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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.helpers;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.util.ArrayList;
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import static org.distorted.objectlib.main.TwistyObject.MESH_FAST;
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import static org.distorted.objectlib.main.TwistyObject.MESH_NICE;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class FactoryCubit
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{
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private static FactoryCubit mThis;
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private static final float MAX_CORE_DIFF = 0.01f;
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private static final float[] mBuffer = new float[3];
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private static final float[] mQuat1 = new float[4];
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private static final float[] mQuat2 = new float[4];
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private static final float[] mQuat3 = new float[4];
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public static final String NAME = EffectName.DEFORM.name();
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public static class StickerCoords
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{
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float[] vertices;
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float scale;
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boolean outer;
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}
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private static class FaceTransform
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{
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int face;
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int numFaces;
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int sticker;
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float vx,vy,vz;
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float scale;
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float qx,qy,qz,qw;
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}
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private static final ArrayList<FaceTransform> mNewFaceTransf = new ArrayList<>();
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private static final ArrayList<FaceTransform> mOldFaceTransf = new ArrayList<>();
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private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private FactoryCubit()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// H - height of the band in the middle
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// alpha - angle of the edge [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
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// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
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// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B (i=0,i,...,K2-1)
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// 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float f(float D, float B, float x)
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{
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return ((D-B)*x + B*(1-D))/(1-B);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float g(float R, float D, float x, float cosAlpha)
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{
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float d = x-D;
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return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float h(float R, float sinAlpha, float x)
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{
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return R*(sinAlpha-(float)Math.sin(x));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean areColinear(float[][] vertices, int index1, int index2, int index3)
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{
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float x1 = vertices[index1][0];
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float y1 = vertices[index1][1];
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float z1 = vertices[index1][2];
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float x2 = vertices[index2][0];
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float y2 = vertices[index2][1];
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float z2 = vertices[index2][2];
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float x3 = vertices[index3][0];
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float y3 = vertices[index3][1];
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float z3 = vertices[index3][2];
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float v1x = x2-x1;
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float v1y = y2-y1;
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float v1z = z2-z1;
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float v2x = x3-x1;
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float v2y = y3-y1;
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float v2z = z3-z1;
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double A = Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
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return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void computeNormalVector(float[][] vertices, int index1, int index2, int index3)
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{
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float x1 = vertices[index1][0];
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float y1 = vertices[index1][1];
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float z1 = vertices[index1][2];
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float x2 = vertices[index2][0];
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float y2 = vertices[index2][1];
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float z2 = vertices[index2][2];
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float x3 = vertices[index3][0];
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float y3 = vertices[index3][1];
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float z3 = vertices[index3][2];
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float v1x = x2-x1;
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float v1y = y2-y1;
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float v1z = z2-z1;
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float v2x = x3-x1;
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float v2y = y3-y1;
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float v2z = z3-z1;
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mBuffer[0] = v1y*v2z - v2y*v1z;
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mBuffer[1] = v1z*v2x - v2z*v1x;
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mBuffer[2] = v1x*v2y - v2x*v1y;
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double len = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
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len = Math.sqrt(len);
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mBuffer[0] /= len;
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mBuffer[1] /= len;
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mBuffer[2] /= len;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void fitInSquare(FaceTransform info, float[][] vert3D, boolean isOuter)
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{
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float minX = Float.MAX_VALUE;
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float maxX =-Float.MAX_VALUE;
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float minY = Float.MAX_VALUE;
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float maxY =-Float.MAX_VALUE;
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for (float[] vert : vert3D)
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{
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float x = vert[0];
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float y = vert[1];
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if (x > maxX) maxX = x;
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if (x < minX) minX = x;
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if (y > maxY) maxY = y;
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if (y < minY) minY = y;
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}
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minX = minX<0 ? -minX:minX;
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maxX = maxX<0 ? -maxX:maxX;
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minY = minY<0 ? -minY:minY;
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maxY = maxY<0 ? -maxY:maxY;
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float max1 = Math.max(minX,minY);
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float max2 = Math.max(maxX,maxY);
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float max3 = Math.max(max1,max2);
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info.scale = max3/0.5f;
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int len = vert3D.length;
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StickerCoords sInfo = new StickerCoords();
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sInfo.outer = isOuter;
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sInfo.scale = info.scale;
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sInfo.vertices = new float[2*len];
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for( int vertex=0; vertex<len; vertex++ )
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{
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sInfo.vertices[2*vertex ] = vert3D[vertex][0] / info.scale;
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sInfo.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
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}
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mStickerCoords.add(sInfo);
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info.sticker = mStickerCoords.size() -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7af68038
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Leszek Koltunski
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private FaceTransform constructNewTransform(final float[][] vert3D, boolean isOuter, int face, int numFaces)
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{
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FaceTransform ft = new FaceTransform();
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ft.face = face;
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ft.numFaces = numFaces;
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// compute center of gravity
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ft.vx = 0.0f;
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ft.vy = 0.0f;
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ft.vz = 0.0f;
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int len = vert3D.length;
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for (float[] vert : vert3D)
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{
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ft.vx += vert[0];
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ft.vy += vert[1];
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ft.vz += vert[2];
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}
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ft.vx /= len;
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ft.vy /= len;
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ft.vz /= len;
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// move all vertices so that their center of gravity is at (0,0,0)
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for (int i=0; i<len; i++)
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{
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vert3D[i][0] -= ft.vx;
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vert3D[i][1] -= ft.vy;
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vert3D[i][2] -= ft.vz;
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}
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// find 3 non-colinear vertices
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int foundIndex = -1;
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for(int vertex=2; vertex<len; vertex++)
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{
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if( !areColinear(vert3D,0,1,vertex) )
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{
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foundIndex = vertex;
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break;
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}
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}
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// compute the normal vector
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if( foundIndex==-1 )
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{
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throw new RuntimeException("all vertices colinear");
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}
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computeNormalVector(vert3D,0,1,foundIndex);
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// rotate so that the normal vector becomes (0,0,1)
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float axisX, axisY, axisZ;
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if( mBuffer[0]!=0.0f || mBuffer[1]!=0.0f )
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{
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axisX = -mBuffer[1];
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axisY = mBuffer[0];
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axisZ = 0.0f;
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float axiLen = axisX*axisX + axisY*axisY;
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axiLen = (float)Math.sqrt(axiLen);
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axisX /= axiLen;
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axisY /= axiLen;
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axisZ /= axiLen;
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}
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else
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{
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axisX = 0.0f;
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axisY = 1.0f;
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axisZ = 0.0f;
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}
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float cosTheta = mBuffer[2];
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float sinTheta = (float)Math.sqrt(1-cosTheta*cosTheta);
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float sinHalfTheta = computeSinHalf(cosTheta);
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314 |
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float cosHalfTheta = computeCosHalf(sinTheta,cosTheta);
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315 |
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Leszek Koltunski
|
|
316 |
|
|
mQuat1[0] = axisX*sinHalfTheta;
|
317 |
|
|
mQuat1[1] = axisY*sinHalfTheta;
|
318 |
|
|
mQuat1[2] = axisZ*sinHalfTheta;
|
319 |
|
|
mQuat1[3] = cosHalfTheta;
|
320 |
|
|
mQuat2[0] =-axisX*sinHalfTheta;
|
321 |
|
|
mQuat2[1] =-axisY*sinHalfTheta;
|
322 |
|
|
mQuat2[2] =-axisZ*sinHalfTheta;
|
323 |
|
|
mQuat2[3] = cosHalfTheta;
|
324 |
|
|
|
325 |
57ef6378
|
Leszek Koltunski
|
for (float[] vert : vert3D)
|
326 |
29b82486
|
Leszek Koltunski
|
{
|
327 |
d809bf6f
|
Leszek Koltunski
|
QuatHelper.quatMultiply(mQuat3, mQuat1, vert );
|
328 |
|
|
QuatHelper.quatMultiply( vert, mQuat3, mQuat2);
|
329 |
29b82486
|
Leszek Koltunski
|
}
|
330 |
|
|
|
331 |
|
|
// fit the whole thing in a square and remember the scale & 2D vertices
|
332 |
2617d26b
|
Leszek Koltunski
|
fitInSquare(ft, vert3D, isOuter);
|
333 |
29b82486
|
Leszek Koltunski
|
|
334 |
|
|
// remember the rotation
|
335 |
|
|
ft.qx =-mQuat1[0];
|
336 |
|
|
ft.qy =-mQuat1[1];
|
337 |
|
|
ft.qz =-mQuat1[2];
|
338 |
|
|
ft.qw = mQuat1[3];
|
339 |
|
|
|
340 |
|
|
return ft;
|
341 |
|
|
}
|
342 |
|
|
|
343 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
344 |
|
|
|
345 |
57ef6378
|
Leszek Koltunski
|
private void rotateAllVertices(float[] result, int len, float[] vertices, float sin, float cos)
|
346 |
29b82486
|
Leszek Koltunski
|
{
|
347 |
|
|
for(int i=0; i<len; i++)
|
348 |
|
|
{
|
349 |
|
|
result[2*i ] = vertices[2*i ]*cos - vertices[2*i+1]*sin;
|
350 |
|
|
result[2*i+1] = vertices[2*i ]*sin + vertices[2*i+1]*cos;
|
351 |
|
|
}
|
352 |
|
|
}
|
353 |
|
|
|
354 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
355 |
|
|
|
356 |
57ef6378
|
Leszek Koltunski
|
private float computeScale(float[] v1, float[] v2, int v1i, int v2i)
|
357 |
29b82486
|
Leszek Koltunski
|
{
|
358 |
57ef6378
|
Leszek Koltunski
|
float v1x = v1[2*v1i];
|
359 |
|
|
float v1y = v1[2*v1i+1];
|
360 |
|
|
float v2x = v2[2*v2i];
|
361 |
|
|
float v2y = v2[2*v2i+1];
|
362 |
29b82486
|
Leszek Koltunski
|
|
363 |
57ef6378
|
Leszek Koltunski
|
float lenSq1 = v1x*v1x + v1y*v1y;
|
364 |
|
|
float lenSq2 = v2x*v2x + v2y*v2y;
|
365 |
29b82486
|
Leszek Koltunski
|
|
366 |
57ef6378
|
Leszek Koltunski
|
return (float)Math.sqrt(lenSq2/lenSq1);
|
367 |
29b82486
|
Leszek Koltunski
|
}
|
368 |
|
|
|
369 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
370 |
|
|
// valid for 0<angle<2*PI
|
371 |
|
|
|
372 |
57ef6378
|
Leszek Koltunski
|
private float computeSinHalf(float cos)
|
373 |
29b82486
|
Leszek Koltunski
|
{
|
374 |
57ef6378
|
Leszek Koltunski
|
return (float)Math.sqrt((1-cos)/2);
|
375 |
29b82486
|
Leszek Koltunski
|
}
|
376 |
|
|
|
377 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
378 |
|
|
// valid for 0<angle<2*PI
|
379 |
|
|
|
380 |
57ef6378
|
Leszek Koltunski
|
private float computeCosHalf(float sin, float cos)
|
381 |
29b82486
|
Leszek Koltunski
|
{
|
382 |
57ef6378
|
Leszek Koltunski
|
float cosHalf = (float)Math.sqrt((1+cos)/2);
|
383 |
29b82486
|
Leszek Koltunski
|
return sin<0 ? -cosHalf : cosHalf;
|
384 |
|
|
}
|
385 |
|
|
|
386 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
387 |
|
|
|
388 |
846b69f3
|
Leszek Koltunski
|
private int computeRotatedIndex(int oldVertex, int len, int rotatedVertex)
|
389 |
29b82486
|
Leszek Koltunski
|
{
|
390 |
846b69f3
|
Leszek Koltunski
|
int v = (rotatedVertex + oldVertex);
|
391 |
29b82486
|
Leszek Koltunski
|
if( v>=len ) v-=len;
|
392 |
|
|
if( v< 0 ) v+=len;
|
393 |
|
|
|
394 |
|
|
return v;
|
395 |
|
|
}
|
396 |
|
|
|
397 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
398 |
|
|
|
399 |
846b69f3
|
Leszek Koltunski
|
private boolean isScaledVersionOf(float[] newVert, float[] oldVert, int len, int vertex)
|
400 |
29b82486
|
Leszek Koltunski
|
{
|
401 |
846b69f3
|
Leszek Koltunski
|
int newZeroIndex = computeRotatedIndex(0,len,vertex);
|
402 |
57ef6378
|
Leszek Koltunski
|
float EPSILON = 0.001f;
|
403 |
|
|
float scale = computeScale(newVert,oldVert,newZeroIndex,0);
|
404 |
29b82486
|
Leszek Koltunski
|
|
405 |
|
|
for(int i=1; i<len; i++)
|
406 |
|
|
{
|
407 |
846b69f3
|
Leszek Koltunski
|
int index = computeRotatedIndex(i,len,vertex);
|
408 |
29b82486
|
Leszek Koltunski
|
|
409 |
57ef6378
|
Leszek Koltunski
|
float horz = oldVert[2*i ] - scale*newVert[2*index ];
|
410 |
|
|
float vert = oldVert[2*i+1] - scale*newVert[2*index+1];
|
411 |
29b82486
|
Leszek Koltunski
|
|
412 |
|
|
if( horz>EPSILON || horz<-EPSILON || vert>EPSILON || vert<-EPSILON ) return false;
|
413 |
|
|
}
|
414 |
|
|
|
415 |
|
|
return true;
|
416 |
|
|
}
|
417 |
|
|
|
418 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
419 |
|
|
|
420 |
846b69f3
|
Leszek Koltunski
|
private void correctInfo(FaceTransform info, float scale, float sin, float cos, int oldSticker)
|
421 |
29b82486
|
Leszek Koltunski
|
{
|
422 |
|
|
mStickerCoords.remove(info.sticker);
|
423 |
|
|
|
424 |
|
|
info.sticker = oldSticker;
|
425 |
|
|
info.scale *= scale;
|
426 |
|
|
|
427 |
|
|
mQuat1[0] = info.qx;
|
428 |
|
|
mQuat1[1] = info.qy;
|
429 |
|
|
mQuat1[2] = info.qz;
|
430 |
|
|
mQuat1[3] = info.qw;
|
431 |
|
|
|
432 |
57ef6378
|
Leszek Koltunski
|
float sinHalf = computeSinHalf(cos);
|
433 |
|
|
float cosHalf = computeCosHalf(sin,cos);
|
434 |
29b82486
|
Leszek Koltunski
|
|
435 |
846b69f3
|
Leszek Koltunski
|
mQuat2[0] = 0.0f;
|
436 |
|
|
mQuat2[1] = 0.0f;
|
437 |
|
|
mQuat2[2] = sinHalf;
|
438 |
|
|
mQuat2[3] = cosHalf;
|
439 |
29b82486
|
Leszek Koltunski
|
|
440 |
d809bf6f
|
Leszek Koltunski
|
QuatHelper.quatMultiply( mQuat3, mQuat1, mQuat2 );
|
441 |
29b82486
|
Leszek Koltunski
|
|
442 |
|
|
info.qx = mQuat3[0];
|
443 |
|
|
info.qy = mQuat3[1];
|
444 |
|
|
info.qz = mQuat3[2];
|
445 |
|
|
info.qw = mQuat3[3];
|
446 |
|
|
}
|
447 |
|
|
|
448 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
449 |
|
|
|
450 |
|
|
private void printVert(double[] buffer)
|
451 |
|
|
{
|
452 |
|
|
int len = buffer.length/2;
|
453 |
|
|
String str = "";
|
454 |
|
|
|
455 |
|
|
for(int i=0; i<len; i++)
|
456 |
|
|
{
|
457 |
|
|
str += (" ("+buffer[2*i]+" , "+buffer[2*i+1]+" ) ");
|
458 |
|
|
}
|
459 |
|
|
|
460 |
|
|
android.util.Log.d("D", str);
|
461 |
|
|
}
|
462 |
|
|
|
463 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
464 |
|
|
|
465 |
bf4e7e68
|
Leszek Koltunski
|
private boolean foundVertex(FaceTransform info, float[] buffer, int len, float[] newVert, float[] oldVert, int oldSticker)
|
466 |
29b82486
|
Leszek Koltunski
|
{
|
467 |
bf4e7e68
|
Leszek Koltunski
|
int lenVertOld = oldVert.length/2;
|
468 |
|
|
float lenOld=0.0f, oldX=0.0f, oldY=0.0f;
|
469 |
|
|
|
470 |
|
|
for(int oldV=0; oldV<lenVertOld; oldV++)
|
471 |
|
|
{
|
472 |
|
|
oldX = oldVert[2*oldV];
|
473 |
|
|
oldY = oldVert[2*oldV+1];
|
474 |
|
|
lenOld = (float)Math.sqrt(oldX*oldX + oldY*oldY);
|
475 |
|
|
|
476 |
|
|
if( lenOld!=0 ) break;
|
477 |
|
|
}
|
478 |
|
|
|
479 |
29b82486
|
Leszek Koltunski
|
for(int vertex=0; vertex<len; vertex++)
|
480 |
|
|
{
|
481 |
57ef6378
|
Leszek Koltunski
|
float newX = newVert[2*vertex ];
|
482 |
|
|
float newY = newVert[2*vertex+1];
|
483 |
bf4e7e68
|
Leszek Koltunski
|
float lenNew = (float)Math.sqrt(newX*newX + newY*newY);
|
484 |
29b82486
|
Leszek Koltunski
|
|
485 |
bf4e7e68
|
Leszek Koltunski
|
if( lenNew!=0 )
|
486 |
29b82486
|
Leszek Koltunski
|
{
|
487 |
bf4e7e68
|
Leszek Koltunski
|
float cos = (float)QuatHelper.computeCos( oldX, oldY, newX, newY, lenNew, lenOld);
|
488 |
|
|
float sin = (float)QuatHelper.computeSin( oldX, oldY, newX, newY, lenNew, lenOld);
|
489 |
|
|
|
490 |
|
|
rotateAllVertices(buffer,len,newVert,sin,cos);
|
491 |
|
|
|
492 |
|
|
if( isScaledVersionOf(buffer,oldVert,len,vertex) )
|
493 |
|
|
{
|
494 |
|
|
int newZeroIndex = computeRotatedIndex(0,len,vertex);
|
495 |
|
|
float scale = computeScale(oldVert,newVert,0,newZeroIndex);
|
496 |
|
|
correctInfo(info,scale,sin,cos,oldSticker);
|
497 |
|
|
return true;
|
498 |
|
|
}
|
499 |
29b82486
|
Leszek Koltunski
|
}
|
500 |
|
|
}
|
501 |
|
|
|
502 |
|
|
return false;
|
503 |
|
|
}
|
504 |
|
|
|
505 |
d99de43c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
506 |
|
|
|
507 |
|
|
private float computeCoreDistance(float[] verts)
|
508 |
|
|
{
|
509 |
|
|
float ret = 0.0f;
|
510 |
|
|
float centerX=0.0f,centerY=0.0f;
|
511 |
|
|
int len = verts.length/2;
|
512 |
|
|
|
513 |
|
|
for(int i=0; i<len; i++)
|
514 |
|
|
{
|
515 |
|
|
centerX += verts[2*i ];
|
516 |
|
|
centerY += verts[2*i+1];
|
517 |
|
|
}
|
518 |
|
|
|
519 |
|
|
centerX /= (2*len);
|
520 |
|
|
centerY /= (2*len);
|
521 |
|
|
|
522 |
|
|
for(int i=0; i<len; i++)
|
523 |
|
|
{
|
524 |
|
|
float distX = centerX-verts[2*i ];
|
525 |
|
|
float distY = centerY-verts[2*i+1];
|
526 |
|
|
ret += (float)Math.sqrt(distX*distX + distY*distY);
|
527 |
|
|
}
|
528 |
|
|
|
529 |
|
|
return ret;
|
530 |
|
|
}
|
531 |
|
|
|
532 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
533 |
|
|
|
534 |
|
|
private boolean successfullyCollapsedStickers(final FaceTransform newInfo, final FaceTransform oldInfo)
|
535 |
|
|
{
|
536 |
|
|
StickerCoords sNewInfo = mStickerCoords.get(newInfo.sticker);
|
537 |
|
|
StickerCoords sOldInfo = mStickerCoords.get(oldInfo.sticker);
|
538 |
d99de43c
|
Leszek Koltunski
|
|
539 |
57ef6378
|
Leszek Koltunski
|
float[] newVert = sNewInfo.vertices;
|
540 |
|
|
float[] oldVert = sOldInfo.vertices;
|
541 |
29b82486
|
Leszek Koltunski
|
int oldLen = oldVert.length;
|
542 |
|
|
int newLen = newVert.length;
|
543 |
|
|
|
544 |
f7d2e0e1
|
Leszek Koltunski
|
if( oldLen==newLen )
|
545 |
29b82486
|
Leszek Koltunski
|
{
|
546 |
bf4e7e68
|
Leszek Koltunski
|
float coreDistOld = computeCoreDistance(oldVert); // the two stickers are at different scales,
|
547 |
d99de43c
|
Leszek Koltunski
|
float coreDistNew = computeCoreDistance(newVert); // so even if they are in fact the same, do not
|
548 |
|
|
float diff = (coreDistOld*oldInfo.scale)/(coreDistNew*newInfo.scale); // collapse them into one. Example: Master Skewb
|
549 |
|
|
if( diff<1.0-MAX_CORE_DIFF || diff>1.0+MAX_CORE_DIFF ) return false; // and two triangular stickers of different size.
|
550 |
|
|
|
551 |
29b82486
|
Leszek Koltunski
|
int oldSticker = oldInfo.sticker;
|
552 |
57ef6378
|
Leszek Koltunski
|
float[] buffer1 = new float[oldLen];
|
553 |
bf4e7e68
|
Leszek Koltunski
|
|
554 |
|
|
if( foundVertex(newInfo, buffer1, oldLen/2, newVert, oldVert, oldSticker) )
|
555 |
f7d2e0e1
|
Leszek Koltunski
|
{
|
556 |
d99de43c
|
Leszek Koltunski
|
if( sNewInfo.outer ) sOldInfo.outer = true;
|
557 |
f7d2e0e1
|
Leszek Koltunski
|
return true;
|
558 |
|
|
}
|
559 |
29b82486
|
Leszek Koltunski
|
}
|
560 |
|
|
|
561 |
|
|
return false;
|
562 |
|
|
}
|
563 |
|
|
|
564 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
565 |
|
|
|
566 |
57ef6378
|
Leszek Koltunski
|
private float[][] constructVert(float[][] vertices, int[] index)
|
567 |
29b82486
|
Leszek Koltunski
|
{
|
568 |
|
|
int len = index.length;
|
569 |
57ef6378
|
Leszek Koltunski
|
float[][] ret = new float[len][4];
|
570 |
29b82486
|
Leszek Koltunski
|
|
571 |
|
|
for(int i=0; i<len; i++)
|
572 |
|
|
{
|
573 |
84a17011
|
Leszek Koltunski
|
float[] tmp = vertices[index[i]];
|
574 |
|
|
ret[i][0] = tmp[0];
|
575 |
|
|
ret[i][1] = tmp[1];
|
576 |
|
|
ret[i][2] = tmp[2];
|
577 |
29b82486
|
Leszek Koltunski
|
ret[i][3] = 1.0f;
|
578 |
|
|
}
|
579 |
|
|
|
580 |
|
|
return ret;
|
581 |
|
|
}
|
582 |
|
|
|
583 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
584 |
|
|
|
585 |
84a17011
|
Leszek Koltunski
|
private void applyVertexEffects(MeshBase mesh, ObjectVertexEffects effects, int meshState)
|
586 |
29b82486
|
Leszek Koltunski
|
{
|
587 |
84a17011
|
Leszek Koltunski
|
boolean[] uses = effects.getUses();
|
588 |
|
|
String[] names = effects.getNames();
|
589 |
|
|
float[][] variables = effects.getVariables();
|
590 |
|
|
float[][] centers = effects.getCenters();
|
591 |
|
|
float[][] regions = effects.getRegions();
|
592 |
|
|
int numEffects = uses.length;
|
593 |
|
|
|
594 |
|
|
for(int eff=0; eff<numEffects; eff++)
|
595 |
|
|
if( names[eff]!=null && (meshState==MESH_NICE || uses[eff]) )
|
596 |
29b82486
|
Leszek Koltunski
|
{
|
597 |
84a17011
|
Leszek Koltunski
|
VertexEffect effect = VertexEffect.constructEffect(names[eff],variables[eff],centers[eff],regions[eff]);
|
598 |
|
|
if( effect!=null ) mesh.apply(effect);
|
599 |
29b82486
|
Leszek Koltunski
|
}
|
600 |
|
|
}
|
601 |
|
|
|
602 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
603 |
|
|
|
604 |
|
|
private void correctComponents(MeshBase mesh, int numComponents)
|
605 |
|
|
{
|
606 |
|
|
int numTexToBeAdded = numComponents-mesh.getNumTexComponents();
|
607 |
|
|
|
608 |
|
|
mesh.mergeEffComponents();
|
609 |
|
|
|
610 |
|
|
for(int i=0; i<numTexToBeAdded; i++ ) mesh.addEmptyTexComponent();
|
611 |
|
|
}
|
612 |
|
|
|
613 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
614 |
|
|
|
615 |
|
|
private void printTransform(FaceTransform f)
|
616 |
|
|
{
|
617 |
7af68038
|
Leszek Koltunski
|
android.util.Log.e("D", "face="+f.face+" q=("+f.qx+", "+f.qy+", "+f.qz+", "+f.qw+") v=("
|
618 |
846b69f3
|
Leszek Koltunski
|
+f.vx+", "+f.vy+", "+f.vz+") scale="+f.scale+" sticker="+f.sticker);
|
619 |
29b82486
|
Leszek Koltunski
|
}
|
620 |
|
|
|
621 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
622 |
|
|
|
623 |
b2c77ec3
|
Leszek Koltunski
|
private float[] computeBands(float H, int alpha, float dist, float K, int N)
|
624 |
29b82486
|
Leszek Koltunski
|
{
|
625 |
|
|
float[] bands = new float[2*N];
|
626 |
|
|
|
627 |
|
|
bands[0] = 1.0f;
|
628 |
|
|
bands[1] = 0.0f;
|
629 |
|
|
|
630 |
|
|
float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
|
631 |
|
|
float sinBeta = (float)Math.sin(beta);
|
632 |
|
|
float cosBeta = (float)Math.cos(beta);
|
633 |
|
|
float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
|
634 |
|
|
float D = R*sinBeta;
|
635 |
|
|
float B = h(R,sinBeta,K*beta);
|
636 |
|
|
|
637 |
|
|
if( D>1.0f )
|
638 |
|
|
{
|
639 |
|
|
for(int i=1; i<N; i++)
|
640 |
|
|
{
|
641 |
|
|
bands[2*i ] = (float)(N-1-i)/(N-1);
|
642 |
|
|
bands[2*i+1] = H*(1-bands[2*i]);
|
643 |
|
|
}
|
644 |
|
|
}
|
645 |
|
|
else
|
646 |
|
|
{
|
647 |
|
|
int K2 = (int)((N-3)*K);
|
648 |
|
|
int K1 = (N-3)-K2;
|
649 |
|
|
|
650 |
|
|
for(int i=0; i<=K1; i++)
|
651 |
|
|
{
|
652 |
|
|
float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
|
653 |
|
|
float x = h(R,sinBeta,angle);
|
654 |
|
|
bands[2*i+2] = 1.0f - x;
|
655 |
|
|
bands[2*i+3] = g(R,D,x,cosBeta);
|
656 |
|
|
}
|
657 |
|
|
|
658 |
|
|
for(int i=0; i<=K2; i++)
|
659 |
|
|
{
|
660 |
|
|
float x = (1-B)*(i+1)/(K2+1) + B;
|
661 |
|
|
bands[2*K1+2 + 2*i+2] = 1.0f - x;
|
662 |
|
|
bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
|
663 |
|
|
}
|
664 |
|
|
}
|
665 |
|
|
|
666 |
|
|
bands[2*N-2] = 0.0f;
|
667 |
|
|
bands[2*N-1] = H;
|
668 |
|
|
|
669 |
|
|
return bands;
|
670 |
|
|
}
|
671 |
|
|
|
672 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
673 |
|
|
|
674 |
b2c77ec3
|
Leszek Koltunski
|
private void computeConvexityCenter(float[] out, float[] in, FaceTransform ft)
|
675 |
|
|
{
|
676 |
|
|
if( in==null )
|
677 |
|
|
{
|
678 |
|
|
out[0] = out[1] = 0.0f;
|
679 |
|
|
}
|
680 |
|
|
else
|
681 |
|
|
{
|
682 |
|
|
out[0] = in[0] - ft.vx;
|
683 |
|
|
out[1] = in[1] - ft.vy;
|
684 |
|
|
out[2] = in[2] - ft.vz;
|
685 |
|
|
out[3] = 1.0f;
|
686 |
|
|
|
687 |
|
|
mQuat1[0] =-ft.qx;
|
688 |
|
|
mQuat1[1] =-ft.qy;
|
689 |
|
|
mQuat1[2] =-ft.qz;
|
690 |
|
|
mQuat1[3] = ft.qw;
|
691 |
|
|
|
692 |
|
|
mQuat2[0] = -mQuat1[0];
|
693 |
|
|
mQuat2[1] = -mQuat1[1];
|
694 |
|
|
mQuat2[2] = -mQuat1[2];
|
695 |
84a17011
|
Leszek Koltunski
|
mQuat2[3] = mQuat1[3];
|
696 |
b2c77ec3
|
Leszek Koltunski
|
|
697 |
d809bf6f
|
Leszek Koltunski
|
QuatHelper.quatMultiply( mQuat3, mQuat1, out);
|
698 |
|
|
QuatHelper.quatMultiply( out, mQuat3, mQuat2);
|
699 |
b2c77ec3
|
Leszek Koltunski
|
|
700 |
|
|
out[0] /= ft.scale;
|
701 |
|
|
out[1] /= ft.scale;
|
702 |
|
|
out[2] /= ft.scale;
|
703 |
|
|
}
|
704 |
|
|
}
|
705 |
|
|
|
706 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
707 |
|
|
|
708 |
|
|
private void changeStickerPointers(int[][] table, int oldPointer, int newPointer)
|
709 |
|
|
{
|
710 |
|
|
int len = table.length;
|
711 |
|
|
|
712 |
|
|
for(int i=0; i<len; i++)
|
713 |
|
|
{
|
714 |
|
|
int lenInner = table[i].length;
|
715 |
|
|
|
716 |
|
|
for(int j=0; j<lenInner; j++)
|
717 |
|
|
if( table[i][j]==oldPointer ) table[i][j] = newPointer;
|
718 |
|
|
}
|
719 |
|
|
}
|
720 |
|
|
|
721 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
722 |
|
|
// INTERNAL API
|
723 |
|
|
|
724 |
f7d2e0e1
|
Leszek Koltunski
|
public int printStickerCoords()
|
725 |
29b82486
|
Leszek Koltunski
|
{
|
726 |
|
|
int stickers = mStickerCoords.size();
|
727 |
f7d2e0e1
|
Leszek Koltunski
|
int ret = 0;
|
728 |
29b82486
|
Leszek Koltunski
|
|
729 |
|
|
android.util.Log.d("D", "---- STICKER COORDS ----");
|
730 |
|
|
|
731 |
|
|
for(int s=0; s<stickers; s++)
|
732 |
|
|
{
|
733 |
|
|
StickerCoords info = mStickerCoords.get(s);
|
734 |
|
|
|
735 |
f7d2e0e1
|
Leszek Koltunski
|
if( info.outer ) ret++;
|
736 |
29b82486
|
Leszek Koltunski
|
|
737 |
1561a74f
|
Leszek Koltunski
|
String ver = (info.outer?"OUTER":"INNER")+" scale: "+info.scale+" { ";
|
738 |
f7d2e0e1
|
Leszek Koltunski
|
int len = info.vertices.length/2;
|
739 |
2617d26b
|
Leszek Koltunski
|
|
740 |
f7d2e0e1
|
Leszek Koltunski
|
for(int i =0; i<len; i++)
|
741 |
|
|
{
|
742 |
|
|
if( i!=0 ) ver += ", ";
|
743 |
|
|
ver += ( info.vertices[2*i]+"f, "+info.vertices[2*i+1]+"f");
|
744 |
2617d26b
|
Leszek Koltunski
|
}
|
745 |
f7d2e0e1
|
Leszek Koltunski
|
|
746 |
|
|
ver += " }";
|
747 |
|
|
android.util.Log.d("D", ver);
|
748 |
29b82486
|
Leszek Koltunski
|
}
|
749 |
|
|
|
750 |
|
|
android.util.Log.d("D", "---- END STICKER COORDS ----");
|
751 |
f7d2e0e1
|
Leszek Koltunski
|
|
752 |
|
|
return ret;
|
753 |
29b82486
|
Leszek Koltunski
|
}
|
754 |
|
|
|
755 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
756 |
|
|
|
757 |
|
|
public void printFaceTransform()
|
758 |
|
|
{
|
759 |
|
|
android.util.Log.d("D", "---- OLD FACE TRANSFORM ---");
|
760 |
|
|
|
761 |
|
|
int oldfaces = mOldFaceTransf.size();
|
762 |
|
|
|
763 |
|
|
for(int f=0; f<oldfaces; f++)
|
764 |
|
|
{
|
765 |
|
|
printTransform(mOldFaceTransf.get(f));
|
766 |
|
|
}
|
767 |
|
|
|
768 |
|
|
android.util.Log.d("D", "---- NEW FACE TRANSFORM ---");
|
769 |
|
|
|
770 |
|
|
int newfaces = mNewFaceTransf.size();
|
771 |
|
|
|
772 |
|
|
for(int f=0; f<newfaces; f++)
|
773 |
|
|
{
|
774 |
|
|
printTransform(mNewFaceTransf.get(f));
|
775 |
|
|
}
|
776 |
|
|
}
|
777 |
|
|
|
778 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
779 |
b2c77ec3
|
Leszek Koltunski
|
// PUBLIC API
|
780 |
29b82486
|
Leszek Koltunski
|
|
781 |
b2c77ec3
|
Leszek Koltunski
|
public static FactoryCubit getInstance()
|
782 |
29b82486
|
Leszek Koltunski
|
{
|
783 |
b2c77ec3
|
Leszek Koltunski
|
if( mThis==null ) mThis = new FactoryCubit();
|
784 |
29b82486
|
Leszek Koltunski
|
|
785 |
b2c77ec3
|
Leszek Koltunski
|
return mThis;
|
786 |
29b82486
|
Leszek Koltunski
|
}
|
787 |
|
|
|
788 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
789 |
|
|
|
790 |
|
|
public static ObjectVertexEffects generateVertexEffect( float[][] vertices,
|
791 |
|
|
float[][] corners, int[] cornerIndices,
|
792 |
|
|
float[][] centers, int[] centerIndices )
|
793 |
|
|
{
|
794 |
|
|
int numVerts = vertices.length;
|
795 |
|
|
String[] names = new String[numVerts];
|
796 |
|
|
float[][] vars = new float[numVerts][];
|
797 |
|
|
float[][] cents= new float[numVerts][];
|
798 |
|
|
float[][] regs = new float[numVerts][];
|
799 |
|
|
boolean[] uses = new boolean[numVerts];
|
800 |
|
|
|
801 |
|
|
for(int i=0; i<numVerts; i++)
|
802 |
|
|
{
|
803 |
|
|
int centerI = centerIndices[i];
|
804 |
|
|
int cornerI = cornerIndices[i];
|
805 |
|
|
|
806 |
|
|
if( centerI>=0 && cornerI>=0 )
|
807 |
|
|
{
|
808 |
|
|
float[] ce = centers[centerI];
|
809 |
|
|
float[] ve = vertices[i];
|
810 |
|
|
float S = corners[cornerI][0];
|
811 |
|
|
float R = corners[cornerI][1];
|
812 |
|
|
|
813 |
|
|
float CX = ve[0];
|
814 |
|
|
float CY = ve[1];
|
815 |
|
|
float CZ = ve[2];
|
816 |
|
|
float X = S*(ce[0]-CX);
|
817 |
|
|
float Y = S*(ce[1]-CY);
|
818 |
|
|
float Z = S*(ce[2]-CZ);
|
819 |
|
|
|
820 |
|
|
names[i]= NAME;
|
821 |
|
|
vars[i] = new float[] { 0, X,Y,Z, 1 };
|
822 |
|
|
cents[i]= new float[] { CX, CY, CZ };
|
823 |
|
|
regs[i] = new float[] { 0,0,0, R };
|
824 |
|
|
uses[i] = false;
|
825 |
|
|
}
|
826 |
|
|
}
|
827 |
|
|
|
828 |
|
|
return new ObjectVertexEffects(names,vars,cents,regs,uses);
|
829 |
|
|
}
|
830 |
|
|
|
831 |
1561a74f
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
832 |
|
|
|
833 |
3d2493ea
|
Leszek Koltunski
|
public float[] getStickerScales()
|
834 |
1561a74f
|
Leszek Koltunski
|
{
|
835 |
|
|
int index=0,num=0,len = mStickerCoords.size();
|
836 |
|
|
|
837 |
3d2493ea
|
Leszek Koltunski
|
for(int i=0; i<len; i++) if( mStickerCoords.get(i).outer ) num++;
|
838 |
1561a74f
|
Leszek Koltunski
|
|
839 |
|
|
if( num>0 )
|
840 |
|
|
{
|
841 |
b2c77ec3
|
Leszek Koltunski
|
float[] scales = new float[num];
|
842 |
1561a74f
|
Leszek Koltunski
|
|
843 |
|
|
for(int i=0; i<len; i++)
|
844 |
|
|
{
|
845 |
|
|
StickerCoords sticker = mStickerCoords.get(i);
|
846 |
3d2493ea
|
Leszek Koltunski
|
if( sticker.outer ) scales[index++] = sticker.scale;
|
847 |
1561a74f
|
Leszek Koltunski
|
}
|
848 |
|
|
|
849 |
b2c77ec3
|
Leszek Koltunski
|
return scales;
|
850 |
1561a74f
|
Leszek Koltunski
|
}
|
851 |
|
|
|
852 |
|
|
return null;
|
853 |
|
|
}
|
854 |
|
|
|
855 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
856 |
|
|
|
857 |
3d2493ea
|
Leszek Koltunski
|
public float[][] getStickerCoords()
|
858 |
1561a74f
|
Leszek Koltunski
|
{
|
859 |
|
|
int index=0,num=0,len = mStickerCoords.size();
|
860 |
|
|
|
861 |
3d2493ea
|
Leszek Koltunski
|
for(int i=0; i<len; i++) if( mStickerCoords.get(i).outer ) num++;
|
862 |
1561a74f
|
Leszek Koltunski
|
|
863 |
|
|
if( num>0 )
|
864 |
|
|
{
|
865 |
b2c77ec3
|
Leszek Koltunski
|
float[][] coords = new float[num][];
|
866 |
1561a74f
|
Leszek Koltunski
|
|
867 |
|
|
for(int i=0; i<len; i++)
|
868 |
|
|
{
|
869 |
|
|
StickerCoords sticker = mStickerCoords.get(i);
|
870 |
3d2493ea
|
Leszek Koltunski
|
if( sticker.outer ) coords[index++] = sticker.vertices;
|
871 |
1561a74f
|
Leszek Koltunski
|
}
|
872 |
|
|
|
873 |
b2c77ec3
|
Leszek Koltunski
|
return coords;
|
874 |
1561a74f
|
Leszek Koltunski
|
}
|
875 |
|
|
|
876 |
|
|
return null;
|
877 |
|
|
}
|
878 |
|
|
|
879 |
7af68038
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
880 |
|
|
|
881 |
|
|
public int[][] getStickerVariants()
|
882 |
|
|
{
|
883 |
|
|
int numvariants = 1; // there's one in the 'new' array
|
884 |
|
|
|
885 |
|
|
int oldfaces = mOldFaceTransf.size();
|
886 |
|
|
|
887 |
|
|
for(int f=0; f<oldfaces; f++)
|
888 |
|
|
{
|
889 |
|
|
FaceTransform ft = mOldFaceTransf.get(f);
|
890 |
|
|
if( ft.face==0 ) numvariants++;
|
891 |
|
|
}
|
892 |
|
|
|
893 |
|
|
int[][] ret = new int[numvariants][];
|
894 |
|
|
int inner=0, index=-1;
|
895 |
|
|
|
896 |
|
|
for(int f=0; f<oldfaces; f++)
|
897 |
|
|
{
|
898 |
|
|
FaceTransform ft = mOldFaceTransf.get(f);
|
899 |
|
|
if( ft.face==0 )
|
900 |
|
|
{
|
901 |
|
|
index++;
|
902 |
|
|
inner=0;
|
903 |
|
|
ret[index] = new int[ft.numFaces];
|
904 |
|
|
}
|
905 |
|
|
|
906 |
|
|
ret[index][inner++] = ft.sticker;
|
907 |
|
|
}
|
908 |
|
|
|
909 |
|
|
int newfaces = mNewFaceTransf.size();
|
910 |
|
|
|
911 |
|
|
for(int f=0; f<newfaces; f++)
|
912 |
|
|
{
|
913 |
|
|
FaceTransform ft = mNewFaceTransf.get(f);
|
914 |
|
|
if( ft.face==0 )
|
915 |
|
|
{
|
916 |
|
|
index++;
|
917 |
|
|
inner=0;
|
918 |
|
|
ret[index] = new int[ft.numFaces];
|
919 |
|
|
}
|
920 |
|
|
|
921 |
|
|
ret[index][inner++] = ft.sticker;
|
922 |
|
|
}
|
923 |
|
|
|
924 |
|
|
int numStickers = mStickerCoords.size();
|
925 |
|
|
int numOuter=0;
|
926 |
|
|
|
927 |
|
|
for(int i=0; i<numStickers; i++)
|
928 |
|
|
{
|
929 |
|
|
StickerCoords sc = mStickerCoords.get(i);
|
930 |
|
|
if( sc.outer )
|
931 |
|
|
{
|
932 |
|
|
changeStickerPointers(ret,i,numOuter);
|
933 |
|
|
numOuter++;
|
934 |
|
|
}
|
935 |
|
|
else
|
936 |
|
|
{
|
937 |
|
|
changeStickerPointers(ret,i,-1);
|
938 |
|
|
}
|
939 |
|
|
}
|
940 |
|
|
|
941 |
|
|
return ret;
|
942 |
|
|
}
|
943 |
|
|
|
944 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
945 |
|
|
|
946 |
b2c77ec3
|
Leszek Koltunski
|
public void clear()
|
947 |
29b82486
|
Leszek Koltunski
|
{
|
948 |
b2c77ec3
|
Leszek Koltunski
|
mStickerCoords.clear();
|
949 |
|
|
mNewFaceTransf.clear();
|
950 |
|
|
mOldFaceTransf.clear();
|
951 |
|
|
}
|
952 |
|
|
|
953 |
df781f1d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
954 |
|
|
// This is for FactoryBandaged3x3Cubit. We need to know which direction each face faces.
|
955 |
|
|
// This assumes the factory has just been cleared and 'createNewFaceTransform' has just
|
956 |
|
|
// been called.
|
957 |
|
|
|
958 |
|
|
public Static4D getQuaternion(int face)
|
959 |
|
|
{
|
960 |
|
|
FaceTransform ft = mNewFaceTransf.get(face);
|
961 |
|
|
return ft!=null ? new Static4D(ft.qx,ft.qy,ft.qz,ft.qw) : null;
|
962 |
|
|
}
|
963 |
|
|
|
964 |
b2c77ec3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
965 |
|
|
|
966 |
59a971c1
|
Leszek Koltunski
|
public void createNewFaceTransform(final ObjectShape shape, int[] outer)
|
967 |
b2c77ec3
|
Leszek Koltunski
|
{
|
968 |
|
|
float[][] vertices = shape.getVertices();
|
969 |
|
|
int[][] indices = shape.getVertIndices();
|
970 |
|
|
FaceTransform ft;
|
971 |
|
|
int numNew = mNewFaceTransf.size();
|
972 |
|
|
|
973 |
|
|
for(int i=0; i<numNew; i++)
|
974 |
|
|
{
|
975 |
|
|
ft = mNewFaceTransf.remove(0);
|
976 |
|
|
mOldFaceTransf.add(ft);
|
977 |
|
|
}
|
978 |
|
|
|
979 |
|
|
int numFaces = indices.length;
|
980 |
|
|
int numOld = mOldFaceTransf.size();
|
981 |
|
|
|
982 |
|
|
for (int face=0; face<numFaces; face++)
|
983 |
|
|
{
|
984 |
|
|
boolean collapsed = false;
|
985 |
59a971c1
|
Leszek Koltunski
|
boolean isOuter = (outer!=null && outer[face]>0);
|
986 |
b2c77ec3
|
Leszek Koltunski
|
float[][] vert = constructVert(vertices, indices[face]);
|
987 |
|
|
FaceTransform newT = constructNewTransform(vert,isOuter,face,numFaces);
|
988 |
|
|
|
989 |
|
|
for (int old=0; !collapsed && old<numOld; old++)
|
990 |
|
|
{
|
991 |
|
|
ft = mOldFaceTransf.get(old);
|
992 |
|
|
if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
|
993 |
|
|
}
|
994 |
|
|
|
995 |
|
|
for (int pre=0; !collapsed && pre<face; pre++)
|
996 |
|
|
{
|
997 |
|
|
ft = mNewFaceTransf.get(pre);
|
998 |
|
|
if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
|
999 |
|
|
}
|
1000 |
|
|
|
1001 |
|
|
mNewFaceTransf.add(newT);
|
1002 |
|
|
}
|
1003 |
29b82486
|
Leszek Koltunski
|
}
|
1004 |
|
|
|
1005 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1006 |
|
|
|
1007 |
84a17011
|
Leszek Koltunski
|
public MeshBase createRoundedSolid(final ObjectShape shape, final ObjectFaceShape faceShape,
|
1008 |
|
|
final ObjectVertexEffects effects, int meshState, int numComponents)
|
1009 |
29b82486
|
Leszek Koltunski
|
{
|
1010 |
b2c77ec3
|
Leszek Koltunski
|
int[][] vertIndexes = shape.getVertIndices();
|
1011 |
|
|
float[][] bands = faceShape.getBands();
|
1012 |
|
|
int[] bandIndexes = faceShape.getBandIndices();
|
1013 |
|
|
float[] convexityCenter = faceShape.getConvexityCenter();
|
1014 |
|
|
|
1015 |
29b82486
|
Leszek Koltunski
|
int numFaces = vertIndexes.length;
|
1016 |
50fb62bf
|
Leszek Koltunski
|
float[] band, bandsComputed;
|
1017 |
29b82486
|
Leszek Koltunski
|
MeshBase[] meshes = new MeshBase[numFaces];
|
1018 |
|
|
FaceTransform fInfo;
|
1019 |
|
|
StickerCoords sInfo;
|
1020 |
57ef6378
|
Leszek Koltunski
|
float[] convexXY = new float[4];
|
1021 |
50fb62bf
|
Leszek Koltunski
|
int exIndex=0, exVertices=0, alpha=0, N=0;
|
1022 |
|
|
float height=0.0f, dist=0.0f, K=0.0f;
|
1023 |
29b82486
|
Leszek Koltunski
|
|
1024 |
|
|
for(int face=0; face<numFaces; face++)
|
1025 |
|
|
{
|
1026 |
|
|
fInfo = mNewFaceTransf.get(face);
|
1027 |
|
|
sInfo = mStickerCoords.get(fInfo.sticker);
|
1028 |
|
|
|
1029 |
57ef6378
|
Leszek Koltunski
|
float[] verts = sInfo.vertices;
|
1030 |
c850eb4f
|
Leszek Koltunski
|
int lenVerts = verts.length;
|
1031 |
|
|
float[] copiedVerts = new float[lenVerts];
|
1032 |
|
|
System.arraycopy(verts, 0, copiedVerts, 0, lenVerts);
|
1033 |
29b82486
|
Leszek Koltunski
|
|
1034 |
|
|
computeConvexityCenter(convexXY,convexityCenter,fInfo);
|
1035 |
|
|
|
1036 |
82bc272d
|
Leszek Koltunski
|
int index = bandIndexes[face];
|
1037 |
|
|
band = bands[index];
|
1038 |
c3a033e9
|
Leszek Koltunski
|
|
1039 |
|
|
switch(meshState)
|
1040 |
|
|
{
|
1041 |
50fb62bf
|
Leszek Koltunski
|
case MESH_NICE: height = band[0];
|
1042 |
|
|
alpha = (int)band[1];
|
1043 |
|
|
dist = band[2];
|
1044 |
|
|
K = band[3];
|
1045 |
|
|
N = (int)band[4];
|
1046 |
c3a033e9
|
Leszek Koltunski
|
exIndex = (int)band[5];
|
1047 |
|
|
exVertices = (int)band[6];
|
1048 |
|
|
break;
|
1049 |
50fb62bf
|
Leszek Koltunski
|
case MESH_FAST: height = band[0]<0 ? band[0] : 0; // the negative heights are of the internal walls, leave that
|
1050 |
|
|
// (example: Ivy cube center and edge cubits!)
|
1051 |
|
|
alpha = 0;
|
1052 |
|
|
dist = 0;
|
1053 |
|
|
K = 0;
|
1054 |
|
|
N = 2;
|
1055 |
c3a033e9
|
Leszek Koltunski
|
exIndex = 0;
|
1056 |
|
|
exVertices = 0;
|
1057 |
|
|
break;
|
1058 |
|
|
}
|
1059 |
|
|
|
1060 |
50fb62bf
|
Leszek Koltunski
|
bandsComputed = computeBands(height,alpha,dist,K,N);
|
1061 |
c3a033e9
|
Leszek Koltunski
|
meshes[face] = new MeshPolygon(copiedVerts,bandsComputed,exIndex,exVertices, convexXY[0], convexXY[1]);
|
1062 |
0b5d4a7b
|
Leszek Koltunski
|
meshes[face].setEffectAssociation(0,0,face);
|
1063 |
29b82486
|
Leszek Koltunski
|
}
|
1064 |
|
|
|
1065 |
|
|
MeshBase mesh = new MeshJoined(meshes);
|
1066 |
|
|
Static3D center = new Static3D(0,0,0);
|
1067 |
|
|
|
1068 |
|
|
for(int face=0; face<numFaces; face++)
|
1069 |
|
|
{
|
1070 |
|
|
fInfo = mNewFaceTransf.get(face);
|
1071 |
|
|
|
1072 |
57ef6378
|
Leszek Koltunski
|
float vx = fInfo.vx;
|
1073 |
|
|
float vy = fInfo.vy;
|
1074 |
|
|
float vz = fInfo.vz;
|
1075 |
|
|
float sc = fInfo.scale;
|
1076 |
|
|
float qx = fInfo.qx;
|
1077 |
|
|
float qy = fInfo.qy;
|
1078 |
|
|
float qz = fInfo.qz;
|
1079 |
|
|
float qw = fInfo.qw;
|
1080 |
29b82486
|
Leszek Koltunski
|
|
1081 |
846b69f3
|
Leszek Koltunski
|
Static3D scale = new Static3D(sc,sc,sc);
|
1082 |
29b82486
|
Leszek Koltunski
|
Static3D move3D= new Static3D(vx,vy,vz);
|
1083 |
|
|
Static4D quat = new Static4D(qx,qy,qz,qw);
|
1084 |
|
|
|
1085 |
0b5d4a7b
|
Leszek Koltunski
|
mesh.apply(new MatrixEffectScale(scale) ,0,face);
|
1086 |
|
|
mesh.apply(new MatrixEffectQuaternion(quat,center),0,face);
|
1087 |
|
|
mesh.apply(new MatrixEffectMove(move3D) ,0,face);
|
1088 |
29b82486
|
Leszek Koltunski
|
}
|
1089 |
|
|
|
1090 |
18d97487
|
Leszek Koltunski
|
correctComponents(mesh,numComponents);
|
1091 |
84a17011
|
Leszek Koltunski
|
if( effects!=null ) applyVertexEffects(mesh,effects,meshState);
|
1092 |
29b82486
|
Leszek Koltunski
|
|
1093 |
|
|
return mesh;
|
1094 |
|
|
}
|
1095 |
|
|
}
|