next bugfix
bugfix
First try converting FactoryBandagedCuboid to MeshMultigon (still doesn't work)
Code changes to introduce cubits whose faces can be split into components.
Optionally split the outer faces of the Dino cubit into two components [test of the MeshMultigon, now switched off]
We no longer need to support 'edgesUp' in MeshPolygons.
Minor.
Fixes for creation of puzzles which include cubits with 'multigon' faces.
correct scrambling of the Coin Tetrahedron
correct the Coin Hexahedron (2).
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