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distorted-objectlib / src / main / java / org / distorted / objectlib / shape / ShapeOctahedron.java @ d8003f3a

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.shape;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.TwistyObject;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class ShapeOctahedron extends TwistyObject
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{
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  public static final Static4D DEFAULT_ROT = new Static4D(-0.31521368f, 0.36868167f, -0.6488994f, 0.5862124f);
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  public static final int[] FACE_COLORS = new int[]
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         {
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           COLOR_VIOLET, COLOR_GREY  ,
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           COLOR_BLUE  , COLOR_RED   ,
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           COLOR_ORANGE, COLOR_GREEN ,
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           COLOR_WHITE , COLOR_YELLOW
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         };
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  public static final int NUM_FACES = 8;
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  public static final int FOV = 40;
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  public static final float RATIO = 0.68f;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ShapeOctahedron(InitData data, int meshState, int iconMode, float realSize, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(data, meshState, iconMode, realSize, quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public final int getNumFaces()
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    {
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    return NUM_FACES;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getNumFaceColors()
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    {
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    return FACE_COLORS.length;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getColor(int face)
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    {
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    return FACE_COLORS[face];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getFOV()
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    {
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    return FOV;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float getScreenRatio()
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    {
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    return RATIO;
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    }
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}
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