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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyMegaminx.java @ e26eb4e7

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement12.COS54;
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import static org.distorted.objectlib.main.Movement12.SIN54;
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import android.content.res.Resources;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMegaminx extends TwistyMinx
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{
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  static final float MEGA_D = 0.04f;
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  private int[] mQuatCenterIndices;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyMegaminx(int[] numL, Static4D quat, Static3D move, Resources res)
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    {
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    super(numL, quat, move, res);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeCenterIndices()
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    {
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    mQuatCenterIndices = new int[] { 16, 18, 22,  1, 20, 13, 14, 15,  0, 12,  2,  3 };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-1)/2)*((numLayers-3)/2) + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers-2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getResource(int[] numLayers)
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    {
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    switch(numLayers[0])
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      {
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      case 3: return R.raw.mega_3;
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      case 5: return R.raw.mega_5;
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      }
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getNumStickerTypes(int[] numLayers)
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    {
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    return (numLayers[0]+3)/2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    return genericGetCuts(numLayers[0],0.5f-MEGA_D);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int center, int numLayers)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    float[] coords = mCenterCoords[center];
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    float A = 0.33f*numLayers;
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    return new float[] { A*coords[0], A*coords[1], A*coords[2] };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = 2.0f*D*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-3)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return (part+1)/2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    float x = D * (c1[0]+c2[0]) / 2;
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    float y = D * (c1[1]+c2[1]) / 2;
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    float z = D * (c1[2]+c2[2]) / 2;
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    if( part==0 )
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      {
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float A = 3*mult*D*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
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      A /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x+A*vX, y+A*vY, z+A*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
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      {
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      computeBasicCornerVectors(corner);
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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        }
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      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
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      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
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        CENTERS[index] = computeEdge(numL, edge, part );
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        }
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      }
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    for(int center=0; center<NUM_CENTERS; center++, index++)
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      {
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      CENTERS[index] = computeCenter(center, numL);
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      }
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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    if( mQuatCenterIndices==null ) initializeCenterIndices();
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    if( cubit < NUM_CORNERS*numCubitsPerCorner )
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      {
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      int corner = cubit/numCubitsPerCorner;
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      return mQuatCornerIndices[corner];
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      }
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    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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      {
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      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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      return mQuatEdgeIndices[edge];
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      }
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    int center = cubit - NUM_CORNERS*numCubitsPerCorner - NUM_EDGES*numCubitsPerEdge;
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    return mQuatCenterIndices[center];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectShape getObjectShape(int variant)
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    {
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    int[] numLayers = getNumLayers();
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    int numVariants = getNumCubitVariants(numLayers);
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    int numL        = numLayers[0];
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    if( variant==0 )
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      {
277
      float width = numL*(0.5f-MEGA_D)/(0.5f*(numL-1));
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      float A = (2*SQ3/3)*SIN54;
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      float B = 0.4f;
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      double X = width*COS18*SIN_HALFD;
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      double Y = width*SIN18;
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      double Z = width*COS18*COS_HALFD;
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      int N = numL==3 ? 1:0;
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      double[][] vertices = new double[][]
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        {
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            { 0.0, 0.0      , 0.0 },
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            {   X,   Y      ,  -Z },
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            { 0.0, 2*Y      ,-2*Z },
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            {  -X,   Y      ,  -Z },
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            { 0.0, 0.0-width, 0.0 },
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            {   X,   Y-width,  -Z },
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            { 0.0, 2*Y-width,-2*Z },
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            {  -X,   Y-width,  -Z },
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        };
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      int[][] vertIndexes = new int[][]
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        {
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            {4,5,1,0},
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            {7,4,0,3},
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            {0,1,2,3},
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            {4,5,6,7},
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            {6,5,1,2},
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            {7,6,2,3}
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        };
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      float[][] bands    = new float[][]
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        {
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         {0.04f,34,0.3f,0.2f, 3, N, 0},
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         {0.00f, 0,0.0f,0.0f, 2, N, 0}
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        };
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      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
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      float[][] corners   = new float[][] { {0.04f,0.10f} };
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      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
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      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
317
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
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319
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
320
      }
321
    if( variant<numVariants-1 )
322
      {
323
      int type = variant-1;
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      float height= numL*(0.5f-MEGA_D)*COS18/((numL-1)*0.5f);
325
      float width = numL*2*MEGA_D + 2*type*height*SIN18/COS18;
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      double W = width/2;
328
      double X = height*SIN_HALFD;
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      double Y = height*SIN18/COS18;
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      double Z = height*COS_HALFD;
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332
      double[][] vertices = new double[][]
333
        {
334
            { 0.0,   W   , 0.0 },
335
            {   X, W+Y   ,  -Z },
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            { 0.0, W+2*Y ,-2*Z },
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            {  -X, W+Y   ,  -Z },
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            { 0.0,  -W   , 0.0 },
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            {   X,-W-Y   ,  -Z },
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            { 0.0,-W-2*Y ,-2*Z },
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            {  -X,-W-Y   ,  -Z },
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        };
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      int[][] vertIndexes = new int[][]
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        {
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            {4,5,1,0},
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            {7,4,0,3},
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            {7,6,2,3},
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            {6,5,1,2},
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            {0,1,2,3},
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            {4,5,6,7}
352
        };
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354
      int N = numL<=5 ? 5 : 3;
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356
      float[][] bands = new float[][]
357
        {
358
         {0.04f,34,0.2f,0.2f,N,0,0},
359
         {0.00f, 0,0.3f,0.2f,2,0,0}
360
        };
361
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
362
      float[][] corners   = new float[][] { {0.04f,0.10f} };
363
      int[] cornerIndices = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
364
      float[][] centers   = new float[][] { {0.0f, 0.0f, (float)(-2*Z)} };
365
      int[] centerIndices = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
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367
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
368
      }
369
    else
370
      {
371
      float width = 2*numL*(MEGA_D+(0.5f-MEGA_D)*SIN18);
372
      final double V = 0.83;   // ??
373
      final double ANGLE = V*Math.PI;
374
      final double cosA  = Math.cos(ANGLE);
375
      final double sinA  = Math.sin(ANGLE);
376

    
377
      float R  = 0.5f*width/COS54;
378
      float X1 = R*COS54;
379
      float Y1 = R*SIN54;
380
      float X2 = R*COS18;
381
      float Y2 = R*SIN18;
382

    
383
      double[][] vertices = new double[][]
384
        {
385
          {-X1,+Y1*sinA, Y1*cosA},
386
          {-X2,-Y2*sinA,-Y2*cosA},
387
          {0.0f,-R*sinA, -R*cosA},
388
          {+X2,-Y2*sinA,-Y2*cosA},
389
          {+X1,+Y1*sinA, Y1*cosA}
390
        };
391

    
392
      int[][] vertIndexes = new int[][]
393
        {
394
          {0,1,2,3,4},
395
          {0,1,2,3,4}
396
        };
397

    
398
      int N = numL==3 ? 4 : 3;
399

    
400
      float[][] bands = new float[][]
401
        {
402
         {0.04f,45, R/3,0.2f,N,0,0},
403
         {0.00f, 0, R/3,0.2f,2,0,0}
404
        };
405

    
406
      int[] bandIndices   = new int[] { 0,1 };
407
      float[][] corners   = new float[][] { {0.04f,0.10f} };
408
      int[] cornerIndices = new int[] { -1,-1,-1,-1, -1 };
409
      float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
410
      int[] centerIndices = new int[] { -1,-1,-1,-1, -1 };
411

    
412
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
413
      }
414
    }
415

    
416
///////////////////////////////////////////////////////////////////////////////////////////////////
417

    
418
  public Static4D getQuat(int cubit, int[] numLayers)
419
    {
420
    if( mQuats==null ) initializeQuats();
421

    
422
    int numL = numLayers[0];
423
    int numCubitsPerCorner = numCubitsPerCorner(numL);
424
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
425

    
426
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
427
    }
428

    
429
///////////////////////////////////////////////////////////////////////////////////////////////////
430

    
431
  public int getNumCubitVariants(int[] numLayers)
432
    {
433
    switch(numLayers[0])
434
      {
435
      case 3: return 3;
436
      case 5: return 4;
437
      }
438

    
439
    return 3;
440
    }
441

    
442
///////////////////////////////////////////////////////////////////////////////////////////////////
443

    
444
  public int getCubitVariant(int cubit, int[] numLayers)
445
    {
446
    int numL = numLayers[0];
447
    int numCubitsPerCorner = numCubitsPerCorner(numL);
448

    
449
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
450

    
451
    int numCubitsPerEdge = numCubitsPerEdge(numL);
452

    
453
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
454
      {
455
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
456
      return type+1;
457
      }
458

    
459
    return getNumCubitVariants(numLayers)-1;
460
    }
461

    
462
///////////////////////////////////////////////////////////////////////////////////////////////////
463

    
464
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
465
    {
466
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
467
    if( cubitface<0 || cubitface>2 ) return -1;
468

    
469
    int part  = cubit % numCubitsPerCorner;
470
    int corner= cubit / numCubitsPerCorner;
471

    
472
    if( part==0 )
473
      {
474
      return mCornerFaceMap[corner][cubitface];
475
      }
476
    else
477
      {
478
      int N = (numCubitsPerCorner-1)/3;
479
      int block = (part-1) % N;
480
      int index = (part-1) / N;
481

    
482
      if( block< (numLayers-3)/2 )
483
        {
484
        switch(index)
485
          {
486
          case 0: return cubitface==1 ? -1 : mCornerFaceMap[corner][cubitface];
487
          case 1: return cubitface==0 ? -1 : mCornerFaceMap[corner][cubitface];
488
          case 2: return cubitface==2 ? -1 : mCornerFaceMap[corner][cubitface];
489
          }
490
        }
491
      else
492
        {
493
        switch(index)
494
          {
495
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : -1;
496
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : -1;
497
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : -1;
498
          }
499
        }
500
      }
501

    
502
    return NUM_TEXTURES;
503
    }
504

    
505
///////////////////////////////////////////////////////////////////////////////////////////////////
506

    
507
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
508
    {
509
    if( cubitface<0 || cubitface>1 ) return -1;
510

    
511
    int part    = edge % numCubitsPerEdge;
512
    int variant = edge / numCubitsPerEdge;
513
    if( mEdgeMap==null ) initializeEdgeMap();
514

    
515
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] : -1;
516
    }
517

    
518
///////////////////////////////////////////////////////////////////////////////////////////////////
519

    
520
  int getCenterColor(int center, int cubitface)
521
    {
522
    return cubitface>0 ? -1 : center;
523
    }
524

    
525
///////////////////////////////////////////////////////////////////////////////////////////////////
526

    
527
  public int getCubitFaceColor(int cubit, int face, int[] numLayers)
528
    {
529
    int numL = numLayers[0];
530
    int numCubitsPerCorner = numCubitsPerCorner(numL);
531
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
532

    
533
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
534
      {
535
      return getCornerColor(cubit,face,numL,numCubitsPerCorner);
536
      }
537
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
538
      {
539
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
540
      return getEdgeColor(edge,face,numCubitsPerEdge);
541
      }
542
    else
543
      {
544
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
545
      return getCenterColor( center, face );
546
      }
547
    }
548

    
549
///////////////////////////////////////////////////////////////////////////////////////////////////
550

    
551
  public int getVariantFaceColor(int variant, int face, int[] numLayers)
552
    {
553
    if( variant==0 ) return 0;
554
    else
555
      {
556
      if( variant==getNumCubitVariants(numLayers)-1 ) return 1;
557
      else return variant+1;
558
      }
559
    }
560

    
561
///////////////////////////////////////////////////////////////////////////////////////////////////
562

    
563
  public ObjectSticker retSticker(int sticker)
564
    {
565
    if( mStickers==null )
566
      {
567
      float[][] STICKERS;
568
      int[] numLayers = getNumLayers();
569
      int numL = numLayers[0];
570

    
571
      if( numL==3 )
572
        {
573
        STICKERS = new float[][]
574
          {
575
            { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
576
            { -0.29389262f, 0.4045085f, -0.47552824f, -0.1545085f, 0.0f, -0.5f, 0.47552824f, -0.1545085f, 0.29389262f, 0.4045085f },
577
            { -0.5f, -0.0914315f, 0.5f, -0.4163512f, 0.5f, 0.4163512f, -0.5f, 0.0914315f }
578
          };
579
        }
580
      else
581
        {
582
        STICKERS = new float[][]
583
          {
584
            { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
585
            { -0.29389262f, 0.4045085f, -0.47552824f, -0.1545085f, 0.0f, -0.5f, 0.47552824f, -0.1545085f, 0.29389262f, 0.4045085f },
586
            { -0.49233657f, -0.18006028f, 0.49233657f, -0.5f, 0.49233657f, 0.5f, -0.49233657f, 0.18006028f },
587
            { -0.3002273f, -0.30490047f, 0.3002273f, -0.5f, 0.3002273f, 0.5f, -0.3002273f, 0.30490047f }
588
          };
589
        }
590

    
591
      mStickers = new ObjectSticker[STICKERS.length];
592

    
593
      final float R0 = 0.08f;
594
      final float R1 = 0.10f;
595
      final float R2 = 0.12f;
596
      final float R3 = 0.08f;
597

    
598
      final float[][] radii = { {R0,R0,R0,R0},{R1,R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3} };
599
      float[] strokes = { 0.10f,0.065f,0.12f,0.08f };
600

    
601
      if( ObjectControl.isInIconMode() )
602
        {
603
        float mult = numL==3 ? 1.5f : 2.2f;
604

    
605
        strokes[0]*=mult;
606
        strokes[1]*=mult;
607
        strokes[2]*=mult;
608
        strokes[3]*=mult;
609
        strokes[4]*=mult;
610
        }
611

    
612
      for(int s=0; s<STICKERS.length; s++)
613
        {
614
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
615
        }
616
      }
617

    
618
    return mStickers[sticker];
619
    }
620

    
621
///////////////////////////////////////////////////////////////////////////////////////////////////
622

    
623
  public ObjectType intGetObjectType(int[] numLayers)
624
    {
625
    switch(numLayers[0])
626
      {
627
      case 3: return ObjectType.MEGA_3;
628
      case 5: return ObjectType.MEGA_5;
629
      }
630
    return ObjectType.MEGA_3;
631
    }
632

    
633
///////////////////////////////////////////////////////////////////////////////////////////////////
634

    
635
  public String getObjectName()
636
    {
637
    switch(getNumLayers()[0])
638
      {
639
      case 3: return "Megaminx";
640
      case 5: return "Gigaminx";
641
      }
642
    return "Megaminx";
643
    }
644

    
645
///////////////////////////////////////////////////////////////////////////////////////////////////
646

    
647
  public String getInventor()
648
    {
649
    switch(getNumLayers()[0])
650
      {
651
      case 3: return "Ferenc Szlivka";
652
      case 5: return "Tyler Fox";
653
      }
654
    return "Ferenc Szlivka";
655
    }
656

    
657
///////////////////////////////////////////////////////////////////////////////////////////////////
658

    
659
  public int getYearOfInvention()
660
    {
661
    switch(getNumLayers()[0])
662
      {
663
      case 3: return 1982;
664
      case 5: return 2006;
665
      }
666
    return 2006;
667
    }
668

    
669
///////////////////////////////////////////////////////////////////////////////////////////////////
670

    
671
  public int getComplexity()
672
    {
673
    switch(getNumLayers()[0])
674
      {
675
      case 3: return 7;
676
      case 5: return 9;
677
      }
678
    return 9;
679
    }
680
}
(15-15/25)