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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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b1f0d55d
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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29b82486
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Leszek Koltunski
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82eb152a
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Leszek Koltunski
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import java.io.InputStream;
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29b82486
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Leszek Koltunski
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db758bd0
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Leszek Koltunski
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import org.distorted.library.main.DistortedLibrary;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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b1f0d55d
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Leszek Koltunski
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import org.distorted.objectlib.helpers.FactoryBandagedCubit;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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95123ad0
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleStateBandagedCuboid;
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c9c71c3f
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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10b7e306
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleState;
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386af988
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Leszek Koltunski
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import org.distorted.objectlib.main.ShapeHexahedron;
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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386af988
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Leszek Koltunski
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abstract class TwistyBandagedAbstract extends ShapeHexahedron
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29b82486
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Leszek Koltunski
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{
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289ca015
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Leszek Koltunski
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private static final int CUBIT_111 = 0;
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private static final int CUBIT_211 = 1;
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private static final int CUBIT_311 = 2;
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private static final int CUBIT_221 = 3;
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private static final int CUBIT_222 = 4;
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private static final int CUBIT_OTH = 5;
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29b82486
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Leszek Koltunski
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// the three rotation axis of a 3x3 Cube. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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7af68038
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Leszek Koltunski
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private static final int[][] mDims = new int[][]
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29b82486
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Leszek Koltunski
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{
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{1,1,1}, // has to be X>=Z>=Y so that all
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{2,1,1}, // the faces are horizontal
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{3,1,1},
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{2,1,2},
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289ca015
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Leszek Koltunski
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{2,2,2},
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29b82486
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Leszek Koltunski
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};
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beee90ab
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Leszek Koltunski
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private int[][] mBasicAngle;
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29b82486
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Leszek Koltunski
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private Static4D[] mInitQuats;
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private float[][] mCuts;
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289ca015
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Leszek Koltunski
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private ScrambleState[] mStates;
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private int[] mCubitVariantMap;
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private int[] mTypeVariantMap;
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29b82486
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Leszek Koltunski
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float[][] POSITIONS;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3bf19410
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Leszek Koltunski
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TwistyBandagedAbstract(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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29b82486
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Leszek Koltunski
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{
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b1f0d55d
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Leszek Koltunski
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super(numL, meshState, iconMode, (numL[0]+numL[1]+numL[2])/3.0f, quat, move, scale, stream);
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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abstract float[][] getPositions();
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289ca015
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ScrambleState[] getScrambleStates()
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{
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70a42319
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Leszek Koltunski
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if( mStates==null && !isInIconMode() )
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289ca015
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Leszek Koltunski
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{
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long signature = getSignature();
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95123ad0
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Leszek Koltunski
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mStates = ScrambleStateBandagedCuboid.computeGraph(signature);
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289ca015
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Leszek Koltunski
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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1ef59b1d
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Leszek Koltunski
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private int getType(float[] pos)
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289ca015
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Leszek Koltunski
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{
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1ef59b1d
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Leszek Koltunski
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switch(pos.length)
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289ca015
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Leszek Koltunski
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{
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case 3: return CUBIT_111;
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case 6: return CUBIT_211;
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1ef59b1d
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Leszek Koltunski
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case 9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]);
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boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]);
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boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]);
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289ca015
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Leszek Koltunski
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return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH;
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1ef59b1d
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Leszek Koltunski
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case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4;
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float y = (pos[1]+pos[4]+pos[7]+pos[10])/4;
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float z = (pos[2]+pos[5]+pos[8]+pos[11])/4;
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float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z);
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float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z);
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float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z);
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float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z);
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return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH;
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case 24: float x3 = pos[0];
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float y3 = pos[1];
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float z3 = pos[2];
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289ca015
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Leszek Koltunski
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float x4=-10,y4=-10,z4=-10;
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int i;
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for(i=0; i<8; i++)
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{
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1ef59b1d
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Leszek Koltunski
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if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 )
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289ca015
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Leszek Koltunski
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{
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1ef59b1d
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Leszek Koltunski
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x4 = pos[3*i ];
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y4 = pos[3*i+1];
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z4 = pos[3*i+2];
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289ca015
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Leszek Koltunski
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break;
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}
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}
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if( i==9 ) return CUBIT_OTH;
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float dX = x4-x3;
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float dY = y4-y3;
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float dZ = z4-z3;
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if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) )
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{
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for(i=0; i<8; i++)
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{
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1ef59b1d
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Leszek Koltunski
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if( (pos[3*i ]!=x3 && pos[3*i ]!=x4) ||
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(pos[3*i+1]!=y3 && pos[3*i+1]!=y4) ||
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(pos[3*i+2]!=z3 && pos[3*i+2]!=z4) ) return CUBIT_OTH;
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289ca015
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Leszek Koltunski
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}
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return CUBIT_222;
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}
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default: return CUBIT_OTH;
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}
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getQuatIndex(int cubit)
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{
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289ca015
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Leszek Koltunski
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float[][] positions = getPositions();
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int len = positions.length;
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if( cubit>=0 && cubit<len )
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{
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float[] pos = positions[cubit];
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int type = getType(pos);
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switch(type)
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{
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case CUBIT_222:
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case CUBIT_111: return 0;
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case CUBIT_211:
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case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3;
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case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3;
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if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0;
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if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1;
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}
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}
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return 0;
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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289ca015
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Leszek Koltunski
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private int getSigIndex(float x, float y, float z)
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{
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if( x==-1.0f )
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{
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if( y==-1.0f ) return z==0.5f ? 4:9;
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else if( y==-0.5f ) return z==1.0f ? 14 : (z==0.0f ? 17:20);
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else if( y== 0.0f ) return z==0.5f ? 25:30;
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else if( y== 0.5f ) return z==1.0f ? 35 : (z==0.0f ? 38:41);
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else if( y== 1.0f ) return z==0.5f ? 46:51;
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}
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else if( x==-0.5f )
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{
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if( y==-1.0f ) return z==1.0f ? 1 : (z==0.0f ? 6:11);
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else if( y== 0.0f ) return z==1.0f ? 22 : (z==0.0f ? 27:32);
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else if( y== 1.0f ) return z==1.0f ? 43 : (z==0.0f ? 48:53);
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}
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else if( x==0.0f )
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{
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if( y==-1.0f ) return z==0.5f ? 3:8;
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else if( y==-0.5f ) return z==1.0f ? 13 : (z==0.0f ? 16:19);
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else if( y== 0.0f ) return z==0.5f ? 24:29;
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else if( y== 0.5f ) return z==1.0f ? 34 : (z==0.0f ? 37:40);
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else if( y== 1.0f ) return z==0.5f ? 45:50;
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}
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else if( x==0.5f )
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{
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if( y==-1.0f ) return z==1.0f ? 0 : (z==0.0f ? 5:10);
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else if( y== 0.0f ) return z==1.0f ? 21 : (z==0.0f ? 26:31);
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else if( y== 1.0f ) return z==1.0f ? 42 : (z==0.0f ? 47:52);
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}
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else if( x==1.0f )
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{
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if( y==-1.0f ) return z==0.5f ? 2:7;
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else if( y==-0.5f ) return z==1.0f ? 12 : (z==0.0f ? 15:18);
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else if( y== 0.0f ) return z==0.5f ? 23:28;
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else if( y== 0.5f ) return z==1.0f ? 33 : (z==0.0f ? 36:39);
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else if( y== 1.0f ) return z==0.5f ? 44:49;
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}
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else
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{
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android.util.Log.e("D", "ERROR! mx="+x);
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private long markConnection(float x1, float y1, float z1, float x2, float y2, float z2)
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236 |
29b82486
|
Leszek Koltunski
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{
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237 |
289ca015
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Leszek Koltunski
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float dx = x1-x2;
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float dy = y1-y2;
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float dz = z1-z2;
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240 |
3ee1d662
|
Leszek Koltunski
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241 |
289ca015
|
Leszek Koltunski
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if( (dx==0 && dy==0 && (dz==1 || dz==-1) ) ||
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(dz==0 && dx==0 && (dy==1 || dy==-1) ) ||
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(dy==0 && dz==0 && (dx==1 || dx==-1) ) )
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244 |
3ee1d662
|
Leszek Koltunski
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{
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245 |
289ca015
|
Leszek Koltunski
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float mx = (x1+x2)/2;
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float my = (y1+y2)/2;
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float mz = (z1+z2)/2;
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int index = getSigIndex(mx,my,mz);
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return (1L<<index);
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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258 |
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259 |
e85c8f90
|
Leszek Koltunski
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long markConnections(long signature, float[] position)
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260 |
289ca015
|
Leszek Koltunski
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{
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261 |
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int len = position.length/3;
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for(int i=0; i<len; i++)
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264 |
29b82486
|
Leszek Koltunski
|
{
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265 |
289ca015
|
Leszek Koltunski
|
float x = position[3*i ];
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float y = position[3*i+1];
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float z = position[3*i+2];
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for(int j=i+1; j<len; j++)
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{
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signature |= markConnection(x,y,z,position[3*j],position[3*j+1],position[3*j+2]);
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}
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}
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return signature;
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276 |
3ee1d662
|
Leszek Koltunski
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}
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278 |
6c229e6c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
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279 |
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public long getSignature()
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281 |
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{
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282 |
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long signature = 0;
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float[][] positions = getPositions();
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for(float[] pos : positions ) signature = markConnections(signature,pos);
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return signature;
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}
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287 |
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288 |
289ca015
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
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289 |
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290 |
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public ObjectShape getObjectShape(int variant)
|
291 |
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{
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292 |
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int type,numTypes = mDims.length;
|
293 |
|
|
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
|
294 |
|
|
|
295 |
|
|
if( type<numTypes )
|
296 |
29b82486
|
Leszek Koltunski
|
{
|
297 |
289ca015
|
Leszek Koltunski
|
int X = mDims[type][0];
|
298 |
|
|
int Y = mDims[type][1];
|
299 |
|
|
int Z = mDims[type][2];
|
300 |
|
|
|
301 |
|
|
float[][] vertices =
|
302 |
|
|
{
|
303 |
|
|
{+0.5f*X,+0.5f*Y,+0.5f*Z},
|
304 |
|
|
{+0.5f*X,+0.5f*Y,-0.5f*Z},
|
305 |
|
|
{+0.5f*X,-0.5f*Y,+0.5f*Z},
|
306 |
|
|
{+0.5f*X,-0.5f*Y,-0.5f*Z},
|
307 |
|
|
{-0.5f*X,+0.5f*Y,+0.5f*Z},
|
308 |
|
|
{-0.5f*X,+0.5f*Y,-0.5f*Z},
|
309 |
|
|
{-0.5f*X,-0.5f*Y,+0.5f*Z},
|
310 |
|
|
{-0.5f*X,-0.5f*Y,-0.5f*Z}
|
311 |
|
|
};
|
312 |
|
|
|
313 |
|
|
int[][] indices =
|
314 |
|
|
{
|
315 |
|
|
{2,3,1,0},
|
316 |
|
|
{7,6,4,5},
|
317 |
|
|
{4,0,1,5},
|
318 |
|
|
{7,3,2,6},
|
319 |
|
|
{6,2,0,4},
|
320 |
|
|
{3,7,5,1},
|
321 |
|
|
};
|
322 |
|
|
|
323 |
|
|
return new ObjectShape(vertices, indices);
|
324 |
|
|
}
|
325 |
|
|
|
326 |
a7c10d03
|
Leszek Koltunski
|
float[][] positions = getPositions();
|
327 |
|
|
int cubit,numCubits = positions.length;
|
328 |
|
|
|
329 |
|
|
for(cubit=0; cubit<numCubits; cubit++)
|
330 |
|
|
{
|
331 |
|
|
if( mCubitVariantMap[cubit]==variant ) break;
|
332 |
|
|
}
|
333 |
|
|
|
334 |
|
|
if( cubit>=numCubits )
|
335 |
|
|
{
|
336 |
|
|
android.util.Log.e("D", "unknown variant: "+variant);
|
337 |
|
|
return null;
|
338 |
|
|
}
|
339 |
|
|
|
340 |
b1f0d55d
|
Leszek Koltunski
|
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
|
341 |
a7c10d03
|
Leszek Koltunski
|
return factory.createIrregularShape(variant,positions[cubit]);
|
342 |
289ca015
|
Leszek Koltunski
|
}
|
343 |
|
|
|
344 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
345 |
|
|
|
346 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
347 |
|
|
{
|
348 |
d2d80cb5
|
Leszek Koltunski
|
boolean roundCorners = DistortedLibrary.fastCompilationTF();
|
349 |
289ca015
|
Leszek Koltunski
|
int type,numTypes = mDims.length;
|
350 |
|
|
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
|
351 |
29b82486
|
Leszek Koltunski
|
|
352 |
289ca015
|
Leszek Koltunski
|
if( type<numTypes )
|
353 |
29b82486
|
Leszek Koltunski
|
{
|
354 |
db758bd0
|
Leszek Koltunski
|
int val = roundCorners ? 0 : -1;
|
355 |
289ca015
|
Leszek Koltunski
|
int X = mDims[type][0];
|
356 |
|
|
int Y = mDims[type][1];
|
357 |
|
|
int Z = mDims[type][2];
|
358 |
|
|
|
359 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.048f;
|
360 |
289ca015
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,1,1,2,2 };
|
361 |
|
|
float[][] corners = { {0.04f,0.15f} };
|
362 |
db758bd0
|
Leszek Koltunski
|
int[] cornerIndices = { val,val,val,val,val,val,val,val };
|
363 |
289ca015
|
Leszek Koltunski
|
int[] centerIndices = { 0,1,2,3,4,5,6,7 };
|
364 |
|
|
|
365 |
|
|
int maxXY = Math.max(X,Y);
|
366 |
|
|
int maxXZ = Math.max(X,Z);
|
367 |
|
|
int maxYZ = Math.max(Y,Z);
|
368 |
|
|
|
369 |
01a68e12
|
Leszek Koltunski
|
int angle = 45;
|
370 |
|
|
float R = 0.25f;
|
371 |
|
|
float S = 0.50f;
|
372 |
|
|
|
373 |
289ca015
|
Leszek Koltunski
|
float[][] bands =
|
374 |
|
|
{
|
375 |
cde08c52
|
Leszek Koltunski
|
{height/maxYZ,angle,R,S,5,0,0},
|
376 |
|
|
{height/maxXZ,angle,R,S,5,0,0},
|
377 |
|
|
{height/maxXY,angle,R,S,5,0,0}
|
378 |
289ca015
|
Leszek Koltunski
|
};
|
379 |
|
|
|
380 |
|
|
float[][] centers =
|
381 |
|
|
{
|
382 |
|
|
{+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
|
383 |
|
|
{+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
|
384 |
|
|
{+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
|
385 |
|
|
{+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)},
|
386 |
|
|
{-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
|
387 |
|
|
{-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
|
388 |
|
|
{-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
|
389 |
|
|
{-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)}
|
390 |
|
|
};
|
391 |
|
|
|
392 |
|
|
return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
|
393 |
|
|
}
|
394 |
|
|
|
395 |
b1f0d55d
|
Leszek Koltunski
|
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
|
396 |
db758bd0
|
Leszek Koltunski
|
return factory.createIrregularFaceShape(variant, isInIconMode(), roundCorners );
|
397 |
29b82486
|
Leszek Koltunski
|
}
|
398 |
|
|
|
399 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
400 |
|
|
|
401 |
d0e6cf7f
|
Leszek Koltunski
|
public float[][] getCubitPositions(int[] numLayers)
|
402 |
|
|
{
|
403 |
|
|
return getPositions();
|
404 |
|
|
}
|
405 |
|
|
|
406 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
407 |
|
|
|
408 |
|
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
409 |
29b82486
|
Leszek Koltunski
|
{
|
410 |
|
|
if( mInitQuats ==null )
|
411 |
|
|
{
|
412 |
|
|
mInitQuats = new Static4D[]
|
413 |
|
|
{
|
414 |
|
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL
|
415 |
|
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X
|
416 |
|
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y
|
417 |
|
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z
|
418 |
|
|
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX
|
419 |
|
|
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX
|
420 |
|
|
};
|
421 |
|
|
}
|
422 |
|
|
|
423 |
|
|
return mInitQuats[getQuatIndex(cubit)];
|
424 |
|
|
}
|
425 |
|
|
|
426 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427 |
|
|
|
428 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
429 |
29b82486
|
Leszek Koltunski
|
{
|
430 |
a7c10d03
|
Leszek Koltunski
|
int numVariants = 0;
|
431 |
289ca015
|
Leszek Koltunski
|
float[][] positions = getPositions();
|
432 |
|
|
boolean C111=false;
|
433 |
|
|
boolean C211=false;
|
434 |
|
|
boolean C311=false;
|
435 |
|
|
boolean C221=false;
|
436 |
|
|
boolean C222=false;
|
437 |
|
|
|
438 |
|
|
int numCubits = positions.length;
|
439 |
|
|
mCubitVariantMap = new int[numCubits];
|
440 |
|
|
|
441 |
|
|
int numTypes = mDims.length;
|
442 |
|
|
mTypeVariantMap = new int[numTypes];
|
443 |
|
|
for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1;
|
444 |
|
|
|
445 |
|
|
for (int cubit=0; cubit<numCubits; cubit++)
|
446 |
7af68038
|
Leszek Koltunski
|
{
|
447 |
289ca015
|
Leszek Koltunski
|
int type = getType(positions[cubit]);
|
448 |
|
|
|
449 |
|
|
switch (type)
|
450 |
7af68038
|
Leszek Koltunski
|
{
|
451 |
a7c10d03
|
Leszek Koltunski
|
case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=numVariants++; }
|
452 |
289ca015
|
Leszek Koltunski
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111];
|
453 |
|
|
break;
|
454 |
a7c10d03
|
Leszek Koltunski
|
case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=numVariants++; }
|
455 |
289ca015
|
Leszek Koltunski
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211];
|
456 |
|
|
break;
|
457 |
a7c10d03
|
Leszek Koltunski
|
case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=numVariants++; }
|
458 |
289ca015
|
Leszek Koltunski
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311];
|
459 |
|
|
break;
|
460 |
a7c10d03
|
Leszek Koltunski
|
case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=numVariants++; }
|
461 |
289ca015
|
Leszek Koltunski
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221];
|
462 |
|
|
break;
|
463 |
a7c10d03
|
Leszek Koltunski
|
case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=numVariants++; }
|
464 |
289ca015
|
Leszek Koltunski
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222];
|
465 |
|
|
break;
|
466 |
a7c10d03
|
Leszek Koltunski
|
default : mCubitVariantMap[cubit] = numVariants++;
|
467 |
7af68038
|
Leszek Koltunski
|
}
|
468 |
|
|
}
|
469 |
|
|
|
470 |
b1f0d55d
|
Leszek Koltunski
|
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
|
471 |
52e3d46b
|
Leszek Koltunski
|
factory.prepare(numVariants,numLayers[0],numLayers[1],numLayers[2]);
|
472 |
a7c10d03
|
Leszek Koltunski
|
|
473 |
|
|
return numVariants;
|
474 |
29b82486
|
Leszek Koltunski
|
}
|
475 |
|
|
|
476 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
477 |
|
|
|
478 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
479 |
29b82486
|
Leszek Koltunski
|
{
|
480 |
289ca015
|
Leszek Koltunski
|
return mCubitVariantMap[cubit];
|
481 |
29b82486
|
Leszek Koltunski
|
}
|
482 |
|
|
|
483 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
484 |
|
|
|
485 |
7bbfc84f
|
Leszek Koltunski
|
public float[][] getCuts(int[] numLayers)
|
486 |
29b82486
|
Leszek Koltunski
|
{
|
487 |
|
|
if( mCuts==null )
|
488 |
|
|
{
|
489 |
b1f0d55d
|
Leszek Koltunski
|
mCuts = new float[3][];
|
490 |
29b82486
|
Leszek Koltunski
|
|
491 |
b1f0d55d
|
Leszek Koltunski
|
for(int axis=0; axis<3; axis++)
|
492 |
29b82486
|
Leszek Koltunski
|
{
|
493 |
b1f0d55d
|
Leszek Koltunski
|
int len = numLayers[axis];
|
494 |
|
|
float start = (2-len)*0.5f;
|
495 |
|
|
|
496 |
|
|
if( len>=2 )
|
497 |
|
|
{
|
498 |
|
|
mCuts[axis] = new float[len-1];
|
499 |
|
|
for(int i=0; i<len-1; i++) mCuts[axis][i] = start+i;
|
500 |
|
|
}
|
501 |
29b82486
|
Leszek Koltunski
|
}
|
502 |
|
|
}
|
503 |
|
|
|
504 |
|
|
return mCuts;
|
505 |
|
|
}
|
506 |
|
|
|
507 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
508 |
|
|
|
509 |
59c20632
|
Leszek Koltunski
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
510 |
29b82486
|
Leszek Koltunski
|
{
|
511 |
59c20632
|
Leszek Koltunski
|
int numAxis = ROT_AXIS.length;
|
512 |
|
|
boolean[][] layerRotatable = new boolean[numAxis][];
|
513 |
a57e6870
|
Leszek Koltunski
|
|
514 |
59c20632
|
Leszek Koltunski
|
for(int i=0; i<numAxis; i++)
|
515 |
|
|
{
|
516 |
|
|
layerRotatable[i] = new boolean[numLayers[i]];
|
517 |
|
|
for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
|
518 |
29b82486
|
Leszek Koltunski
|
}
|
519 |
59c20632
|
Leszek Koltunski
|
|
520 |
|
|
return layerRotatable;
|
521 |
|
|
}
|
522 |
|
|
|
523 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
524 |
|
|
|
525 |
11fa413d
|
Leszek Koltunski
|
public int getTouchControlType()
|
526 |
59c20632
|
Leszek Koltunski
|
{
|
527 |
b1f0d55d
|
Leszek Koltunski
|
return TC_CUBOID;
|
528 |
59c20632
|
Leszek Koltunski
|
}
|
529 |
|
|
|
530 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
531 |
|
|
|
532 |
11fa413d
|
Leszek Koltunski
|
public int getTouchControlSplit()
|
533 |
59c20632
|
Leszek Koltunski
|
{
|
534 |
|
|
return TYPE_NOT_SPLIT;
|
535 |
29b82486
|
Leszek Koltunski
|
}
|
536 |
|
|
|
537 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
538 |
|
|
|
539 |
59c20632
|
Leszek Koltunski
|
public int[][][] getEnabled()
|
540 |
|
|
{
|
541 |
9b1fe915
|
Leszek Koltunski
|
return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
|
542 |
59c20632
|
Leszek Koltunski
|
}
|
543 |
|
|
|
544 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
545 |
|
|
|
546 |
|
|
public float[] getDist3D(int[] numLayers)
|
547 |
|
|
{
|
548 |
b1f0d55d
|
Leszek Koltunski
|
float x = numLayers[0];
|
549 |
|
|
float y = numLayers[1];
|
550 |
|
|
float z = numLayers[2];
|
551 |
|
|
float a = (x+y+z)/1.5f;
|
552 |
|
|
|
553 |
|
|
return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
|
554 |
4c9ca251
|
Leszek Koltunski
|
}
|
555 |
|
|
|
556 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
557 |
|
|
|
558 |
|
|
public Static3D[] getFaceAxis()
|
559 |
|
|
{
|
560 |
|
|
return TouchControlHexahedron.FACE_AXIS;
|
561 |
59c20632
|
Leszek Koltunski
|
}
|
562 |
|
|
|
563 |
3d766df3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
564 |
|
|
|
565 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
566 |
3d766df3
|
Leszek Koltunski
|
{
|
567 |
|
|
return 0.10f;
|
568 |
|
|
}
|
569 |
|
|
|
570 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
571 |
|
|
|
572 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
573 |
3d766df3
|
Leszek Koltunski
|
{
|
574 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.16f : 0.08f;
|
575 |
3d766df3
|
Leszek Koltunski
|
}
|
576 |
|
|
|
577 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
578 |
|
|
|
579 |
d53fb890
|
Leszek Koltunski
|
public float[][] getStickerAngles()
|
580 |
00f4980d
|
Leszek Koltunski
|
{
|
581 |
|
|
return null;
|
582 |
|
|
}
|
583 |
|
|
|
584 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
585 |
|
|
// PUBLIC API
|
586 |
|
|
|
587 |
|
|
public Static3D[] getRotationAxis()
|
588 |
|
|
{
|
589 |
|
|
return ROT_AXIS;
|
590 |
|
|
}
|
591 |
|
|
|
592 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
593 |
|
|
|
594 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
595 |
29b82486
|
Leszek Koltunski
|
{
|
596 |
b1f0d55d
|
Leszek Koltunski
|
if( mBasicAngle==null )
|
597 |
beee90ab
|
Leszek Koltunski
|
{
|
598 |
b1f0d55d
|
Leszek Koltunski
|
int[] num = getNumLayers();
|
599 |
|
|
int numX = num[0];
|
600 |
|
|
int numY = num[1];
|
601 |
|
|
int numZ = num[2];
|
602 |
|
|
|
603 |
|
|
int x = numY==numZ ? 4 : 2;
|
604 |
|
|
int y = numX==numZ ? 4 : 2;
|
605 |
|
|
int z = numX==numY ? 4 : 2;
|
606 |
|
|
|
607 |
|
|
int[] tmpX = new int[numX];
|
608 |
|
|
for(int i=0; i<numX; i++) tmpX[i] = x;
|
609 |
|
|
int[] tmpY = new int[numY];
|
610 |
|
|
for(int i=0; i<numY; i++) tmpY[i] = y;
|
611 |
|
|
int[] tmpZ = new int[numZ];
|
612 |
|
|
for(int i=0; i<numZ; i++) tmpZ[i] = z;
|
613 |
|
|
|
614 |
|
|
mBasicAngle = new int[][] { tmpX,tmpY,tmpZ };
|
615 |
beee90ab
|
Leszek Koltunski
|
}
|
616 |
|
|
|
617 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
618 |
|
|
}
|
619 |
|
|
}
|