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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class ShapeTetrahedron extends TwistyObject
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{
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public static final Static4D DEFAULT_ROT = new Static4D(0.116788305f, 0.72722490f, 0.492507200f, 0.46361750f);
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static final int[] FACE_COLORS = new int[]
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{
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COLOR_GREEN , COLOR_YELLOW,
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COLOR_BLUE , COLOR_RED
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};
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static final int NUM_FACES = 4;
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static final int FOV = 40;
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static final float RATIO = 0.89f;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ShapeTetrahedron(int[] numLayers, int meshState, int iconMode, float realSize, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numLayers, meshState, iconMode, realSize, quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public final int getNumFaces()
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{
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return NUM_FACES;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumFaceColors()
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{
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return FACE_COLORS.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getColor(int face)
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{
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return FACE_COLORS[face];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getFOV()
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{
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return FOV;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getScreenRatio()
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{
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return RATIO;
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}
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}
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