null ) mSignature = getSignature();
|
733 |
414 |
int[] numLayers = getNumLayers();
|
734 |
|
int number = 100*numLayers[0]+10*numLayers[1]+numLayers[2];
|
735 |
|
|
736 |
|
return number+"_"+mSignature.getString();
|
|
415 |
return "P"+numLayers[0]+"_"+mSignature.getString();
|
737 |
416 |
}
|
738 |
417 |
|
739 |
418 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
419 |
// TODO
|
740 |
420 |
|
741 |
421 |
public ObjectSignature getSignature()
|
742 |
422 |
{
|
... | ... | |
752 |
432 |
|
753 |
433 |
public String getObjectName()
|
754 |
434 |
{
|
755 |
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
756 |
|
|
757 |
|
if( mPosition==POS_1 ) return "Fused Cube";
|
758 |
|
if( mPosition==POS_2 ) return "2Bar Cube";
|
759 |
|
if( mPosition==POS_3 ) return "Bandaged Cube C";
|
760 |
|
if( mPosition==POS_4 ) return "BiCube";
|
761 |
|
if( mPosition==POS_5 ) return "AI Cube";
|
762 |
|
if( mPosition==POS_6 ) return "Burr Cube";
|
763 |
|
|
764 |
435 |
return OBJECT_NAME;
|
765 |
436 |
}
|
766 |
437 |
|
... | ... | |
768 |
439 |
|
769 |
440 |
public String getInventor()
|
770 |
441 |
{
|
771 |
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
772 |
|
|
773 |
|
if( mPosition==POS_1 ) return "Ting Huang";
|
774 |
|
if( mPosition==POS_2 ) return "Unknown";
|
775 |
|
if( mPosition==POS_3 ) return "Andreas Nortmann";
|
776 |
|
if( mPosition==POS_4 ) return "Uwe Meffert";
|
777 |
|
if( mPosition==POS_5 ) return "David Adams";
|
778 |
|
if( mPosition==POS_6 ) return "Unknown";
|
779 |
|
|
780 |
442 |
return "??";
|
781 |
443 |
}
|
782 |
444 |
|
... | ... | |
784 |
446 |
|
785 |
447 |
public int getYearOfInvention()
|
786 |
448 |
{
|
787 |
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
788 |
|
|
789 |
|
if( mPosition==POS_1 ) return 2011;
|
790 |
|
if( mPosition==POS_2 ) return 0;
|
791 |
|
if( mPosition==POS_3 ) return 2005;
|
792 |
|
if( mPosition==POS_4 ) return 1999;
|
793 |
|
if( mPosition==POS_5 ) return 2004;
|
794 |
|
if( mPosition==POS_6 ) return 2002;
|
795 |
|
|
796 |
449 |
return 0;
|
797 |
450 |
}
|
798 |
451 |
|
... | ... | |
800 |
453 |
|
801 |
454 |
public int getComplexity()
|
802 |
455 |
{
|
803 |
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
804 |
|
|
805 |
|
if( mPosition==POS_1 ) return 1;
|
806 |
|
if( mPosition==POS_2 ) return 2;
|
807 |
|
if( mPosition==POS_3 ) return 2;
|
808 |
|
if( mPosition==POS_4 ) return 3;
|
809 |
|
if( mPosition==POS_5 ) return 4;
|
810 |
|
if( mPosition==POS_6 ) return 3;
|
811 |
|
|
812 |
456 |
return 4;
|
813 |
457 |
}
|
814 |
458 |
|
... | ... | |
816 |
460 |
|
817 |
461 |
public String[][] getTutorials()
|
818 |
462 |
{
|
819 |
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
820 |
|
|
821 |
|
if( mPosition==POS_1 )
|
822 |
|
{
|
823 |
|
return new String[][]{
|
824 |
|
{"gb","F_iJk_IvpVo","Bandaged Cube","CanChrisSolve"},
|
825 |
|
{"es","_lTgw5aEFOg","Tutorial 3x3 Fuse Cube","QBAndo"},
|
826 |
|
{"ru","raYDwFEXIq4","Как собрать Fused Cube","Алексей Ярыгин"},
|
827 |
|
{"fr","9Cfi4rhKzIw","Tutoriel: résolution du Fused Cube","Skieur Cubb"},
|
828 |
|
{"pl","0PcUoGxQa6s","Bandaged 3x3 v.A cube","MrUK"},
|
829 |
|
{"kr","1RePOLrzJNE","밴디지 타입 A 해법","듀나메스 큐브 해법연구소"},
|
830 |
|
{"vn","vg4J0U0n1oA","Tutorial N.1 - Bandaged VA","Duy Thích Rubik"},
|
831 |
|
};
|
832 |
|
}
|
833 |
|
if( mPosition==POS_2 )
|
834 |
|
{
|
835 |
|
return new String[][]{
|
836 |
|
{"ru","lS_EK0PMWI8","Как собрать 2-bar Cube","Алексей Ярыгин"},
|
837 |
|
{"pl","tX8ubTLh6p8","Bandaged 3x3 (Two bar)","MrUK"},
|
838 |
|
{"kr","NE6XuC1r8xw","밴디지 큐브","Denzel Washington"},
|
839 |
|
};
|
840 |
|
}
|
841 |
|
if( mPosition==POS_3 )
|
842 |
|
{
|
843 |
|
return new String[][]{
|
844 |
|
{"gb","7UiCVGygUT4","Bandage Cube C Tutorial","PolyakB"},
|
845 |
|
{"ru","gXenRA92Wdc","Как собрать Bandaged 3x3 Type C","YG Cuber"},
|
846 |
|
{"pl","sKfdFLm79Zs","Bandaged 3x3 v.C cube","MrUK"},
|
847 |
|
{"kr","BcCFgeFy6Ec","밴디지 타입 C 해법","듀나메스 큐브 해법연구소"},
|
848 |
|
{"vn","9674LLkPSog","Tutorial N.2 - Bandaged VC","Duy Thích Rubik"},
|
849 |
|
};
|
850 |
|
}
|
851 |
|
if( mPosition==POS_4 )
|
852 |
|
{
|
853 |
|
return new String[][]{
|
854 |
|
{"gb","AnpdIKICBpM","Trying to Solve a Bandaged Cube","RedKB"},
|
855 |
|
{"es","cUyo5fycrvI","Tutorial Bandaged Cube en español","Rafa Garcia Benacazon"},
|
856 |
|
{"ru","-MTzeEJptsg","Как собрать bandaged Cube B","стратегия знаний"},
|
857 |
|
{"fr","3rsfIJ3roT0","Tutoriel: résolution du Bicube","Skieur Cubb"},
|
858 |
|
{"de","sqWVRwkXX9w","Bandaged Cube - Tutorial","GerCubing"},
|
859 |
|
{"pl","XcHzTvVR6Po","Bandaged 3x3 v.B cube","MrUK"},
|
860 |
|
{"kr","1gsoijF_5q0","BiCube Tutorial (해법)","듀나메스 큐브 해법연구소"},
|
861 |
|
{"vn","ZCJDaF4jEbc","Tutorial N.3 - BiCube","Duy Thích Rubik"},
|
862 |
|
};
|
863 |
|
}
|
864 |
|
if( mPosition==POS_5 )
|
865 |
|
{
|
866 |
|
return new String[][]{
|
867 |
|
{"gb","b62HPjlUmYQ","4x4x4 AI Bandaged Cube 1/2","Superantoniovivaldi"},
|
868 |
|
{"gb","DQeZ0iDqt4s","4x4x4 AI Bandaged Cube 2/2","Superantoniovivaldi"},
|
869 |
|
{"es","bZRV8aXyIY4","Tutorial AI Cube 4x4","QBAndo"},
|
870 |
|
{"ru","2NIEHu6jE9o","Как собрать AI Cube","Rodion Strizhakov"},
|
871 |
|
{"fr","iP9sSg1q0K0","Résolution de l'AI Cube","asthalis"},
|
872 |
|
{"pl","y6MNyoHgY8A","All Bandage 4x4 cube TUTORIAL","MrUK"},
|
873 |
|
{"br","yGnQ4ObiPRY","Como Resolver o 4x4 Bandaged 1/4","Rafael Cinoto"},
|
874 |
|
{"br","XJUtQrwrCmA","Como Resolver o 4x4 Bandaged 2/4","Rafael Cinoto"},
|
875 |
|
{"br","Wrdec2WNBSY","Como Resolver o 4x4 Bandaged 3/4","Rafael Cinoto"},
|
876 |
|
{"br","mWvYD53fqHI","Como Resolver o 4x4 Bandaged 4/4","Rafael Cinoto"},
|
877 |
|
{"kr","MvaFtrU4O_k","AI 밴디지 큐브 해법","듀나메스 큐브 해법연구소"},
|
878 |
|
{"vn","aAP1E567ADc","Tutorial N.78 - AI Cube","Duy Thích Rubik"},
|
879 |
|
};
|
880 |
|
}
|
881 |
|
if( mPosition==POS_6 )
|
882 |
|
{
|
883 |
|
return new String[][]{
|
884 |
|
{"gb","_FnNzFo0ITM","Burr Cube Tutorial 1/2","Superantoniovivaldi"},
|
885 |
|
{"gb","NOf-UcNh4sI","Burr Cube Tutorial 2/2","Superantoniovivaldi"},
|
886 |
|
{"es","xR2TLKQmym8","Cómo Resuelvo Wall Cube","Robert Cubes"},
|
887 |
|
{"vn","cbDUtkIJjfk","Tutorial N.96 - Burr Cube","Duy Thích Rubik"},
|
888 |
|
};
|
889 |
|
}
|
890 |
463 |
return null;
|
891 |
464 |
}
|
892 |
465 |
}
|
Implement TwistyBandagedPyraminx