move the non-UI bandaged stuff to its own package in the object library.
make creation of vertex effects in the FactoryBandagedCuboid shape-independent.
Optionally split the outer faces of the Dino cubit into two components [test of the MeshMultigon, now switched off]
correct scrambling of the Coin Tetrahedron
correct the Coin Hexahedron (2).
correct the Coin Hexahedron.
correct face shapes (post-new MeshPolygon normal computation)
Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.
move the returnRotationFactor() method from touchControl to TwistyObject (where it can be overridden)
Algorithms now have their 'layers' in bitmap form.
We have to update all object JSON files.
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