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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.effects.objectchange;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class ObjectChangeEffectRound extends ObjectChangeEffect
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{
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public int createEffectsPhase0(int duration)
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{
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float X = mObjectNode.getWidth()/3.0f;
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mCubeEffectPosition[0] = new int[] {2,3};
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mCubeEffects[0] = new Effect[mCubeEffectPosition[0].length];
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Dynamic3D d0 = new Dynamic3D(duration/2, 0.5f);
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d0.add(new Static3D( 1.00f, 1.00f, 1.00f));
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d0.add(new Static3D( 0.01f, 0.01f, 0.01f));
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mCubeEffects[0][0] = new MatrixEffectScale(d0);
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Dynamic3D d1 = new Dynamic3D(duration/2, 0.5f);
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d1.setMode(Dynamic.MODE_PATH);
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d1.add(new Static3D( 0, 0, 0));
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d1.add(new Static3D(+X, 0, 0));
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d1.add(new Static3D( 0, 0, 0));
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mCubeEffects[0][1] = new MatrixEffectMove(d1);
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int createEffectsPhase1(int duration)
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{
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float X = mObjectNode.getWidth()/3.0f;
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mCubeEffectPosition[1] = new int[] {2,3};
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mCubeEffects[1] = new Effect[mCubeEffectPosition[1].length];
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Dynamic3D d0 = new Dynamic3D(duration/2, 0.5f);
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d0.add(new Static3D( 0.01f, 0.01f, 0.01f));
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d0.add(new Static3D( 1.00f, 1.00f, 1.00f));
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mCubeEffects[1][0] = new MatrixEffectScale(d0);
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Dynamic3D d1 = new Dynamic3D(duration/2, 0.5f);
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d1.setMode(Dynamic.MODE_PATH);
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d1.add(new Static3D( 0, 0, 0));
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d1.add(new Static3D(-X, 0, 0));
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d1.add(new Static3D( 0, 0, 0));
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mCubeEffects[1][1] = new MatrixEffectMove(d1);
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Enable all effects used in this Effect. Called by reflection from the parent class.
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// Matrix Effects do not have to be enabled.
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@SuppressWarnings("unused")
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static void enable()
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{
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}
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}
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