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distorted-objectlib / src / main / java / org / distorted / objectlib / main / TwistyObject.java @ dae74fc9

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.FactorySticker;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectLibInterface;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.QuatGroupGenerator;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.json.JsonReader;
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import org.distorted.objectlib.touchcontrol.*;
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import static org.distorted.objectlib.touchcontrol.TouchControl.*;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject
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  {
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  public static final int MESH_NICE = 0;
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  public static final int MESH_FAST = 1;
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  public static final int COLOR_YELLOW  = 0xffffff00;
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  public static final int COLOR_WHITE   = 0xffffffff;
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  public static final int COLOR_BLUE    = 0xff0000ff;
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  public static final int COLOR_GREEN   = 0xff00bb00;
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  public static final int COLOR_RED     = 0xff990000;
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  public static final int COLOR_ORANGE  = 0xffff6200;
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  public static final int COLOR_GREY    = 0xff727c7b;
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  public static final int COLOR_VIOLET  = 0xff7700bb;
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  public static final int COLOR_INTERNAL= 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  public static final float SQ2 = (float)Math.sqrt(2);
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  public static final float SQ3 = (float)Math.sqrt(3);
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  public static final float SQ5 = (float)Math.sqrt(5);
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  public static final float SQ6 = (float)Math.sqrt(6);
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  protected float[][] mStickerCoords;
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  protected Static4D[] mObjectQuats;
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  int mNumAxis, mMaxNumLayers;
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  private int[][] mStickerVariants;
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  private float[] mStickerScales;
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  private Cubit[] mCubits;
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  private MeshBase[] mMeshes;
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  private int mNumCubits, mNumQuats, mNumFaceColors, mNumTextures;
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  private int mNumCubitFaces, mNumStickerTypes;
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  private Static3D[] mAxis;
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  private float[][] mCuts;
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  private int[] mNumCuts;
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  private float[][] mOrigPos;
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  private Static4D[] mOrigQuat;
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  private Static4D mQuat;
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  private final int[] mNumLayers;
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  private final float mSize;
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  private DistortedEffects mEffects;
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  private VertexEffectRotate mRotateEffect;
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  private Dynamic1D mRotationAngle;
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  private Static3D mRotationAxis;
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  private Static3D mObjectScale;
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  private int[] mQuatDebug;
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  private Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private DistortedTexture mTexture;
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  private float mInitScreenRatio;
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  private int mSolvedFunctionIndex;
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  private boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mCurrentRotAxis;
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  private MeshBase mMesh;
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  private TwistyObjectScrambler mScrambler;
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  private TouchControl mTouchControl;
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  private DistortedNode mNode;
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  private ObjectLibInterface mInterface;
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  private Bitmap mBitmap;
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  private ObjectSticker[] mStickers;
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  private ObjectShape[] mShapes;
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  private int mNumCubitVariants;
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  private int[][] mCubitFaceColors;
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  private int[][] mVariantFaceIsOuter;
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  private int[] mBasicAngles;
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  //////////////////// SOLVED1 ////////////////////////
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  private int[] mFaceMap;
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  private int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(InputStream jsonStream, int meshState, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    JsonReader reader = new JsonReader();
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    reader.parseJsonFile(jsonStream);
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    setReader(reader);
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    mNumLayers = reader.getNumLayers();
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    mSize      = reader.getSize();
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    initialize(meshState,quat,move,scale,meshStream,true);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int[] numLayers, int meshState, float size, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    mNumLayers = numLayers;
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    mSize      = size;
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    initialize(meshState,quat,move,scale,meshStream,false);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initialize(int meshState,Static4D quat, Static3D move, float scale, InputStream stream, boolean fromJSON)
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    {
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    mQuat = quat;
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mBasicAngles = getBasicAngles();
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    mObjectQuats = getQuats();
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    mNumQuats = mObjectQuats.length;
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    mOrigPos = getCubitPositions(mNumLayers);
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    int numAxis = mAxis.length;
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    mMaxNumLayers = -1;
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[numAxis];
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    for(int i=0; i<numAxis; i++)
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      {
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      if( mMaxNumLayers<mNumLayers[i] ) mMaxNumLayers = mNumLayers[i];
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      mNumCuts[i] = (mCuts==null || mCuts[i]==null ? 0 : mCuts[i].length);
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      }
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    mNumCubits = mOrigPos.length;
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    mNumFaceColors = getNumFaceColors();
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    mNumAxis = mAxis.length;
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    int scramblingType = getScrambleType();
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    ScrambleState[] states = getScrambleStates();
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    mScrambler = new TwistyObjectScrambler(scramblingType, mNumAxis,mNumLayers,states);
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    boolean bandaged=false;
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    for( int c=0; c<mNumCubits; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[mNumCubits];
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    mObjectScale = new Static3D(scale,scale,scale);
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    setObjectRatioNow(scale,720);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(mQuat, CENTER);
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    MatrixEffectMove moveEffect = new MatrixEffectMove(move);
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    boolean fromDMESH = (stream!=null && meshState==MESH_NICE);
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    getQuatsAndShapes(fromDMESH,fromJSON);
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    createMeshAndCubits(stream,meshState,fromDMESH);
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    setUpTextures(fromDMESH,fromJSON);
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    createDataStructuresForSolved();
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    mEffects = new DistortedEffects();
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    for( int q=0; q<mNumQuats; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(mObjectQuats[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    mEffects.apply(moveEffect);
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    mNode = new DistortedNode(mTexture,mEffects,mMesh);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
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    {
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    int len = origPos.length/3;
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    float sumX = 0.0f;
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    float sumY = 0.0f;
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    float sumZ = 0.0f;
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    for(int i=0; i<len; i++)
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      {
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      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
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      }
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createOuterFaces()
282
    {
283
    for(int v=0; v<mNumCubitVariants; v++)
284
      {
285
      int[][] indices = mShapes[v].getVertIndices();
286
      int faces = indices.length;
287
      mVariantFaceIsOuter[v] = new int[faces];
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      }
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    for( int cubit=0; cubit<mNumCubits; cubit++)
291
      {
292
      int variant = getCubitVariant(cubit,mNumLayers);
293
      int[][] indices = mShapes[variant].getVertIndices();
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      int numFaces = indices.length;
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      for(int face=0; face<numFaces; face++)
297
        if( getCubitFaceColor(cubit,face)>=0 )
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          {
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          mVariantFaceIsOuter[variant][face] = 1;
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          }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void getQuatsAndShapes(boolean fromDMESH, boolean fromJSON)
307
    {
308
    mNumCubitVariants = getNumCubitVariants(mNumLayers);
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310
    if( !fromDMESH || !fromJSON )
311
      {
312
      FactoryCubit factory = FactoryCubit.getInstance();
313
      factory.clear();
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      mOrigQuat = new Static4D[mNumCubits];
316
      for(int i=0; i<mNumCubits; i++) mOrigQuat[i] = getCubitQuats(i,mNumLayers);
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      mShapes = new ObjectShape[mNumCubitVariants];
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      for(int i=0; i<mNumCubitVariants; i++) mShapes[i] = getObjectShape(i);
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      mNumCubitFaces = ObjectShape.computeNumComponents(mShapes);
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      mVariantFaceIsOuter = new int[mNumCubitVariants][];
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323
      if( !fromJSON )
324
        {
325
        mCubitFaceColors = ObjectShape.computeColors(mShapes,mOrigPos,mOrigQuat,this);
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        createOuterFaces();
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        }
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329
      if( fromDMESH )
330
        {
331
        for(int i=0; i<mNumCubitVariants; i++) factory.createNewFaceTransform(mShapes[i], mVariantFaceIsOuter[i]);
332
        }
333
      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createMeshAndCubits(InputStream stream, int meshState, boolean fromDMESH)
339
    {
340
    mCubits = new Cubit[mNumCubits];
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342
    if( fromDMESH )
343
      {
344
      DataInputStream dos = new DataInputStream(stream);
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      mMesh = new MeshFile(dos);
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347
      try
348
        {
349
        stream.close();
350
        }
351
      catch(IOException e)
352
        {
353
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
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        }
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356
      for(int i=0; i<mNumCubits; i++)
357
        {
358
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
359
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
360
        }
361
      }
362
    else
363
      {
364
      MeshBase[] cubitMesh = new MeshBase[mNumCubits];
365

    
366
      for(int i=0; i<mNumCubits; i++)
367
        {
368
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
369
        cubitMesh[i] = createCubitMesh(i,mNumLayers,meshState,mNumCubitFaces);
370
        Static3D pos = getPos(mOrigPos[i]);
371
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
372
        cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
373
        }
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375
      mMesh = new MeshJoined(cubitMesh);
376
      }
377
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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381
  private MeshBase createCubitMesh(int cubit, int[] numLayers, int meshState, int numComponents)
382
    {
383
    int variant = getCubitVariant(cubit,numLayers);
384

    
385
    if( mMeshes==null ) mMeshes = new MeshBase[mNumCubitVariants];
386

    
387
    if( mMeshes[variant]==null )
388
      {
389
      ObjectFaceShape faceShape = getObjectFaceShape(variant);
390
      FactoryCubit factory = FactoryCubit.getInstance();
391
      factory.createNewFaceTransform(mShapes[variant],mVariantFaceIsOuter[variant]);
392
      mMeshes[variant] = factory.createRoundedSolid(mShapes[variant],faceShape,meshState, numComponents);
393
      }
394

    
395
    MeshBase mesh = mMeshes[variant].copy(true);
396
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( mOrigQuat[cubit], CENTER );
397
    mesh.apply(quat,0xffffffff,0);
398

    
399
    return mesh;
400
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
403

    
404
  private void setUpTextures(boolean fromDMESH, boolean fromJSON)
405
    {
406
    mTexture = new DistortedTexture();
407

    
408
    if( fromJSON )
409
      {
410
      mNumStickerTypes = getNumStickerTypes();
411
      mNumCubitFaces = getNumCubitFaces();
412
      }
413
    else
414
      {
415
      FactoryCubit factory = FactoryCubit.getInstance();
416
      mStickerCoords   = factory.getOuterStickerCoords();
417
      mStickerVariants = factory.getStickerVariants();
418
      mStickerScales   = factory.getOuterStickerScales();
419
      mNumStickerTypes = mStickerCoords.length;
420
      adjustStickerCoords();
421
      }
422

    
423
    mNumTextures= mNumFaceColors *mNumStickerTypes;
424
    mNumTexCols = NUM_STICKERS_IN_ROW;
425
    mNumTexRows = (mNumTextures+1)/NUM_STICKERS_IN_ROW;
426
    if( mNumTexCols*mNumTexRows < mNumTextures+1 ) mNumTexRows++;
427

    
428
    if( !fromDMESH || shouldResetTextureMaps() ) resetAllTextureMaps();
429
    setTexture();
430
    }
431

    
432
///////////////////////////////////////////////////////////////////////////////////////////////////
433

    
434
  private int getMultQuat(int index1, int index2)
435
    {
436
    if( mQuatMult==null )
437
      {
438
      mQuatMult = new int[mNumQuats][mNumQuats];
439

    
440
      for(int i=0; i<mNumQuats; i++)
441
        for(int j=0; j<mNumQuats; j++) mQuatMult[i][j] = -1;
442
      }
443

    
444
    if( mQuatMult[index1][index2]==-1 )
445
      {
446
      mQuatMult[index1][index2] = mulQuat(index1,index2);
447
      }
448

    
449
    return mQuatMult[index1][index2];
450
    }
451

    
452
///////////////////////////////////////////////////////////////////////////////////////////////////
453

    
454
  public int getVariantFaceColor(int variant, int face)
455
    {
456
    return face>=mStickerVariants[variant].length ? -1 : mStickerVariants[variant][face];
457
    }
458

    
459
///////////////////////////////////////////////////////////////////////////////////////////////////
460

    
461
  public boolean shouldResetTextureMaps()
462
    {
463
    return false;
464
    }
465

    
466
///////////////////////////////////////////////////////////////////////////////////////////////////
467

    
468
  private void createDataStructuresForSolved()
469
    {
470
    mTmpQuats = new int[mNumQuats];
471
    mSolvedQuats = getSolvedQuats();
472
    }
473

    
474
///////////////////////////////////////////////////////////////////////////////////////////////////
475
// This is used to build internal data structures for the generic 'isSolved()'
476
//
477
// if this is an internal cubit (all faces black): return -1
478
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
479
// Color index, i.e. the index into the 'FACE_COLORS' table.
480
// else (edge or corner cubit, more than one non-black face): return -2.
481

    
482
  protected int retCubitSolvedStatus(int cubit)
483
    {
484
    int numNonBlack=0, nonBlackIndex=-1, varColor, cubColor;
485
    int variant = getCubitVariant(cubit,mNumLayers);
486

    
487
    for(int face=0; face<mNumCubitFaces; face++)
488
      {
489
      varColor = getVariantFaceColor(variant,face);
490
      cubColor = getCubitFaceMap(cubit,face);
491

    
492
      if( varColor>=0 && cubColor>=0 )
493
        {
494
        numNonBlack++;
495
        nonBlackIndex = cubColor;
496
        }
497
      }
498

    
499
    if( numNonBlack==0 ) return -1;
500
    if( numNonBlack>=2 ) return -2;
501

    
502
    return nonBlackIndex;
503
    }
504

    
505
///////////////////////////////////////////////////////////////////////////////////////////////////
506

    
507
  protected int[] buildSolvedQuats(Static3D faceAx)
508
    {
509
    final float MAXD = 0.0001f;
510
    float x = faceAx.get0();
511
    float y = faceAx.get1();
512
    float z = faceAx.get2();
513
    float a,dx,dy,dz,qx,qy,qz;
514
    Static4D quat;
515
    int place = 0;
516

    
517
    for(int q=1; q<mNumQuats; q++)
518
      {
519
      quat = mObjectQuats[q];
520
      qx = quat.get0();
521
      qy = quat.get1();
522
      qz = quat.get2();
523

    
524
           if( x!=0.0f ) { a = qx/x; }
525
      else if( y!=0.0f ) { a = qy/y; }
526
      else               { a = qz/z; }
527

    
528
      dx = a*x-qx;
529
      dy = a*y-qy;
530
      dz = a*z-qz;
531

    
532
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
533
        {
534
        mTmpQuats[place++] = q;
535
        }
536
      }
537

    
538
    if( place!=0 )
539
      {
540
      int[] ret = new int[place];
541
      System.arraycopy(mTmpQuats,0,ret,0,place);
542
      return ret;
543
      }
544

    
545
    return null;
546
    }
547

    
548
///////////////////////////////////////////////////////////////////////////////////////////////////
549

    
550
  public int[][] getSolvedQuats()
551
    {
552
    int[] groups = new int[mNumCubits];
553
    int numGroups = 1;
554
    int numFirst  = 0;
555

    
556
    for(int cubit=0; cubit<mNumCubits; cubit++)
557
      {
558
      groups[cubit] = retCubitSolvedStatus(cubit);
559
      if( groups[cubit]>=0 ) numGroups++;
560
      else                   numFirst++;
561
      }
562

    
563
    int firstIndex = 1;
564
    int groupIndex = 1;
565
    int[][] solvedQuats = new int[numGroups][];
566
    solvedQuats[0] = new int[1+numFirst];
567
    solvedQuats[0][0] = numFirst;
568
    Static3D[] axis = getFaceAxis();
569

    
570
    for(int cubit=0; cubit<mNumCubits; cubit++)
571
      {
572
      int group = groups[cubit];
573

    
574
      if( group<0 )
575
        {
576
        solvedQuats[0][firstIndex] = cubit;
577
        firstIndex++;
578
        }
579
      else
580
        {
581
        int[] quats = buildSolvedQuats(axis[group]);
582
        int len = quats==null ? 0 : quats.length;
583
        solvedQuats[groupIndex] = new int[2+len];
584
        solvedQuats[groupIndex][0] = 1;
585
        solvedQuats[groupIndex][1] = cubit;
586
        for(int i=0; i<len; i++) solvedQuats[groupIndex][i+2] = quats[i];
587
        groupIndex++;
588
        }
589
      }
590
/*
591
    String dbg = "SOLVED GROUPS:\n";
592

    
593
    for(int g=0; g<numGroups; g++)
594
      {
595
      int len = solvedQuats[g].length;
596
      for(int i=0; i<len; i++) dbg += (" "+solvedQuats[g][i]);
597
      dbg+="\n";
598
      }
599

    
600
    android.util.Log.e("D", dbg);
601
*/
602
    return solvedQuats;
603
    }
604

    
605
///////////////////////////////////////////////////////////////////////////////////////////////////
606

    
607
  public int getSolvedFunctionIndex()
608
    {
609
    return 0;
610
    }
611

    
612
///////////////////////////////////////////////////////////////////////////////////////////////////
613

    
614
  private boolean isSolved0()
615
    {
616
    for( int[] solvedQuat : mSolvedQuats )
617
      {
618
      int numCubits = solvedQuat[0];
619
      int firstCubit= solvedQuat[1];
620
      int quat = mCubits[firstCubit].mQuatIndex;
621

    
622
      for( int cubit=2; cubit<=numCubits; cubit++ )
623
        {
624
        int c = solvedQuat[cubit];
625
        if( quat != mCubits[c].mQuatIndex ) return false;
626
        }
627
      }
628

    
629
    int cubit= mSolvedQuats[0][1];
630
    int quat0= mCubits[cubit].mQuatIndex;
631
    int numGroups = mSolvedQuats.length;
632

    
633
    for(int group=1; group<numGroups; group++)
634
      {
635
      int firstCubit= mSolvedQuats[group][1];
636
      int currQuat  = mCubits[firstCubit].mQuatIndex;
637

    
638
      if( quat0==currQuat ) continue;
639

    
640
      boolean isGood= false;
641
      int numEntries= mSolvedQuats[group].length;
642
      int numCubits = mSolvedQuats[group][0];
643

    
644
      for(int q=numCubits+1; q<numEntries; q++)
645
        {
646
        int quat = mSolvedQuats[group][q];
647

    
648
        if( quat0 == getMultQuat(currQuat,quat) )
649
          {
650
          isGood = true;
651
          break;
652
          }
653
        }
654

    
655
      if( !isGood ) return false;
656
      }
657

    
658
    return true;
659
    }
660

    
661
///////////////////////////////////////////////////////////////////////////////////////////////////
662

    
663
  private int computeScramble(int quatNum, int centerNum)
664
    {
665
    float MAXDIFF = 0.01f;
666
    float[] center= mOrigPos[centerNum];
667
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
668
    Static4D result = QuatHelper.rotateVectorByQuat(sc,mObjectQuats[quatNum]);
669

    
670
    float x = result.get0();
671
    float y = result.get1();
672
    float z = result.get2();
673

    
674
    for(int c=0; c<mNumCubits; c++)
675
      {
676
      float[] cent = mOrigPos[c];
677

    
678
      float qx = cent[0] - x;
679
      float qy = cent[1] - y;
680
      float qz = cent[2] - z;
681

    
682
      if( qx>-MAXDIFF && qx<MAXDIFF &&
683
          qy>-MAXDIFF && qy<MAXDIFF &&
684
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
685
      }
686

    
687
    return -1;
688
    }
689

    
690
///////////////////////////////////////////////////////////////////////////////////////////////////
691
// Dino4 uses this. It is solved if and only if groups of cubits
692
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
693
// or
694
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
695
// are all the same color.
696

    
697
  private boolean isSolved1()
698
    {
699
    if( mScramble==null )
700
      {
701
      mScramble = new int[mNumQuats][mNumCubits];
702
      mColors   = new int[mNumCubits];
703

    
704
      for(int q=0; q<mNumQuats; q++)
705
        for(int c=0; c<mNumCubits; c++) mScramble[q][c] = computeScramble(q,c);
706
      }
707

    
708
    if( mFaceMap==null )
709
      {
710
      mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
711
      }
712

    
713
    for(int c=0; c<mNumCubits; c++)
714
      {
715
      int index = mScramble[mCubits[c].mQuatIndex][c];
716
      mColors[index] = mFaceMap[c];
717
      }
718

    
719
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
720
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
721
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
722

    
723
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
724
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
725
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
726

    
727
    return false;
728
    }
729

    
730
///////////////////////////////////////////////////////////////////////////////////////////////////
731

    
732
  int computeRow(float[] pos, int axisIndex)
733
    {
734
    int ret=0;
735
    int len = pos.length / 3;
736
    Static3D axis = mAxis[axisIndex];
737
    float axisX = axis.get0();
738
    float axisY = axis.get1();
739
    float axisZ = axis.get2();
740
    float casted;
741

    
742
    for(int i=0; i<len; i++)
743
      {
744
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
745
      ret |= computeSingleRow(axisIndex,casted);
746
      }
747

    
748
    return ret;
749
    }
750

    
751
///////////////////////////////////////////////////////////////////////////////////////////////////
752

    
753
  private int computeSingleRow(int axisIndex,float casted)
754
    {
755
    int num = mNumCuts[axisIndex];
756

    
757
    for(int i=0; i<num; i++)
758
      {
759
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
760
      }
761

    
762
    return (1<<num);
763
    }
764

    
765
///////////////////////////////////////////////////////////////////////////////////////////////////
766

    
767
  private boolean wasRotateApplied()
768
    {
769
    return mEffects.exists(mRotateEffect.getID());
770
    }
771

    
772
///////////////////////////////////////////////////////////////////////////////////////////////////
773

    
774
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
775
    {
776
    return (mCubits[cubit].getRotRow(axis) & rowBitmap) != 0;
777
    }
778

    
779
///////////////////////////////////////////////////////////////////////////////////////////////////
780
// note the minus in front of the sin() - we rotate counterclockwise
781
// when looking towards the direction where the axis increases in values.
782

    
783
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
784
    {
785
    Static3D axis = mAxis[axisIndex];
786

    
787
    while( angleInDegrees<0 ) angleInDegrees += 360;
788
    angleInDegrees %= 360;
789
    
790
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
791
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
792

    
793
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
794
    }
795

    
796
///////////////////////////////////////////////////////////////////////////////////////////////////
797

    
798
  private synchronized void setupPosition(int[][] moves)
799
    {
800
    if( moves!=null )
801
      {
802
      Static4D quat;
803
      int index, axis, rowBitmap, angle;
804

    
805
      for(int[] move: moves)
806
        {
807
        axis     = move[0];
808
        rowBitmap= move[1];
809
        angle    = move[2]*(360/mBasicAngles[axis]);
810
        quat     = makeQuaternion(axis,angle);
811

    
812
        for(int j=0; j<mNumCubits; j++)
813
          if( belongsToRotation(j,axis,rowBitmap) )
814
            {
815
            index = mCubits[j].removeRotationNow(quat);
816
            mMesh.setEffectAssociation(j, mCubits[j].computeAssociation(),index);
817
            }
818
        }
819
      }
820
    }
821

    
822
///////////////////////////////////////////////////////////////////////////////////////////////////
823

    
824
  public int getScrambleType()
825
    {
826
    return 0;
827
    }
828

    
829
///////////////////////////////////////////////////////////////////////////////////////////////////
830

    
831
  int computeBitmapFromRow(int rowBitmap, int axis)
832
    {
833
    if( mIsBandaged )
834
      {
835
      int bitmap, initBitmap=0;
836

    
837
      while( initBitmap!=rowBitmap )
838
        {
839
        initBitmap = rowBitmap;
840

    
841
        for(int cubit=0; cubit<mNumCubits; cubit++)
842
          {
843
          bitmap = mCubits[cubit].getRotRow(axis);
844
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
845
          }
846
        }
847
      }
848

    
849
    return rowBitmap;
850
    }
851

    
852
///////////////////////////////////////////////////////////////////////////////////////////////////
853
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
854
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
855

    
856
  void clampPos(float[] pos, int offset)
857
    {
858
    float currError, minError = Float.MAX_VALUE;
859
    int minErrorIndex1 = -1;
860
    int minErrorIndex2 = -1;
861

    
862
    float x = pos[offset  ];
863
    float y = pos[offset+1];
864
    float z = pos[offset+2];
865

    
866
    float xo,yo,zo;
867

    
868
    for(int i=0; i<mNumCubits; i++)
869
      {
870
      int len = mOrigPos[i].length / 3;
871

    
872
      for(int j=0; j<len; j++)
873
        {
874
        xo = mOrigPos[i][3*j  ];
875
        yo = mOrigPos[i][3*j+1];
876
        zo = mOrigPos[i][3*j+2];
877

    
878
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
879

    
880
        if( currError<minError )
881
          {
882
          minError = currError;
883
          minErrorIndex1 = i;
884
          minErrorIndex2 = j;
885
          }
886
        }
887
      }
888

    
889
    if( minError< 0.1f ) // TODO: 0.1 ?
890
      {
891
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
892
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
893
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
894
      }
895
    }
896

    
897
///////////////////////////////////////////////////////////////////////////////////////////////////
898
// remember about the double cover or unit quaternions!
899

    
900
  int mulQuat(int q1, int q2)
901
    {
902
    Static4D result = QuatHelper.quatMultiply(mObjectQuats[q1],mObjectQuats[q2]);
903

    
904
    float rX = result.get0();
905
    float rY = result.get1();
906
    float rZ = result.get2();
907
    float rW = result.get3();
908

    
909
    final float MAX_ERROR = 0.1f;
910
    float dX,dY,dZ,dW;
911

    
912
    for(int i=0; i<mNumQuats; i++)
913
      {
914
      dX = mObjectQuats[i].get0() - rX;
915
      dY = mObjectQuats[i].get1() - rY;
916
      dZ = mObjectQuats[i].get2() - rZ;
917
      dW = mObjectQuats[i].get3() - rW;
918

    
919
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
920
          dY<MAX_ERROR && dY>-MAX_ERROR &&
921
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
922
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
923

    
924
      dX = mObjectQuats[i].get0() + rX;
925
      dY = mObjectQuats[i].get1() + rY;
926
      dZ = mObjectQuats[i].get2() + rZ;
927
      dW = mObjectQuats[i].get3() + rW;
928

    
929
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
930
          dY<MAX_ERROR && dY>-MAX_ERROR &&
931
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
932
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
933
      }
934

    
935
    return -1;
936
    }
937

    
938
///////////////////////////////////////////////////////////////////////////////////////////////////
939

    
940
  private float getAngle()
941
    {
942
    int pointNum = mRotationAngle.getNumPoints();
943

    
944
    if( pointNum>=1 )
945
      {
946
      return mRotationAngle.getPoint(pointNum-1).get0();
947
      }
948
    else
949
      {
950
      mInterface.reportProblem("points in RotationAngle: "+pointNum, false);
951
      return 0;
952
      }
953
    }
954

    
955
///////////////////////////////////////////////////////////////////////////////////////////////////
956

    
957
  void setLibInterface(ObjectLibInterface inter)
958
    {
959
    mInterface = inter;
960
    }
961

    
962
///////////////////////////////////////////////////////////////////////////////////////////////////
963

    
964
  void initializeObject(int[][] moves)
965
    {
966
    solve();
967
    setupPosition(moves);
968
    }
969

    
970
///////////////////////////////////////////////////////////////////////////////////////////////////
971

    
972
  synchronized void removeRotationNow()
973
    {
974
    float angle = getAngle();
975
    double nearestAngleInRadians = angle*Math.PI/180;
976
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
977
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
978
    float axisX = mAxis[mCurrentRotAxis].get0();
979
    float axisY = mAxis[mCurrentRotAxis].get1();
980
    float axisZ = mAxis[mCurrentRotAxis].get2();
981
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
982

    
983
    mRotationAngle.removeAll();
984
    mRotationAngleStatic.set0(0);
985

    
986
    for(int i=0; i<mNumCubits; i++)
987
      if( belongsToRotation(i, mCurrentRotAxis,mRotRowBitmap) )
988
        {
989
        int index = mCubits[i].removeRotationNow(quat);
990
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),index);
991
        }
992
    }
993

    
994
///////////////////////////////////////////////////////////////////////////////////////////////////
995

    
996
  long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
997
    {
998
    if( wasRotateApplied() )
999
      {
1000
      float angle = getAngle();
1001
      mRotationAngleStatic.set0(angle);
1002
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1003
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1004

    
1005
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1006
      mRotationAngle.resetToBeginning();
1007
      mRotationAngle.removeAll();
1008
      mRotationAngle.add(mRotationAngleStatic);
1009
      mRotationAngle.add(mRotationAngleMiddle);
1010
      mRotationAngle.add(mRotationAngleFinal);
1011
      mRotateEffect.notifyWhenFinished(listener);
1012

    
1013
      return mRotateEffect.getID();
1014
      }
1015

    
1016
    return 0;
1017
    }
1018

    
1019
///////////////////////////////////////////////////////////////////////////////////////////////////
1020

    
1021
  synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1022
    {
1023
    if( wasRotateApplied() )
1024
      {
1025
      mCurrentRotAxis = axis;
1026
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1027

    
1028
      mRotationAngleStatic.set0(0.0f);
1029
      mRotationAxis.set( mAxis[axis] );
1030
      mRotationAngle.setDuration(durationMillis);
1031
      mRotationAngle.resetToBeginning();
1032
      mRotationAngle.add(new Static1D(0));
1033
      mRotationAngle.add(new Static1D(angle));
1034
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1035
      mRotateEffect.notifyWhenFinished(listener);
1036

    
1037
      return mRotateEffect.getID();
1038
      }
1039

    
1040
    return 0;
1041
    }
1042

    
1043
///////////////////////////////////////////////////////////////////////////////////////////////////
1044

    
1045
  void continueRotation(float angleInDegrees)
1046
    {
1047
    mRotationAngleStatic.set0(angleInDegrees);
1048
    }
1049

    
1050
///////////////////////////////////////////////////////////////////////////////////////////////////
1051

    
1052
  synchronized void beginNewRotation(int axis, int row )
1053
    {
1054
    if( axis<0 || axis>=mNumAxis )
1055
      {
1056
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1057
      return;
1058
      }
1059
    if( row<0 || row>=mNumLayers[axis] )
1060
      {
1061
      android.util.Log.e("object", "invalid rotation row: "+row);
1062
      return;
1063
      }
1064

    
1065
    mCurrentRotAxis = axis;
1066
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1067
    mRotationAngleStatic.set0(0.0f);
1068
    mRotationAxis.set( mAxis[axis] );
1069
    mRotationAngle.add(mRotationAngleStatic);
1070
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1071
    }
1072

    
1073
///////////////////////////////////////////////////////////////////////////////////////////////////
1074

    
1075
  void setTextureMap(int cubit, int face, int newColor)
1076
    {
1077
    final float ratioW = 1.0f/mNumTexCols;
1078
    final float ratioH = 1.0f/mNumTexRows;
1079
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1080
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1081
    int col = newColor%mNumTexCols;
1082

    
1083
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1084
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1085
    }
1086

    
1087
///////////////////////////////////////////////////////////////////////////////////////////////////
1088

    
1089
  private int getCubitFaceColor(int cubit, int face)
1090
    {
1091
    int puzzleFace = getCubitFaceMap(cubit,face);
1092
    if( puzzleFace>=0 ) puzzleFace %= mNumFaceColors;
1093
    return puzzleFace;
1094
    }
1095

    
1096
///////////////////////////////////////////////////////////////////////////////////////////////////
1097

    
1098
  public int getCubitFaceMap(int cubit, int face)
1099
    {
1100
    int numFaces = mCubitFaceColors[cubit].length;
1101
    int puzzleFace = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
1102
    return puzzleFace<0 ? -1 : puzzleFace;
1103
    }
1104

    
1105
///////////////////////////////////////////////////////////////////////////////////////////////////
1106

    
1107
  void resetAllTextureMaps()
1108
    {
1109
    final float ratioW = 1.0f/mNumTexCols;
1110
    final float ratioH = 1.0f/mNumTexRows;
1111
    int cubColor, varColor, color, variant, row, col;
1112

    
1113
    for(int cubit=0; cubit<mNumCubits; cubit++)
1114
      {
1115
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1116
      variant = getCubitVariant(cubit,mNumLayers);
1117

    
1118
      for(int face=0; face<mNumCubitFaces; face++)
1119
        {
1120
        cubColor = getCubitFaceColor(cubit,face);
1121
        varColor = getVariantFaceColor(variant,face);
1122
        color    = cubColor<0 || varColor<0 ? mNumTextures : varColor*mNumFaceColors + cubColor;
1123
        row      = (mNumTexRows-1) - color/mNumTexCols;
1124
        col      = color%mNumTexCols;
1125

    
1126
        maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1127
        }
1128

    
1129
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1130
      }
1131
    }
1132

    
1133
///////////////////////////////////////////////////////////////////////////////////////////////////
1134

    
1135
  void releaseResources()
1136
    {
1137
    mTexture.markForDeletion();
1138
    mMesh.markForDeletion();
1139
    mEffects.markForDeletion();
1140

    
1141
    for(int j=0; j<mNumCubits; j++)
1142
      {
1143
      mCubits[j].releaseResources();
1144
      }
1145
    }
1146

    
1147
///////////////////////////////////////////////////////////////////////////////////////////////////
1148

    
1149
  synchronized void restorePreferences(SharedPreferences preferences)
1150
    {
1151
    boolean error = false;
1152

    
1153
    for(int i=0; i<mNumCubits; i++)
1154
      {
1155
      mQuatDebug[i] = mCubits[i].restorePreferences(preferences);
1156

    
1157
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
1158
        {
1159
        mCubits[i].modifyCurrentPosition(mObjectQuats[mQuatDebug[i]]);
1160
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),mQuatDebug[i]);
1161
        }
1162
      else
1163
        {
1164
        error = true;
1165
        }
1166
      }
1167

    
1168
    if( error )
1169
      {
1170
      for(int i=0; i<mNumCubits; i++)
1171
        {
1172
        mCubits[i].solve();
1173
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),0);
1174
        }
1175
      }
1176
    }
1177

    
1178
///////////////////////////////////////////////////////////////////////////////////////////////////
1179

    
1180
  void savePreferences(SharedPreferences.Editor editor)
1181
    {
1182
    for(int i=0; i<mNumCubits; i++) mCubits[i].savePreferences(editor);
1183
    }
1184

    
1185
///////////////////////////////////////////////////////////////////////////////////////////////////
1186

    
1187
  private float computeRadiusCorrection(float[] sticker, int curr, int len)
1188
    {
1189
    final float A = 0.8f;  // 0<A<1
1190

    
1191
    int prev = curr>0 ? curr-1 : len-1;
1192
    int next = curr<len-1 ? curr+1 : 0;
1193

    
1194
    float v1x = sticker[2*prev  ]-sticker[2*curr  ];
1195
    float v1y = sticker[2*prev+1]-sticker[2*curr+1];
1196
    float v2x = sticker[2*next  ]-sticker[2*curr  ];
1197
    float v2y = sticker[2*next+1]-sticker[2*curr+1];
1198

    
1199
    float len1= v1x*v1x+v1y*v1y;
1200
    float len2= v2x*v2x+v2y*v2y;
1201

    
1202
    float cos = (v1x*v2x+v1y*v2y) / ( (float)Math.sqrt(len1*len2) );
1203

    
1204
    return 1-A*cos;
1205
    }
1206

    
1207
///////////////////////////////////////////////////////////////////////////////////////////////////
1208

    
1209
  public ObjectSticker retSticker(int sticker)
1210
    {
1211
    if( mStickers==null )
1212
      {
1213
      float rad = getStickerRadius();
1214
      float str = getStickerStroke();
1215
      float[][] angles = getStickerAngles();
1216
      int numStickers = mStickerCoords.length;
1217
      mStickers = new ObjectSticker[numStickers];
1218

    
1219
      for(int s=0; s<numStickers; s++)
1220
        {
1221
        float scale = mStickerScales[s];
1222
        float radius = rad / scale;
1223
        float stroke = str / scale;
1224
        int len = mStickerCoords[s].length/2;
1225
        float[] radii = new float[len];
1226
        for(int r=0; r<len; r++) radii[r] = radius*computeRadiusCorrection(mStickerCoords[s],r,len);
1227
        mStickers[s] = new ObjectSticker(mStickerCoords[s],angles==null ? null : angles[s],radii,stroke);
1228
        }
1229
      }
1230

    
1231
    return mStickers[sticker];
1232
    }
1233

    
1234
///////////////////////////////////////////////////////////////////////////////////////////////////
1235
// some objects (currently Kilominx,Ivy,Rex) might want to change the stickers.
1236

    
1237
  public void adjustStickerCoords()
1238
    {
1239

    
1240
    }
1241

    
1242
///////////////////////////////////////////////////////////////////////////////////////////////////
1243

    
1244
  public Static4D[] getQuats()
1245
    {
1246
    if( mObjectQuats==null )
1247
      {
1248
      mObjectQuats = QuatGroupGenerator.computeGroup(mAxis,mBasicAngles);
1249
      }
1250

    
1251
    return mObjectQuats;
1252
    }
1253

    
1254
///////////////////////////////////////////////////////////////////////////////////////////////////
1255
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
1256

    
1257
  private void createTexture()
1258
    {
1259
    Paint paint = new Paint();
1260
    mBitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_4444);
1261
    Canvas canvas = new Canvas(mBitmap);
1262

    
1263
    paint.setAntiAlias(true);
1264
    paint.setTextAlign(Paint.Align.CENTER);
1265
    paint.setStyle(Paint.Style.FILL);
1266

    
1267
    paint.setColor(COLOR_INTERNAL);
1268
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
1269

    
1270
    int texture = 0;
1271
    FactorySticker factory = FactorySticker.getInstance();
1272

    
1273
    for(int row=0; row<mNumTexRows; row++)
1274
      for(int col=0; col<mNumTexCols; col++)
1275
        {
1276
        if( texture>=mNumTextures ) break;
1277
        ObjectSticker sticker = retSticker(texture/mNumFaceColors);
1278
        int color = getColor(texture% mNumFaceColors);
1279
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, color, sticker);
1280
        texture++;
1281
        }
1282
    }
1283

    
1284
///////////////////////////////////////////////////////////////////////////////////////////////////
1285

    
1286
  void setTexture()
1287
    {
1288
    if( mBitmap==null ) createTexture();
1289

    
1290
    if( !mTexture.setTexture(mBitmap) )
1291
      {
1292
      int max = DistortedLibrary.getMaxTextureSize();
1293
      mInterface.reportProblem("failed to set texture of size "+mBitmap.getWidth()+"x"+mBitmap.getHeight()+" max is "+max, true);
1294
      }
1295
    }
1296

    
1297
///////////////////////////////////////////////////////////////////////////////////////////////////
1298

    
1299
  void setObjectRatioNow(float sc, int nodeSize)
1300
    {
1301
    mObjectScreenRatio = sc;
1302
    float scale = mObjectScreenRatio*mInitScreenRatio*nodeSize/mSize;
1303
    mObjectScale.set(scale,scale,scale);
1304

    
1305
    if( mTouchControl ==null ) mTouchControl = getTouchControl();
1306
    mTouchControl.setObjectRatio(mObjectScreenRatio*mInitScreenRatio);
1307
    }
1308

    
1309
///////////////////////////////////////////////////////////////////////////////////////////////////
1310

    
1311
  void setObjectRatio(float sizeChange, int nodeSize)
1312
    {
1313
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
1314

    
1315
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
1316
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
1317

    
1318
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1319
    }
1320

    
1321
///////////////////////////////////////////////////////////////////////////////////////////////////
1322

    
1323
  void setNodeSize(int nodeSize)
1324
    {
1325
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1326
    }
1327

    
1328
///////////////////////////////////////////////////////////////////////////////////////////////////
1329

    
1330
  public float getRatio()
1331
    {
1332
    return mObjectScreenRatio;
1333
    }
1334

    
1335
///////////////////////////////////////////////////////////////////////////////////////////////////
1336

    
1337
  public float getObjectRatio()
1338
    {
1339
    return mObjectScreenRatio*mInitScreenRatio;
1340
    }
1341

    
1342
///////////////////////////////////////////////////////////////////////////////////////////////////
1343

    
1344
  boolean isSolved()
1345
    {
1346
    if( mSolvedFunctionIndex==0 ) return isSolved0();
1347
    if( mSolvedFunctionIndex==1 ) return isSolved1();
1348

    
1349
    return false;
1350
    }
1351

    
1352
///////////////////////////////////////////////////////////////////////////////////////////////////
1353

    
1354
  int computeNearestAngle(int axis, float angle, float speed)
1355
    {
1356
    int basicAngle   = mBasicAngles[axis>=mBasicAngles.length ? 0 : axis];
1357
    int nearestAngle = 360/basicAngle;
1358

    
1359
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1360
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1361

    
1362
    if( tmp!=0 ) return nearestAngle*tmp;
1363

    
1364
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1365
    }
1366

    
1367
///////////////////////////////////////////////////////////////////////////////////////////////////
1368
// INTERNAL API - those are called from 'effects' package
1369
///////////////////////////////////////////////////////////////////////////////////////////////////
1370

    
1371
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1372
    {
1373
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
1374
    }
1375

    
1376
///////////////////////////////////////////////////////////////////////////////////////////////////
1377

    
1378
  public Static4D getRotationQuat()
1379
    {
1380
    return mQuat;
1381
    }
1382

    
1383
///////////////////////////////////////////////////////////////////////////////////////////////////
1384

    
1385
  public float getSize()
1386
    {
1387
    return mSize;
1388
    }
1389

    
1390
///////////////////////////////////////////////////////////////////////////////////////////////////
1391

    
1392
  public void apply(Effect effect, int position)
1393
    {
1394
    mEffects.apply(effect, position);
1395
    }
1396

    
1397
///////////////////////////////////////////////////////////////////////////////////////////////////
1398

    
1399
  public void remove(long effectID)
1400
    {
1401
    mEffects.abortById(effectID);
1402
    }
1403

    
1404
///////////////////////////////////////////////////////////////////////////////////////////////////
1405

    
1406
  public MeshBase getObjectMesh()
1407
    {
1408
    return mMesh;
1409
    }
1410

    
1411
///////////////////////////////////////////////////////////////////////////////////////////////////
1412

    
1413
  public DistortedEffects getObjectEffects()
1414
    {
1415
    return mEffects;
1416
    }
1417

    
1418
///////////////////////////////////////////////////////////////////////////////////////////////////
1419
// PUBLIC API
1420
///////////////////////////////////////////////////////////////////////////////////////////////////
1421

    
1422
  public int getCubitFaceColorIndex(int cubit, int face)
1423
    {
1424
    Static4D texMap = mMesh.getTextureMap(mNumFaceColors *cubit + face);
1425

    
1426
    int x = (int)(texMap.get0()/texMap.get2());
1427
    int y = (int)(texMap.get1()/texMap.get3());
1428

    
1429
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
1430
    }
1431

    
1432
///////////////////////////////////////////////////////////////////////////////////////////////////
1433

    
1434
  public int[] getNumLayers()
1435
    {
1436
    return mNumLayers;
1437
    }
1438

    
1439
///////////////////////////////////////////////////////////////////////////////////////////////////
1440

    
1441
  public synchronized void solve()
1442
    {
1443
    for(int i=0; i<mNumCubits; i++)
1444
      {
1445
      mCubits[i].solve();
1446
      mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
1447
      }
1448
    }
1449

    
1450
///////////////////////////////////////////////////////////////////////////////////////////////////
1451

    
1452
  public int getCubitQuatIndex(int cubit)
1453
    {
1454
    return mCubits[cubit].mQuatIndex;
1455
    }
1456

    
1457
///////////////////////////////////////////////////////////////////////////////////////////////////
1458

    
1459
  public int getCubitRotRow(int cubit, int axis)
1460
    {
1461
    return mCubits[cubit].getRotRow(axis);
1462
    }
1463

    
1464
///////////////////////////////////////////////////////////////////////////////////////////////////
1465

    
1466
  public Bitmap getStickerBitmap()
1467
    {
1468
    return mBitmap;
1469
    }
1470

    
1471
///////////////////////////////////////////////////////////////////////////////////////////////////
1472

    
1473
  public DistortedNode getNode()
1474
    {
1475
    return mNode;
1476
    }
1477

    
1478
///////////////////////////////////////////////////////////////////////////////////////////////////
1479

    
1480
  public ObjectType getObjectType()
1481
    {
1482
    return intGetObjectType(mNumLayers);
1483
    }
1484

    
1485
///////////////////////////////////////////////////////////////////////////////////////////////////
1486

    
1487
  public int getNumStickerTypes()
1488
    {
1489
    return mNumStickerTypes;
1490
    }
1491

    
1492
///////////////////////////////////////////////////////////////////////////////////////////////////
1493
// this is here only so it can be overridden in TwistyJSON soo that we can get this from JSON.
1494

    
1495
  public int getNumCubitFaces()
1496
    {
1497
    return 0;
1498
    }
1499

    
1500
///////////////////////////////////////////////////////////////////////////////////////////////////
1501

    
1502
  public TouchControl getTouchControl()
1503
    {
1504
    if( mTouchControl==null )
1505
      {
1506
      switch(getTouchControlType())
1507
        {
1508
        case TC_TETRAHEDRON      : mTouchControl = new TouchControlTetrahedron(this);
1509
                                   break;
1510
        case TC_HEXAHEDRON       : mTouchControl = new TouchControlHexahedron(this);
1511
                                   break;
1512
        case TC_OCTAHEDRON       : mTouchControl = new TouchControlOctahedron(this);
1513
                                   break;
1514
        case TC_DODECAHEDRON     : mTouchControl = new TouchControlDodecahedron(this);
1515
                                   break;
1516
        case TC_CUBOID           : int[] numLayers = getNumLayers();
1517
                                   mTouchControl = new TouchControlCuboids(this,getDist3D(numLayers));
1518
                                   break;
1519
        case TC_CHANGING_MIRROR  : mTouchControl = new TouchControlMirror(this);
1520
                                   break;
1521
        case TC_CHANGING_SQUARE  : mTouchControl = new TouchControlSquare(this);
1522
                                   break;
1523
        case TC_CHANGING_SHAPEMOD: mTouchControl = new TouchControlShapemod(this);
1524
                                   break;
1525
        }
1526
      }
1527
    return mTouchControl;
1528
    }
1529

    
1530
///////////////////////////////////////////////////////////////////////////////////////////////////
1531

    
1532
  public String getShortName()
1533
    {
1534
    return getObjectType().name();
1535
    }
1536

    
1537
///////////////////////////////////////////////////////////////////////////////////////////////////
1538

    
1539
  protected void setReader(JsonReader reader)
1540
    {
1541
    // empty
1542
    }
1543

    
1544
///////////////////////////////////////////////////////////////////////////////////////////////////
1545

    
1546
  protected abstract ObjectType intGetObjectType(int[] numLayers);
1547

    
1548
  // for JSON only
1549
  public abstract int getTouchControlType();
1550
  public abstract int getTouchControlSplit();
1551
  public abstract boolean[][] getLayerRotatable(int[] numLayers);
1552
  public abstract int[][][] getEnabled();
1553
  public abstract float[] getDist3D(int[] numLayers);
1554
  public abstract Static3D[] getFaceAxis();
1555
  public abstract ScrambleState[] getScrambleStates();
1556
  public abstract float[][] getCuts(int[] numLayers);
1557
  public abstract float getStickerRadius();
1558
  public abstract float getStickerStroke();
1559
  public abstract float[][] getStickerAngles();
1560
  public abstract int getCubitVariant(int cubit, int[] numLayers);
1561
  public abstract ObjectShape getObjectShape(int variant);
1562
  public abstract ObjectFaceShape getObjectFaceShape(int variant);
1563
  public abstract int getNumCubitVariants(int[] numLayers);
1564
  public abstract float[][] getCubitPositions(int[] numLayers);
1565
  public abstract Static4D getCubitQuats(int cubit, int[] numLayers);
1566
  public abstract int getNumFaceColors();
1567
  public abstract float getScreenRatio();
1568
  public abstract int getColor(int face);
1569

    
1570
  // not only for JSON
1571
  public abstract Static3D[] getRotationAxis();
1572
  public abstract int[] getBasicAngles();
1573
  public abstract int getNumFaces();
1574
  public abstract String getObjectName();
1575
  public abstract String getInventor();
1576
  public abstract int getYearOfInvention();
1577
  public abstract int getComplexity();
1578
  public abstract int getFOV();
1579
  }
(11-11/13)