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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyDiamond.java @ cc448c54

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement.TYPE_NOT_SPLIT;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.Movement;
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import org.distorted.objectlib.main.Movement8;
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import org.distorted.objectlib.main.ObjectList;
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import org.distorted.objectlib.main.ObjectShape;
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import org.distorted.objectlib.main.ObjectSticker;
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import org.distorted.objectlib.main.ScrambleState;
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import org.distorted.objectlib.main.Twisty8;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyDiamond extends Twisty8
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{
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  // the four rotation axis of a Diamond. Must be normalized.
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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           new Static3D(+SQ6/3,+SQ3/3,     0),
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           new Static3D(-SQ6/3,+SQ3/3,     0),
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           new Static3D(     0,-SQ3/3,-SQ6/3),
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           new Static3D(     0,-SQ3/3,+SQ6/3)
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         };
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  private static final int[][][] ENABLED = new int[][][]
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      {
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          {{1,2,3}},{{1,2,3}},{{0,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,3}},{{0,1,2}},{{0,1,2}}
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      };
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  private ScrambleState[] mStates;
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  private int[] mBasicAngle;
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  private int[] mFaceMap;
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  private float[][] mCuts;
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  private boolean[][] mLayerRotatable;
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  private Static4D[] mQuats;
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  private int[] mTetraToFaceMap;
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  private ObjectSticker[] mStickers;
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  private Movement mMovement;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyDiamond(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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                       DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, size, quat, texture, mesh, effects, moves, ObjectList.DIAM, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected ScrambleState[] getScrambleStates()
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    {
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    if( mStates==null )
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      {
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      int size = getNumLayers();
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      int[] tmp = new int[3*2*size];
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      for(int i=0; i<2*size; i++)
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        {
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        tmp[3*i  ] = (i<size) ?  i:i-size;
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        tmp[3*i+1] = (i%2==0) ? -1:1;
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        tmp[3*i+2] = 0;
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        }
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      mStates = new ScrambleState[]
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        {
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        new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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        };
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      }
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    return mStates;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeQuats()
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    {
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    mQuats = new Static4D[]
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         {
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          new Static4D(  0.0f,  0.0f,   0.0f,  1.0f ),
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          new Static4D(  0.0f,  1.0f,   0.0f,  0.0f ),
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          new Static4D(+SQ2/2,  0.0f, -SQ2/2,  0.0f ),
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          new Static4D(-SQ2/2,  0.0f, -SQ2/2,  0.0f ),
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          new Static4D(+SQ2/2,  0.5f,   0.0f,  0.5f ),
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          new Static4D(-SQ2/2,  0.5f,   0.0f,  0.5f ),
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          new Static4D(  0.0f,  0.5f, +SQ2/2,  0.5f ),
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          new Static4D(  0.0f,  0.5f, -SQ2/2,  0.5f ),
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          new Static4D(+SQ2/2,  0.5f,   0.0f, -0.5f ),
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          new Static4D(-SQ2/2,  0.5f,   0.0f, -0.5f ),
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          new Static4D(  0.0f,  0.5f, +SQ2/2, -0.5f ),
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          new Static4D(  0.0f,  0.5f, -SQ2/2, -0.5f )
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         };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int[] getSolvedQuats(int cubit, int numLayers)
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    {
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    if( mQuats==null ) initializeQuats();
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    if( mFaceMap==null ) mFaceMap = new int[] {4,0,6,2,7,3,5,1};
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    int status = retCubitSolvedStatus(cubit,numLayers);
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    return status<0 ? null : buildSolvedQuats(Movement8.FACE_AXIS[mFaceMap[status]],mQuats);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected Static4D[] getQuats()
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    {
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    if( mQuats==null ) initializeQuats();
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    return mQuats;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getSolvedFunctionIndex()
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    {
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getNumStickerTypes(int numLayers)
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    {
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    return 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCuts(int numLayers)
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    {
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    if( numLayers<2 ) return null;
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    if( mCuts==null )
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      {
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      mCuts = new float[4][numLayers-1];
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      float cut = (SQ6/6)*(2-numLayers);
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      for(int i=0; i<numLayers-1; i++)
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        {
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        mCuts[0][i] = cut;
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        mCuts[1][i] = cut;
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        mCuts[2][i] = cut;
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        mCuts[3][i] = cut;
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        cut += SQ6/3;
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        }
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      }
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    return mCuts;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void getLayerRotatable(int numLayers)
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    {
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    if( mLayerRotatable==null )
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      {
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      int numAxis = ROT_AXIS.length;
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      boolean[] tmp = new boolean[numLayers];
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      for(int i=0; i<numLayers; i++) tmp[i] = true;
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      mLayerRotatable = new boolean[numAxis][];
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      for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getNumCubitFaces()
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    {
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    return 8;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumOctahedrons(int layers)
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    {
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    return layers==1 ? 1 : 4*(layers-1)*(layers-1) + 2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumTetrahedrons(int layers)
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    {
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    return 4*layers*(layers-1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int createOctaPositions(float[][] centers, int index, int layers, float height)
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    {
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    float x = (layers-1)*0.5f;
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    float z = (layers+1)*0.5f;
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    for(int i=0; i<layers; i++, index++)
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      {
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      z -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      x -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      z += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-2; i++, index++)
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      {
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      x += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    return index;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int createTetraPositions(float[][] centers, int index, int layers, float height)
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    {
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    float x = (layers-1)*0.5f;
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    float z =  layers*0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      z -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    x += 0.5f;
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    z -= 0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      x -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    x -= 0.5f;
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    z -= 0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      z += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    x -= 0.5f;
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    z += 0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      x += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    return index;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCubitPositions(int layers)
311
    {
312
    int numO = getNumOctahedrons(layers);
313
    int numT = getNumTetrahedrons(layers);
314
    int index = 0;
315
    float height = 0.0f;
316

    
317
    float[][] CENTERS = new float[numO+numT][3];
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319
    index = createOctaPositions(CENTERS,index,layers,height);
320

    
321
    for(int i=layers-1; i>0; i--)
322
      {
323
      height += SQ2/2;
324
      index = createOctaPositions(CENTERS,index,i,+height);
325
      index = createOctaPositions(CENTERS,index,i,-height);
326
      }
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328
    height = SQ2/4;
329

    
330
    for(int i=layers; i>1; i--)
331
      {
332
      index = createTetraPositions(CENTERS,index,i,+height);
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      index = createTetraPositions(CENTERS,index,i,-height);
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      height += SQ2/2;
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      }
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337
    return CENTERS;
338
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
341

    
342
  private int retFaceTetraBelongsTo(int tetra, int numLayers)
343
    {
344
    if( mTetraToFaceMap==null ) mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4};
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346
    for(int i=numLayers-1; i>0; i--)
347
      {
348
      if( tetra < 8*i ) return mTetraToFaceMap[tetra/i];
349
      tetra -= 8*i;
350
      }
351

    
352
    return -1;
353
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
356

    
357
  protected ObjectShape getObjectShape(int cubit, int numLayers)
358
    {
359
    int variant = getCubitVariant(cubit,numLayers);
360
    int N = numLayers>3 ? 5:6;
361
    int E = numLayers>2 ? (numLayers>3 ? 0:1):2;
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363
    if( variant==0 )
364
      {
365
      double[][] vertices = new double[][]
366
          {
367
             { 0.5,   0.0, 0.5},
368
             { 0.5,   0.0,-0.5},
369
             {-0.5,   0.0,-0.5},
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             {-0.5,   0.0, 0.5},
371
             { 0.0, SQ2/2, 0.0},
372
             { 0.0,-SQ2/2, 0.0}
373
          };
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375
      int[][] vert_indices = new int[][]
376
          {
377
             {3,0,4},
378
             {0,1,4},
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             {1,2,4},
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             {2,3,4},
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             {5,0,3},
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             {5,1,0},
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             {5,2,1},
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             {5,3,2}
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          };
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387
      float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
388
      int[] bandIndices   = new int[] { 0,0,0,0,0,0,0,0 };
389
      float[][] corners   = new float[][] { {0.04f,0.20f} };
390
      int[] cornerIndices = new int[] { 0,0,0,0,0,0 };
391
      float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
392
      int[] centerIndices = new int[] { 0,0,0,0,0,0 };
393
      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
394
      }
395
    else
396
      {
397
      double[][] vertices = new double[][] { {-0.5, SQ2/4, 0.0}, { 0.5, SQ2/4, 0.0}, { 0.0,-SQ2/4, 0.5}, { 0.0,-SQ2/4,-0.5} };
398
      int[][] vert_indices = new int[][]  { {2,1,0}, {2,3,1}, {3,2,0}, {3,0,1} };
399
      float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
400
      int[] bandIndices   = new int[] { 0,0,0,0 };
401
      float[][] corners   = new float[][] { {0.08f,0.15f} };
402
      int[] cornerIndices = new int[] { 0,0,0,0 };
403
      float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
404
      int[] centerIndices = new int[] { 0,0,0,0 };
405
      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
406
      }
407
    }
408

    
409
///////////////////////////////////////////////////////////////////////////////////////////////////
410

    
411
  protected Static4D getQuat(int cubit, int numLayers)
412
    {
413
    if( mQuats==null ) initializeQuats();
414
    int numO = getNumOctahedrons(numLayers);
415

    
416
    if( cubit<numO ) return mQuats[0];
417

    
418
    switch( retFaceTetraBelongsTo(cubit-numO, numLayers) )
419
      {
420
      case 0: return mQuats[0];                         // unit quat
421
      case 1: return new Static4D(0,-SQ2/2,0,SQ2/2);    //  90 along Y
422
      case 2: return mQuats[1];                         // 180 along Y
423
      case 3: return new Static4D(0,+SQ2/2,0,SQ2/2);    //  90 along
424
      case 4: return new Static4D(0,     0,1,    0);    // 180 along Z
425
      case 5: return new Static4D(SQ2/2, 0,SQ2/2,0);    //
426
      case 6: return new Static4D(     1,0,0,    0);    // 180 along X
427
      case 7: return new Static4D(-SQ2/2,0,SQ2/2,0);    //
428
      }
429

    
430
    return null;
431
    }
432

    
433
///////////////////////////////////////////////////////////////////////////////////////////////////
434

    
435
  protected int getNumCubitVariants(int numLayers)
436
    {
437
    return 2;
438
    }
439

    
440
///////////////////////////////////////////////////////////////////////////////////////////////////
441

    
442
  protected int getCubitVariant(int cubit, int numLayers)
443
    {
444
    return cubit<getNumOctahedrons(numLayers) ? 0 : 1;
445
    }
446

    
447
///////////////////////////////////////////////////////////////////////////////////////////////////
448

    
449
  protected int getFaceColor(int cubit, int cubitface, int size)
450
    {
451
    int numO = getNumOctahedrons(size);
452

    
453
    if( cubit<numO )
454
      {
455
      int axis = 0;
456
      int layer= 1;
457

    
458
      switch(cubitface)
459
        {
460
        case 0: axis = 2; layer =             1; break;
461
        case 1: axis = 0; layer = (1<<(size-1)); break;
462
        case 2: axis = 3; layer =             1; break;
463
        case 3: axis = 1; layer = (1<<(size-1)); break;
464
        case 4: axis = 3; layer = (1<<(size-1)); break;
465
        case 5: axis = 1; layer =             1; break;
466
        case 6: axis = 2; layer = (1<<(size-1)); break;
467
        case 7: axis = 0; layer =             1; break;
468
        }
469

    
470
      return CUBITS[cubit].getRotRow(axis) == layer ? cubitface : NUM_TEXTURES;
471
      }
472
    else
473
      {
474
      return cubitface>0 ? NUM_TEXTURES : retFaceTetraBelongsTo(cubit-numO, size);
475
      }
476
    }
477

    
478
///////////////////////////////////////////////////////////////////////////////////////////////////
479

    
480
  protected ObjectSticker retSticker(int face)
481
    {
482
    if( mStickers==null )
483
      {
484
      float[][] STICKERS = new float[][] { { -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f } };
485
      float radius = 0.06f;
486
      float stroke = 0.07f;
487
      float[] radii = new float[] {radius,radius,radius};
488
      mStickers     = new ObjectSticker[STICKERS.length];
489
      mStickers[0]  = new ObjectSticker(STICKERS[0],null,radii,stroke);
490
      }
491

    
492
    return mStickers[face/NUM_FACE_COLORS];
493
    }
494

    
495
///////////////////////////////////////////////////////////////////////////////////////////////////
496
// PUBLIC API
497

    
498
  public Static3D[] getRotationAxis()
499
    {
500
    return ROT_AXIS;
501
    }
502

    
503
///////////////////////////////////////////////////////////////////////////////////////////////////
504

    
505
  public Movement getMovement()
506
    {
507
    if( mMovement==null )
508
      {
509
      int numLayers = getNumLayers();
510
      if( mCuts==null ) getCuts(numLayers);
511
      getLayerRotatable(numLayers);
512
      mMovement = new Movement8(ROT_AXIS,mCuts,mLayerRotatable,numLayers,TYPE_NOT_SPLIT,ENABLED);
513
      }
514
    return mMovement;
515
    }
516

    
517
///////////////////////////////////////////////////////////////////////////////////////////////////
518

    
519
  public int[] getBasicAngle()
520
    {
521
    if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
522
    return mBasicAngle;
523
    }
524

    
525
///////////////////////////////////////////////////////////////////////////////////////////////////
526

    
527
  public int getObjectName(int numLayers)
528
    {
529
    switch(numLayers)
530
      {
531
      case 2: return R.string.diam2;
532
      case 3: return R.string.diam3;
533
      case 4: return R.string.diam4;
534
      }
535

    
536
    return 0;
537
    }
538

    
539
///////////////////////////////////////////////////////////////////////////////////////////////////
540

    
541
  public int getInventor(int numLayers)
542
    {
543
    switch(numLayers)
544
      {
545
      case 2: return R.string.diam2_inventor;
546
      case 3: return R.string.diam3_inventor;
547
      case 4: return R.string.diam4_inventor;
548
      }
549

    
550
    return 0;
551
    }
552

    
553
///////////////////////////////////////////////////////////////////////////////////////////////////
554

    
555
  public int getComplexity(int numLayers)
556
    {
557
    switch(numLayers)
558
      {
559
      case 2: return 4;
560
      case 3: return 6;
561
      case 4: return 8;
562
      }
563

    
564
    return 0;
565
    }
566
}
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