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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.scrambling.ScrambleState;
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import java.io.InputStream;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandagedGeneric extends TwistyBandagedAbstract
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{
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private static float[][] POS;
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private static long mSignature;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyBandagedGeneric(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, iconMode, quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Computing scramble states of many a bandaged cubes takes way too long time and too much space.
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// Return null here and turn to construction of scramble tables just-in-time.
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@Override
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public ScrambleState[] getScrambleStates()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getScrambleType()
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void setPositions(float[][] positions)
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{
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POS = positions;
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mSignature = -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getPositions()
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{
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if( POS==null )
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{
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POS = new float[][]
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{
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{-1.0f, +1.0f, +1.0f},
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{-1.0f, +1.0f, -1.0f},
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{-1.0f, -1.0f, +1.0f},
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{-1.0f, -1.0f, -1.0f},
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{ 1.0f, +1.0f, -1.0f},
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, -1.0f, +1.0f},
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{ 1.0f, -1.0f, -1.0f},
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{-1.0f, +1.0f, +0.0f,
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-1.0f, 0.0f, +1.0f,
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-1.0f, 0.0f, +0.0f,
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-1.0f, 0.0f, -1.0f,
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-1.0f, -1.0f, +0.0f,
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0.0f, -1.0f, +1.0f,
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0.0f, -1.0f, +0.0f,
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0.0f, +1.0f, +1.0f,
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0.0f, +1.0f, +0.0f,
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0.0f, +1.0f, -1.0f,
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0.0f, 0.0f, +1.0f,
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0.0f, 0.0f, -1.0f,
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1.0f, +1.0f, +0.0f,
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1.0f, +0.0f, +1.0f,
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1.0f, 0.0f, +0.0f,
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1.0f, 0.0f, -1.0f,
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1.0f, -1.0f, +0.0f,
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0.0f, -1.0f, -1.0f},
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};
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}
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return POS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC APi
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public String getShortName()
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{
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if( mSignature<0 ) mSignature = getSignature();
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return ""+mSignature;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public long getSignature()
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{
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if( mSignature<0 )
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{
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mSignature = 0;
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for(float[] pos : POS ) mSignature = markConnections(mSignature,pos);
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}
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return mSignature;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getObjectName()
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{
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return "";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getInventor()
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{
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return "??";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getYearOfInvention()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity()
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{
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return 4;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String[][] getTutorials()
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{
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return null;
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}
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}
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