Revision da1e61aa
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objectlib/effects/fastscramble/FastScrambleEffect.java | ||
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49 | 49 |
} |
50 | 50 |
} |
51 | 51 |
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52 |
private static final int NUM_SCRAMBLES = 100; |
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53 | 52 |
private static final int NUM_EFFECTS = Type.values().length; |
54 | 53 |
private static final int NUM_PHASES = 2; |
55 | 54 |
private static final int FAKE_EFFECT_ID = -5; |
... | ... | |
234 | 233 |
mObjectNode = pre.getObjectNode(); |
235 | 234 |
mPre = pre; |
236 | 235 |
mDuration = duration; |
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mNumScrambles = NUM_SCRAMBLES;
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|
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mNumScrambles = pre.getNumScrambles();
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238 | 237 |
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239 | 238 |
Thread thread = new Thread() |
240 | 239 |
{ |
src/main/java/org/distorted/objectlib/scrambling/ScrambleStateBandagedCuboid.java | ||
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336 | 336 |
if( moveIndex<size ) |
337 | 337 |
{ |
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scramble[0] = axis; |
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scramble[1] = moveIndex % mSize[axis];
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|
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scramble[1] = 1<<(moveIndex % mSize[axis]);
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if( mTurns[axis]==3 ) |
342 | 342 |
{ |
Also available in: Unified diff
Make the BandagedPlay use FastScramble. (static 500 times)