Project

General

Profile

Download (54.5 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / main / TwistyObject.java @ beee90ab

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.main;
21

    
22
import java.io.DataInputStream;
23
import java.io.IOException;
24
import java.io.InputStream;
25
import java.util.Random;
26

    
27
import android.content.SharedPreferences;
28
import android.graphics.Bitmap;
29
import android.graphics.Canvas;
30
import android.graphics.Paint;
31

    
32
import org.distorted.library.effect.Effect;
33
import org.distorted.library.effect.MatrixEffectMove;
34
import org.distorted.library.effect.MatrixEffectQuaternion;
35
import org.distorted.library.effect.MatrixEffectScale;
36
import org.distorted.library.effect.VertexEffectQuaternion;
37
import org.distorted.library.effect.VertexEffectRotate;
38
import org.distorted.library.main.DistortedEffects;
39
import org.distorted.library.main.DistortedLibrary;
40
import org.distorted.library.main.DistortedNode;
41
import org.distorted.library.main.DistortedTexture;
42
import org.distorted.library.main.QuatHelper;
43
import org.distorted.library.mesh.MeshBase;
44
import org.distorted.library.mesh.MeshFile;
45
import org.distorted.library.mesh.MeshJoined;
46
import org.distorted.library.message.EffectListener;
47
import org.distorted.library.type.Dynamic1D;
48
import org.distorted.library.type.Static1D;
49
import org.distorted.library.type.Static3D;
50
import org.distorted.library.type.Static4D;
51

    
52
import org.distorted.objectlib.helpers.FactoryCubit;
53
import org.distorted.objectlib.helpers.FactorySticker;
54
import org.distorted.objectlib.helpers.ObjectFaceShape;
55
import org.distorted.objectlib.helpers.ObjectLibInterface;
56
import org.distorted.objectlib.helpers.ObjectShape;
57
import org.distorted.objectlib.helpers.ObjectSticker;
58
import org.distorted.objectlib.helpers.QuatGroupGenerator;
59
import org.distorted.objectlib.scrambling.ScrambleState;
60
import org.distorted.objectlib.scrambling.ObjectScrambler;
61
import org.distorted.objectlib.json.JsonReader;
62
import org.distorted.objectlib.touchcontrol.*;
63

    
64
import static org.distorted.objectlib.touchcontrol.TouchControl.*;
65

    
66
///////////////////////////////////////////////////////////////////////////////////////////////////
67

    
68
public abstract class TwistyObject
69
  {
70
  public static final int MESH_NICE = 0;
71
  public static final int MESH_FAST = 1;
72

    
73
  public static final int MODE_ICON = 0;
74
  public static final int MODE_NORM = 1;
75

    
76
  public static final int COLOR_YELLOW   = 0xffffff00;
77
  public static final int COLOR_WHITE    = 0xffffffff;
78
  public static final int COLOR_BLUE     = 0xff0000ff;
79
  public static final int COLOR_GREEN    = 0xff00bb00;
80
  public static final int COLOR_RED      = 0xff990000;
81
  public static final int COLOR_ORANGE   = 0xffff6200;
82
  public static final int COLOR_GREY     = 0xff727c7b;
83
  public static final int COLOR_VIOLET   = 0xff7700bb;
84
  public static final int COLOR_STROKE   = 0xff000000;
85
  private static final int COLOR_INTERNAL= 0xff000000;
86

    
87
  public static final int TEXTURE_HEIGHT = 256;
88
  static final int NUM_STICKERS_IN_ROW = 4;
89

    
90
  public static final float SQ2 = (float)Math.sqrt(2);
91
  public static final float SQ3 = (float)Math.sqrt(3);
92
  public static final float SQ5 = (float)Math.sqrt(5);
93
  public static final float SQ6 = (float)Math.sqrt(6);
94

    
95
  private static final float MAX_SIZE_CHANGE = 1.35f;
96
  private static final float MIN_SIZE_CHANGE = 0.75f;
97

    
98
  private static final Static3D CENTER = new Static3D(0,0,0);
99
  private static final int POST_ROTATION_MILLISEC = 500;
100

    
101
  protected float[][] mStickerCoords;
102
  protected Static4D[] mObjectQuats;
103
  int mNumAxis, mMaxNumLayers;
104

    
105
  private int[][] mStickerVariants;
106
  private float[] mStickerScales;
107
  private Cubit[] mCubits;
108
  private MeshBase[] mMeshes;
109
  private int mNumCubits, mNumQuats, mNumFaceColors, mNumTextures;
110
  private int mNumCubitFaces, mNumStickerTypes;
111
  private Static3D[] mAxis;
112
  private float[][] mCuts;
113
  private int[] mNumCuts;
114
  private float[][] mOrigPos;
115
  private Static4D[] mOrigQuat;
116
  private Static4D mQuat;
117
  private final int[] mNumLayers;
118
  private final float mSize;
119
  private DistortedEffects mEffects;
120
  private VertexEffectRotate mRotateEffect;
121
  private Dynamic1D mRotationAngle;
122
  private Static3D mRotationAxis;
123
  private Static3D mObjectScale;
124
  private int[] mQuatDebug;
125
  private Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
126
  private DistortedTexture mTexture;
127
  private float mInitScreenRatio;
128
  private int mSolvedFunctionIndex;
129
  private boolean mIsBandaged;
130
  private float mObjectScreenRatio;
131
  private int[][] mSolvedQuats;
132
  private int[][] mQuatMult;
133
  private int[] mTmpQuats;
134
  private int mNumTexRows, mNumTexCols;
135
  private int mRotRowBitmap;
136
  private int mCurrentRotAxis;
137
  private MeshBase mMesh;
138
  private ObjectScrambler mScrambler;
139
  private TouchControl mTouchControl;
140
  private DistortedNode mNode;
141
  private ObjectLibInterface mInterface;
142
  private Bitmap mBitmap;
143
  private ObjectSticker[] mStickers;
144
  private ObjectShape[] mShapes;
145
  private int mNumCubitVariants;
146
  private int[][] mCubitFaceColors;
147
  private int[][] mVariantFaceIsOuter;
148
  private int[][] mBasicAngles;
149
  private int mIconMode;
150

    
151
  //////////////////// SOLVED1 ////////////////////////
152

    
153
  private int[] mFaceMap;
154
  private int[][] mScramble;
155
  private int[] mColors;
156

    
157
///////////////////////////////////////////////////////////////////////////////////////////////////
158

    
159
  TwistyObject(InputStream jsonStream, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream meshStream)
160
    {
161
    JsonReader reader = JsonReader.getInstance();
162
    reader.parseJsonFile(jsonStream);
163
    setReader(reader);
164

    
165
    mNumLayers = reader.getNumLayers();
166
    mSize      = reader.getSize();
167
    initialize(meshState,iconMode,quat,move,scale,meshStream,true);
168
    }
169

    
170
///////////////////////////////////////////////////////////////////////////////////////////////////
171

    
172
  TwistyObject(int[] numLayers, int meshState, int iconMode, float size, Static4D quat, Static3D move, float scale, InputStream meshStream)
173
    {
174
    mNumLayers = numLayers;
175
    mSize      = size;
176
    initialize(meshState,iconMode,quat,move,scale,meshStream,false);
177
    }
178

    
179
///////////////////////////////////////////////////////////////////////////////////////////////////
180

    
181
  private void initialize(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream, boolean fromJSON)
182
    {
183
    mIconMode = iconMode;
184
    mQuat = quat;
185
    mAxis = getRotationAxis();
186
    mInitScreenRatio = getScreenRatio();
187
    mSolvedFunctionIndex = getSolvedFunctionIndex();
188
    mBasicAngles = getBasicAngles();
189
    mObjectQuats = getQuats();
190
    mNumQuats = mObjectQuats.length;
191
    mOrigPos = getCubitPositions(mNumLayers);
192

    
193
    int numAxis = mAxis.length;
194
    mMaxNumLayers = -1;
195
    mCuts = getCuts(mNumLayers);
196
    mNumCuts = new int[numAxis];
197
    for(int i=0; i<numAxis; i++)
198
      {
199
      if( mMaxNumLayers<mNumLayers[i] ) mMaxNumLayers = mNumLayers[i];
200
      mNumCuts[i] = (mCuts==null || mCuts[i]==null ? 0 : mCuts[i].length);
201
      }
202

    
203
    mNumCubits = mOrigPos.length;
204
    mNumFaceColors = getNumFaceColors();
205
    mNumAxis = mAxis.length;
206

    
207
    int scramblingType = getScrambleType();
208
    ScrambleState[] states = getScrambleStates();
209
    mScrambler = new ObjectScrambler(scramblingType, mNumAxis,mNumLayers,states);
210

    
211
    boolean bandaged=false;
212

    
213
    for( int c=0; c<mNumCubits; c++)
214
      {
215
      if( mOrigPos[c].length>3 )
216
        {
217
        bandaged=true;
218
        break;
219
        }
220
      }
221
    mIsBandaged = bandaged;
222
    mQuatDebug = new int[mNumCubits];
223

    
224
    mRotationAngle= new Dynamic1D();
225
    mRotationAxis = new Static3D(1,0,0);
226
    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
227

    
228
    mRotationAngleStatic = new Static1D(0);
229
    mRotationAngleMiddle = new Static1D(0);
230
    mRotationAngleFinal  = new Static1D(0);
231

    
232
    mObjectScale = new Static3D(scale,scale,scale);
233
    setObjectRatioNow(scale,720);
234

    
235
    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
236
    MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(mQuat, CENTER);
237
    MatrixEffectMove moveEffect = new MatrixEffectMove(move);
238

    
239
    boolean fromDMESH = (stream!=null && meshState==MESH_NICE);
240
    getQuatsAndShapes(fromDMESH,fromJSON);
241
    createMeshAndCubits(stream,meshState,fromDMESH);
242
    setUpTextures(fromDMESH,fromJSON);
243
    createDataStructuresForSolved();
244

    
245
    mEffects = new DistortedEffects();
246

    
247
    for( int q=0; q<mNumQuats; q++)
248
      {
249
      VertexEffectQuaternion vq = new VertexEffectQuaternion(mObjectQuats[q],CENTER);
250
      vq.setMeshAssociation(0,q);
251
      mEffects.apply(vq);
252
      }
253

    
254
    mEffects.apply(mRotateEffect);
255
    mEffects.apply(quatEffect);
256
    mEffects.apply(scaleEffect);
257
    mEffects.apply(moveEffect);
258

    
259
    mNode = new DistortedNode(mTexture,mEffects,mMesh);
260
    }
261

    
262
///////////////////////////////////////////////////////////////////////////////////////////////////
263

    
264
  private Static3D getPos(float[] origPos)
265
    {
266
    int len = origPos.length/3;
267
    float sumX = 0.0f;
268
    float sumY = 0.0f;
269
    float sumZ = 0.0f;
270

    
271
    for(int i=0; i<len; i++)
272
      {
273
      sumX += origPos[3*i  ];
274
      sumY += origPos[3*i+1];
275
      sumZ += origPos[3*i+2];
276
      }
277

    
278
    sumX /= len;
279
    sumY /= len;
280
    sumZ /= len;
281

    
282
    return new Static3D(sumX,sumY,sumZ);
283
    }
284

    
285
///////////////////////////////////////////////////////////////////////////////////////////////////
286

    
287
  private void createOuterFaces()
288
    {
289
    for(int v=0; v<mNumCubitVariants; v++)
290
      {
291
      int[][] indices = mShapes[v].getVertIndices();
292
      int faces = indices.length;
293
      mVariantFaceIsOuter[v] = new int[faces];
294
      }
295

    
296
    for( int cubit=0; cubit<mNumCubits; cubit++)
297
      {
298
      int variant = getCubitVariant(cubit,mNumLayers);
299
      int[][] indices = mShapes[variant].getVertIndices();
300
      int numFaces = indices.length;
301

    
302
      for(int face=0; face<numFaces; face++)
303
        if( getCubitFaceColor(cubit,face)>=0 )
304
          {
305
          mVariantFaceIsOuter[variant][face] = 1;
306
          }
307
      }
308
    }
309

    
310
///////////////////////////////////////////////////////////////////////////////////////////////////
311

    
312
  private void getQuatsAndShapes(boolean fromDMESH, boolean fromJSON)
313
    {
314
    mNumCubitVariants = getNumCubitVariants(mNumLayers);
315

    
316
    if( !fromDMESH || !fromJSON )
317
      {
318
      FactoryCubit factory = FactoryCubit.getInstance();
319
      factory.clear();
320

    
321
      mOrigQuat = new Static4D[mNumCubits];
322
      for(int i=0; i<mNumCubits; i++) mOrigQuat[i] = getCubitQuats(i,mNumLayers);
323

    
324
      mShapes = new ObjectShape[mNumCubitVariants];
325
      for(int i=0; i<mNumCubitVariants; i++) mShapes[i] = getObjectShape(i);
326
      mNumCubitFaces = ObjectShape.computeNumComponents(mShapes);
327
      mVariantFaceIsOuter = new int[mNumCubitVariants][];
328

    
329
      if( !fromJSON )
330
        {
331
        mCubitFaceColors = ObjectShape.computeColors(mShapes,mOrigPos,mOrigQuat,this);
332
        createOuterFaces();
333
        }
334

    
335
      if( fromDMESH )
336
        {
337
        for(int i=0; i<mNumCubitVariants; i++) factory.createNewFaceTransform(mShapes[i], mVariantFaceIsOuter[i]);
338
        }
339
      }
340
    }
341

    
342
///////////////////////////////////////////////////////////////////////////////////////////////////
343

    
344
  private void createMeshAndCubits(InputStream stream, int meshState, boolean fromDMESH)
345
    {
346
    mCubits = new Cubit[mNumCubits];
347

    
348
    if( fromDMESH )
349
      {
350
      DataInputStream dos = new DataInputStream(stream);
351
      mMesh = new MeshFile(dos);
352

    
353
      try
354
        {
355
        stream.close();
356
        }
357
      catch(IOException e)
358
        {
359
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
360
        }
361

    
362
      for(int i=0; i<mNumCubits; i++)
363
        {
364
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
365
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
366
        }
367
      }
368
    else
369
      {
370
      MeshBase[] cubitMesh = new MeshBase[mNumCubits];
371

    
372
      for(int i=0; i<mNumCubits; i++)
373
        {
374
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
375
        cubitMesh[i] = createCubitMesh(i,mNumLayers,meshState,mNumCubitFaces);
376
        Static3D pos = getPos(mOrigPos[i]);
377
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
378
        cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
379
        }
380

    
381
      mMesh = new MeshJoined(cubitMesh);
382
      }
383
    }
384

    
385
///////////////////////////////////////////////////////////////////////////////////////////////////
386

    
387
  private MeshBase createCubitMesh(int cubit, int[] numLayers, int meshState, int numComponents)
388
    {
389
    int variant = getCubitVariant(cubit,numLayers);
390

    
391
    if( mMeshes==null ) mMeshes = new MeshBase[mNumCubitVariants];
392

    
393
    if( mMeshes[variant]==null )
394
      {
395
      ObjectFaceShape faceShape = getObjectFaceShape(variant);
396
      FactoryCubit factory = FactoryCubit.getInstance();
397
      factory.createNewFaceTransform(mShapes[variant],mVariantFaceIsOuter[variant]);
398
      mMeshes[variant] = factory.createRoundedSolid(mShapes[variant],faceShape,meshState, numComponents);
399
      }
400

    
401
    MeshBase mesh = mMeshes[variant].copy(true);
402
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( mOrigQuat[cubit], CENTER );
403
    mesh.apply(quat,0xffffffff,0);
404

    
405
    return mesh;
406
    }
407

    
408
///////////////////////////////////////////////////////////////////////////////////////////////////
409

    
410
  private void setUpTextures(boolean fromDMESH, boolean fromJSON)
411
    {
412
    mTexture = new DistortedTexture();
413

    
414
    if( fromJSON )
415
      {
416
      mNumStickerTypes = getNumStickerTypes();
417
      mNumCubitFaces = getNumCubitFaces();
418
      }
419
    else
420
      {
421
      FactoryCubit factory = FactoryCubit.getInstance();
422
      mStickerCoords   = factory.getStickerCoords();
423
      mStickerVariants = factory.getStickerVariants();
424
      mStickerScales   = factory.getStickerScales();
425
      adjustStickerCoords();
426
      mNumStickerTypes = (mStickerCoords==null ? 0 : mStickerCoords.length);
427
      }
428

    
429
    mNumTextures= mNumFaceColors *mNumStickerTypes;
430
    mNumTexCols = NUM_STICKERS_IN_ROW;
431
    mNumTexRows = (mNumTextures+1)/NUM_STICKERS_IN_ROW;
432
    if( mNumTexCols*mNumTexRows < mNumTextures+1 ) mNumTexRows++;
433

    
434
    if( !fromDMESH || shouldResetTextureMaps() ) resetAllTextureMaps();
435
    setTexture();
436
    }
437

    
438
///////////////////////////////////////////////////////////////////////////////////////////////////
439

    
440
  private int getMultQuat(int index1, int index2)
441
    {
442
    if( mQuatMult==null )
443
      {
444
      mQuatMult = new int[mNumQuats][mNumQuats];
445

    
446
      for(int i=0; i<mNumQuats; i++)
447
        for(int j=0; j<mNumQuats; j++) mQuatMult[i][j] = -1;
448
      }
449

    
450
    if( mQuatMult[index1][index2]==-1 )
451
      {
452
      mQuatMult[index1][index2] = mulQuat(index1,index2);
453
      }
454

    
455
    return mQuatMult[index1][index2];
456
    }
457

    
458
///////////////////////////////////////////////////////////////////////////////////////////////////
459

    
460
  public boolean isInIconMode()
461
    {
462
    return mIconMode==MODE_ICON;
463
    }
464

    
465
///////////////////////////////////////////////////////////////////////////////////////////////////
466

    
467
  public int getVariantFaceColor(int variant, int face)
468
    {
469
    return face>=mStickerVariants[variant].length ? -1 : mStickerVariants[variant][face];
470
    }
471

    
472
///////////////////////////////////////////////////////////////////////////////////////////////////
473

    
474
  public boolean shouldResetTextureMaps()
475
    {
476
    return false;
477
    }
478

    
479
///////////////////////////////////////////////////////////////////////////////////////////////////
480

    
481
  private void createDataStructuresForSolved()
482
    {
483
    mTmpQuats = new int[mNumQuats];
484
    mSolvedQuats = getSolvedQuats();
485
    }
486

    
487
///////////////////////////////////////////////////////////////////////////////////////////////////
488
// This is used to build internal data structures for the generic 'isSolved()'
489
//
490
// if this is an internal cubit (all faces black): return -1
491
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
492
// Color index, i.e. the index into the 'FACE_COLORS' table.
493
// else (edge or corner cubit, more than one non-black face): return -2.
494

    
495
  protected int retCubitSolvedStatus(int cubit)
496
    {
497
    int numNonBlack=0, nonBlackIndex=-1, varColor, cubColor;
498
    int variant = getCubitVariant(cubit,mNumLayers);
499

    
500
    for(int face=0; face<mNumCubitFaces; face++)
501
      {
502
      varColor = getVariantFaceColor(variant,face);
503
      int numFaces = mCubitFaceColors[cubit].length;
504
      cubColor = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
505

    
506
      if( varColor>=0 && cubColor>=0 )
507
        {
508
        numNonBlack++;
509
        nonBlackIndex = cubColor;
510
        }
511
      }
512

    
513
    if( numNonBlack==0 ) return -1;
514
    if( numNonBlack>=2 ) return -2;
515

    
516
    return nonBlackIndex;
517
    }
518

    
519
///////////////////////////////////////////////////////////////////////////////////////////////////
520

    
521
  private boolean sticksOut(Static3D[] faceAxis, float[] dist, float x, float y, float z )
522
    {
523
    final float MAXERR = 0.05f;
524
    int numAxis = dist.length;
525

    
526
    for(int i=0; i<numAxis; i++)
527
      {
528
      Static3D ax = faceAxis[i];
529
      float len = ax.get0()*x + ax.get1()*y + ax.get2()*z;
530
      if( len>mSize*dist[i]+MAXERR ) return true;
531
      }
532

    
533
    return false;
534
    }
535

    
536
///////////////////////////////////////////////////////////////////////////////////////////////////
537

    
538
  private boolean doesNotStickOut(int variant, float px, float py, float pz, float[] tmp, Static4D quat)
539
    {
540
    ObjectShape shape = getObjectShape(variant);
541
    float[][] vertices = shape.getVertices();
542
    Static3D[] axis = getFaceAxis();
543
    float[] dist3D = getDist3D(mNumLayers);
544

    
545
    for( float[] vertex : vertices)
546
      {
547
      float x = vertex[0];
548
      float y = vertex[1];
549
      float z = vertex[2];
550

    
551
      QuatHelper.rotateVectorByQuat(tmp, x, y, z, 1, quat);
552

    
553
      float mx = tmp[0] + px;
554
      float my = tmp[1] + py;
555
      float mz = tmp[2] + pz;
556

    
557
      if( sticksOut(axis, dist3D, mx,my,mz) ) return false;
558
      }
559

    
560
    return true;
561
    }
562

    
563
///////////////////////////////////////////////////////////////////////////////////////////////////
564

    
565
  private float computeAvg(float[] pos, int offset)
566
    {
567
    int len = pos.length/3;
568
    float ret=0.0f;
569
    for(int i=0; i<len; i++) ret += pos[3*i+offset];
570
    ret /= len;
571

    
572
    return ret;
573
    }
574

    
575
///////////////////////////////////////////////////////////////////////////////////////////////////
576

    
577
  protected void displayCubitQuats()
578
    {
579
    StringBuilder builder = new StringBuilder();
580
    float[] tmp = new float[4];
581
    float ERR = 0.01f;
582

    
583
    for(int cubit=0; cubit<mNumCubits; cubit++)
584
      {
585
      builder.append(cubit);
586
      builder.append(" : ");
587

    
588
      int refCubit,variant = getCubitVariant(cubit,mNumLayers);
589

    
590
      for(refCubit=0; refCubit<mNumCubits; refCubit++)
591
        {
592
        if( getCubitVariant(refCubit,mNumLayers)==variant ) break;
593
        }
594

    
595
      float[] curpos = mOrigPos[cubit];
596
      float[] refpos = mOrigPos[refCubit];
597
      float refX = computeAvg(refpos,0);
598
      float refY = computeAvg(refpos,1);
599
      float refZ = computeAvg(refpos,2);
600
      float curX = computeAvg(curpos,0);
601
      float curY = computeAvg(curpos,1);
602
      float curZ = computeAvg(curpos,2);
603

    
604
      for(int quat=0; quat<mNumQuats; quat++)
605
        {
606
        QuatHelper.rotateVectorByQuat(tmp,refX,refY,refZ,0,mObjectQuats[quat]);
607

    
608
        float dx = tmp[0]-curX;
609
        float dy = tmp[1]-curY;
610
        float dz = tmp[2]-curZ;
611

    
612
        if( dx>-ERR && dx<ERR && dy>-ERR && dy<ERR && dz>-ERR && dz<ERR )
613
          {
614
          if( doesNotStickOut(variant,curX,curY,curZ,tmp,mObjectQuats[quat]) )
615
            {
616
            builder.append(quat);
617
            builder.append(',');
618
            }
619
          else
620
            {
621
            android.util.Log.e("D", "cubit: "+cubit+" quat: "+quat+" : center correct, but shape sticks out");
622
            }
623
          }
624
        }
625

    
626
      builder.append('\n');
627
      }
628

    
629
    android.util.Log.e("D", "cubitQuats: \n"+builder.toString() );
630
    }
631

    
632
///////////////////////////////////////////////////////////////////////////////////////////////////
633

    
634
  protected int[] buildSolvedQuats(Static3D faceAx)
635
    {
636
    final float MAXD = 0.0001f;
637
    float x = faceAx.get0();
638
    float y = faceAx.get1();
639
    float z = faceAx.get2();
640
    float a,dx,dy,dz,qx,qy,qz;
641
    Static4D quat;
642
    int place = 0;
643

    
644
    for(int q=1; q<mNumQuats; q++)
645
      {
646
      quat = mObjectQuats[q];
647
      qx = quat.get0();
648
      qy = quat.get1();
649
      qz = quat.get2();
650

    
651
           if( x!=0.0f ) { a = qx/x; }
652
      else if( y!=0.0f ) { a = qy/y; }
653
      else               { a = qz/z; }
654

    
655
      dx = a*x-qx;
656
      dy = a*y-qy;
657
      dz = a*z-qz;
658

    
659
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
660
        {
661
        mTmpQuats[place++] = q;
662
        }
663
      }
664

    
665
    if( place!=0 )
666
      {
667
      int[] ret = new int[place];
668
      System.arraycopy(mTmpQuats,0,ret,0,place);
669
      return ret;
670
      }
671

    
672
    return null;
673
    }
674

    
675
///////////////////////////////////////////////////////////////////////////////////////////////////
676

    
677
  public int[][] getSolvedQuats()
678
    {
679
    int[] groups = new int[mNumCubits];
680
    int numGroups = 1;
681
    int numFirst  = 0;
682

    
683
    for(int cubit=0; cubit<mNumCubits; cubit++)
684
      {
685
      groups[cubit] = retCubitSolvedStatus(cubit);
686
      if( groups[cubit]>=0 ) numGroups++;
687
      else                   numFirst++;
688
      }
689

    
690
    int firstIndex = 1;
691
    int groupIndex = 1;
692
    int[][] solvedQuats = new int[numGroups][];
693
    solvedQuats[0] = new int[1+numFirst];
694
    solvedQuats[0][0] = numFirst;
695
    Static3D[] axis = getFaceAxis();
696

    
697
    for(int cubit=0; cubit<mNumCubits; cubit++)
698
      {
699
      int group = groups[cubit];
700

    
701
      if( group<0 )
702
        {
703
        solvedQuats[0][firstIndex] = cubit;
704
        firstIndex++;
705
        }
706
      else
707
        {
708
        int[] quats = buildSolvedQuats(axis[group]);
709
        int len = quats==null ? 0 : quats.length;
710
        solvedQuats[groupIndex] = new int[2+len];
711
        solvedQuats[groupIndex][0] = 1;
712
        solvedQuats[groupIndex][1] = cubit;
713
        for(int i=0; i<len; i++) solvedQuats[groupIndex][i+2] = quats[i];
714
        groupIndex++;
715
        }
716
      }
717
/*
718
    String dbg = "SOLVED GROUPS:\n";
719

    
720
    for(int g=0; g<numGroups; g++)
721
      {
722
      int len = solvedQuats[g].length;
723
      for(int i=0; i<len; i++) dbg += (" "+solvedQuats[g][i]);
724
      dbg+="\n";
725
      }
726

    
727
    android.util.Log.e("D", dbg);
728
*/
729
    return solvedQuats;
730
    }
731

    
732
///////////////////////////////////////////////////////////////////////////////////////////////////
733

    
734
  public int getSolvedFunctionIndex()
735
    {
736
    return 0;
737
    }
738

    
739
///////////////////////////////////////////////////////////////////////////////////////////////////
740
// special SolvedQuats for the case where there are no corner of edge cubits.
741
// first row {0} - means there are no corners or edges.
742
// each next defines all cubits of a singe face (numCubits, firstCubit, cubit1,..,cubitN-1, quat0,..., quatM
743

    
744
  private boolean isSolvedCentersOnly()
745
    {
746
    int numGroups = mSolvedQuats.length;
747

    
748
    for(int group=1; group<numGroups; group++)
749
      {
750
      int numEntries= mSolvedQuats[group].length;
751
      int numCubits = mSolvedQuats[group][0];
752
      int firstCubit= mSolvedQuats[group][1];
753
      int firstQuat = mCubits[firstCubit].mQuatIndex;
754

    
755
      for(int cubit=2; cubit<=numCubits; cubit++)
756
        {
757
        int currCubit= mSolvedQuats[group][cubit];
758
        int currQuat = mCubits[currCubit].mQuatIndex;
759
        boolean isGood= (firstQuat==currQuat);
760

    
761
        for(int q=numCubits+1; !isGood && q<numEntries; q++)
762
          {
763
          int quat = mSolvedQuats[group][q];
764
          if( firstQuat == getMultQuat(currQuat,quat) ) isGood = true;
765
          }
766

    
767
        if( !isGood ) return false;
768
        }
769
      }
770

    
771
    return true;
772
    }
773

    
774
///////////////////////////////////////////////////////////////////////////////////////////////////
775

    
776
  private boolean isSolved0()
777
    {
778
    if( mSolvedQuats[0][0]==0 ) return isSolvedCentersOnly();
779

    
780
    for( int[] solvedQuat : mSolvedQuats )
781
      {
782
      int numCubits = solvedQuat[0];
783
      int firstCubit= solvedQuat[1];
784
      int quat = mCubits[firstCubit].mQuatIndex;
785

    
786
      for( int cubit=2; cubit<=numCubits; cubit++ )
787
        {
788
        int c = solvedQuat[cubit];
789
        if( quat != mCubits[c].mQuatIndex ) return false;
790
        }
791
      }
792

    
793
    int cubit= mSolvedQuats[0][1];
794
    int quat0= mCubits[cubit].mQuatIndex;
795
    int numGroups = mSolvedQuats.length;
796

    
797
    for(int group=1; group<numGroups; group++)
798
      {
799
      int firstCubit= mSolvedQuats[group][1];
800
      int currQuat  = mCubits[firstCubit].mQuatIndex;
801

    
802
      if( quat0==currQuat ) continue;
803

    
804
      boolean isGood= false;
805
      int numEntries= mSolvedQuats[group].length;
806
      int numCubits = mSolvedQuats[group][0];
807

    
808
      for(int q=numCubits+1; q<numEntries; q++)
809
        {
810
        int quat = mSolvedQuats[group][q];
811

    
812
        if( quat0 == getMultQuat(currQuat,quat) )
813
          {
814
          isGood = true;
815
          break;
816
          }
817
        }
818

    
819
      if( !isGood ) return false;
820
      }
821

    
822
    return true;
823
    }
824

    
825
///////////////////////////////////////////////////////////////////////////////////////////////////
826

    
827
  private int computeScramble(int quatNum, int centerNum)
828
    {
829
    float MAXDIFF = 0.01f;
830
    float[] center= mOrigPos[centerNum];
831
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
832
    Static4D result = QuatHelper.rotateVectorByQuat(sc,mObjectQuats[quatNum]);
833

    
834
    float x = result.get0();
835
    float y = result.get1();
836
    float z = result.get2();
837

    
838
    for(int c=0; c<mNumCubits; c++)
839
      {
840
      float[] cent = mOrigPos[c];
841

    
842
      float qx = cent[0] - x;
843
      float qy = cent[1] - y;
844
      float qz = cent[2] - z;
845

    
846
      if( qx>-MAXDIFF && qx<MAXDIFF &&
847
          qy>-MAXDIFF && qy<MAXDIFF &&
848
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
849
      }
850

    
851
    return -1;
852
    }
853

    
854
///////////////////////////////////////////////////////////////////////////////////////////////////
855
// Dino4 uses this. It is solved if and only if groups of cubits
856
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
857
// or
858
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
859
// are all the same color.
860

    
861
  private boolean isSolved1()
862
    {
863
    if( mScramble==null )
864
      {
865
      mScramble = new int[mNumQuats][mNumCubits];
866
      mColors   = new int[mNumCubits];
867

    
868
      for(int q=0; q<mNumQuats; q++)
869
        for(int c=0; c<mNumCubits; c++) mScramble[q][c] = computeScramble(q,c);
870
      }
871

    
872
    if( mFaceMap==null )
873
      {
874
      mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
875
      }
876

    
877
    for(int c=0; c<mNumCubits; c++)
878
      {
879
      int index = mScramble[mCubits[c].mQuatIndex][c];
880
      mColors[index] = mFaceMap[c];
881
      }
882

    
883
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
884
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
885
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
886

    
887
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
888
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
889
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
890

    
891
    return false;
892
    }
893

    
894
///////////////////////////////////////////////////////////////////////////////////////////////////
895

    
896
  int computeRow(float[] pos, int axisIndex)
897
    {
898
    int ret=0;
899
    int len = pos.length / 3;
900
    Static3D axis = mAxis[axisIndex];
901
    float axisX = axis.get0();
902
    float axisY = axis.get1();
903
    float axisZ = axis.get2();
904
    float casted;
905

    
906
    for(int i=0; i<len; i++)
907
      {
908
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
909
      ret |= computeSingleRow(axisIndex,casted);
910
      }
911

    
912
    return ret;
913
    }
914

    
915
///////////////////////////////////////////////////////////////////////////////////////////////////
916

    
917
  private int computeSingleRow(int axisIndex,float casted)
918
    {
919
    int num = mNumCuts[axisIndex];
920

    
921
    for(int i=0; i<num; i++)
922
      {
923
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
924
      }
925

    
926
    return (1<<num);
927
    }
928

    
929
///////////////////////////////////////////////////////////////////////////////////////////////////
930

    
931
  private boolean wasRotateApplied()
932
    {
933
    return mEffects.exists(mRotateEffect.getID());
934
    }
935

    
936
///////////////////////////////////////////////////////////////////////////////////////////////////
937

    
938
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
939
    {
940
    return (mCubits[cubit].getRotRow(axis) & rowBitmap) != 0;
941
    }
942

    
943
///////////////////////////////////////////////////////////////////////////////////////////////////
944
// note the minus in front of the sin() - we rotate counterclockwise
945
// when looking towards the direction where the axis increases in values.
946

    
947
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
948
    {
949
    Static3D axis = mAxis[axisIndex];
950

    
951
    while( angleInDegrees<0 ) angleInDegrees += 360;
952
    angleInDegrees %= 360;
953
    
954
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
955
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
956

    
957
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
958
    }
959

    
960
///////////////////////////////////////////////////////////////////////////////////////////////////
961

    
962
  private synchronized void setupPosition(int[][] moves)
963
    {
964
    if( moves!=null )
965
      {
966
      Static4D quat;
967
      int index, axis, rowBitmap, angle;
968

    
969
      for(int[] move: moves)
970
        {
971
        axis     = move[0];
972
        rowBitmap= computeBitmapFromRow( move[1],axis );
973
        angle    = move[2]*(360/mBasicAngles[axis][move[1]]);   // this assumes that all layers from
974
                                                                // the bitmap have the same BasicAngle.
975
                                                                // at the moment this is always true as
976
                                                                // there are no bandaged objects with
977
                                                                // different per-layer BasicAngles.
978
        quat     = makeQuaternion(axis,angle);
979

    
980
        for(int j=0; j<mNumCubits; j++)
981
          if( belongsToRotation(j,axis,rowBitmap) )
982
            {
983
            index = mCubits[j].removeRotationNow(quat);
984
            mMesh.setEffectAssociation(j, mCubits[j].computeAssociation(),index);
985
            }
986
        }
987
      }
988
    }
989

    
990
///////////////////////////////////////////////////////////////////////////////////////////////////
991

    
992
  public int getScrambleType()
993
    {
994
    return 0;
995
    }
996

    
997
///////////////////////////////////////////////////////////////////////////////////////////////////
998

    
999
  int computeBitmapFromRow(int rowBitmap, int axis)
1000
    {
1001
    if( mIsBandaged )
1002
      {
1003
      int bitmap, initBitmap=0;
1004

    
1005
      while( initBitmap!=rowBitmap )
1006
        {
1007
        initBitmap = rowBitmap;
1008

    
1009
        for(int cubit=0; cubit<mNumCubits; cubit++)
1010
          {
1011
          bitmap = mCubits[cubit].getRotRow(axis);
1012
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
1013
          }
1014
        }
1015
      }
1016

    
1017
    return rowBitmap;
1018
    }
1019

    
1020
///////////////////////////////////////////////////////////////////////////////////////////////////
1021
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
1022
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
1023

    
1024
  void clampPos(float[] pos, int offset)
1025
    {
1026
    float currError, minError = Float.MAX_VALUE;
1027
    int minErrorIndex1 = -1;
1028
    int minErrorIndex2 = -1;
1029

    
1030
    float x = pos[offset  ];
1031
    float y = pos[offset+1];
1032
    float z = pos[offset+2];
1033

    
1034
    float xo,yo,zo;
1035

    
1036
    for(int i=0; i<mNumCubits; i++)
1037
      {
1038
      int len = mOrigPos[i].length / 3;
1039

    
1040
      for(int j=0; j<len; j++)
1041
        {
1042
        xo = mOrigPos[i][3*j  ];
1043
        yo = mOrigPos[i][3*j+1];
1044
        zo = mOrigPos[i][3*j+2];
1045

    
1046
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
1047

    
1048
        if( currError<minError )
1049
          {
1050
          minError = currError;
1051
          minErrorIndex1 = i;
1052
          minErrorIndex2 = j;
1053
          }
1054
        }
1055
      }
1056

    
1057
    if( minError< 0.1f ) // TODO: 0.1 ?
1058
      {
1059
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
1060
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
1061
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
1062
      }
1063
    }
1064

    
1065
///////////////////////////////////////////////////////////////////////////////////////////////////
1066
// remember about the double cover or unit quaternions!
1067

    
1068
  int mulQuat(int q1, int q2)
1069
    {
1070
    Static4D result = QuatHelper.quatMultiply(mObjectQuats[q1],mObjectQuats[q2]);
1071

    
1072
    float rX = result.get0();
1073
    float rY = result.get1();
1074
    float rZ = result.get2();
1075
    float rW = result.get3();
1076

    
1077
    final float MAX_ERROR = 0.1f;
1078
    float dX,dY,dZ,dW;
1079

    
1080
    for(int i=0; i<mNumQuats; i++)
1081
      {
1082
      dX = mObjectQuats[i].get0() - rX;
1083
      dY = mObjectQuats[i].get1() - rY;
1084
      dZ = mObjectQuats[i].get2() - rZ;
1085
      dW = mObjectQuats[i].get3() - rW;
1086

    
1087
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
1088
          dY<MAX_ERROR && dY>-MAX_ERROR &&
1089
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
1090
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
1091

    
1092
      dX = mObjectQuats[i].get0() + rX;
1093
      dY = mObjectQuats[i].get1() + rY;
1094
      dZ = mObjectQuats[i].get2() + rZ;
1095
      dW = mObjectQuats[i].get3() + rW;
1096

    
1097
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
1098
          dY<MAX_ERROR && dY>-MAX_ERROR &&
1099
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
1100
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
1101
      }
1102

    
1103
    return -1;
1104
    }
1105

    
1106
///////////////////////////////////////////////////////////////////////////////////////////////////
1107

    
1108
  private float getAngle()
1109
    {
1110
    int pointNum = mRotationAngle.getNumPoints();
1111

    
1112
    if( pointNum>=1 )
1113
      {
1114
      return mRotationAngle.getPoint(pointNum-1).get0();
1115
      }
1116
    else
1117
      {
1118
      mInterface.reportProblem("points in RotationAngle: "+pointNum, false);
1119
      return 0;
1120
      }
1121
    }
1122

    
1123
///////////////////////////////////////////////////////////////////////////////////////////////////
1124

    
1125
  void setLibInterface(ObjectLibInterface inter)
1126
    {
1127
    mInterface = inter;
1128
    }
1129

    
1130
///////////////////////////////////////////////////////////////////////////////////////////////////
1131

    
1132
  void initializeObject(int[][] moves)
1133
    {
1134
    solve();
1135
    setupPosition(moves);
1136
    }
1137

    
1138
///////////////////////////////////////////////////////////////////////////////////////////////////
1139

    
1140
  synchronized void removeRotationNow()
1141
    {
1142
    float angle = getAngle();
1143
    double nearestAngleInRadians = angle*Math.PI/180;
1144
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
1145
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
1146
    float axisX = mAxis[mCurrentRotAxis].get0();
1147
    float axisY = mAxis[mCurrentRotAxis].get1();
1148
    float axisZ = mAxis[mCurrentRotAxis].get2();
1149
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1150

    
1151
    mRotationAngle.removeAll();
1152
    mRotationAngleStatic.set0(0);
1153

    
1154
    for(int i=0; i<mNumCubits; i++)
1155
      if( belongsToRotation(i, mCurrentRotAxis,mRotRowBitmap) )
1156
        {
1157
        int index = mCubits[i].removeRotationNow(quat);
1158
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),index);
1159
        }
1160
    }
1161

    
1162
///////////////////////////////////////////////////////////////////////////////////////////////////
1163

    
1164
  long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1165
    {
1166
    if( wasRotateApplied() )
1167
      {
1168
      float angle = getAngle();
1169
      mRotationAngleStatic.set0(angle);
1170
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1171
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1172

    
1173
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1174
      mRotationAngle.resetToBeginning();
1175
      mRotationAngle.removeAll();
1176
      mRotationAngle.add(mRotationAngleStatic);
1177
      mRotationAngle.add(mRotationAngleMiddle);
1178
      mRotationAngle.add(mRotationAngleFinal);
1179
      mRotateEffect.notifyWhenFinished(listener);
1180

    
1181
      return mRotateEffect.getID();
1182
      }
1183

    
1184
    return 0;
1185
    }
1186

    
1187
///////////////////////////////////////////////////////////////////////////////////////////////////
1188

    
1189
  synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1190
    {
1191
    if( wasRotateApplied() )
1192
      {
1193
      mCurrentRotAxis = axis;
1194
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1195

    
1196
      mRotationAngleStatic.set0(0.0f);
1197
      mRotationAxis.set( mAxis[axis] );
1198
      mRotationAngle.setDuration(durationMillis);
1199
      mRotationAngle.resetToBeginning();
1200
      mRotationAngle.add(new Static1D(0));
1201
      mRotationAngle.add(new Static1D(angle));
1202
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1203
      mRotateEffect.notifyWhenFinished(listener);
1204

    
1205
      return mRotateEffect.getID();
1206
      }
1207

    
1208
    return 0;
1209
    }
1210

    
1211
///////////////////////////////////////////////////////////////////////////////////////////////////
1212

    
1213
  void continueRotation(float angleInDegrees)
1214
    {
1215
    mRotationAngleStatic.set0(angleInDegrees);
1216
    }
1217

    
1218
///////////////////////////////////////////////////////////////////////////////////////////////////
1219

    
1220
  synchronized void beginNewRotation(int axis, int row )
1221
    {
1222
    if( axis<0 || axis>=mNumAxis )
1223
      {
1224
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1225
      return;
1226
      }
1227
    if( row<0 || row>=mNumLayers[axis] )
1228
      {
1229
      android.util.Log.e("object", "invalid rotation row: "+row);
1230
      return;
1231
      }
1232

    
1233
    mCurrentRotAxis = axis;
1234
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1235
    mRotationAngleStatic.set0(0.0f);
1236
    mRotationAxis.set( mAxis[axis] );
1237
    mRotationAngle.add(mRotationAngleStatic);
1238
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1239
    }
1240

    
1241
///////////////////////////////////////////////////////////////////////////////////////////////////
1242

    
1243
  void setTextureMap(int cubit, int face, int newColor)
1244
    {
1245
    final float ratioW = 1.0f/mNumTexCols;
1246
    final float ratioH = 1.0f/mNumTexRows;
1247
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1248
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1249
    int col = newColor%mNumTexCols;
1250

    
1251
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1252
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1253
    }
1254

    
1255
///////////////////////////////////////////////////////////////////////////////////////////////////
1256

    
1257
  private int getCubitFaceColor(int cubit, int face)
1258
    {
1259
    int puzzleFace = getCubitFaceMap(cubit,face);
1260
    if( puzzleFace>=0 ) puzzleFace %= mNumFaceColors;
1261
    return puzzleFace;
1262
    }
1263

    
1264
///////////////////////////////////////////////////////////////////////////////////////////////////
1265

    
1266
  public int getCubitFaceMap(int cubit, int face)
1267
    {
1268
    int numFaces = mCubitFaceColors[cubit].length;
1269
    int puzzleFace = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
1270
    return puzzleFace<0 ? -1 : puzzleFace;
1271
    }
1272

    
1273
///////////////////////////////////////////////////////////////////////////////////////////////////
1274

    
1275
  void resetAllTextureMaps()
1276
    {
1277
    final float ratioW = 1.0f/mNumTexCols;
1278
    final float ratioH = 1.0f/mNumTexRows;
1279
    int cubColor, varColor, color, variant, row, col;
1280

    
1281
    for(int cubit=0; cubit<mNumCubits; cubit++)
1282
      {
1283
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1284
      variant = getCubitVariant(cubit,mNumLayers);
1285

    
1286
      for(int face=0; face<mNumCubitFaces; face++)
1287
        {
1288
        cubColor = getCubitFaceColor(cubit,face);
1289
        varColor = getVariantFaceColor(variant,face);
1290
        color    = cubColor<0 || varColor<0 ? mNumTextures : varColor*mNumFaceColors + cubColor;
1291
        row      = (mNumTexRows-1) - color/mNumTexCols;
1292
        col      = color%mNumTexCols;
1293

    
1294
        maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1295
        }
1296

    
1297
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1298
      }
1299
    }
1300

    
1301
///////////////////////////////////////////////////////////////////////////////////////////////////
1302

    
1303
  void releaseResources()
1304
    {
1305
    mTexture.markForDeletion();
1306
    mMesh.markForDeletion();
1307
    mEffects.markForDeletion();
1308

    
1309
    for(int j=0; j<mNumCubits; j++)
1310
      {
1311
      mCubits[j].releaseResources();
1312
      }
1313
    }
1314

    
1315
///////////////////////////////////////////////////////////////////////////////////////////////////
1316

    
1317
  synchronized void restorePreferences(SharedPreferences preferences)
1318
    {
1319
    boolean error = false;
1320
    String key = getShortName();
1321

    
1322
    for(int i=0; i<mNumCubits; i++)
1323
      {
1324
      mQuatDebug[i] = mCubits[i].restorePreferences(key,i,preferences);
1325

    
1326
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
1327
        {
1328
        mCubits[i].modifyCurrentPosition(mObjectQuats[mQuatDebug[i]]);
1329
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),mQuatDebug[i]);
1330
        }
1331
      else
1332
        {
1333
        error = true;
1334
        }
1335
      }
1336

    
1337
    if( error )
1338
      {
1339
      for(int i=0; i<mNumCubits; i++)
1340
        {
1341
        mCubits[i].solve();
1342
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),0);
1343
        }
1344
      }
1345
    }
1346

    
1347
///////////////////////////////////////////////////////////////////////////////////////////////////
1348

    
1349
  void savePreferences(SharedPreferences.Editor editor)
1350
    {
1351
    String key = getShortName();
1352
    for(int i=0; i<mNumCubits; i++) mCubits[i].savePreferences(key,i,editor);
1353
    }
1354

    
1355
///////////////////////////////////////////////////////////////////////////////////////////////////
1356

    
1357
  private float computeRadiusCorrection(float[] sticker, int curr, int len)
1358
    {
1359
    final float A = 0.8f;  // 0<A<1
1360

    
1361
    int prev = curr>0 ? curr-1 : len-1;
1362
    int next = curr<len-1 ? curr+1 : 0;
1363

    
1364
    float v1x = sticker[2*prev  ]-sticker[2*curr  ];
1365
    float v1y = sticker[2*prev+1]-sticker[2*curr+1];
1366
    float v2x = sticker[2*next  ]-sticker[2*curr  ];
1367
    float v2y = sticker[2*next+1]-sticker[2*curr+1];
1368

    
1369
    float len1= v1x*v1x+v1y*v1y;
1370
    float len2= v2x*v2x+v2y*v2y;
1371

    
1372
    float cos = (v1x*v2x+v1y*v2y) / ( (float)Math.sqrt(len1*len2) );
1373

    
1374
    return 1-A*cos;
1375
    }
1376

    
1377
///////////////////////////////////////////////////////////////////////////////////////////////////
1378

    
1379
  public ObjectSticker retSticker(int sticker)
1380
    {
1381
    if( mStickers==null )
1382
      {
1383
      float rad = getStickerRadius();
1384
      float str = getStickerStroke();
1385
      float[][] angles = getStickerAngles();
1386
      int numStickers = mStickerCoords.length;
1387
      mStickers = new ObjectSticker[numStickers];
1388

    
1389
      for(int s=0; s<numStickers; s++)
1390
        {
1391
        float scale = mStickerScales[s];
1392
        float radius = rad / scale;
1393
        float stroke = str / scale;
1394
        int len = mStickerCoords[s].length/2;
1395
        float[] radii = new float[len];
1396
        for(int r=0; r<len; r++) radii[r] = radius*computeRadiusCorrection(mStickerCoords[s],r,len);
1397
        mStickers[s] = new ObjectSticker(mStickerCoords[s],angles==null ? null : angles[s],radii,stroke);
1398
        }
1399
      }
1400

    
1401
    return mStickers[sticker];
1402
    }
1403

    
1404
///////////////////////////////////////////////////////////////////////////////////////////////////
1405
// some objects (currently Kilominx,Ivy,Rex) might want to change the stickers.
1406

    
1407
  public void adjustStickerCoords()
1408
    {
1409

    
1410
    }
1411

    
1412
///////////////////////////////////////////////////////////////////////////////////////////////////
1413

    
1414
  public Static4D[] getQuats()
1415
    {
1416
    if( mObjectQuats==null )
1417
      {
1418
      mObjectQuats = QuatGroupGenerator.computeGroup(mAxis,mBasicAngles);
1419
      }
1420

    
1421
    return mObjectQuats;
1422
    }
1423

    
1424
///////////////////////////////////////////////////////////////////////////////////////////////////
1425

    
1426
  public int getInternalColor()
1427
    {
1428
    return COLOR_INTERNAL;
1429
    }
1430

    
1431
///////////////////////////////////////////////////////////////////////////////////////////////////
1432
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
1433

    
1434
  private void createTexture()
1435
    {
1436
    Paint paint = new Paint();
1437
    mBitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_4444);
1438
    Canvas canvas = new Canvas(mBitmap);
1439

    
1440
    paint.setAntiAlias(true);
1441
    paint.setTextAlign(Paint.Align.CENTER);
1442
    paint.setStyle(Paint.Style.FILL);
1443

    
1444
    paint.setColor(getInternalColor());
1445
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
1446

    
1447
    int texture = 0;
1448
    FactorySticker factory = FactorySticker.getInstance();
1449

    
1450
    for(int row=0; row<mNumTexRows; row++)
1451
      for(int col=0; col<mNumTexCols; col++)
1452
        {
1453
        if( texture>=mNumTextures ) break;
1454
        ObjectSticker sticker = retSticker(texture/mNumFaceColors);
1455
        int color = getColor(texture% mNumFaceColors);
1456
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, (mNumTexRows-row)*TEXTURE_HEIGHT, color, sticker);
1457
        texture++;
1458
        }
1459
    }
1460

    
1461
///////////////////////////////////////////////////////////////////////////////////////////////////
1462

    
1463
  void setTexture()
1464
    {
1465
    if( mBitmap==null ) createTexture();
1466

    
1467
    if( !mTexture.setTextureAlreadyInverted(mBitmap) )
1468
      {
1469
      int max = DistortedLibrary.getMaxTextureSize();
1470
      mInterface.reportProblem("failed to set texture of size "+mBitmap.getWidth()+"x"+mBitmap.getHeight()+" max is "+max, true);
1471
      }
1472
    }
1473

    
1474
///////////////////////////////////////////////////////////////////////////////////////////////////
1475

    
1476
  void setObjectRatioNow(float sc, int nodeSize)
1477
    {
1478
    mObjectScreenRatio = sc;
1479
    float scale = mObjectScreenRatio*mInitScreenRatio*nodeSize/mSize;
1480
    mObjectScale.set(scale,scale,scale);
1481

    
1482
    if( mTouchControl ==null ) mTouchControl = getTouchControl();
1483
    mTouchControl.setObjectRatio(mObjectScreenRatio*mInitScreenRatio);
1484
    }
1485

    
1486
///////////////////////////////////////////////////////////////////////////////////////////////////
1487

    
1488
  void setObjectRatio(float sizeChange, int nodeSize)
1489
    {
1490
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
1491

    
1492
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
1493
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
1494

    
1495
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1496
    }
1497

    
1498
///////////////////////////////////////////////////////////////////////////////////////////////////
1499

    
1500
  void setNodeSize(int nodeSize)
1501
    {
1502
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1503
    }
1504

    
1505
///////////////////////////////////////////////////////////////////////////////////////////////////
1506

    
1507
  public float getRatio()
1508
    {
1509
    return mObjectScreenRatio;
1510
    }
1511

    
1512
///////////////////////////////////////////////////////////////////////////////////////////////////
1513

    
1514
  public float getObjectRatio()
1515
    {
1516
    return mObjectScreenRatio*mInitScreenRatio;
1517
    }
1518

    
1519
///////////////////////////////////////////////////////////////////////////////////////////////////
1520

    
1521
  boolean isSolved()
1522
    {
1523
    if( mSolvedFunctionIndex==0 ) return isSolved0();
1524
    if( mSolvedFunctionIndex==1 ) return isSolved1();
1525

    
1526
    return false;
1527
    }
1528

    
1529
///////////////////////////////////////////////////////////////////////////////////////////////////
1530

    
1531
  int computeNearestAngle(int basicAngle, float angle, float speed)
1532
    {
1533
    int nearestAngle = 360/basicAngle;
1534
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1535
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1536

    
1537
    if( tmp!=0 ) return nearestAngle*tmp;
1538

    
1539
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1540
    }
1541

    
1542
///////////////////////////////////////////////////////////////////////////////////////////////////
1543
// INTERNAL API - those are called from 'effects' package
1544
///////////////////////////////////////////////////////////////////////////////////////////////////
1545

    
1546
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1547
    {
1548
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
1549
    }
1550

    
1551
///////////////////////////////////////////////////////////////////////////////////////////////////
1552

    
1553
  public Static4D getRotationQuat()
1554
    {
1555
    return mQuat;
1556
    }
1557

    
1558
///////////////////////////////////////////////////////////////////////////////////////////////////
1559

    
1560
  public float getSize()
1561
    {
1562
    return mSize;
1563
    }
1564

    
1565
///////////////////////////////////////////////////////////////////////////////////////////////////
1566

    
1567
  public void apply(Effect effect, int position)
1568
    {
1569
    mEffects.apply(effect, position);
1570
    }
1571

    
1572
///////////////////////////////////////////////////////////////////////////////////////////////////
1573

    
1574
  public void remove(long effectID)
1575
    {
1576
    mEffects.abortById(effectID);
1577
    }
1578

    
1579
///////////////////////////////////////////////////////////////////////////////////////////////////
1580

    
1581
  public MeshBase getObjectMesh()
1582
    {
1583
    return mMesh;
1584
    }
1585

    
1586
///////////////////////////////////////////////////////////////////////////////////////////////////
1587

    
1588
  public DistortedEffects getObjectEffects()
1589
    {
1590
    return mEffects;
1591
    }
1592

    
1593
///////////////////////////////////////////////////////////////////////////////////////////////////
1594
// PUBLIC API
1595
///////////////////////////////////////////////////////////////////////////////////////////////////
1596

    
1597
  public int getCubitFaceColorIndex(int cubit, int face)
1598
    {
1599
    Static4D texMap = mMesh.getTextureMap(mNumFaceColors *cubit + face);
1600

    
1601
    int x = (int)(texMap.get0()/texMap.get2());
1602
    int y = (int)(texMap.get1()/texMap.get3());
1603

    
1604
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
1605
    }
1606

    
1607
///////////////////////////////////////////////////////////////////////////////////////////////////
1608

    
1609
  public int[] getNumLayers()
1610
    {
1611
    return mNumLayers;
1612
    }
1613

    
1614
///////////////////////////////////////////////////////////////////////////////////////////////////
1615

    
1616
  public synchronized void solve()
1617
    {
1618
    for(int i=0; i<mNumCubits; i++)
1619
      {
1620
      mCubits[i].solve();
1621
      mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
1622
      }
1623
    }
1624

    
1625
///////////////////////////////////////////////////////////////////////////////////////////////////
1626

    
1627
  public int getCubitQuatIndex(int cubit)
1628
    {
1629
    return (cubit>=0 && cubit<mNumCubits) ? mCubits[cubit].mQuatIndex : 0;
1630
    }
1631

    
1632
///////////////////////////////////////////////////////////////////////////////////////////////////
1633

    
1634
  public int getCubitRotRow(int cubit, int axis)
1635
    {
1636
    return mCubits[cubit].getRotRow(axis);
1637
    }
1638

    
1639
///////////////////////////////////////////////////////////////////////////////////////////////////
1640

    
1641
  public Bitmap getStickerBitmap()
1642
    {
1643
    return mBitmap;
1644
    }
1645

    
1646
///////////////////////////////////////////////////////////////////////////////////////////////////
1647

    
1648
  public DistortedNode getNode()
1649
    {
1650
    return mNode;
1651
    }
1652

    
1653
///////////////////////////////////////////////////////////////////////////////////////////////////
1654

    
1655
  public int getNumStickerTypes()
1656
    {
1657
    return mNumStickerTypes;
1658
    }
1659

    
1660
///////////////////////////////////////////////////////////////////////////////////////////////////
1661
// this is here only so it can be overridden in TwistyJSON soo that we can get this from JSON.
1662

    
1663
  public int getNumCubitFaces()
1664
    {
1665
    return 0;
1666
    }
1667

    
1668
///////////////////////////////////////////////////////////////////////////////////////////////////
1669

    
1670
  public TouchControl getTouchControl()
1671
    {
1672
    if( mTouchControl==null )
1673
      {
1674
      switch(getTouchControlType())
1675
        {
1676
        case TC_TETRAHEDRON      : mTouchControl = new TouchControlTetrahedron(this);
1677
                                   break;
1678
        case TC_HEXAHEDRON       : mTouchControl = new TouchControlHexahedron(this);
1679
                                   break;
1680
        case TC_OCTAHEDRON       : mTouchControl = new TouchControlOctahedron(this);
1681
                                   break;
1682
        case TC_DODECAHEDRON     : mTouchControl = new TouchControlDodecahedron(this);
1683
                                   break;
1684
        case TC_CUBOID           : int[] numLayers = getNumLayers();
1685
                                   mTouchControl = new TouchControlCuboids(this,getDist3D(numLayers));
1686
                                   break;
1687
        case TC_CHANGING_MIRROR  : mTouchControl = new TouchControlMirror(this);
1688
                                   break;
1689
        case TC_CHANGING_SQUARE  : mTouchControl = new TouchControlSquare(this);
1690
                                   break;
1691
        case TC_CHANGING_SHAPEMOD: mTouchControl = new TouchControlShapemod(this);
1692
                                   break;
1693
        }
1694
      }
1695
    return mTouchControl;
1696
    }
1697

    
1698
///////////////////////////////////////////////////////////////////////////////////////////////////
1699

    
1700
  protected void setReader(JsonReader reader)
1701
    {
1702
    // empty
1703
    }
1704

    
1705
///////////////////////////////////////////////////////////////////////////////////////////////////
1706
  // for JSON only
1707
  public abstract int getTouchControlType();
1708
  public abstract int getTouchControlSplit();
1709
  public abstract boolean[][] getLayerRotatable(int[] numLayers);
1710
  public abstract int[][][] getEnabled();
1711
  public abstract float[] getDist3D(int[] numLayers);
1712
  public abstract Static3D[] getFaceAxis();
1713
  public abstract ScrambleState[] getScrambleStates();
1714
  public abstract float[][] getCuts(int[] numLayers);
1715
  public abstract float getStickerRadius();
1716
  public abstract float getStickerStroke();
1717
  public abstract float[][] getStickerAngles();
1718
  public abstract int getCubitVariant(int cubit, int[] numLayers);
1719
  public abstract ObjectShape getObjectShape(int variant);
1720
  public abstract ObjectFaceShape getObjectFaceShape(int variant);
1721
  public abstract int getNumCubitVariants(int[] numLayers);
1722
  public abstract float[][] getCubitPositions(int[] numLayers);
1723
  public abstract Static4D getCubitQuats(int cubit, int[] numLayers);
1724
  public abstract int getNumFaceColors();
1725
  public abstract float getScreenRatio();
1726
  public abstract int getColor(int face);
1727
  public abstract String getShortName();
1728
  public abstract long getSignature();
1729

    
1730
  // not only for JSON
1731
  public abstract Static3D[] getRotationAxis();
1732
  public abstract int[][] getBasicAngles();
1733
  public abstract int getNumFaces();
1734
  public abstract String getObjectName();
1735
  public abstract String getInventor();
1736
  public abstract int getYearOfInvention();
1737
  public abstract int getComplexity();
1738
  public abstract int getFOV();
1739
  public abstract String[][] getTutorials();
1740
  }
(11-11/12)