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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.main.Cubit;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.main.ShapeHexahedron;
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import org.distorted.objectlib.scrambling.ScrambleState;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyCrazy2x2 extends ShapeHexahedron
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{
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public static final int CIRCLE = 0x29;
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private static final float DIAMETER_RATIO = 0.60f;
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private static final float DIFF = 0.3f;
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private static final int NUMBER_CORNER_SEGMENTS = 4;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private ScrambleState[] mStates;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPositions;
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private int[] mQuatIndex;
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private float[][] mOffsets;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyCrazy2x2(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(data, meshState, iconMode, data.getNumLayers()[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public void adjustStickerCoords()
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{
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final float A = 0.50000f;
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final float B = 0.45424f;
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final float C = 0.11830f;
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mStickerCoords = new float[][]
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{
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{ B, A,-A, A,-A,-B,-C,-B, B, C },
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{ -A, A,-A,-A, A,-A }
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getCubitRotationType(int cubit)
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{
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return cubit<8 ? Cubit.TYPE_NORMAL : Cubit.TYPE_FOLLOWER;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] createInitRowOffsets()
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{
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if( mOffsets==null )
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{
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int param = getInitData().getParam();
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int R = (param>>5)&0x1;
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int L = (param>>4)&0x1;
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int U = (param>>3)&0x1;
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int D = (param>>2)&0x1;
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int F = (param>>1)&0x1;
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int B = (param )&0x1;
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float OFF = 1.5f*DIFF;
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mOffsets = new float[][] { {-OFF*R,0,0},{+OFF*L,0,0},{0,-OFF*U,0},{0,+OFF*D,0},{0,0,-OFF*F},{0,0,+OFF*B} };
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}
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return mOffsets;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Normal 2x2
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] m = new int[] { 0,-1,0,0,1,0,0,2,0, 1,-1,0,1,1,0,1,2,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { m,m,m } )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] cut = new float[] {0};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPositions==null )
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{
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mPositions = new float[][]
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{
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{ 0.5f, 0.5f, 0.5f},
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{ 0.5f, 0.5f,-0.5f},
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{ 0.5f,-0.5f, 0.5f},
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{ 0.5f,-0.5f,-0.5f},
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{-0.5f, 0.5f, 0.5f},
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{-0.5f, 0.5f,-0.5f},
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{-0.5f,-0.5f, 0.5f},
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{-0.5f,-0.5f,-0.5f},
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{ 0.5f, 0.5f, DIFF},
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{ 0.5f, 0.5f,-DIFF},
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{ 0.5f,-0.5f, DIFF},
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{ 0.5f,-0.5f,-DIFF},
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{-0.5f, 0.5f, DIFF},
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{-0.5f, 0.5f,-DIFF},
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{-0.5f,-0.5f, DIFF},
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{-0.5f,-0.5f,-DIFF},
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{ 0.5f, DIFF, 0.5f},
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{ 0.5f,-DIFF, 0.5f},
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{ 0.5f, DIFF,-0.5f},
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{ 0.5f,-DIFF,-0.5f},
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{-0.5f, DIFF, 0.5f},
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{-0.5f,-DIFF, 0.5f},
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{-0.5f, DIFF,-0.5f},
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{-0.5f,-DIFF,-0.5f},
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{ DIFF, 0.5f, 0.5f},
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{-DIFF, 0.5f, 0.5f},
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{ DIFF, 0.5f,-0.5f},
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{-DIFF, 0.5f,-0.5f},
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{ DIFF,-0.5f, 0.5f},
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{-DIFF,-0.5f, 0.5f},
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{ DIFF,-0.5f,-0.5f},
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{-DIFF,-0.5f,-0.5f},
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};
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}
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return mPositions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null ) mQuatIndex = new int[] { 0,1,17,22,4,5,8,19,
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0,18,7,2, 9,5,8,19, 13,3,1,22, 14,23,15,11, 21,4,6,10, 17,20,12,16 };
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private ObjectShape getCornerShape()
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{
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final float INIT_ALPHA = 0.0f;
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final float STEP_CORNER= (float)((Math.PI/2)/NUMBER_CORNER_SEGMENTS);
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final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
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final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
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final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
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float[][] tmp = new float[SINGLE_ARC][2];
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for(int i=0; i<SINGLE_ARC; i++)
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{
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float alpha = INIT_ALPHA + i*STEP_CORNER;
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tmp[i][0] = (float)(DIAMETER_RATIO*Math.sin(alpha) - 0.5f);
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tmp[i][1] = (float)(DIAMETER_RATIO*Math.cos(alpha) - 0.5f);
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}
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float[][] vertices = new float[NUM_VERTICES][];
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vertices[0] = new float[] { +0.5f, +0.5f, +0.5f };
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vertices[1] = new float[] { -0.5f, +0.5f, +0.5f };
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vertices[2] = new float[] { +0.5f, -0.5f, +0.5f };
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vertices[3] = new float[] { +0.5f, +0.5f, -0.5f };
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for(int i=0; i<SINGLE_ARC; i++)
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{
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float s = tmp[i][0];
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float c = tmp[i][1];
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vertices[4 +i] = new float[] {0.5f,+s,+c};
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vertices[4+ SINGLE_ARC+i] = new float[] {+c,0.5f,+s};
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vertices[4+2*SINGLE_ARC+i] = new float[] {+s,+c,0.5f};
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}
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final float EXTRA = (NUMBER_CORNER_SEGMENTS%2)==0 ? 1.0f : (float)Math.cos((Math.PI/2)/(2*NUMBER_CORNER_SEGMENTS));
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final float LEN = DIAMETER_RATIO*EXTRA;
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final float M = (float)(LEN*Math.sin(Math.PI/4) - 0.5f);
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vertices[4+3*SINGLE_ARC] = new float[] {M,M,M};
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for(int i=0; i<SINGLE_INNER_ARC; i++)
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{
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float s = tmp[i][0];
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float c = tmp[i][1];
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vertices[4+3*SINGLE_ARC+1 +i] = new float[] {s,c,c};
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vertices[4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC+i] = new float[] {c,s,c};
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vertices[4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+i] = new float[] {c,c,s};
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}
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final int NUM_FACES = 6 + 3*NUMBER_CORNER_SEGMENTS;
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final int NUM_VERTS = 4 + NUMBER_CORNER_SEGMENTS;
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int[][] indices = new int[NUM_FACES][];
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indices[0] = new int[NUM_VERTS];
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indices[1] = new int[NUM_VERTS];
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indices[2] = new int[NUM_VERTS];
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indices[0][0] = 3;
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indices[0][1] = 0;
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indices[0][2] = 2;
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indices[1][0] = 1;
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indices[1][1] = 0;
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indices[1][2] = 3;
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indices[2][0] = 2;
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indices[2][1] = 0;
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indices[2][2] = 1;
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for(int i=0; i<SINGLE_ARC; i++)
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{
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indices[0][3+i] = 4+i;
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indices[1][3+i] = 4+i+ SINGLE_ARC;
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indices[2][3+i] = 4+i+2*SINGLE_ARC;
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}
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indices[3] = new int[] { 1, 4+2*SINGLE_ARC-1, 4+3*SINGLE_ARC+1 , 4+2*SINGLE_ARC};
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indices[4] = new int[] { 2, 4+3*SINGLE_ARC-1, 4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC, 4 };
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indices[5] = new int[] { 3, 4+ SINGLE_ARC-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC, 4+ SINGLE_ARC};
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int start,i0,i1,i2,i3;
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int MID = (NUMBER_CORNER_SEGMENTS)/2;
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int MID2= (NUMBER_CORNER_SEGMENTS+1)/2;
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if( (NUMBER_CORNER_SEGMENTS%2) == 0 )
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{
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start = 12;
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indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+SINGLE_ARC+MID, 4+SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1};
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indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID-1, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID};
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indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1, 4+MID+1, 4+MID };
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indices[ 9] = new int[] { 4+3*SINGLE_ARC, 4+MID, 4+MID-1, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1 };
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indices[10] = new int[] { 4+3*SINGLE_ARC, 4+2*SINGLE_ARC+MID, 4+2*SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+MID-1 };
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indices[11] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID };
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}
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else
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{
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start = 9;
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indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID};
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indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID, 4+MID+1, 4+MID, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID};
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indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+MID};
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}
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for(int j=0; j<MID2-1; j++)
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{
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i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
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i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
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i2 = 4+SINGLE_ARC+j+1;
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i3 = 4+SINGLE_ARC+j;
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indices[start+j] = new int[] {i0,i1,i2,i3};
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i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
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i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
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i2 = 4+(SINGLE_ARC-1)-j;
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i3 = 4+(SINGLE_ARC-1)-(j+1);
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364 |
indices[start+j+(MID2-1)] = new int[] {i0,i1,i2,i3};
|
|
365 |
|
|
366 |
i0 = 4+3*SINGLE_ARC+1+j;
|
|
367 |
i1 = 4+3*SINGLE_ARC+1+j+1;
|
|
368 |
i2 = 4+2*SINGLE_ARC+j+1;
|
|
369 |
i3 = 4+2*SINGLE_ARC+j;
|
|
370 |
|
|
371 |
indices[start+j+2*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
|
372 |
|
|
373 |
i0 = 4+3*SINGLE_ARC+1+j+1;
|
|
374 |
i1 = 4+3*SINGLE_ARC+1+j;
|
|
375 |
i2 = 4+(2*SINGLE_ARC-1)-j;
|
|
376 |
i3 = 4+(2*SINGLE_ARC-1)-(j+1);
|
|
377 |
|
|
378 |
indices[start+j+3*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
|
379 |
|
|
380 |
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
|
381 |
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
|
382 |
i2 = 4+j+1;
|
|
383 |
i3 = 4+j;
|
|
384 |
|
|
385 |
indices[start+j+4*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
|
386 |
|
|
387 |
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
|
388 |
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
|
389 |
i2 = 4+(3*SINGLE_ARC-1)-j;
|
|
390 |
i3 = 4+(3*SINGLE_ARC-1)-(j+1);
|
|
391 |
|
|
392 |
indices[start+j+5*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
|
393 |
}
|
|
394 |
|
|
395 |
return new ObjectShape(vertices,indices);
|
|
396 |
}
|
|
397 |
|
|
398 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
399 |
|
|
400 |
private ObjectShape getSmallCircleShape(float D)
|
|
401 |
{
|
|
402 |
final float H = DIAMETER_RATIO-0.5f;
|
|
403 |
final float INIT_ALPHA = 0;
|
|
404 |
final float STEP_CORNER= (float)((Math.PI/2)/NUMBER_CORNER_SEGMENTS);
|
|
405 |
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
|
406 |
float[][] vertices = new float[NUM_VERTICES][];
|
|
407 |
|
|
408 |
vertices[0] = new float[] {-0.5f, H, 0.5f+D};
|
|
409 |
vertices[1] = new float[] { H,-0.5f, 0.5f+D};
|
|
410 |
vertices[2] = new float[] {-0.5f,-0.5f, 0.5f+D};
|
|
411 |
vertices[3] = new float[] {-0.5f, H,-0.5f+D};
|
|
412 |
vertices[4] = new float[] { H,-0.5f,-0.5f+D};
|
|
413 |
vertices[5] = new float[] {-0.5f,-0.5f,-0.5f+D};
|
|
414 |
|
|
415 |
for(int i=0; i<NUMBER_CORNER_SEGMENTS-1; i++)
|
|
416 |
{
|
|
417 |
float alpha = INIT_ALPHA + (i+1)*STEP_CORNER;
|
|
418 |
float A = (float)(DIAMETER_RATIO*Math.sin(alpha) - 0.5f);
|
|
419 |
float B = (float)(DIAMETER_RATIO*Math.cos(alpha) - 0.5f);
|
|
420 |
|
|
421 |
vertices[6 +i] = new float[] {A,B, 0.5f+D};
|
|
422 |
vertices[5+NUMBER_CORNER_SEGMENTS+i] = new float[] {A,B,-0.5f+D};
|
|
423 |
}
|
|
424 |
|
|
425 |
final int NUM_FACES = 4 + NUMBER_CORNER_SEGMENTS;
|
|
426 |
int[][] indices = new int[NUM_FACES][];
|
|
427 |
|
|
428 |
int NUMV = 2+NUMBER_CORNER_SEGMENTS;
|
|
429 |
indices[0] = new int[NUMV];
|
|
430 |
indices[0][0] = 0;
|
|
431 |
indices[0][1] = 2;
|
|
432 |
indices[0][2] = 1;
|
|
433 |
for(int i=3; i<NUMV; i++) indices[0][i] = 5+(NUMBER_CORNER_SEGMENTS-1)-(i-3);
|
|
434 |
|
|
435 |
indices[1] = new int[NUMV];
|
|
436 |
indices[1][0] = 4;
|
|
437 |
indices[1][1] = 5;
|
|
438 |
indices[1][2] = 3;
|
|
439 |
for(int i=3; i<NUMV; i++) indices[1][i] = 5+NUMBER_CORNER_SEGMENTS+(i-3);
|
|
440 |
|
|
441 |
indices[2] = new int[] {0,3,5,2};
|
|
442 |
indices[3] = new int[] {1,2,5,4};
|
|
443 |
|
|
444 |
indices[4] = new int[] {5+NUMBER_CORNER_SEGMENTS,3,0,6};
|
|
445 |
indices[5] = new int[] {1,4,5+2*(NUMBER_CORNER_SEGMENTS-1),5+(NUMBER_CORNER_SEGMENTS-1)};
|
|
446 |
|
|
447 |
for(int i=0; i<NUMBER_CORNER_SEGMENTS-2; i++)
|
|
448 |
{
|
|
449 |
int i0 = 6+i;
|
|
450 |
int i1 = 7+i;
|
|
451 |
int i2 = 6+NUMBER_CORNER_SEGMENTS+i;
|
|
452 |
int i3 = 5+NUMBER_CORNER_SEGMENTS+i;
|
|
453 |
|
|
454 |
indices[6+i] = new int[] {i0,i1,i2,i3};
|
|
455 |
}
|
|
456 |
|
|
457 |
return new ObjectShape(vertices,indices);
|
|
458 |
}
|
|
459 |
|
|
460 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
461 |
|
|
462 |
public ObjectShape getObjectShape(int variant)
|
|
463 |
{
|
|
464 |
switch(variant)
|
|
465 |
{
|
|
466 |
case 0: return getCornerShape();
|
|
467 |
case 1: return getSmallCircleShape(0.52f-DIFF);
|
|
468 |
}
|
|
469 |
|
|
470 |
return null;
|
|
471 |
}
|
|
472 |
|
|
473 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
474 |
|
|
475 |
public ObjectFaceShape getObjectFaceShape(int variant)
|
|
476 |
{
|
|
477 |
if( variant==0 )
|
|
478 |
{
|
|
479 |
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
|
480 |
float h2 = 0.001f;
|
|
481 |
float[][] bands = { {h1,45,0.3f,0.7f,5,0,0}, {h2,5,0.3f,0.2f,5,0,0} };
|
|
482 |
final int NUM_BANDS = 6+3*NUMBER_CORNER_SEGMENTS;
|
|
483 |
int[] bandIndices = new int[NUM_BANDS];
|
|
484 |
bandIndices[0] = bandIndices[1] = bandIndices[2] = 0;
|
|
485 |
for(int i=3; i<NUM_BANDS; i++) bandIndices[i] = 1;
|
|
486 |
float[][] corners = { {0.02f,0.09f} };
|
|
487 |
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
|
488 |
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
|
489 |
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
|
490 |
final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
|
|
491 |
int[] indices = new int[NUM_VERTICES];
|
|
492 |
indices[0] = indices[1] = indices[2] = indices[3] = 0;
|
|
493 |
for(int i=4; i<NUM_VERTICES; i++) indices[i] = -1;
|
|
494 |
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
|
495 |
}
|
|
496 |
else
|
|
497 |
{
|
|
498 |
float h1 = isInIconMode() ? 0.001f : 0.02f;
|
|
499 |
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,3,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
|
500 |
final int NUM_BANDS = 4 + NUMBER_CORNER_SEGMENTS;
|
|
501 |
int[] bandIndices = new int[NUM_BANDS];
|
|
502 |
bandIndices[0] = 0;
|
|
503 |
bandIndices[1] = 2;
|
|
504 |
bandIndices[2] = bandIndices[3] = 1;
|
|
505 |
for(int i=4; i<NUM_BANDS; i++) bandIndices[i] = 2;
|
|
506 |
float[][] corners = { {0.02f,0.09f} };
|
|
507 |
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
|
508 |
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
|
509 |
int[] indices = new int[NUM_VERTICES];
|
|
510 |
for(int i=0; i<NUM_VERTICES; i++) indices[i] = -1;
|
|
511 |
indices[0] = indices[1] = indices[2] = 0;
|
|
512 |
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
|
513 |
}
|
|
514 |
}
|
|
515 |
|
|
516 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
517 |
|
|
518 |
public int getNumCubitVariants(int[] numLayers)
|
|
519 |
{
|
|
520 |
return 2;
|
|
521 |
}
|
|
522 |
|
|
523 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
524 |
|
|
525 |
public int getCubitVariant(int cubit, int[] numLayers)
|
|
526 |
{
|
|
527 |
return cubit<8 ? 0:1;
|
|
528 |
}
|
|
529 |
|
|
530 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
531 |
|
|
532 |
public float getStickerRadius()
|
|
533 |
{
|
|
534 |
return 0.07f;
|
|
535 |
}
|
|
536 |
|
|
537 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
538 |
|
|
539 |
public float getStickerStroke()
|
|
540 |
{
|
|
541 |
return isInIconMode() ? 0.22f : 0.12f;
|
|
542 |
}
|
|
543 |
|
|
544 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
545 |
|
|
546 |
public float[][] getStickerAngles()
|
|
547 |
{
|
|
548 |
float D = (float)(Math.PI/4);
|
|
549 |
return new float[][] { { 0,0,0,-D,0 },{ 0,0,D } };
|
|
550 |
}
|
|
551 |
|
|
552 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
553 |
// PUBLIC API
|
|
554 |
|
|
555 |
public Static3D[] getRotationAxis()
|
|
556 |
{
|
|
557 |
return ROT_AXIS;
|
|
558 |
}
|
|
559 |
|
|
560 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
561 |
|
|
562 |
public int[][] getBasicAngles()
|
|
563 |
{
|
|
564 |
if( mBasicAngle==null )
|
|
565 |
{
|
|
566 |
int[] tmp = new int[] {4,4,4};
|
|
567 |
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
|
568 |
}
|
|
569 |
|
|
570 |
return mBasicAngle;
|
|
571 |
}
|
|
572 |
|
|
573 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
574 |
|
|
575 |
public String getShortName()
|
|
576 |
{
|
|
577 |
return ObjectType.CRA1_2.name();
|
|
578 |
}
|
|
579 |
|
|
580 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
581 |
|
|
582 |
public ObjectSignature getSignature()
|
|
583 |
{
|
|
584 |
return new ObjectSignature(ObjectType.CRA1_2);
|
|
585 |
}
|
|
586 |
|
|
587 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
588 |
|
|
589 |
public String getObjectName()
|
|
590 |
{
|
|
591 |
return "Circle 2x2";
|
|
592 |
}
|
|
593 |
|
|
594 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
595 |
|
|
596 |
public String getInventor()
|
|
597 |
{
|
|
598 |
return "Aleh Hladzilin";
|
|
599 |
}
|
|
600 |
|
|
601 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
602 |
|
|
603 |
public int getYearOfInvention()
|
|
604 |
{
|
|
605 |
return 2007;
|
|
606 |
}
|
|
607 |
|
|
608 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
609 |
|
|
610 |
public int getComplexity()
|
|
611 |
{
|
|
612 |
return 2;
|
|
613 |
}
|
|
614 |
|
|
615 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
616 |
|
|
617 |
public String[][] getTutorials()
|
|
618 |
{
|
|
619 |
return new String[][] {
|
|
620 |
{"gb","7xUE8ond_Mg","Crazy 3x3x3 Cube Tutorial","SuperAntoniovivaldi"},
|
|
621 |
{"vn","N_AWJjHzqk0","Circle Crazy 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
|
622 |
};
|
|
623 |
}
|
|
624 |
}
|
First attempt at a Circle 2x2 - but this is implemented wrong. The smallInner pieces next to the FLD corner should never move relative to the corner.