Project

General

Profile

Download (19 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyRex.java @ e26eb4e7

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.objects;
21

    
22
import static org.distorted.objectlib.main.Movement.MOVEMENT_HEXAHEDRON;
23
import static org.distorted.objectlib.main.Movement.TYPE_SPLIT_CORNER;
24

    
25
import android.content.res.Resources;
26

    
27
import org.distorted.library.type.Static3D;
28
import org.distorted.library.type.Static4D;
29

    
30
import org.distorted.objectlib.R;
31
import org.distorted.objectlib.main.Movement6;
32
import org.distorted.objectlib.main.ObjectControl;
33
import org.distorted.objectlib.main.ObjectType;
34
import org.distorted.objectlib.helpers.ObjectShape;
35
import org.distorted.objectlib.helpers.ObjectSticker;
36
import org.distorted.objectlib.helpers.ScrambleState;
37
import org.distorted.objectlib.main.Twisty6;
38

    
39
///////////////////////////////////////////////////////////////////////////////////////////////////
40

    
41
public class TwistyRex extends Twisty6
42
{
43
  static final Static3D[] ROT_AXIS = new Static3D[]
44
         {
45
           new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
46
           new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
47
           new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
48
           new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
49
         };
50

    
51
  public static final float REX_D = 0.2f;
52

    
53
  private ScrambleState[] mStates;
54
  private int[] mBasicAngle;
55
  private Static4D[] mQuats;
56
  private float[][] mCuts;
57
  private int[][] mFaceMap;
58
  private ObjectSticker[] mStickers;
59

    
60
///////////////////////////////////////////////////////////////////////////////////////////////////
61

    
62
  public TwistyRex(int[] numL, Static4D quat, Static3D move, Resources res)
63
    {
64
    super(numL, numL[0], quat, move, res);
65
    }
66

    
67
///////////////////////////////////////////////////////////////////////////////////////////////////
68

    
69
  public ScrambleState[] getScrambleStates()
70
    {
71
    if( mStates==null )
72
      {
73
      int[] tmp = {0,-1,0, 0,1,0, 2,-1,0, 2,1,0 };
74

    
75
      mStates = new ScrambleState[]
76
        {
77
        new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
78
        };
79
      }
80

    
81
    return mStates;
82
    }
83

    
84
///////////////////////////////////////////////////////////////////////////////////////////////////
85

    
86
  protected int getResource(int[] numLayers)
87
    {
88
    return R.raw.rex_3;
89
    }
90

    
91
///////////////////////////////////////////////////////////////////////////////////////////////////
92

    
93
  private void initializeQuats()
94
    {
95
    mQuats = new Static4D[]
96
         {
97
         new Static4D(  0.0f,  0.0f,  0.0f,  1.0f ),
98
         new Static4D(  1.0f,  0.0f,  0.0f,  0.0f ),
99
         new Static4D(  0.0f,  1.0f,  0.0f,  0.0f ),
100
         new Static4D(  0.0f,  0.0f,  1.0f,  0.0f ),
101

    
102
         new Static4D(  0.5f,  0.5f,  0.5f,  0.5f ),
103
         new Static4D(  0.5f,  0.5f,  0.5f, -0.5f ),
104
         new Static4D(  0.5f,  0.5f, -0.5f,  0.5f ),
105
         new Static4D(  0.5f,  0.5f, -0.5f, -0.5f ),
106
         new Static4D(  0.5f, -0.5f,  0.5f,  0.5f ),
107
         new Static4D(  0.5f, -0.5f,  0.5f, -0.5f ),
108
         new Static4D(  0.5f, -0.5f, -0.5f,  0.5f ),
109
         new Static4D(  0.5f, -0.5f, -0.5f, -0.5f )
110
         };
111
    }
112

    
113
///////////////////////////////////////////////////////////////////////////////////////////////////
114

    
115
  public int[] getSolvedQuats(int cubit, int[] numLayers)
116
    {
117
    if( mQuats==null ) initializeQuats();
118
    int status = retCubitSolvedStatus(cubit,numLayers);
119
    return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status],mQuats);
120
    }
121

    
122
///////////////////////////////////////////////////////////////////////////////////////////////////
123

    
124
  public Static4D[] getQuats()
125
    {
126
    if( mQuats==null ) initializeQuats();
127
    return mQuats;
128
    }
129

    
130
///////////////////////////////////////////////////////////////////////////////////////////////////
131

    
132
  public int getSolvedFunctionIndex()
133
    {
134
    return 0;
135
    }
136

    
137
///////////////////////////////////////////////////////////////////////////////////////////////////
138

    
139
  public int getNumStickerTypes(int[] numLayers)
140
    {
141
    return 3;
142
    }
143

    
144
///////////////////////////////////////////////////////////////////////////////////////////////////
145

    
146
  public float[][] getCuts(int[] numLayers)
147
    {
148
    if( mCuts==null )
149
      {
150
      float C = SQ3*0.45f; // bit less than 1/2 of the length of the main diagonal
151
      float[] cut = new float[] {-C,+C};
152
      mCuts = new float[][] { cut,cut,cut,cut };
153
      }
154

    
155
    return mCuts;
156
    }
157

    
158
///////////////////////////////////////////////////////////////////////////////////////////////////
159

    
160
  public boolean[][] getLayerRotatable(int[] numLayers)
161
    {
162
    int numAxis = ROT_AXIS.length;
163
    boolean[] tmp = new boolean[] {true,false,true};
164
    boolean[][] layerRotatable = new boolean[numAxis][];
165
    for(int i=0; i<numAxis; i++) layerRotatable[i] = tmp;
166

    
167
    return layerRotatable;
168
    }
169

    
170
///////////////////////////////////////////////////////////////////////////////////////////////////
171

    
172
  public int getMovementType()
173
    {
174
    return MOVEMENT_HEXAHEDRON;
175
    }
176

    
177
///////////////////////////////////////////////////////////////////////////////////////////////////
178

    
179
  public int getMovementSplit()
180
    {
181
    return TYPE_SPLIT_CORNER;
182
    }
183

    
184
///////////////////////////////////////////////////////////////////////////////////////////////////
185

    
186
  public int[][][] getEnabled()
187
    {
188
    return new int[][][]
189
      {
190
          {{0,1},{3,1},{2,3},{0,2}},
191
          {{2,3},{3,1},{0,1},{0,2}},
192
          {{1,2},{0,1},{0,3},{2,3}},
193
          {{1,2},{2,3},{0,3},{0,1}},
194
          {{0,3},{0,2},{1,2},{1,3}},
195
          {{1,2},{0,2},{0,3},{1,3}},
196
      };
197
    }
198

    
199
///////////////////////////////////////////////////////////////////////////////////////////////////
200

    
201
  public float[] getDist3D(int[] numLayers)
202
    {
203
    return null;
204
    }
205

    
206
///////////////////////////////////////////////////////////////////////////////////////////////////
207

    
208
  public int getNumCubitFaces()
209
    {
210
    return 6;
211
    }
212

    
213
///////////////////////////////////////////////////////////////////////////////////////////////////
214

    
215
  public float[][] getCubitPositions(int[] numLayers)
216
    {
217
    final float DIST1= 1.50f;
218
    final float DIST2= (1+2*REX_D)/2;
219
    final float DIST3= 1.53f;
220

    
221
    final float[][] CENTERS = new float[24+6+12][];
222

    
223
    CENTERS[ 0] = new float[] { +DIST3, +DIST2, +DIST2};
224
    CENTERS[ 1] = new float[] { +DIST3, +DIST2, -DIST2};
225
    CENTERS[ 2] = new float[] { +DIST3, -DIST2, -DIST2};
226
    CENTERS[ 3] = new float[] { +DIST3, -DIST2, +DIST2};
227
    CENTERS[ 4] = new float[] { -DIST3, +DIST2, +DIST2};
228
    CENTERS[ 5] = new float[] { -DIST3, +DIST2, -DIST2};
229
    CENTERS[ 6] = new float[] { -DIST3, -DIST2, -DIST2};
230
    CENTERS[ 7] = new float[] { -DIST3, -DIST2, +DIST2};
231
    CENTERS[ 8] = new float[] { +DIST2, +DIST3, +DIST2};
232
    CENTERS[ 9] = new float[] { +DIST2, +DIST3, -DIST2};
233
    CENTERS[10] = new float[] { -DIST2, +DIST3, -DIST2};
234
    CENTERS[11] = new float[] { -DIST2, +DIST3, +DIST2};
235
    CENTERS[12] = new float[] { +DIST2, -DIST3, +DIST2};
236
    CENTERS[13] = new float[] { +DIST2, -DIST3, -DIST2};
237
    CENTERS[14] = new float[] { -DIST2, -DIST3, -DIST2};
238
    CENTERS[15] = new float[] { -DIST2, -DIST3, +DIST2};
239
    CENTERS[16] = new float[] { +DIST2, +DIST2, +DIST3};
240
    CENTERS[17] = new float[] { +DIST2, -DIST2, +DIST3};
241
    CENTERS[18] = new float[] { -DIST2, -DIST2, +DIST3};
242
    CENTERS[19] = new float[] { -DIST2, +DIST2, +DIST3};
243
    CENTERS[20] = new float[] { +DIST2, +DIST2, -DIST3};
244
    CENTERS[21] = new float[] { +DIST2, -DIST2, -DIST3};
245
    CENTERS[22] = new float[] { -DIST2, -DIST2, -DIST3};
246
    CENTERS[23] = new float[] { -DIST2, +DIST2, -DIST3};
247

    
248
    CENTERS[24] = new float[] { +DIST3, +0.00f, +0.00f};
249
    CENTERS[25] = new float[] { -DIST3, +0.00f, +0.00f};
250
    CENTERS[26] = new float[] { +0.00f, +DIST3, +0.00f};
251
    CENTERS[27] = new float[] { +0.00f, -DIST3, +0.00f};
252
    CENTERS[28] = new float[] { +0.00f, +0.00f, +DIST3};
253
    CENTERS[29] = new float[] { +0.00f, +0.00f, -DIST3};
254

    
255
    CENTERS[30] = new float[] { +0.00f, +DIST1, +DIST1};
256
    CENTERS[31] = new float[] { +DIST1, +0.00f, +DIST1};
257
    CENTERS[32] = new float[] { +0.00f, -DIST1, +DIST1};
258
    CENTERS[33] = new float[] { -DIST1, +0.00f, +DIST1};
259
    CENTERS[34] = new float[] { +DIST1, +DIST1, +0.00f};
260
    CENTERS[35] = new float[] { +DIST1, -DIST1, +0.00f};
261
    CENTERS[36] = new float[] { -DIST1, -DIST1, +0.00f};
262
    CENTERS[37] = new float[] { -DIST1, +DIST1, +0.00f};
263
    CENTERS[38] = new float[] { +0.00f, +DIST1, -DIST1};
264
    CENTERS[39] = new float[] { +DIST1, +0.00f, -DIST1};
265
    CENTERS[40] = new float[] { +0.00f, -DIST1, -DIST1};
266
    CENTERS[41] = new float[] { -DIST1, +0.00f, -DIST1};
267

    
268
    return CENTERS;
269
    }
270

    
271
///////////////////////////////////////////////////////////////////////////////////////////////////
272

    
273
  public ObjectShape getObjectShape(int variant)
274
    {
275
    if( variant==0 )
276
      {
277
      float G = (1-REX_D)*SQ2/2;
278
      double[][] vertices ={{-0.10f,0.70f,0},{-0.70f,0.10f,0},{+0.65f,-0.71f,0},{+0.71f,-0.65f,0}};
279
      int[][] vertIndexes = { {0,1,2,3},{3,2,1,0} };
280
      float[][] centers= new float[][] { {0.0f,0.0f,-G} };
281
      float[][] corners= new float[][] { {0.03f,0.30f} };
282
      int[] indices= {-1,-1,0,0};
283
      int[] bandIndices= new int[] { 0,1 };
284
      float[][] bands = { {+0.016f,10,G/3,0.5f,5,1,1},{+0.230f,45,G/3,0.0f,2,0,0} };
285

    
286
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,indices,centers,indices,getNumCubitFaces(), null);
287
      }
288
    else if( variant==1 )
289
      {
290
      float G = 3*REX_D;
291
      double[][] vertices= { { -G, 0, 0 },{ 0, -G, 0 },{ +G, 0, 0 },{ 0,+G,0 } };
292
      int[][] vertIndexes= { {0,1,2,3},{3,2,1,0} };
293
      int[] indices= {-1,-1,-1,-1};
294
      int[] bandIndices= new int[] { 0,1 };
295
      float[][] bands = { {0.025f,10,G/2,0.5f,5,0,0},{0.000f,45,G/2,0.0f,2,0,0} };
296

    
297
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,null,indices,null,indices,getNumCubitFaces(), null);
298
      }
299
    else
300
      {
301
      float E = 1.5f - 3*REX_D;
302
      float F = 1.5f;
303
      float G = (float)Math.sqrt(E*E+F*F);
304
      double[][] vertices = { { -F, 0, 0 },{  0,-E, 0 },{ +F, 0, 0 },{  0, 0,-E } };
305
      int[][] vertIndexes = { {0,1,2}, {0,2,3}, {0,3,1}, {1,3,2} };
306
      float[][] centers= new float[][] { {0.0f,-1.5f,-1.5f} };
307
      float[][] corners= new float[][] { {0.06f,0.20f} };
308
      int[] indices= {0,-1,0,-1};
309
      int[] bandIndices= new int[] { 0,0,1,1 };
310
      float[][] bands = { {0.03f,27,F/3,0.8f,5,2,3},{0.01f,45,G/3,0.2f,3,1,2} };
311

    
312
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,indices,centers,indices,getNumCubitFaces(), null);
313
      }
314
    }
315

    
316
///////////////////////////////////////////////////////////////////////////////////////////////////
317

    
318
  public Static4D getQuat(int cubit, int[] numLayers)
319
    {
320
    if( mQuats==null ) initializeQuats();
321

    
322
    switch(cubit)
323
      {
324
      case  0: return new Static4D(+SQ2/2,     0,+SQ2/2,     0);
325
      case  1: return mQuats[5];
326
      case  2: return new Static4D(     0,-SQ2/2,     0, SQ2/2);
327
      case  3: return mQuats[8];
328
      case  4: return mQuats[6];
329
      case  5: return new Static4D(-SQ2/2,     0,+SQ2/2,     0);
330
      case  6: return mQuats[11];
331
      case  7: return new Static4D(     0,+SQ2/2,     0, SQ2/2);
332
      case  8: return new Static4D(+SQ2/2,     0,     0, SQ2/2);
333
      case  9: return mQuats[10];
334
      case 10: return new Static4D(     0,+SQ2/2,+SQ2/2,     0);
335
      case 11: return mQuats[4];
336
      case 12: return mQuats[9];
337
      case 13: return new Static4D(-SQ2/2,     0,     0, SQ2/2);
338
      case 14: return mQuats[7];
339
      case 15: return new Static4D(     0,-SQ2/2,+SQ2/2,     0);
340
      case 16: return new Static4D(     0,     0,-SQ2/2, SQ2/2);
341
      case 17: return mQuats[0];
342
      case 18: return new Static4D(     0,     0,+SQ2/2, SQ2/2);
343
      case 19: return mQuats[3];
344
      case 20: return mQuats[1];
345
      case 21: return new Static4D(+SQ2/2,-SQ2/2,     0,     0);
346
      case 22: return mQuats[2];
347
      case 23: return new Static4D(+SQ2/2,+SQ2/2,     0,     0);
348

    
349
      case 24: return new Static4D(     0,-SQ2/2,     0, SQ2/2);
350
      case 25: return new Static4D(     0,+SQ2/2,     0, SQ2/2);
351
      case 26: return new Static4D(+SQ2/2,     0,     0, SQ2/2);
352
      case 27: return new Static4D(-SQ2/2,     0,     0, SQ2/2);
353
      case 28: return mQuats[0];
354
      case 29: return mQuats[1];
355

    
356
      case 30: return mQuats[0];
357
      case 31: return new Static4D(     0,     0,+SQ2/2, SQ2/2);
358
      case 32: return mQuats[3];
359
      case 33: return new Static4D(     0,     0,-SQ2/2, SQ2/2);
360
      case 34: return new Static4D(     0,-SQ2/2,     0, SQ2/2);
361
      case 35: return mQuats[7];
362
      case 36: return mQuats[9];
363
      case 37: return new Static4D(     0,+SQ2/2,     0, SQ2/2);
364
      case 38: return new Static4D(+SQ2/2,     0,     0, SQ2/2);
365
      case 39: return mQuats[8];
366
      case 40: return mQuats[1];
367
      case 41: return mQuats[6];
368
      }
369

    
370
    return mQuats[0];
371
    }
372

    
373
///////////////////////////////////////////////////////////////////////////////////////////////////
374

    
375
  public int getNumCubitVariants(int[] numLayers)
376
    {
377
    return 3;
378
    }
379

    
380
///////////////////////////////////////////////////////////////////////////////////////////////////
381

    
382
  public int getCubitVariant(int cubit, int[] numLayers)
383
    {
384
    return cubit<24 ? 0 : (cubit<30?1:2);
385
    }
386

    
387
///////////////////////////////////////////////////////////////////////////////////////////////////
388

    
389
  public int getVariantFaceColor(int variant, int face, int[] numLayers)
390
    {
391
    return variant;
392
    }
393

    
394
///////////////////////////////////////////////////////////////////////////////////////////////////
395

    
396
  public int getCubitFaceColor(int cubit, int face, int[] numLayers)
397
    {
398
    if( mFaceMap==null )
399
      {
400
      mFaceMap = new int[][]
401
         {
402
           { 0, -1,-1,-1,-1,-1 },
403
           { 0, -1,-1,-1,-1,-1 },
404
           { 0, -1,-1,-1,-1,-1 },
405
           { 0, -1,-1,-1,-1,-1 },
406
           { 1, -1,-1,-1,-1,-1 },
407
           { 1, -1,-1,-1,-1,-1 },
408
           { 1, -1,-1,-1,-1,-1 },
409
           { 1, -1,-1,-1,-1,-1 },
410
           { 2, -1,-1,-1,-1,-1 },
411
           { 2, -1,-1,-1,-1,-1 },
412
           { 2, -1,-1,-1,-1,-1 },
413
           { 2, -1,-1,-1,-1,-1 },
414
           { 3, -1,-1,-1,-1,-1 },
415
           { 3, -1,-1,-1,-1,-1 },
416
           { 3, -1,-1,-1,-1,-1 },
417
           { 3, -1,-1,-1,-1,-1 },
418
           { 4, -1,-1,-1,-1,-1 },
419
           { 4, -1,-1,-1,-1,-1 },
420
           { 4, -1,-1,-1,-1,-1 },
421
           { 4, -1,-1,-1,-1,-1 },
422
           { 5, -1,-1,-1,-1,-1 },
423
           { 5, -1,-1,-1,-1,-1 },
424
           { 5, -1,-1,-1,-1,-1 },
425
           { 5, -1,-1,-1,-1,-1 },
426

    
427
           { 0, -1,-1,-1,-1,-1 },
428
           { 1, -1,-1,-1,-1,-1 },
429
           { 2, -1,-1,-1,-1,-1 },
430
           { 3, -1,-1,-1,-1,-1 },
431
           { 4, -1,-1,-1,-1,-1 },
432
           { 5, -1,-1,-1,-1,-1 },
433

    
434
           { 4, 2, -1,-1,-1,-1 },
435
           { 4, 0, -1,-1,-1,-1 },
436
           { 4, 3, -1,-1,-1,-1 },
437
           { 4, 1, -1,-1,-1,-1 },
438
           { 0, 2, -1,-1,-1,-1 },
439
           { 3, 0, -1,-1,-1,-1 },
440
           { 3, 1, -1,-1,-1,-1 },
441
           { 1, 2, -1,-1,-1,-1 },
442
           { 2, 5, -1,-1,-1,-1 },
443
           { 0, 5, -1,-1,-1,-1 },
444
           { 5, 3, -1,-1,-1,-1 },
445
           { 1, 5, -1,-1,-1,-1 },
446
         };
447
      }
448

    
449
    return mFaceMap[cubit][face];
450
    }
451

    
452
///////////////////////////////////////////////////////////////////////////////////////////////////
453

    
454
  public ObjectSticker retSticker(int sticker)
455
    {
456
    if( mStickers==null )
457
      {
458
      float[][] STICKERS = new float[][]
459
          {
460
             { -0.5f, 0.1428f, -0.1428f, 0.5f, 0.35f, -0.35f },
461
             { -0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.0f, 0.0f, 0.5f },
462
             { -0.525f, 0.105f, 0.525f, 0.105f, 0.000f, -0.210f  }
463
          };
464

    
465
      final float F = (float)(Math.PI/20);
466
      final float R1= 0.02f;
467
      final float R2= 0.09f;
468
      final float R3= 0.06f;
469
      final float[][] angles = { { -F/2,F,F },null,{ F/10,-F,-F } };
470
      final float[][] radii  = { {R1,R1,R1},{R2,R2,R2,R2},{0,0,R3} };
471
      final float[] strokes = { 0.06f, 0.07f, 0.05f };
472

    
473
      if( ObjectControl.isInIconMode() )
474
        {
475
        float mult = 1.5f;
476
        strokes[0]*=mult;
477
        strokes[1]*=mult;
478
        strokes[2]*=mult;
479
        }
480

    
481
      mStickers = new ObjectSticker[STICKERS.length];
482

    
483
      for(int s=0; s<STICKERS.length; s++)
484
        {
485
        mStickers[s] = new ObjectSticker(STICKERS[s],angles[s],radii[s],strokes[s]);
486
        }
487
      }
488

    
489
    return mStickers[sticker];
490
    }
491

    
492
///////////////////////////////////////////////////////////////////////////////////////////////////
493
// PUBLIC API
494

    
495
  public Static3D[] getRotationAxis()
496
    {
497
    return ROT_AXIS;
498
    }
499

    
500
///////////////////////////////////////////////////////////////////////////////////////////////////
501

    
502
  public int[] getBasicAngle()
503
    {
504
    if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
505
    return mBasicAngle;
506
    }
507

    
508
///////////////////////////////////////////////////////////////////////////////////////////////////
509

    
510
  public ObjectType intGetObjectType(int[] numLayers)
511
    {
512
    return ObjectType.REX_3;
513
    }
514

    
515
///////////////////////////////////////////////////////////////////////////////////////////////////
516

    
517
  public String getObjectName()
518
    {
519
    return "Rex Cube";
520
    }
521

    
522
///////////////////////////////////////////////////////////////////////////////////////////////////
523

    
524
  public String getInventor()
525
    {
526
    return "Andrew Cormier";
527
    }
528

    
529
///////////////////////////////////////////////////////////////////////////////////////////////////
530

    
531
  public int getYearOfInvention()
532
    {
533
    return 2009;
534
    }
535

    
536
///////////////////////////////////////////////////////////////////////////////////////////////////
537

    
538
  public int getComplexity()
539
    {
540
    return 3;
541
    }
542
}
(20-20/25)