Project

General

Profile

Download (22.1 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ da5551f4

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is proprietary software licensed under an EULA which you should have received      //
7
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
8
///////////////////////////////////////////////////////////////////////////////////////////////////
9

    
10
package org.distorted.objectlib.objects;
11

    
12
import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
13
import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
14

    
15
import org.distorted.library.type.Static3D;
16
import org.distorted.library.type.Static4D;
17
import org.distorted.library.helpers.QuatHelper;
18

    
19
import org.distorted.objectlib.helpers.FactoryCubit;
20
import org.distorted.objectlib.helpers.ObjectFaceShape;
21
import org.distorted.objectlib.signature.ObjectSignature;
22
import org.distorted.objectlib.helpers.ObjectVertexEffects;
23
import org.distorted.objectlib.main.InitAssets;
24
import org.distorted.objectlib.main.InitData;
25
import org.distorted.objectlib.signature.ObjectConstants;
26
import org.distorted.objectlib.main.ObjectType;
27
import org.distorted.objectlib.helpers.ObjectShape;
28

    
29
///////////////////////////////////////////////////////////////////////////////////////////////////
30

    
31
public class TwistyKilominx extends TwistyDodecahedron
32
{
33
  public TwistyKilominx(int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
34
    {
35
    super(iconMode, quat, move, scale, data, asset);
36
    }
37

    
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39
// make the 'center' sticker artificially smaller, so that we paint over the area in the center of the face.
40

    
41
  @Override
42
  public void adjustStickerCoords()
43
    {
44
    int[] numLayers = getNumLayers();
45
    int index = numLayers[0]==3 ? 0:3;
46
    float CENTER_CORR = 0.9f;
47

    
48
    mStickerCoords[index][0][1][0] *= CENTER_CORR;
49
    mStickerCoords[index][0][1][1] *= CENTER_CORR;
50
    }
51

    
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

    
54
  private int numCubitsPerCorner(int numLayers)
55
    {
56
    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
57
    }
58

    
59
///////////////////////////////////////////////////////////////////////////////////////////////////
60

    
61
  private int numCubitsPerEdge(int numLayers)
62
    {
63
    return numLayers<5 ? 0 : 2*(numLayers-4);
64
    }
65

    
66
///////////////////////////////////////////////////////////////////////////////////////////////////
67

    
68
  public float[][] getCuts(int[] numLayers)
69
    {
70
    return genericGetCuts(numLayers[0],0.5f);
71
    }
72

    
73
///////////////////////////////////////////////////////////////////////////////////////////////////
74
// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
75
// Appropriate one: QUATS[QUAT_INDICES[corner]].
76

    
77
  private void computeBasicCornerVectors(int corner)
78
    {
79
    if( mQuatCornerIndices==null ) initializeQuatIndices();
80
    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
81

    
82
    Static4D quat = mObjectQuats[mQuatCornerIndices[corner]];
83

    
84
    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
85
    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
86
    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
87
    }
88

    
89
///////////////////////////////////////////////////////////////////////////////////////////////////
90

    
91
  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
92
    {
93
    if( mCorners==null ) mCorners = initializeCorners();
94
    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
95

    
96
    float D = numLayers/3.0f;
97
    float[] corn = mCorners[corner];
98

    
99
    if( part==0 )
100
      {
101
      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
102
      }
103
    else
104
      {
105
      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
106
      int N = (numCubitsPerCorner-1)/3;
107
      int block = (part-1) % N;
108
      int index = (part-1) / N;
109
      Static4D pri = mCurrCornerV[index];
110
      Static4D sec = mCurrCornerV[(index+2)%3];
111

    
112
      int layers= (numLayers-5)/2;
113
      int multP = (block % layers) + 1;
114
      int multS = (block / layers);
115

    
116
      return new float[] {
117
                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
118
                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
119
                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
120
                         };
121
      }
122
    }
123

    
124
///////////////////////////////////////////////////////////////////////////////////////////////////
125

    
126
  private float[] computeCenter(int numLayers, int center, int part)
127
    {
128
    if( mCenterCoords==null ) initializeCenterCoords();
129
    if( mCorners     ==null ) mCorners = initializeCorners();
130
    if( mCenterMap   ==null ) mCenterMap = initializeCenterMap();
131

    
132
    int corner = mCenterMap[center][part];
133
    float[] cent = mCenterCoords[center];
134
    float[] corn = mCorners[corner];
135
    float D = numLayers/3.0f;
136
    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
137

    
138
    return new float[]
139
      {
140
        D * ( cent[0] + (corn[0]-cent[0])*F),
141
        D * ( cent[1] + (corn[1]-cent[1])*F),
142
        D * ( cent[2] + (corn[2]-cent[2])*F)
143
      };
144
    }
145

    
146
///////////////////////////////////////////////////////////////////////////////////////////////////
147

    
148
  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
149
    {
150
    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
151
    return part - 2*(part/4);
152
    }
153

    
154
///////////////////////////////////////////////////////////////////////////////////////////////////
155

    
156
  private float[] computeEdge(int numLayers, int edge, int part)
157
    {
158
    if( mCenterCoords==null ) initializeCenterCoords();
159
    if( mCorners==null ) mCorners = initializeCorners();
160
    if( mEdgeMap==null ) mEdgeMap = initializeEdgeMap();
161

    
162
    float D = numLayers/3.0f;
163
    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
164
    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
165

    
166
    int leftRight = 2*(part%2) -1;
167
    part /= 2;
168

    
169
    if( part==0 )
170
      {
171
      float T = 0.5f + leftRight/(numLayers-1.0f);
172
      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
173
      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
174
      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
175

    
176
      return new float[] { x, y, z };
177
      }
178
    else
179
      {
180
      int mult = (part+1)/2;
181
      int dir  = (part+1)%2;
182
      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
183
      float x = 0.5f * D * (c1[0]+c2[0]);
184
      float y = 0.5f * D * (c1[1]+c2[1]);
185
      float z = 0.5f * D * (c1[2]+c2[2]);
186

    
187
      float vX = D*center[0] - x;
188
      float vY = D*center[1] - y;
189
      float vZ = D*center[2] - z;
190

    
191
      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
192

    
193
      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
194
      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
195
      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
196

    
197
      float H = mult*D*COS18/(numLayers-1);
198
      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
199

    
200
      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
201
      }
202
    }
203

    
204
///////////////////////////////////////////////////////////////////////////////////////////////////
205

    
206
  public float[][] getCubitPositions(int[] numLayers)
207
    {
208
    if( mCorners==null ) mCorners = initializeCorners();
209

    
210
    int numL = numLayers[0];
211
    if( numL<5 ) return mCorners;
212

    
213
    int numCubitsPerCorner = numCubitsPerCorner(numL);
214
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
215
    int numCubitsPerCenter = 5;
216
    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
217
    int index=0;
218

    
219
    final float[][] positions = new float[numCubits][];
220

    
221
    for(int corner=0; corner<NUM_CORNERS; corner++)
222
      {
223
      computeBasicCornerVectors(corner);
224

    
225
      for(int part=0; part<numCubitsPerCorner; part++, index++)
226
        {
227
        positions[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
228
        }
229
      }
230

    
231
    for(int edge=0; edge<NUM_EDGES; edge++)
232
      {
233
      for(int part=0; part<numCubitsPerEdge; part++, index++)
234
        {
235
        positions[index] = computeEdge(numL, edge, part );
236
        }
237
      }
238

    
239
    for(int center=0; center<NUM_CENTERS; center++)
240
      {
241
      for(int part=0; part<numCubitsPerCenter; part++, index++)
242
        {
243
        positions[index] = computeCenter(numL,center, part);
244
        }
245
      }
246

    
247
    return positions;
248
    }
249

    
250
///////////////////////////////////////////////////////////////////////////////////////////////////
251

    
252
  public Static4D getCubitQuats(int cubit, int[] numLayers)
253
    {
254
    int numL = numLayers[0];
255
    int numCubitsPerCorner = numCubitsPerCorner(numL);
256
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
257
    int q = getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge);
258
    return mObjectQuats[q];
259
    }
260

    
261
///////////////////////////////////////////////////////////////////////////////////////////////////
262

    
263
  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
264
    {
265
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
266
    if( mCenterMap==null ) mCenterMap = initializeCenterMap();
267

    
268
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
269
      {
270
      int corner = cubit/numCubitsPerCorner;
271
      return mQuatCornerIndices[corner];
272
      }
273

    
274
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
275
      {
276
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
277
      return mQuatEdgeIndices[edge];
278
      }
279

    
280
    if( numCubitsPerCorner==0 )
281
      {
282
      return mQuatCornerIndices[cubit];
283
      }
284
    else
285
      {
286
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
287
      int numCubitsPerCenter = 5;
288
      int face = cubit/numCubitsPerCenter;
289
      int index= cubit%numCubitsPerCenter;
290
      int center=mCenterMap[face][index];
291
      return mQuatCornerIndices[center];
292
      }
293
    }
294

    
295
///////////////////////////////////////////////////////////////////////////////////////////////////
296

    
297
  private float[][] getVertices(int variant)
298
    {
299
    int[] numLayers = getNumLayers();
300
    int numVariants = getNumCubitVariants(numLayers);
301
    int numL        = numLayers[0];
302
    boolean small   = numL<=3;
303

    
304
    if( variant==0 && !small )
305
      {
306
      float width = numL/(numL-1.0f);
307
      float X = width*COS18*SIN_HALFD;
308
      float Y = width*SIN18;
309
      float Z = width*COS18*COS_HALFD;
310

    
311
      return new float[][]
312
        {
313
            {   0,   0      ,   0 },
314
            {   X,   Y      ,  -Z },
315
            {   0, 2*Y      ,-2*Z },
316
            {  -X,   Y      ,  -Z },
317
            {   0,   0-width,   0 },
318
            {   X,   Y-width,  -Z },
319
            {   0, 2*Y-width,-2*Z },
320
            {  -X,   Y-width,  -Z },
321
        };
322
      }
323
    else if( variant<numVariants-1 )
324
      {
325
      int type = variant-1;
326
      float tmpVal= numL/(numL-1.0f);
327
      float height= tmpVal*COS18;
328
      float width = tmpVal + (type/2)*tmpVal*SIN18;
329
      boolean left = (type%2)==0;
330

    
331
      float X = height*SIN_HALFD;
332
      float Y = height*SIN18/COS18;
333
      float Z = height*COS_HALFD;
334

    
335
      float[][] vertices =
336
        {
337
            {   0,   0   ,   0 },
338
            {   X,   Y   ,  -Z },
339
            {   0, 2*Y   ,-2*Z },
340
            {  -X,   Y   ,  -Z },
341
            {   0, -width,   0 },
342
            {   X, -width,  -Z },
343
            {   0, -width,-2*Z },
344
            {  -X, -width,  -Z },
345
        };
346

    
347
      if( !left )
348
        {
349
        int len = vertices.length;
350
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
351
        }
352
      return vertices;
353
      }
354
    else
355
      {
356
      float width = (1+0.5f*(numL-3)*SIN18)*numL/(numL-1);
357
      float X = width*COS18*SIN_HALFD;
358
      float Y = width*SIN18;
359
      float Z = width*COS18*COS_HALFD;
360
      float H = width*(SIN54/COS54);
361
      float H3= H/COS_HALFD;
362
      float X3= H*SIN_HALFD;
363
      float Z3= H*COS_HALFD;
364
      float C = 1/(COS54*(float)Math.sqrt(2-2*SIN18));
365

    
366
      return new float[][]
367
        {
368
            {   0,   0  ,     0 },
369
            {   X,   Y  ,    -Z },
370
            {   0,C*2*Y ,-2*C*Z },
371
            {  -X,   Y  ,    -Z },
372
            {   0,-width,     0 },
373
            {  X3,-width,   -Z3 },
374
            {   0,-width,   -H3 },
375
            { -X3,-width,   -Z3 }
376
        };
377
      }
378
    }
379

    
380
///////////////////////////////////////////////////////////////////////////////////////////////////
381

    
382
  public ObjectShape getObjectShape(int variant)
383
    {
384
    int[] numLayers = getNumLayers();
385
    int numVariants = getNumCubitVariants(numLayers);
386
    int numL        = numLayers[0];
387

    
388
    int[][] indices =
389
      {
390
       {4,5,1,0},
391
       {7,4,0,3},
392
       {0,1,2,3},
393
       {7,6,5,4},
394
       {2,1,5,6},
395
       {3,2,6,7}
396
      };
397

    
398
    if( (variant!=0 || numL<=3) && (variant<numVariants-1) && (variant%2)!=1 )
399
      {
400
      int tmp, len = indices.length;
401

    
402
      for(int i=0; i<len; i++)
403
        {
404
        tmp = indices[i][0];
405
        indices[i][0] = indices[i][3];
406
        indices[i][3] = tmp;
407
        tmp = indices[i][1];
408
        indices[i][1] = indices[i][2];
409
        indices[i][2] = tmp;
410
        }
411
      }
412

    
413
    return new ObjectShape(getVertices(variant), indices);
414
    }
415

    
416
///////////////////////////////////////////////////////////////////////////////////////////////////
417

    
418
  public ObjectFaceShape getObjectFaceShape(int variant)
419
    {
420
    int[] numLayers = getNumLayers();
421
    int numVariants = getNumCubitVariants(numLayers);
422
    int numL        = numLayers[0];
423
    boolean small   = numL<=3;
424
    int angle = 25;
425
    float R = 0.7f;
426
    float S = 0.5f;
427

    
428
    if( variant==0 && !small )
429
      {
430
      float h1 = isInIconMode() ? 0.001f : 0.04f;
431
      float[][] bands = { {h1,angle,R,S,3,0,0}, {0.001f,angle,R,S,2,0,0} };
432
      int[] indices   = { 0,0,0,1,1,1};
433
      return new ObjectFaceShape(bands,indices,null);
434
      }
435
    if( variant<numVariants-1 )
436
      {
437
      int E  = small ? 1 : 0;
438
      int N0 = small ? 4 : 3;
439
      int N1 = small ? 3 : 2;
440
      float h1 = isInIconMode() ? 0.001f : 0.04f;
441

    
442
      float[][] bands = { {h1,angle,R,S,N0,E,E}, {0.001f,angle,R,S,N1,0,0} };
443
      int[] indices   = { 0,0,1,1,1,1};
444

    
445
      return new ObjectFaceShape(bands,indices,null);
446
      }
447
    else
448
      {
449
      int N = small ? 4 : 3;
450
      int E = small ? 1 : 0;
451
      float h1 = isInIconMode() ? 0.001f : 0.04f;
452
      float h2 = isInIconMode() ? 0.001f : 0.01f;
453

    
454
      float[][] bands = { {h1,angle,R,S,N,E,E},{h2,angle,R,S,N,E,E} };
455
      int[] indices   = { 0,0,0,1,1,1};
456

    
457
      return new ObjectFaceShape(bands,indices,null);
458
      }
459
    }
460

    
461
///////////////////////////////////////////////////////////////////////////////////////////////////
462

    
463
  public ObjectVertexEffects getVertexEffects(int variant)
464
    {
465
    int[] numLayers = getNumLayers();
466
    int numVariants = getNumCubitVariants(numLayers);
467
    int numL        = numLayers[0];
468
    boolean small   = numL<=3;
469

    
470
    if( variant==0 && !small )
471
      {
472
      float A = (2*SQ3/3)*SIN54;
473
      float B = 0.4f;
474
      float[][] corners = { {0.06f,0.15f} };
475
      int[] indices = { 0,-1,-1,-1,-1,-1,-1,-1 };
476
      float[][] centers = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
477
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
478
      }
479
    if( variant<numVariants-1 )
480
      {
481
      int type = variant-1;
482
      float tmpVal= numL/(numL-1.0f);
483
      float height= tmpVal*COS18;
484
      float width = tmpVal + (type/2)*tmpVal*SIN18;
485
      float Z = height*COS_HALFD;
486
      float[][] corners = { {0.02f,0.15f} };
487
      int[] indices = { 0,-1,-1,-1, 0,-1,-1,-1 };
488
      float[][] centers = { {0.0f, -width/2, -2*Z} };
489
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
490
      }
491
    else
492
      {
493
      float A = (2*SQ3/3)*SIN54;
494
      float B = 0.4f;
495
      float[][] corners = { {0.10f,0.30f},{0.05f,0.15f} };
496
      int[] cornerIndices = { 0, 1,-1, 1, 1,-1,-1,-1 };
497
      float[][] centers = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
498
      int[] centerIndices = { 0, 0,-1, 0, 0,-1,-1,-1 };
499
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
500
      }
501
    }
502

    
503
///////////////////////////////////////////////////////////////////////////////////////////////////
504

    
505
  public int getNumCubitVariants(int[] numLayers)
506
    {
507
    switch(numLayers[0])
508
      {
509
      case 3: return 1;
510
      case 5: return 4;
511
      }
512

    
513
    return 1;
514
    }
515

    
516
///////////////////////////////////////////////////////////////////////////////////////////////////
517

    
518
  public int getCubitVariant(int cubit, int[] numLayers)
519
    {
520
    int numL = numLayers[0];
521
    int numCubitsPerCorner = numCubitsPerCorner(numL);
522

    
523
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
524

    
525
    int numCubitsPerEdge = numCubitsPerEdge(numL);
526

    
527
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
528
      {
529
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
530
      return type+1;
531
      }
532

    
533
    return getNumCubitVariants(numLayers)-1;
534
    }
535

    
536
///////////////////////////////////////////////////////////////////////////////////////////////////
537

    
538
  public float getStickerRadius()
539
    {
540
    return 0.18f;
541
    }
542

    
543
///////////////////////////////////////////////////////////////////////////////////////////////////
544

    
545
  public float getStickerStroke()
546
    {
547
    float stroke = 0.25f;
548

    
549
    if( isInIconMode() )
550
      {
551
      int[] numLayers = getNumLayers();
552
      if( numLayers[0]>3 ) stroke*=1.5f;
553
      }
554

    
555
    return stroke;
556
    }
557

    
558
///////////////////////////////////////////////////////////////////////////////////////////////////
559

    
560
  public float[][][] getStickerAngles()
561
    {
562
    return null;
563
    }
564

    
565
///////////////////////////////////////////////////////////////////////////////////////////////////
566

    
567
  public String getShortName()
568
    {
569
    switch(getNumLayers()[0])
570
      {
571
      case 3: return ObjectType.KILO_3.name();
572
      case 5: return ObjectType.KILO_5.name();
573
      }
574

    
575
    return ObjectType.KILO_3.name();
576
    }
577

    
578
///////////////////////////////////////////////////////////////////////////////////////////////////
579

    
580
  public ObjectSignature getSignature()
581
    {
582
    switch(getNumLayers()[0])
583
      {
584
      case 3: return new ObjectSignature(ObjectConstants.KILO_3);
585
      case 5: return new ObjectSignature(ObjectConstants.KILO_5);
586
      }
587

    
588
    return null;
589
    }
590

    
591
///////////////////////////////////////////////////////////////////////////////////////////////////
592

    
593
  public String getObjectName()
594
    {
595
    switch(getNumLayers()[0])
596
      {
597
      case 3: return "Kilominx";
598
      case 5: return "Master Kilominx";
599
      }
600
    return null;
601
    }
602

    
603
///////////////////////////////////////////////////////////////////////////////////////////////////
604

    
605
  public String getInventor()
606
    {
607
    switch(getNumLayers()[0])
608
      {
609
      case 3: return "Thomas de Bruin";
610
      case 5: return "David Gugl";
611
      }
612
    return "Thomas de Bruin";
613
    }
614

    
615
///////////////////////////////////////////////////////////////////////////////////////////////////
616

    
617
  public int getYearOfInvention()
618
    {
619
    switch(getNumLayers()[0])
620
      {
621
      case 3: return 2008;
622
      case 5: return 2010;
623
      }
624
    return 2008;
625
    }
626

    
627
///////////////////////////////////////////////////////////////////////////////////////////////////
628

    
629
  public float getComplexity()
630
    {
631
    switch(getNumLayers()[0])
632
      {
633
      case 3: return 2.35f;
634
      case 5: return 3.7f;
635
      }
636
    return 8;
637
    }
638

    
639
///////////////////////////////////////////////////////////////////////////////////////////////////
640

    
641
  public String[][] getTutorials()
642
    {
643
    int[] numLayers = getNumLayers();
644

    
645
    switch(numLayers[0])
646
      {
647
      case 3: return new String[][] {
648
                          {"gb","grgGgUSxiQg","How to Solve the Kilominx","Z3"},
649
                          {"es","g6WMYjkCLok","Resolver Kilominx","Cuby"},
650
                          {"ru","gjaknjuZXPs","Киломинкс как собрать","CUBES WORLD"},
651
                          {"fr","F7z6LztN-7A","Résoudre le Kilominx","Twins Cuber"},
652
                          {"de","fcmJdpLfZwk","Megaminx 2x2 lösen","JamesKnopf"},
653
                          {"pl","tdWh8f8qpq4","Kilominx TUTORIAL PL","MrUK"},
654
                          {"kr","8-X4GhQnE5I","2X2 킬로밍크스 TUTORIAL","큐브놀이터"},
655
                          {"vn","eW7RLayPPmA","Tutorial N.11 - Kilominx","Duy Thích Rubik"},
656
                          {"tw","iDueAHkim4g","二階五魔方進階解法","不正常魔術方塊研究中心"},
657
                         };
658
      case 5: return new String[][] {
659
                          {"gb","VAnzC2SYVc4","How To Solve A Master Kilominx","Grizz Media"},
660
                          {"es","ozINTg-61Fs","Tutorial Master Kilominx","RubikArt"},
661
                          {"ru","0aemQayCZRc","Как собрать Мастер Киломинкс ч.1","Артем Мартиросов"},
662
                          {"ru","ohOUFTx-oQI","Как собрать Мастер Киломинкс ч.2","Артем Мартиросов"},
663
                          {"ru","YRXRdT2jCn8","Как собрать Мастер Киломинкс ч.3","Артем Мартиросов"},
664
                          {"fr","usMiWt44aqo","Résolution du Master Kilominx","Asthalis"},
665
                          {"pl","rdln0IG86_s","Master Kilominx TUTORIAL PL","MrUK"},
666
                          {"br","0nmaZf2-44M","Como resolver o Master Kilominx 1/3","Rafael Cinoto"},
667
                          {"br","SkR6RybAKHc","Como resolver o Master Kilominx 2/3","Rafael Cinoto"},
668
                          {"br","5C7J7Cb4a7Q","Como resolver o Master Kilominx 3/3","Rafael Cinoto"},
669
                          {"kr","dvy-GxCjm5c","마스터 킬로밍크스 배우기 1","vincentcube"},
670
                          {"kr","Jm0B12vNxsE","마스터 킬로밍크스 배우기 2","vincentcube"},
671
                          {"kr","H1I18FVpr6g","마스터 킬로밍크스 배우기 3","vincentcube"},
672
                          {"tw","nVrtIVu_avo","四階五魔方 教學","不正常魔術方塊研究中心"},
673
                         };
674
      }
675
    return null;
676
    }
677
}
(27-27/57)