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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.touchcontrol;
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TouchControl
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{
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// it doesn't matter where we touch a face - the list of enabled rotAxis will always be the same
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public static final int TYPE_NOT_SPLIT = 0;
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// each face is split into several parts by lines coming from its center to the midpoints of each edge
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public static final int TYPE_SPLIT_EDGE = 1;
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// each face is split into several parts by lines coming from its center to the vertices
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public static final int TYPE_SPLIT_CORNER = 2;
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public static final int TC_HEXAHEDRON = 6;
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public static final int TC_TETRAHEDRON = 4;
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public static final int TC_OCTAHEDRON = 8;
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public static final int TC_DODECAHEDRON =12;
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public static final int TC_CUBOID = 0;
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public abstract boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera);
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public abstract Static2D newRotation(Static4D rotatedTouchPoint);
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public abstract Static4D getCastedRotAxis(int rotIndex);
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public abstract int getTouchedFace();
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public abstract float[] getTouchedPoint3D();
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public abstract void setObjectRatio(float ratio);
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public abstract float returnRotationFactor(int[] numLayers, int row);
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}
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