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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyBandagedPyraminx.java @ c18507d9

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryBandagedCuboid;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandagedPyraminx extends TwistyBandagedAbstract
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{
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  public static final String OBJECT_NAME = "LOCAL_BANDAGED";
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  private static final int CUBIT_111 = 0;
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  private static final int CUBIT_211 = 1;
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  private static final int CUBIT_311 = 2;
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  private static final int CUBIT_221 = 3;
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  private static final int CUBIT_222 = 4;
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  private static final int CUBIT_OTH = 5;
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  private static final int[][] mDims = new int[][]
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        {
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         {1,1,1},  // has to be X>=Z>=Y so that all
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         {2,1,1},  // the faces are horizontal
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         {3,1,1},
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         {2,1,2},
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         {2,2,2},
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        };
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  // Fused Cube
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  public static final float[][] POS_1 = new float[][]
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        {
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          {-1.0f, -1.0f, +0.0f, -1.0f, -1.0f, +1.0f, -1.0f,  0.0f, +0.0f, -1.0f,  0.0f, +1.0f,
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            0.0f, -1.0f, +0.0f,  0.0f, -1.0f, +1.0f,  0.0f,  0.0f, +0.0f,  0.0f,  0.0f, +1.0f },
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          {-1.0f, +1.0f, +1.0f},
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          {-1.0f, +1.0f, +0.0f},
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          {-1.0f, +1.0f, -1.0f},
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          { 0.0f, +1.0f, +1.0f},
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          { 0.0f, +1.0f, +0.0f},
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          { 0.0f, +1.0f, -1.0f},
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          { 1.0f, +1.0f, +1.0f},
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          { 1.0f, +1.0f, +0.0f},
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          { 1.0f, +1.0f, -1.0f},
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          { 1.0f,  0.0f, +1.0f},
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          { 1.0f,  0.0f, +0.0f},
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          { 1.0f,  0.0f, -1.0f},
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          { 1.0f, -1.0f, +1.0f},
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          { 1.0f, -1.0f, +0.0f},
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          { 1.0f, -1.0f, -1.0f},
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          {-1.0f, -1.0f, -1.0f},
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          {-1.0f,  0.0f, -1.0f},
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          { 0.0f, -1.0f, -1.0f},
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          { 0.0f,  0.0f, -1.0f}
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        };
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  // 2-bar cube
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  public static final float[][] POS_2 = new float[][]
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        {
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          { 0.0f, +1.0f,  1.0f, 0.0f, +1.0f,  0.0f, 0.0f, +1.0f, -1.0f},
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          {-1.0f, -1.0f,  0.0f, 0.0f, -1.0f,  0.0f, 1.0f, -1.0f,  0.0f},
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          {-1.0f, +1.0f, +1.0f},
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          {-1.0f, +1.0f,  0.0f},
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          {-1.0f, +1.0f, -1.0f},
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          {-1.0f,  0.0f, +1.0f},
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          {-1.0f,  0.0f,  0.0f},
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          {-1.0f,  0.0f, -1.0f},
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          {-1.0f, -1.0f, +1.0f},
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          {-1.0f, -1.0f, -1.0f},
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          {+1.0f, +1.0f, +1.0f},
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          {+1.0f, +1.0f,  0.0f},
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          {+1.0f, +1.0f, -1.0f},
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          {+1.0f,  0.0f, +1.0f},
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          {+1.0f,  0.0f,  0.0f},
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          {+1.0f,  0.0f, -1.0f},
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          {+1.0f, -1.0f, +1.0f},
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          {+1.0f, -1.0f, -1.0f},
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          { 0.0f,  0.0f, +1.0f},
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          { 0.0f, -1.0f, +1.0f},
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          { 0.0f,  0.0f, -1.0f},
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          { 0.0f, -1.0f, -1.0f}
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        };
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  // 3-plate cube
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  public static final float[][] POS_3 = new float[][]
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        {
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          {-1.0f,  1.0f,  1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
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          { 1.0f,  0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f, -1.0f,  1.0f,  1.0f,  0.0f},
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          {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f,  0.0f,  0.0f, -1.0f, -1.0f,  0.0f, -1.0f,  0.0f},
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          { 1.0f,  1.0f,  1.0f},
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          { 1.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  1.0f},
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          {-1.0f, -1.0f,  1.0f},
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          { 0.0f, -1.0f,  1.0f},
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          { 1.0f, -1.0f,  0.0f},
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          { 1.0f, -1.0f, -1.0f},
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          {-1.0f,  1.0f, -1.0f},
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          {-1.0f,  1.0f,  0.0f},
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          { 0.0f,  1.0f, -1.0f},
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          { 0.0f,  1.0f,  0.0f},
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          {-1.0f,  0.0f, -1.0f},
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          {-1.0f,  0.0f,  0.0f},
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          { 0.0f,  0.0f, -1.0f}
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        };
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  // BiCube
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  public static final float[][] POS_4 = new float[][]
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        {
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          { 1.0f,  1.0f, -1.0f},
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          {-1.0f, -1.0f,  0.0f, -1.0f,  0.0f,  0.0f, 0.0f, -1.0f,  0.0f,  0.0f,  0.0f,  0.0f},
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          {-1.0f,  1.0f, -1.0f,  0.0f,  1.0f, -1.0f},
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          {-1.0f,  0.0f, -1.0f,  0.0f,  0.0f, -1.0f},
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          {-1.0f, -1.0f, -1.0f,  0.0f, -1.0f, -1.0f},
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          {-1.0f,  1.0f,  0.0f, -1.0f,  1.0f,  1.0f},
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          { 0.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f},
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          { 1.0f,  1.0f,  0.0f,  1.0f,  1.0f,  1.0f},
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          {-1.0f, -1.0f,  1.0f, -1.0f,  0.0f,  1.0f},
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          { 0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  1.0f,  1.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  0.0f},
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          { 1.0f, -1.0f, -1.0f,  1.0f,  0.0f, -1.0f}
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        };
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  // AI Cube
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  public static final float[][] POS_5 = new float[][]
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        {
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          {-1.5f,-1.5f, 1.5f, -0.5f,-1.5f, 1.5f, -1.5f,-0.5f, 1.5f, -0.5f,-0.5f, 1.5f,
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           -1.5f,-1.5f, 0.5f, -0.5f,-1.5f, 0.5f, -1.5f,-0.5f, 0.5f, -0.5f,-0.5f, 0.5f, },
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          { 1.5f, 1.5f, 1.5f,  0.5f, 1.5f, 1.5f,  1.5f, 0.5f, 1.5f,  0.5f, 0.5f, 1.5f,
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            1.5f, 1.5f, 0.5f,  0.5f, 1.5f, 0.5f,  1.5f, 0.5f, 0.5f,  0.5f, 0.5f, 0.5f, },
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          {-1.5f, 1.5f,-1.5f, -0.5f, 1.5f,-1.5f, -1.5f, 0.5f,-1.5f, -0.5f, 0.5f,-1.5f,
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           -1.5f, 1.5f,-0.5f, -0.5f, 1.5f,-0.5f, -1.5f, 0.5f,-0.5f, -0.5f, 0.5f,-0.5f, },
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          { 1.5f,-1.5f,-1.5f,  0.5f,-1.5f,-1.5f,  1.5f,-0.5f,-1.5f,  0.5f,-0.5f,-1.5f,
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            1.5f,-1.5f,-0.5f,  0.5f,-1.5f,-0.5f,  1.5f,-0.5f,-0.5f,  0.5f,-0.5f,-0.5f, },
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          {-1.5f, 1.5f, 1.5f },
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          {-1.5f, 1.5f, 0.5f },
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          {-1.5f, 0.5f, 1.5f },
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          {-1.5f, 0.5f, 0.5f },
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          {-0.5f, 1.5f, 1.5f },
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          {-0.5f, 1.5f, 0.5f },
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          {-0.5f, 0.5f, 1.5f },
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          { 1.5f,-1.5f, 1.5f },
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          { 1.5f,-1.5f, 0.5f },
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          { 1.5f,-0.5f, 1.5f },
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          { 1.5f,-0.5f, 0.5f },
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          { 0.5f,-1.5f, 1.5f },
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          { 0.5f,-1.5f, 0.5f },
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          { 0.5f,-0.5f, 1.5f },
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          { 1.5f, 1.5f,-1.5f },
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          { 1.5f, 1.5f,-0.5f },
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          { 1.5f, 0.5f,-1.5f },
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          { 1.5f, 0.5f,-0.5f },
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          { 0.5f, 1.5f,-1.5f },
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          { 0.5f, 1.5f,-0.5f },
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          { 0.5f, 0.5f,-1.5f },
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          {-1.5f,-1.5f,-1.5f },
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          {-1.5f,-1.5f,-0.5f },
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          {-1.5f,-0.5f,-1.5f },
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          {-1.5f,-0.5f,-0.5f },
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          {-0.5f,-1.5f,-1.5f },
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          {-0.5f,-1.5f,-0.5f },
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          {-0.5f,-0.5f,-1.5f },
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        };
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  // Burr Cube
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  public static final float[][] POS_6 = new float[][]
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        {
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          {-1.5f, 1.5f, 1.5f,-0.5f, 1.5f, 1.5f},
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          { 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f},
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          {-0.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f},
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          {-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 1.5f},
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          { 1.5f,-0.5f, 1.5f, 0.5f,-0.5f, 1.5f},
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          {-0.5f,-1.5f, 1.5f, 0.5f,-1.5f, 1.5f},
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          {-1.5f, 1.5f,-1.5f,-0.5f, 1.5f,-1.5f},
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          { 1.5f, 1.5f,-1.5f, 0.5f, 1.5f,-1.5f},
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          {-0.5f, 0.5f,-1.5f, 0.5f, 0.5f,-1.5f},
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          {-1.5f,-0.5f,-1.5f,-0.5f,-0.5f,-1.5f},
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          { 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f},
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          {-0.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f},
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          { 1.5f, 1.5f, 0.5f, 1.5f, 1.5f,-0.5f},
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          { 1.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f},
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          { 1.5f, 0.5f,-1.5f, 1.5f, 0.5f,-0.5f},
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          { 1.5f,-0.5f, 0.5f, 1.5f,-0.5f,-0.5f},
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          { 1.5f,-1.5f, 1.5f, 1.5f,-1.5f, 0.5f},
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          { 1.5f,-1.5f,-1.5f, 1.5f,-1.5f,-0.5f},
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          {-1.5f, 1.5f, 0.5f,-1.5f, 1.5f,-0.5f},
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          {-1.5f, 0.5f, 1.5f,-1.5f, 0.5f, 0.5f},
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          {-1.5f, 0.5f,-1.5f,-1.5f, 0.5f,-0.5f},
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          {-1.5f,-0.5f, 0.5f,-1.5f,-0.5f,-0.5f},
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          {-1.5f,-1.5f, 1.5f,-1.5f,-1.5f, 0.5f},
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          {-1.5f,-1.5f,-1.5f,-1.5f,-1.5f,-0.5f},
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          {-0.5f, 1.5f,-0.5f, 0.5f, 1.5f,-0.5f},
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          {-0.5f, 1.5f, 0.5f, 0.5f, 1.5f, 0.5f},
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          { 0.5f,-1.5f, 0.5f, 0.5f,-1.5f,-0.5f},
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          {-0.5f,-1.5f, 0.5f,-0.5f,-1.5f,-0.5f},
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        };
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  private int[][] mEdges;
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  private int[] mCubitVariantMap;
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  private int[] mTypeVariantMap;
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  private Static4D[] mInitQuats;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyBandagedPyraminx(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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    {
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    super(meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, data, asset);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Computing scramble states of many a bandaged cubes takes way too long time and too much space.
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// Return null here and turn to construction of scramble tables just-in-time (scrambleType=2)
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// Unless this is AI Cube :)
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  public int[][] getScrambleEdges()
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    {
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    if( mPosition==null ) mPosition = getInitData().getPos();
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    if( mPosition==POS_5 )
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      {
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      if( mEdges==null )
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        {
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        mEdges = new int[][]
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          {
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            { 36, 1,37, 2,38, 3,39, 4,40, 5,41, 6 },  // 0: beg
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            {  6, 7, 7, 7, 8, 7, 9, 7,10, 7,11, 7 },  // 1: R before
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            {  0, 8, 1, 8, 2, 8, 3, 8, 4, 8, 5, 8 },  // 2: L before
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            { 12, 9,13, 9,14, 9,15, 9,16, 9,17, 9 },  // 3: D before
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            { 18,10,19,10,20,10,21,10,22,10,23,10 },  // 4: U before
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            { 24,11,25,11,26,11,27,11,28,11,29,11 },  // 5: B before
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            { 30,12,31,12,32,12,33,12,34,12,35,12 },  // 6: F before
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            { 42, 3,43, 4,44, 5,45, 6 }, // 7: R after
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            { 46, 3,47, 4,48, 5,49, 6 }, // 8: L after
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            { 50, 1,51, 2,52, 5,53, 6 }, // 9: D after
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            { 54, 1,55, 2,56, 5,57, 6 }, //10: U after
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            { 58, 1,59, 2,60, 3,61, 4 }, //11: B after
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            { 62, 1,63, 2,64, 3,65, 4 }, //12: F after
266
          };
267
        }
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      return mEdges;
270
      }
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272
    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// AI Cube is scrambled using algorithms
277

    
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  @Override
279
  public int[][] getScrambleAlgorithms()
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    {
281
    if( mPosition==null ) mPosition = getInitData().getPos();
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283
    if( mPosition==POS_5 )
284
      {
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      return new int[][]
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          {
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              { 0,0,-1 }, { 0,0, 1 }, { 0,0, 2 }, { 0,1,-1 }, { 0,1, 1 }, { 0,1, 2 },  //  0-5 : L
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              { 0,2,-1 }, { 0,2, 1 }, { 0,2, 2 }, { 0,3,-1 }, { 0,3, 1 }, { 0,3, 2 },  //  6-11: R
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              { 1,0,-1 }, { 1,0, 1 }, { 1,0, 2 }, { 1,1,-1 }, { 1,1, 1 }, { 1,1, 2 },  // 12-17: D
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              { 1,2,-1 }, { 1,2, 1 }, { 1,2, 2 }, { 1,3,-1 }, { 1,3, 1 }, { 1,3, 2 },  // 18-23: U
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              { 2,0,-1 }, { 2,0, 1 }, { 2,0, 2 }, { 2,1,-1 }, { 2,1, 1 }, { 2,1, 2 },  // 24-29: B
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              { 2,2,-1 }, { 2,2, 1 }, { 2,2, 2 }, { 2,3,-1 }, { 2,3, 1 }, { 2,3, 2 },  // 30-35: F
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294
              { 1,3,1, 2,0,2 },  // 36: BEG->R
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              { 1,0,1, 2,0,2 },  // 37: BEG->L
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              { 2,3,1, 0,3,2 },  // 38: BEG->D
297
              { 2,0,1, 0,3,2 },  // 39: BEG->U
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              { 0,3,1, 1,3,2 },  // 40: BEG->B
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              { 0,0,1, 1,3,2 },  // 41: BEG->F
300

    
301
              { 1,0,-1, 0,3,2, 2,0,-1 }, // 42: R->D
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              { 1,3, 1, 0,3,2, 2,3, 1 }, // 43: R->U
303
              { 2,0, 1, 0,3,2, 1,0, 1 }, // 44: R->B
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              { 2,3,-1, 0,3,2, 1,3,-1 }, // 45: R->F
305

    
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              { 1,0,-1, 0,0,2, 2,3, 1 }, // 46: L->D
307
              { 1,3, 1, 0,0,2, 2,0,-1 }, // 47: L->U
308
              { 2,0, 1, 0,0,2, 1,3,-1 }, // 48: L->B
309
              { 2,3,-1, 0,0,2, 1,0, 1 }, // 49: L->F
310

    
311
              { 0,3,-1, 1,0,2, 2,0, 1 }, // 50: D->R
312
              { 0,0, 1, 1,0,2, 2,3,-1 }, // 51: D->L
313
              { 2,0,-1, 1,0,2, 0,3, 1 }, // 52: D->B
314
              { 2,3, 1, 1,0,2, 0,0,-1 }, // 53: D->F
315

    
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              { 0,3,-1, 1,3,2, 2,3,-1 }, // 54: U->R
317
              { 0,0, 1, 1,3,2, 2,0, 1 }, // 55: U->L
318
              { 2,0,-1, 1,3,2, 0,0,-1 }, // 56: U->B
319
              { 2,3, 1, 1,3,2, 0,3, 1 }, // 57: U->F
320

    
321
              { 0,3, 1, 2,0,2, 1,0,-1 }, // 58: B->R
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              { 0,0,-1, 2,0,2, 1,3, 1 }, // 59: B->L
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              { 1,0, 1, 2,0,2, 0,3,-1 }, // 60: B->D
324
              { 1,3,-1, 2,0,2, 0,0, 1 }, // 61: B->U
325

    
326
              { 0,3, 1, 2,3,2, 1,3, 1 }, // 62: F->R
327
              { 0,0,-1, 2,3,2, 1,0,-1 }, // 63: F->L
328
              { 1,0, 1, 2,3,2, 0,0, 1 }, // 64: F->D
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              { 1,3,-1, 2,3,2, 0,3,-1 }, // 65: F->U
330
          };
331
      }
332
    else
333
      {
334
      return super.getScrambleAlgorithms();
335
      }
336
    }
337

    
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///////////////////////////////////////////////////////////////////////////////////////////////////
339
// AI Cube is scrambled using algorithms
340

    
341
  @Override
342
  public int getScrambleType()
343
    {
344
    if( mPosition==null ) mPosition = getInitData().getPos();
345

    
346
    return mPosition==POS_5 ? ObjectScrambler.SCRAMBLING_ALGORITHMS : ObjectScrambler.SCRAMBLING_BANDAGED;
347
    }
348

    
349
///////////////////////////////////////////////////////////////////////////////////////////////////
350

    
351
  private int getType(float[] pos)
352
    {
353
    switch(pos.length)
354
      {
355
      case  3: return CUBIT_111;
356
      case  6: return CUBIT_211;
357
      case  9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]);
358
               boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]);
359
               boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]);
360
               return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH;
361
      case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4;
362
               float y = (pos[1]+pos[4]+pos[7]+pos[10])/4;
363
               float z = (pos[2]+pos[5]+pos[8]+pos[11])/4;
364
               float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z);
365
               float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z);
366
               float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z);
367
               float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z);
368
               return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH;
369
      case 24: float x3 = pos[0];
370
               float y3 = pos[1];
371
               float z3 = pos[2];
372
               float x4=-10,y4=-10,z4=-10;
373
               int i;
374

    
375
               for(i=0; i<8; i++)
376
                 {
377
                 if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 )
378
                   {
379
                   x4 = pos[3*i  ];
380
                   y4 = pos[3*i+1];
381
                   z4 = pos[3*i+2];
382
                   break;
383
                   }
384
                 }
385
               if( i==9 ) return CUBIT_OTH;
386

    
387
               float dX = x4-x3;
388
               float dY = y4-y3;
389
               float dZ = z4-z3;
390

    
391
               if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) )
392
                 {
393
                 for(i=0; i<8; i++)
394
                   {
395
                   if( (pos[3*i  ]!=x3 && pos[3*i  ]!=x4) ||
396
                       (pos[3*i+1]!=y3 && pos[3*i+1]!=y4) ||
397
                       (pos[3*i+2]!=z3 && pos[3*i+2]!=z4)  ) return CUBIT_OTH;
398
                   }
399

    
400
                 return CUBIT_222;
401
                 }
402

    
403
      default: return CUBIT_OTH;
404
      }
405
    }
406

    
407
///////////////////////////////////////////////////////////////////////////////////////////////////
408

    
409
  private int getQuatIndex(int cubit)
410
    {
411
    float[][] positions = getPositions();
412
    int len = positions.length;
413

    
414
    if( cubit>=0 && cubit<len )
415
      {
416
      float[] pos = positions[cubit];
417
      int type = getType(pos);
418

    
419
      switch(type)
420
        {
421
        case CUBIT_222:
422
        case CUBIT_111: return 0;
423
        case CUBIT_211:
424
        case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3;
425
        case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3;
426
                        if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0;
427
                        if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1;
428
        }
429
      }
430

    
431
    return 0;
432
    }
433

    
434
///////////////////////////////////////////////////////////////////////////////////////////////////
435

    
436
  private int[] getDim(int variant)
437
    {
438
    int type,numTypes = mDims.length;
439
    for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
440
    return type<numTypes ? mDims[type] : null;
441
    }
442

    
443
///////////////////////////////////////////////////////////////////////////////////////////////////
444

    
445
  private void produceTmpShape(int variant)
446
    {
447
    float[][] positions = getPositions();
448
    int cubit,numCubits = positions.length;
449

    
450
    for(cubit=0; cubit<numCubits; cubit++)
451
      {
452
      if( mCubitVariantMap[cubit]==variant ) break;
453
      }
454

    
455
    if( cubit>=numCubits )
456
      {
457
      android.util.Log.e("D", "unknown variant: "+variant);
458
      }
459
    else
460
      {
461
      FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
462
      mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]);
463
      }
464
    }
465

    
466
///////////////////////////////////////////////////////////////////////////////////////////////////
467
// PUBLIC API
468

    
469
  public int getTouchControlType()
470
    {
471
    return TC_CUBOID;
472
    }
473

    
474
///////////////////////////////////////////////////////////////////////////////////////////////////
475

    
476
  public ObjectShape getObjectShape(int variant)
477
    {
478
    if( getDim(variant)!=null )
479
      {
480
      int[][] indices =
481
        {
482
          {2,3,1,0},
483
          {7,6,4,5},
484
          {4,0,1,5},
485
          {7,3,2,6},
486
          {6,2,0,4},
487
          {3,7,5,1},
488
        };
489

    
490
      return new ObjectShape( getVertices(variant), indices);
491
      }
492

    
493
    if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
494
    if( mTmpShapes[variant]==null ) produceTmpShape(variant);
495
    return mTmpShapes[variant];
496
    }
497

    
498
///////////////////////////////////////////////////////////////////////////////////////////////////
499

    
500
  public ObjectFaceShape getObjectFaceShape(int variant)
501
    {
502
    int[] numLayers = getNumLayers();
503
    int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
504
    int[] dim = getDim(variant);
505

    
506
    if( dim!=null )
507
      {
508
      int X = dim[0];
509
      int Y = dim[1];
510
      int Z = dim[2];
511

    
512
      float height     = isInIconMode() ? 0.001f : size<=5 ? 0.048f : 0.020f;
513
      int[] bandIndices= { 0,0,1,1,2,2 };
514

    
515
      int maxXY = Math.max(X,Y);
516
      int maxXZ = Math.max(X,Z);
517
      int maxYZ = Math.max(Y,Z);
518

    
519
      int angle = 45;
520
      float R = 0.25f;
521
      float S = 0.50f;
522
      float N = size<=4 ? 5 : size<=5 ? 4 : 3;
523

    
524
      float[][] bands =
525
        {
526
          {height/maxYZ,angle,R,S,N,0,0},
527
          {height/maxXZ,angle,R,S,N,0,0},
528
          {height/maxXY,angle,R,S,N,0,0}
529
        };
530

    
531
      return new ObjectFaceShape(bands,bandIndices,null);
532
      }
533

    
534
    FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
535
    return factory.createIrregularFaceShape(variant, isInIconMode() );
536
    }
537

    
538
///////////////////////////////////////////////////////////////////////////////////////////////////
539

    
540
  public ObjectVertexEffects getVertexEffects(int variant)
541
    {
542
    int[] numLayers = getNumLayers();
543
    int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
544
    boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode());
545

    
546
    if( getDim(variant)!=null )
547
      {
548
      float[][] vertices = getVertices(variant);
549
      float strength = -0.04f;
550

    
551
      float[][] variables =
552
        {
553
          { 0, strength*vertices[0][0], strength*vertices[0][1], strength*vertices[0][2], 1  },
554
          { 0, strength*vertices[1][0], strength*vertices[1][1], strength*vertices[1][2], 1  },
555
          { 0, strength*vertices[2][0], strength*vertices[2][1], strength*vertices[2][2], 1  },
556
          { 0, strength*vertices[3][0], strength*vertices[3][1], strength*vertices[3][2], 1  },
557
          { 0, strength*vertices[4][0], strength*vertices[4][1], strength*vertices[4][2], 1  },
558
          { 0, strength*vertices[5][0], strength*vertices[5][1], strength*vertices[5][2], 1  },
559
          { 0, strength*vertices[6][0], strength*vertices[6][1], strength*vertices[6][2], 1  },
560
          { 0, strength*vertices[7][0], strength*vertices[7][1], strength*vertices[7][2], 1  },
561
        };
562

    
563
      String name = EffectName.DEFORM.name();
564
      float[] reg = {0,0,0,0.15f};
565

    
566
      String[] names = {name,name,name,name,name,name,name,name};
567
      float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
568
      boolean[] uses = {round,round,round,round,round,round,round,round};
569

    
570
      return new ObjectVertexEffects(names,variables,vertices,regions,uses);
571
      }
572

    
573
    FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
574
    return factory.createVertexEffects(variant,round);
575
    }
576

    
577
///////////////////////////////////////////////////////////////////////////////////////////////////
578

    
579
  public Static4D getCubitQuats(int cubit, int[] numLayers)
580
    {
581
    if( mInitQuats ==null )
582
      {
583
      mInitQuats = new Static4D[]
584
        {
585
        new Static4D(  0.0f,   0.0f,   0.0f,   1.0f),  // NULL
586
        new Static4D( SQ2/2,   0.0f,   0.0f, -SQ2/2),  // X
587
        new Static4D(  0.0f,  SQ2/2,   0.0f, -SQ2/2),  // Y
588
        new Static4D(  0.0f,   0.0f,  SQ2/2, -SQ2/2),  // Z
589
        new Static4D( -0.5f,  +0.5f,  -0.5f,  +0.5f),  // ZX
590
        new Static4D( +0.5f,  +0.5f,  +0.5f,  -0.5f),  // YX
591
        };
592
      }
593

    
594
    return mInitQuats[getQuatIndex(cubit)];
595
    }
596

    
597
///////////////////////////////////////////////////////////////////////////////////////////////////
598

    
599
  public int getNumCubitVariants(int[] numLayers)
600
    {
601
    if( mNumVariants==0 )
602
      {
603
      float[][] positions = getPositions();
604
      boolean C111=false;
605
      boolean C211=false;
606
      boolean C311=false;
607
      boolean C221=false;
608
      boolean C222=false;
609

    
610
      int numCubits = positions.length;
611
      mCubitVariantMap = new int[numCubits];
612

    
613
      int numTypes = mDims.length;
614
      mTypeVariantMap = new int[numTypes];
615
      for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1;
616

    
617
      for (int cubit=0; cubit<numCubits; cubit++)
618
        {
619
        int type = getType(positions[cubit]);
620

    
621
        switch (type)
622
          {
623
          case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=mNumVariants++; }
624
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111];
625
                          break;
626
          case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=mNumVariants++; }
627
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211];
628
                          break;
629
          case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=mNumVariants++; }
630
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311];
631
                          break;
632
          case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=mNumVariants++; }
633
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221];
634
                          break;
635
          case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=mNumVariants++; }
636
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222];
637
                          break;
638
          default       : mCubitVariantMap[cubit] = mNumVariants++;
639
          }
640
        }
641

    
642
      FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
643
      factory.prepare(mNumVariants,numLayers[0],numLayers[1],numLayers[2]);
644
      }
645

    
646
    return mNumVariants;
647
    }
648

    
649
///////////////////////////////////////////////////////////////////////////////////////////////////
650

    
651
  public int getCubitVariant(int cubit, int[] numLayers)
652
    {
653
    return mCubitVariantMap[cubit];
654
    }
655

    
656
///////////////////////////////////////////////////////////////////////////////////////////////////
657

    
658
  private float[][] getVertices(int variant)
659
    {
660
    int[] dim = getDim(variant);
661

    
662
    if( dim!=null )
663
      {
664
      int X = dim[0];
665
      int Y = dim[1];
666
      int Z = dim[2];
667

    
668
      return new float[][]
669
        {
670
          { 0.5f*X, 0.5f*Y, 0.5f*Z},
671
          { 0.5f*X, 0.5f*Y,-0.5f*Z},
672
          { 0.5f*X,-0.5f*Y, 0.5f*Z},
673
          { 0.5f*X,-0.5f*Y,-0.5f*Z},
674
          {-0.5f*X, 0.5f*Y, 0.5f*Z},
675
          {-0.5f*X, 0.5f*Y,-0.5f*Z},
676
          {-0.5f*X,-0.5f*Y, 0.5f*Z},
677
          {-0.5f*X,-0.5f*Y,-0.5f*Z}
678
        };
679
      }
680

    
681
    if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
682
    if( mTmpShapes[variant]==null ) produceTmpShape(variant);
683
    return mTmpShapes[variant].getVertices();
684
    }
685

    
686
///////////////////////////////////////////////////////////////////////////////////////////////////
687
// PUBLIC API
688

    
689
  public float[] getDist3D(int[] numLayers)
690
    {
691
    float x = numLayers[0];
692
    float y = numLayers[1];
693
    float z = numLayers[2];
694
    float a = (x+y+z)/1.5f;
695

    
696
    return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
697
    }
698

    
699
///////////////////////////////////////////////////////////////////////////////////////////////////
700

    
701
  public float getStickerRadius()
702
    {
703
    return 0.10f;
704
    }
705

    
706
///////////////////////////////////////////////////////////////////////////////////////////////////
707

    
708
  public float getStickerStroke()
709
    {
710
    if( mPosition==null ) mPosition = getInitData().getPos();
711
    boolean icon = isInIconMode();
712

    
713
    if( mPosition==POS_5 ) return icon ? 0.30f : 0.11f;
714
    if( mPosition==POS_6 ) return icon ? 0.30f : 0.10f;
715

    
716
    return icon ? 0.16f : 0.08f;
717
    }
718

    
719
///////////////////////////////////////////////////////////////////////////////////////////////////
720

    
721
  public String getShortName()
722
    {
723
    if( mPosition==null ) mPosition = getInitData().getPos();
724

    
725
    if( mPosition==POS_1 ) return ObjectType.BAN1_3.name();
726
    if( mPosition==POS_2 ) return ObjectType.BAN2_3.name();
727
    if( mPosition==POS_3 ) return ObjectType.BAN3_3.name();
728
    if( mPosition==POS_4 ) return ObjectType.BAN4_3.name();
729
    if( mPosition==POS_5 ) return ObjectType.BAN5_4.name();
730
    if( mPosition==POS_6 ) return ObjectType.BAN6_4.name();
731

    
732
    if( mSignature==null ) mSignature = getSignature();
733
    int[] numLayers = getNumLayers();
734
    int number = 100*numLayers[0]+10*numLayers[1]+numLayers[2];
735

    
736
    return number+"_"+mSignature.getString();
737
    }
738

    
739
///////////////////////////////////////////////////////////////////////////////////////////////////
740

    
741
  public ObjectSignature getSignature()
742
    {
743
    if( mSignature==null )
744
      {
745
      int[] numLayers = getNumLayers();
746
      mSignature = new ObjectSignature(numLayers[0],numLayers[1],numLayers[2],mPosition);
747
      }
748
    return mSignature;
749
    }
750

    
751
///////////////////////////////////////////////////////////////////////////////////////////////////
752

    
753
  public String getObjectName()
754
    {
755
    if( mPosition==null ) mPosition = getInitData().getPos();
756

    
757
    if( mPosition==POS_1 ) return "Fused Cube";
758
    if( mPosition==POS_2 ) return "2Bar Cube";
759
    if( mPosition==POS_3 ) return "Bandaged Cube C";
760
    if( mPosition==POS_4 ) return "BiCube";
761
    if( mPosition==POS_5 ) return "AI Cube";
762
    if( mPosition==POS_6 ) return "Burr Cube";
763

    
764
    return OBJECT_NAME;
765
    }
766

    
767
///////////////////////////////////////////////////////////////////////////////////////////////////
768

    
769
  public String getInventor()
770
    {
771
    if( mPosition==null ) mPosition = getInitData().getPos();
772

    
773
    if( mPosition==POS_1 ) return "Ting Huang";
774
    if( mPosition==POS_2 ) return "Unknown";
775
    if( mPosition==POS_3 ) return "Andreas Nortmann";
776
    if( mPosition==POS_4 ) return "Uwe Meffert";
777
    if( mPosition==POS_5 ) return "David Adams";
778
    if( mPosition==POS_6 ) return "Unknown";
779

    
780
    return "??";
781
    }
782

    
783
///////////////////////////////////////////////////////////////////////////////////////////////////
784

    
785
  public int getYearOfInvention()
786
    {
787
    if( mPosition==null ) mPosition = getInitData().getPos();
788

    
789
    if( mPosition==POS_1 ) return 2011;
790
    if( mPosition==POS_2 ) return 0;
791
    if( mPosition==POS_3 ) return 2005;
792
    if( mPosition==POS_4 ) return 1999;
793
    if( mPosition==POS_5 ) return 2004;
794
    if( mPosition==POS_6 ) return 2002;
795

    
796
    return 0;
797
    }
798

    
799
///////////////////////////////////////////////////////////////////////////////////////////////////
800

    
801
  public int getComplexity()
802
    {
803
    if( mPosition==null ) mPosition = getInitData().getPos();
804

    
805
    if( mPosition==POS_1 ) return 1;
806
    if( mPosition==POS_2 ) return 2;
807
    if( mPosition==POS_3 ) return 2;
808
    if( mPosition==POS_4 ) return 3;
809
    if( mPosition==POS_5 ) return 4;
810
    if( mPosition==POS_6 ) return 3;
811

    
812
    return 4;
813
    }
814

    
815
///////////////////////////////////////////////////////////////////////////////////////////////////
816

    
817
  public String[][] getTutorials()
818
    {
819
    if( mPosition==null ) mPosition = getInitData().getPos();
820

    
821
    if( mPosition==POS_1 )
822
      {
823
      return new String[][]{
824
                            {"gb","F_iJk_IvpVo","Bandaged Cube","CanChrisSolve"},
825
                            {"es","_lTgw5aEFOg","Tutorial 3x3 Fuse Cube","QBAndo"},
826
                            {"ru","raYDwFEXIq4","Как собрать Fused Cube","Алексей Ярыгин"},
827
                            {"fr","9Cfi4rhKzIw","Tutoriel: résolution du Fused Cube","Skieur Cubb"},
828
                            {"pl","0PcUoGxQa6s","Bandaged 3x3 v.A cube","MrUK"},
829
                            {"kr","1RePOLrzJNE","밴디지 타입 A 해법","듀나메스 큐브 해법연구소"},
830
                            {"vn","vg4J0U0n1oA","Tutorial N.1 - Bandaged VA","Duy Thích Rubik"},
831
                           };
832
      }
833
    if( mPosition==POS_2 )
834
      {
835
      return new String[][]{
836
                            {"ru","lS_EK0PMWI8","Как собрать 2-bar Cube","Алексей Ярыгин"},
837
                            {"pl","tX8ubTLh6p8","Bandaged 3x3 (Two bar)","MrUK"},
838
                            {"kr","NE6XuC1r8xw","밴디지 큐브","Denzel Washington"},
839
                           };
840
      }
841
    if( mPosition==POS_3 )
842
      {
843
      return new String[][]{
844
                            {"gb","7UiCVGygUT4","Bandage Cube C Tutorial","PolyakB"},
845
                            {"ru","gXenRA92Wdc","Как собрать Bandaged 3x3 Type C","YG Cuber"},
846
                            {"pl","sKfdFLm79Zs","Bandaged 3x3 v.C cube","MrUK"},
847
                            {"kr","BcCFgeFy6Ec","밴디지 타입 C 해법","듀나메스 큐브 해법연구소"},
848
                            {"vn","9674LLkPSog","Tutorial N.2 - Bandaged VC","Duy Thích Rubik"},
849
                           };
850
      }
851
    if( mPosition==POS_4 )
852
      {
853
      return new String[][]{
854
                            {"gb","AnpdIKICBpM","Trying to Solve a Bandaged Cube","RedKB"},
855
                            {"es","cUyo5fycrvI","Tutorial Bandaged Cube en español","Rafa Garcia Benacazon"},
856
                            {"ru","-MTzeEJptsg","Как собрать bandaged Cube B","стратегия знаний"},
857
                            {"fr","3rsfIJ3roT0","Tutoriel: résolution du Bicube","Skieur Cubb"},
858
                            {"de","sqWVRwkXX9w","Bandaged Cube - Tutorial","GerCubing"},
859
                            {"pl","XcHzTvVR6Po","Bandaged 3x3 v.B cube","MrUK"},
860
                            {"kr","1gsoijF_5q0","BiCube Tutorial (해법)","듀나메스 큐브 해법연구소"},
861
                            {"vn","ZCJDaF4jEbc","Tutorial N.3 - BiCube","Duy Thích Rubik"},
862
                           };
863
      }
864
    if( mPosition==POS_5 )
865
      {
866
      return new String[][]{
867
                            {"gb","b62HPjlUmYQ","4x4x4 AI Bandaged Cube 1/2","Superantoniovivaldi"},
868
                            {"gb","DQeZ0iDqt4s","4x4x4 AI Bandaged Cube 2/2","Superantoniovivaldi"},
869
                            {"es","bZRV8aXyIY4","Tutorial AI Cube 4x4","QBAndo"},
870
                            {"ru","2NIEHu6jE9o","Как собрать AI Cube","Rodion Strizhakov"},
871
                            {"fr","iP9sSg1q0K0","Résolution de l'AI Cube","asthalis"},
872
                            {"pl","y6MNyoHgY8A","All Bandage 4x4 cube TUTORIAL","MrUK"},
873
                            {"br","yGnQ4ObiPRY","Como Resolver o 4x4 Bandaged 1/4","Rafael Cinoto"},
874
                            {"br","XJUtQrwrCmA","Como Resolver o 4x4 Bandaged 2/4","Rafael Cinoto"},
875
                            {"br","Wrdec2WNBSY","Como Resolver o 4x4 Bandaged 3/4","Rafael Cinoto"},
876
                            {"br","mWvYD53fqHI","Como Resolver o 4x4 Bandaged 4/4","Rafael Cinoto"},
877
                            {"kr","MvaFtrU4O_k","AI 밴디지 큐브 해법","듀나메스 큐브 해법연구소"},
878
                            {"vn","aAP1E567ADc","Tutorial N.78 - AI Cube","Duy Thích Rubik"},
879
                           };
880
      }
881
    if( mPosition==POS_6 )
882
      {
883
      return new String[][]{
884
                            {"gb","_FnNzFo0ITM","Burr Cube Tutorial 1/2","Superantoniovivaldi"},
885
                            {"gb","NOf-UcNh4sI","Burr Cube Tutorial 2/2","Superantoniovivaldi"},
886
                            {"es","xR2TLKQmym8","Cómo Resuelvo Wall Cube","Robert Cubes"},
887
                            {"vn","cbDUtkIJjfk","Tutorial N.96 - Burr Cube","Duy Thích Rubik"},
888
                           };
889
      }
890
    return null;
891
    }
892
}
(4-4/45)