Revision c7c72305
Added by Leszek Koltunski 12 months ago
src/main/java/org/distorted/objectlib/helpers/BandagedElement.java | ||
---|---|---|
13 | 13 |
|
14 | 14 |
public class BandagedElement |
15 | 15 |
{ |
16 |
private final float mX, mY, mZ; |
|
17 | 16 |
private final float[][] mCuts; |
18 | 17 |
private final int[] mNumCuts; |
19 | 18 |
private final float[][] mRotAxis; |
20 | 19 |
private final int[] mRotationRow; |
20 |
private final float[] mPos; |
|
21 | 21 |
|
22 | 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
23 | 23 |
|
24 | 24 |
BandagedElement(float[] pos, int index, float[][] rotAxis, float[][] cuts) |
25 | 25 |
{ |
26 |
mX = pos[index ]; |
|
27 |
mY = pos[index+1]; |
|
28 |
mZ = pos[index+2]; |
|
26 |
mPos = new float[] { pos[index], pos[index+1], pos[index+2] }; |
|
29 | 27 |
|
30 | 28 |
int numAxis = rotAxis.length; |
31 | 29 |
mRotAxis = rotAxis; |
... | ... | |
45 | 43 |
private int computeRow(int rotAx) |
46 | 44 |
{ |
47 | 45 |
float[] ax = mRotAxis[rotAx]; |
48 |
float casted = mX*ax[0] + mY*ax[1] + mZ*ax[2];
|
|
46 |
float casted = mPos[0]*ax[0] + mPos[1]*ax[1] + mPos[2]*ax[2];
|
|
49 | 47 |
int num = mNumCuts[rotAx]; |
50 | 48 |
float[] cuts = mCuts[rotAx]; |
51 | 49 |
|
... | ... | |
61 | 59 |
{ |
62 | 60 |
return mRotationRow; |
63 | 61 |
} |
62 |
|
|
63 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
64 |
|
|
65 |
float[] getPos() |
|
66 |
{ |
|
67 |
return mPos; |
|
68 |
} |
|
64 | 69 |
} |
src/main/java/org/distorted/objectlib/helpers/FactoryBandaged.java | ||
---|---|---|
38 | 38 |
float[][] mMove; |
39 | 39 |
int mNumElements; |
40 | 40 |
int mNumFaces; |
41 |
int mNumAxis; |
|
41 | 42 |
Static3D[] mNormals; |
42 | 43 |
|
43 | 44 |
int[] mNumLayers; |
... | ... | |
51 | 52 |
|
52 | 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
53 | 54 |
|
54 |
abstract void prepareSubclass(int numVariants, int[] numLayers); |
|
55 | 55 |
abstract float faceDiameter(float[][] vertices, int[][] indices); |
56 | 56 |
abstract Static3D[] getNormals(); |
57 | 57 |
abstract float[] getDist3D(); |
58 | 58 |
abstract float[][] getBands(boolean iconMode); |
59 |
abstract void fillUpVertexArray(); |
|
60 | 59 |
abstract float[][] getCuts(int[] numLayers); |
61 | 60 |
abstract float[][] getRotAxis(); |
61 |
abstract float[] elementVertices(int ax, boolean left, int element); |
|
62 | 62 |
|
63 | 63 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
64 | 64 |
|
... | ... | |
291 | 291 |
|
292 | 292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
293 | 293 |
|
294 |
boolean elementExists(int x, int y, int z)
|
|
294 |
boolean elementDoesntExist(int[] p)
|
|
295 | 295 |
{ |
296 |
boolean res; |
|
297 |
|
|
296 | 298 |
for(int i=0; i<mNumElements; i++) |
297 | 299 |
{ |
298 | 300 |
int[] row = mElements[i].getRotRow(); |
299 |
if( row[0]==x && row[1]==y && row[2]==z ) return true; |
|
301 |
res = true; |
|
302 |
|
|
303 |
for(int j=0; j<mNumAxis; j++) |
|
304 |
if( row[j]!=p[j] ) |
|
305 |
{ |
|
306 |
res = false; |
|
307 |
break; |
|
308 |
} |
|
309 |
|
|
310 |
if( res ) return false; |
|
300 | 311 |
} |
301 | 312 |
|
302 |
return false;
|
|
313 |
return true;
|
|
303 | 314 |
} |
304 | 315 |
|
305 | 316 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
407 | 418 |
return vectors; |
408 | 419 |
} |
409 | 420 |
|
421 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
422 |
|
|
423 |
private boolean elementsFormSection(int e1, int e2, int ax) |
|
424 |
{ |
|
425 |
int[] r1 = mElements[e1].getRotRow(); |
|
426 |
int[] r2 = mElements[e2].getRotRow(); |
|
427 |
|
|
428 |
if( r1[ax]==r2[ax] ) |
|
429 |
{ |
|
430 |
int dist=0; |
|
431 |
|
|
432 |
for(int i=0; i<mNumAxis; i++) |
|
433 |
{ |
|
434 |
int d=r1[i]-r2[i]; |
|
435 |
dist+=d*d; |
|
436 |
} |
|
437 |
|
|
438 |
return dist==1; |
|
439 |
} |
|
440 |
return false; |
|
441 |
} |
|
442 |
|
|
443 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
444 |
|
|
445 |
private int computeConnectedSection(int element, int ax, boolean[] walls, int[] output, int index) |
|
446 |
{ |
|
447 |
int found = index; |
|
448 |
|
|
449 |
for(int e=0; e<mNumElements; e++) |
|
450 |
if( walls[e] && elementsFormSection(element,e,ax) ) |
|
451 |
{ |
|
452 |
walls[e] = false; |
|
453 |
output[found++] = e; |
|
454 |
found = computeConnectedSection(e,ax,walls,output,found); |
|
455 |
} |
|
456 |
|
|
457 |
return found; |
|
458 |
} |
|
459 |
|
|
460 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
461 |
|
|
462 |
private void buildSection(int ax, boolean left, boolean[] walls, ArrayList<float[][]> list, boolean debug) |
|
463 |
{ |
|
464 |
int numElements = 0; |
|
465 |
for(int i=0; i<mNumElements; i++) |
|
466 |
if( walls[i] ) numElements++; |
|
467 |
|
|
468 |
boolean showDebug = ( ax==2 && !left && debug ); |
|
469 |
|
|
470 |
if( showDebug ) |
|
471 |
{ |
|
472 |
for(int i=0; i<mNumElements; i++) |
|
473 |
android.util.Log.e("D", "element "+i+" walls: "+walls[i]); |
|
474 |
} |
|
475 |
|
|
476 |
int[] tmp = new int[numElements]; |
|
477 |
|
|
478 |
while( numElements>0 ) |
|
479 |
{ |
|
480 |
int element = 0; |
|
481 |
|
|
482 |
for( ; element<mNumElements; element++) |
|
483 |
if( walls[element] ) |
|
484 |
{ |
|
485 |
walls[element] = false; |
|
486 |
tmp[0] = element; |
|
487 |
break; |
|
488 |
} |
|
489 |
|
|
490 |
int found = computeConnectedSection(element,ax,walls,tmp,1); |
|
491 |
|
|
492 |
float[][] newSection = new float[found][]; |
|
493 |
|
|
494 |
for(int i=0; i<found; i++) |
|
495 |
newSection[i] = elementVertices(ax,left,tmp[i]); |
|
496 |
|
|
497 |
if( showDebug ) |
|
498 |
{ |
|
499 |
android.util.Log.e("D", "numFound="+found); |
|
500 |
|
|
501 |
for(int i=0; i<found; i++) |
|
502 |
{ |
|
503 |
float[] s = newSection[i]; |
|
504 |
android.util.Log.e("D", "found: "+i+" first vertex: "+s[0]+" "+s[1]+" "+s[2]); |
|
505 |
} |
|
506 |
} |
|
507 |
|
|
508 |
list.add(newSection); |
|
509 |
|
|
510 |
numElements -= found; |
|
511 |
} |
|
512 |
} |
|
513 |
|
|
514 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
515 |
|
|
516 |
private void fillUpVertexArray(int length) |
|
517 |
{ |
|
518 |
boolean[][][] walls = new boolean[mNumAxis][2][mNumElements]; |
|
519 |
|
|
520 |
int[] tmp = new int[mNumAxis]; |
|
521 |
|
|
522 |
if( length>3 ) |
|
523 |
for(int e=0; e<mNumElements; e++) |
|
524 |
{ |
|
525 |
float[] p = mElements[e].getPos(); |
|
526 |
android.util.Log.e("D", "element "+e+" : "+p[0]+" "+p[1]+" "+p[2]); |
|
527 |
} |
|
528 |
|
|
529 |
for(int e=0; e<mNumElements; e++) |
|
530 |
{ |
|
531 |
int[] row = mElements[e].getRotRow(); |
|
532 |
for(int t=0; t<mNumAxis; t++) tmp[t]=row[t]; |
|
533 |
|
|
534 |
for(int a=0; a<mNumAxis; a++) |
|
535 |
{ |
|
536 |
if( a>0 ) tmp[a-1]=row[a-1]; |
|
537 |
tmp[a] = row[a]-1; |
|
538 |
walls[a][0][e] = elementDoesntExist(tmp); |
|
539 |
tmp[a] = row[a]+1; |
|
540 |
walls[a][1][e] = elementDoesntExist(tmp); |
|
541 |
} |
|
542 |
} |
|
543 |
|
|
544 |
for(int a=0; a<mNumAxis; a++) |
|
545 |
{ |
|
546 |
buildSection(a, true, walls[a][0], mVertexArray, length>3 ); |
|
547 |
buildSection(a, false, walls[a][1], mVertexArray, length>3 ); |
|
548 |
} |
|
549 |
} |
|
550 |
|
|
410 | 551 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
411 | 552 |
|
412 | 553 |
private void debug(float[][] vert, int[][] ind) |
... | ... | |
485 | 626 |
mFaceBelongsBitmap= new int[numVariants][]; |
486 | 627 |
|
487 | 628 |
mNumLayers = numLayers; |
488 |
mNormals = getNormals(); |
|
489 |
mNumFaces =mNormals.length; |
|
490 |
mDist3D = getDist3D(); |
|
491 |
mCuts = getCuts(numLayers); |
|
492 |
mRotAxis = getRotAxis(); |
|
493 |
|
|
494 |
prepareSubclass(numVariants,numLayers); |
|
629 |
mNormals = getNormals(); |
|
630 |
mNumFaces = mNormals.length; |
|
631 |
mDist3D = getDist3D(); |
|
632 |
mCuts = getCuts(numLayers); |
|
633 |
mRotAxis = getRotAxis(); |
|
634 |
mNumAxis = mRotAxis.length; |
|
495 | 635 |
} |
496 | 636 |
|
497 | 637 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
504 | 644 |
mElements = new BandagedElement[mNumElements]; |
505 | 645 |
for(int i=0; i<mNumElements; i++) mElements[i] = new BandagedElement(pos, 3*i, mRotAxis, mCuts); |
506 | 646 |
|
507 |
fillUpVertexArray(); |
|
647 |
fillUpVertexArray(pos.length);
|
|
508 | 648 |
|
509 | 649 |
computeMove(pos,variant); |
510 | 650 |
float[][] verts = getVertices(mVertexArray,variant); |
src/main/java/org/distorted/objectlib/helpers/FactoryBandagedCuboid.java | ||
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9 | 9 |
|
10 | 10 |
package org.distorted.objectlib.helpers; |
11 | 11 |
|
12 |
import java.util.ArrayList; |
|
13 |
|
|
14 | 12 |
import org.distorted.library.type.Static3D; |
15 | 13 |
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
16 | 14 |
|
... | ... | |
18 | 16 |
|
19 | 17 |
public class FactoryBandagedCuboid extends FactoryBandaged |
20 | 18 |
{ |
21 |
private static final int WALL_MARKED=0; |
|
22 |
private static final int WALL_EMPTY =-1; |
|
23 |
|
|
24 |
private static final int AXIS_XP = 0; |
|
25 |
private static final int AXIS_XM = 1; |
|
26 |
private static final int AXIS_YP = 2; |
|
27 |
private static final int AXIS_YM = 3; |
|
28 |
private static final int AXIS_ZP = 4; |
|
29 |
private static final int AXIS_ZM = 5; |
|
30 |
|
|
31 | 19 |
private static FactoryBandagedCuboid mThis; |
32 | 20 |
|
33 |
private int mMax; |
|
34 |
private int[][] mWall; |
|
35 |
|
|
36 | 21 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
37 | 22 |
|
38 | 23 |
private FactoryBandagedCuboid() |
... | ... | |
42 | 27 |
|
43 | 28 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
44 | 29 |
|
45 |
private void displayWall(String tmp) |
|
46 |
{ |
|
47 |
StringBuilder sb = new StringBuilder(); |
|
48 |
|
|
49 |
for(int i=0; i<mMax; i++) |
|
50 |
{ |
|
51 |
for(int j=0; j<mMax; j++) |
|
52 |
{ |
|
53 |
sb.append(mWall[i][j]); |
|
54 |
sb.append(' '); |
|
55 |
} |
|
56 |
sb.append(" - "); |
|
57 |
} |
|
58 |
|
|
59 |
android.util.Log.e("D", tmp+" : "+sb); |
|
60 |
} |
|
61 |
|
|
62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
63 |
|
|
64 |
private void createRight(int x, ArrayList<float[][]> list) |
|
30 |
public float[] elementVertices(int ax, boolean left, int element) |
|
65 | 31 |
{ |
66 |
for(int i=0; i<mMax; i++)
|
|
67 |
for(int j=0; j<mMax; j++) mWall[i][j] = WALL_EMPTY;
|
|
32 |
float[] pos = mElements[element].getPos();
|
|
33 |
float[] ret = new float[12];
|
|
68 | 34 |
|
69 |
for(int i=0; i<mNumElements; i++)
|
|
35 |
switch(ax)
|
|
70 | 36 |
{ |
71 |
int[] row = mElements[i].getRotRow(); |
|
72 |
|
|
73 |
if( row[0]==x ) |
|
74 |
{ |
|
75 |
int y = mNumLayers[1]-1-row[1]; |
|
76 |
int z = mNumLayers[2]-1-row[2]; |
|
77 |
mWall[z][y] = elementExists(x+1,row[1],row[2]) ? WALL_EMPTY : WALL_MARKED; |
|
78 |
} |
|
37 |
case 0: if( left ) |
|
38 |
{ |
|
39 |
ret[ 0] = pos[0]-0.5f; |
|
40 |
ret[ 1] = pos[1]+0.5f; |
|
41 |
ret[ 2] = pos[2]-0.5f; |
|
42 |
ret[ 3] = pos[0]-0.5f; |
|
43 |
ret[ 4] = pos[1]-0.5f; |
|
44 |
ret[ 5] = pos[2]-0.5f; |
|
45 |
ret[ 6] = pos[0]-0.5f; |
|
46 |
ret[ 7] = pos[1]-0.5f; |
|
47 |
ret[ 8] = pos[2]+0.5f; |
|
48 |
ret[ 9] = pos[0]-0.5f; |
|
49 |
ret[10] = pos[1]+0.5f; |
|
50 |
ret[11] = pos[2]+0.5f; |
|
51 |
} |
|
52 |
else |
|
53 |
{ |
|
54 |
ret[ 0] = pos[0]+0.5f; |
|
55 |
ret[ 1] = pos[1]+0.5f; |
|
56 |
ret[ 2] = pos[2]+0.5f; |
|
57 |
ret[ 3] = pos[0]+0.5f; |
|
58 |
ret[ 4] = pos[1]-0.5f; |
|
59 |
ret[ 5] = pos[2]+0.5f; |
|
60 |
ret[ 6] = pos[0]+0.5f; |
|
61 |
ret[ 7] = pos[1]-0.5f; |
|
62 |
ret[ 8] = pos[2]-0.5f; |
|
63 |
ret[ 9] = pos[0]+0.5f; |
|
64 |
ret[10] = pos[1]+0.5f; |
|
65 |
ret[11] = pos[2]-0.5f; |
|
66 |
} |
|
67 |
break; |
|
68 |
case 1: if( left ) |
|
69 |
{ |
|
70 |
ret[ 0] = pos[0]-0.5f; |
|
71 |
ret[ 1] = pos[1]-0.5f; |
|
72 |
ret[ 2] = pos[2]+0.5f; |
|
73 |
ret[ 3] = pos[0]-0.5f; |
|
74 |
ret[ 4] = pos[1]-0.5f; |
|
75 |
ret[ 5] = pos[2]-0.5f; |
|
76 |
ret[ 6] = pos[0]+0.5f; |
|
77 |
ret[ 7] = pos[1]-0.5f; |
|
78 |
ret[ 8] = pos[2]-0.5f; |
|
79 |
ret[ 9] = pos[0]+0.5f; |
|
80 |
ret[10] = pos[1]-0.5f; |
|
81 |
ret[11] = pos[2]+0.5f; |
|
82 |
} |
|
83 |
else |
|
84 |
{ |
|
85 |
ret[ 0] = pos[0]-0.5f; |
|
86 |
ret[ 1] = pos[1]+0.5f; |
|
87 |
ret[ 2] = pos[2]-0.5f; |
|
88 |
ret[ 3] = pos[0]-0.5f; |
|
89 |
ret[ 4] = pos[1]+0.5f; |
|
90 |
ret[ 5] = pos[2]+0.5f; |
|
91 |
ret[ 6] = pos[0]+0.5f; |
|
92 |
ret[ 7] = pos[1]+0.5f; |
|
93 |
ret[ 8] = pos[2]+0.5f; |
|
94 |
ret[ 9] = pos[0]+0.5f; |
|
95 |
ret[10] = pos[1]+0.5f; |
|
96 |
ret[11] = pos[2]-0.5f; |
|
97 |
} |
|
98 |
break; |
|
99 |
case 2: if( left ) |
|
100 |
{ |
|
101 |
ret[ 0] = pos[0]+0.5f; |
|
102 |
ret[ 1] = pos[1]+0.5f; |
|
103 |
ret[ 2] = pos[2]-0.5f; |
|
104 |
ret[ 3] = pos[0]+0.5f; |
|
105 |
ret[ 4] = pos[1]-0.5f; |
|
106 |
ret[ 5] = pos[2]-0.5f; |
|
107 |
ret[ 6] = pos[0]-0.5f; |
|
108 |
ret[ 7] = pos[1]-0.5f; |
|
109 |
ret[ 8] = pos[2]-0.5f; |
|
110 |
ret[ 9] = pos[0]-0.5f; |
|
111 |
ret[10] = pos[1]+0.5f; |
|
112 |
ret[11] = pos[2]-0.5f; |
|
113 |
} |
|
114 |
else |
|
115 |
{ |
|
116 |
ret[ 0] = pos[0]-0.5f; |
|
117 |
ret[ 1] = pos[1]+0.5f; |
|
118 |
ret[ 2] = pos[2]+0.5f; |
|
119 |
ret[ 3] = pos[0]-0.5f; |
|
120 |
ret[ 4] = pos[1]-0.5f; |
|
121 |
ret[ 5] = pos[2]+0.5f; |
|
122 |
ret[ 6] = pos[0]+0.5f; |
|
123 |
ret[ 7] = pos[1]-0.5f; |
|
124 |
ret[ 8] = pos[2]+0.5f; |
|
125 |
ret[ 9] = pos[0]+0.5f; |
|
126 |
ret[10] = pos[1]+0.5f; |
|
127 |
ret[11] = pos[2]+0.5f; |
|
128 |
} |
|
129 |
break; |
|
79 | 130 |
} |
80 | 131 |
|
81 |
createVertices(list,mWall,AXIS_XP,x); |
|
82 |
} |
|
83 |
|
|
84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
85 |
|
|
86 |
private void createLeft(int x, ArrayList<float[][]> list) |
|
87 |
{ |
|
88 |
for(int i=0; i<mMax; i++) |
|
89 |
for(int j=0; j<mMax; j++) mWall[i][j] = WALL_EMPTY; |
|
90 |
|
|
91 |
for(int i=0; i<mNumElements; i++) |
|
92 |
{ |
|
93 |
int[] row = mElements[i].getRotRow(); |
|
94 |
|
|
95 |
if( row[0]==x ) |
|
96 |
{ |
|
97 |
int y = mNumLayers[1]-1-row[1]; |
|
98 |
int z = row[2]; |
|
99 |
mWall[z][y] = elementExists(x-1,row[1],row[2]) ? WALL_EMPTY : WALL_MARKED; |
|
100 |
} |
|
101 |
} |
|
102 |
|
|
103 |
createVertices(list,mWall,AXIS_XM,x); |
|
104 |
} |
|
105 |
|
|
106 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
107 |
|
|
108 |
private void createTop(int y, ArrayList<float[][]> list) |
|
109 |
{ |
|
110 |
for(int i=0; i<mMax; i++) |
|
111 |
for(int j=0; j<mMax; j++) mWall[i][j] = WALL_EMPTY; |
|
112 |
|
|
113 |
for(int i=0; i< mNumElements; i++) |
|
114 |
{ |
|
115 |
int[] row = mElements[i].getRotRow(); |
|
116 |
|
|
117 |
if( row[1]==y ) |
|
118 |
{ |
|
119 |
int x = row[0]; |
|
120 |
int z = row[2]; |
|
121 |
mWall[x][z] = elementExists(row[0],y+1,row[2]) ? WALL_EMPTY : WALL_MARKED; |
|
122 |
} |
|
123 |
} |
|
124 |
|
|
125 |
createVertices(list,mWall,AXIS_YP,y); |
|
126 |
} |
|
127 |
|
|
128 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
129 |
|
|
130 |
private void createBottom(int y, ArrayList<float[][]> list) |
|
131 |
{ |
|
132 |
for(int i=0; i<mMax; i++) |
|
133 |
for(int j=0; j<mMax; j++) mWall[i][j] = WALL_EMPTY; |
|
134 |
|
|
135 |
for(int i=0; i<mNumElements; i++) |
|
136 |
{ |
|
137 |
int[] row = mElements[i].getRotRow(); |
|
138 |
|
|
139 |
if( row[1]==y ) |
|
140 |
{ |
|
141 |
int x = row[0]; |
|
142 |
int z = mNumLayers[2]-1-row[2]; |
|
143 |
mWall[x][z] = elementExists(row[0],y-1,row[2]) ? WALL_EMPTY : WALL_MARKED; |
|
144 |
} |
|
145 |
} |
|
146 |
|
|
147 |
createVertices(list,mWall,AXIS_YM,y); |
|
148 |
} |
|
149 |
|
|
150 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
151 |
|
|
152 |
private void createFront(int z, ArrayList<float[][]> list) |
|
153 |
{ |
|
154 |
for(int i=0; i<mMax; i++) |
|
155 |
for(int j=0; j<mMax; j++) mWall[i][j] = WALL_EMPTY; |
|
156 |
|
|
157 |
for(int i=0; i<mNumElements; i++) |
|
158 |
{ |
|
159 |
int[] row = mElements[i].getRotRow(); |
|
160 |
|
|
161 |
if( row[2]==z ) |
|
162 |
{ |
|
163 |
int x = row[0]; |
|
164 |
int y = mNumLayers[1]-1-row[1]; |
|
165 |
mWall[x][y] = elementExists(row[0],row[1],z+1) ? WALL_EMPTY : WALL_MARKED; |
|
166 |
} |
|
167 |
} |
|
168 |
|
|
169 |
createVertices(list,mWall,AXIS_ZP,z); |
|
170 |
} |
|
171 |
|
|
172 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
173 |
|
|
174 |
private void createBack(int z, ArrayList<float[][]> list) |
|
175 |
{ |
|
176 |
for(int i=0; i<mMax; i++) |
|
177 |
for(int j=0; j<mMax; j++) mWall[i][j] = WALL_EMPTY; |
|
178 |
|
|
179 |
for(int i=0; i<mNumElements; i++) |
|
180 |
{ |
|
181 |
int[] row = mElements[i].getRotRow(); |
|
182 |
|
|
183 |
if( row[2]==z ) |
|
184 |
{ |
|
185 |
int x = mNumLayers[0]-1-row[0]; |
|
186 |
int y = mNumLayers[1]-1-row[1]; |
|
187 |
mWall[x][y] = elementExists(row[0],row[1],z-1) ? WALL_EMPTY : WALL_MARKED; |
|
188 |
} |
|
189 |
} |
|
190 |
|
|
191 |
createVertices(list,mWall,AXIS_ZM,z); |
|
192 |
} |
|
193 |
|
|
194 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
195 |
|
|
196 |
private void markNeighbours(int[][] wall, int x, int y, int section) |
|
197 |
{ |
|
198 |
wall[x][y] = section; |
|
199 |
|
|
200 |
if( x > 0 && wall[x-1][y]==WALL_MARKED ) markNeighbours(wall,x-1,y,section); |
|
201 |
if( x+1<mMax && wall[x+1][y]==WALL_MARKED ) markNeighbours(wall,x+1,y,section); |
|
202 |
if( y > 0 && wall[x][y-1]==WALL_MARKED ) markNeighbours(wall,x,y-1,section); |
|
203 |
if( y+1<mMax && wall[x][y+1]==WALL_MARKED ) markNeighbours(wall,x,y+1,section); |
|
204 |
} |
|
205 |
|
|
206 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
207 |
|
|
208 |
private int markSections(int[][] wall) |
|
209 |
{ |
|
210 |
int sections = 0; |
|
211 |
|
|
212 |
for(int x=0; x<mMax; x++) |
|
213 |
for(int y=0; y<mMax; y++) |
|
214 |
if( wall[x][y]==WALL_MARKED ) |
|
215 |
{ |
|
216 |
sections++; |
|
217 |
markNeighbours(wall,x,y,sections); |
|
218 |
} |
|
219 |
|
|
220 |
return sections; |
|
221 |
} |
|
222 |
|
|
223 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
224 |
|
|
225 |
private float[][] buildVertices(int[][] wall, int section, float dx, float dy) |
|
226 |
{ |
|
227 |
int numMarked = howManyMarked(wall,section); |
|
228 |
float[][] vertices = new float[numMarked][]; |
|
229 |
int curr=0; |
|
230 |
|
|
231 |
for(int x=0; x<mMax; x++) |
|
232 |
for(int y=0; y<mMax; y++) |
|
233 |
if( wall[x][y]==section ) |
|
234 |
{ |
|
235 |
vertices[curr] = new float[12]; |
|
236 |
|
|
237 |
vertices[curr][ 0] = x-dx; |
|
238 |
vertices[curr][ 1] = dy-y; |
|
239 |
vertices[curr][ 2] = 0.0f; |
|
240 |
|
|
241 |
vertices[curr][ 3] = x-dx; |
|
242 |
vertices[curr][ 4] = dy-y-1; |
|
243 |
vertices[curr][ 5] = 0.0f; |
|
244 |
|
|
245 |
vertices[curr][ 6] = x-dx+1; |
|
246 |
vertices[curr][ 7] = dy-y-1; |
|
247 |
vertices[curr][ 8] = 0.0f; |
|
248 |
|
|
249 |
vertices[curr][ 9] = x-dx+1; |
|
250 |
vertices[curr][10] = dy-y; |
|
251 |
vertices[curr][11] = 0.0f; |
|
252 |
|
|
253 |
curr++; |
|
254 |
} |
|
255 |
|
|
256 |
return vertices; |
|
257 |
} |
|
258 |
|
|
259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
260 |
|
|
261 |
private int howManyMarked(int[][] wall, int section) |
|
262 |
{ |
|
263 |
int numMarked=0; |
|
264 |
|
|
265 |
for(int x=0; x<mMax; x++) |
|
266 |
for(int y=0; y<mMax; y++) |
|
267 |
if( wall[x][y]==section ) numMarked++; |
|
268 |
|
|
269 |
return numMarked; |
|
270 |
} |
|
271 |
|
|
272 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
273 |
|
|
274 |
private void rotateAndMoveVertices(float[][] vertices, int axis, int layer) |
|
275 |
{ |
|
276 |
int i,len = vertices.length; |
|
277 |
|
|
278 |
switch(axis) |
|
279 |
{ |
|
280 |
case AXIS_XP: for(i=0; i<len; i++) |
|
281 |
{ |
|
282 |
int l = vertices[i].length/3; |
|
283 |
float x = layer - mNumLayers[0]/2.0f + 1.0f; |
|
284 |
|
|
285 |
for(int j=0; j<l; j++) |
|
286 |
{ |
|
287 |
vertices[i][3*j+2] = -vertices[i][3*j]; |
|
288 |
vertices[i][3*j] = x; |
|
289 |
} |
|
290 |
} |
|
291 |
break; |
|
292 |
case AXIS_XM: for(i=0; i<len; i++) |
|
293 |
{ |
|
294 |
int l = vertices[i].length/3; |
|
295 |
float x = layer - mNumLayers[0]/2.0f; |
|
296 |
|
|
297 |
for(int j=0; j<l; j++) |
|
298 |
{ |
|
299 |
vertices[i][3*j+2] = vertices[i][3*j]; |
|
300 |
vertices[i][3*j] = x; |
|
301 |
} |
|
302 |
} |
|
303 |
break; |
|
304 |
case AXIS_YP: for(i=0; i<len; i++) |
|
305 |
{ |
|
306 |
int l = vertices[i].length/3; |
|
307 |
float y = layer - mNumLayers[1]/2.0f + 1.0f; |
|
308 |
|
|
309 |
for(int j=0; j<l; j++) |
|
310 |
{ |
|
311 |
vertices[i][3*j+2] = -vertices[i][3*j+1]; |
|
312 |
vertices[i][3*j+1] = y; |
|
313 |
} |
|
314 |
} |
|
315 |
break; |
|
316 |
case AXIS_YM: for(i=0; i<len; i++) |
|
317 |
{ |
|
318 |
int l = vertices[i].length/3; |
|
319 |
float y = layer - mNumLayers[1]/2.0f; |
|
320 |
|
|
321 |
for(int j=0; j<l; j++) |
|
322 |
{ |
|
323 |
vertices[i][3*j+2] = vertices[i][3*j+1]; |
|
324 |
vertices[i][3*j+1] = y; |
|
325 |
} |
|
326 |
} |
|
327 |
break; |
|
328 |
case AXIS_ZP: for(i=0; i<len; i++) |
|
329 |
{ |
|
330 |
int l = vertices[i].length/3; |
|
331 |
float z = layer - mNumLayers[2]/2.0f + 1.0f; |
|
332 |
|
|
333 |
for(int j=0; j<l; j++) |
|
334 |
{ |
|
335 |
vertices[i][3*j+2] = z; |
|
336 |
} |
|
337 |
} |
|
338 |
break; |
|
339 |
case AXIS_ZM: for(i=0; i<len; i++) |
|
340 |
{ |
|
341 |
int l = vertices[i].length/3; |
|
342 |
float z = layer - mNumLayers[2]/2.0f; |
|
343 |
|
|
344 |
for(int j=0; j<l; j++) |
|
345 |
{ |
|
346 |
vertices[i][3*j+2] = z; |
|
347 |
vertices[i][3*j] = -vertices[i][3*j]; |
|
348 |
} |
|
349 |
} |
|
350 |
break; |
|
351 |
} |
|
352 |
} |
|
353 |
|
|
354 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
355 |
// 1. assume the 'wall' is in the XY plane |
|
356 |
// 2. split the wall into individual connected regions and for each such region: |
|
357 |
// a. build the list of vertices (Z=0) |
|
358 |
// b. take the axis into consideration and rotate the vertices. |
|
359 |
// c. take layer into consideration and move the vertices. |
|
360 |
// d. add the resulting vertices to the list. |
|
361 |
|
|
362 |
private void createVertices(ArrayList<float[][]> list, int[][] wall, int axis, int layer) |
|
363 |
{ |
|
364 |
int sections = markSections(wall); |
|
365 |
|
|
366 |
float dx = (axis==AXIS_XP || axis==AXIS_XM) ? mNumLayers[2]/2.0f : mNumLayers[0]/2.0f; |
|
367 |
float dy = (axis==AXIS_YP || axis==AXIS_YM) ? mNumLayers[2]/2.0f : mNumLayers[1]/2.0f; |
|
368 |
|
|
369 |
for(int i=0; i<sections; i++) |
|
370 |
{ |
|
371 |
float[][] vertices = buildVertices(wall,i+1,dx,dy); |
|
372 |
rotateAndMoveVertices(vertices,axis,layer); |
|
373 |
list.add(vertices); |
|
374 |
} |
|
132 |
return ret; |
|
375 | 133 |
} |
376 | 134 |
|
377 | 135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
463 | 221 |
return new float[] {dx,dx,dy,dy,dz,dz}; |
464 | 222 |
} |
465 | 223 |
|
466 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
467 |
|
|
468 |
public void prepareSubclass(int numVariants, int[] numLayers) |
|
469 |
{ |
|
470 |
int x = numLayers[0]; |
|
471 |
int y = numLayers[1]; |
|
472 |
int z = numLayers[2]; |
|
473 |
|
|
474 |
mMax = x>y ? Math.max(x,z) : Math.max(y,z); |
|
475 |
mWall = new int[mMax][mMax]; |
|
476 |
} |
|
477 |
|
|
478 | 224 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
479 | 225 |
|
480 | 226 |
public float[][] getBands(boolean iconMode) |
... | ... | |
497 | 243 |
{height/4,angle[4],R,S,numVertA,extraV,extraI}, |
498 | 244 |
{height/5,angle[5],R,S,numVertA,extraV,extraI} }; |
499 | 245 |
} |
500 |
|
|
501 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
502 |
|
|
503 |
public void fillUpVertexArray() |
|
504 |
{ |
|
505 |
int numX = mNumLayers[0]; |
|
506 |
int numY = mNumLayers[1]; |
|
507 |
int numZ = mNumLayers[2]; |
|
508 |
|
|
509 |
for(int x=0; x<numX; x++) createRight (x,mVertexArray); |
|
510 |
for(int x=0; x<numX; x++) createLeft (x,mVertexArray); |
|
511 |
for(int y=0; y<numY; y++) createTop (y,mVertexArray); |
|
512 |
for(int y=0; y<numY; y++) createBottom(y,mVertexArray); |
|
513 |
for(int z=0; z<numZ; z++) createFront (z,mVertexArray); |
|
514 |
for(int z=0; z<numZ; z++) createBack (z,mVertexArray); |
|
515 |
} |
|
516 | 246 |
} |
src/main/java/org/distorted/objectlib/helpers/FactoryBandagedPyraminx.java | ||
---|---|---|
28 | 28 |
|
29 | 29 |
} |
30 | 30 |
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
// TODO |
|
33 |
|
|
34 |
public float[] elementVertices(int ax, boolean left, int element) |
|
35 |
{ |
|
36 |
return null; |
|
37 |
} |
|
38 |
|
|
31 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
32 | 40 |
// (vertices,indices) define a cubit face. Return its 'diameter', i.e. max distance between vertices. |
33 | 41 |
|
... | ... | |
119 | 127 |
return TouchControlTetrahedron.D3D; |
120 | 128 |
} |
121 | 129 |
|
122 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
123 |
|
|
124 |
public void prepareSubclass(int numVariants, int[] numLayers) |
|
125 |
{ |
|
126 |
|
|
127 |
} |
|
128 |
|
|
129 | 130 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
130 | 131 |
|
131 | 132 |
public float[][] getBands(boolean iconMode) |
... | ... | |
147 | 148 |
{height/4,angle[4],R,S,numVertA,extraV,extraI}, |
148 | 149 |
{height/5,angle[5],R,S,numVertA,extraV,extraI} }; |
149 | 150 |
} |
150 |
|
|
151 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
152 |
|
|
153 |
public void fillUpVertexArray() |
|
154 |
{ |
|
155 |
|
|
156 |
} |
|
157 | 151 |
} |
Also available in: Unified diff
move almost all methods to the generic 'FactoryBandaged'