Revision e342c3f7
Added by Leszek Koltunski almost 2 years ago
src/main/java/org/distorted/objectlib/scrambling/ObjectScrambler.java | ||
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private int[][] mQuatMult; |
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// type=2 , i.e. locally created bandaged cuboids |
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private ArrayList<ScrambleStateBandagedCuboid> mBandagedStates; |
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private ArrayList<ScrambleStateBandagedCuboid> mStatesHistory; |
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private BlacklistedSignatures mBlacklisted; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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private void buildMoveForced(int[][] scramble, Random rnd, int curr) |
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{ |
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ScrambleStateBandagedCuboid currState = mBandagedStates.get(curr);
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ScrambleStateBandagedCuboid currState = mStatesHistory.get(curr);
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int indexExcluded = curr>0 ? scramble[curr-1][0] : ScrambleStateBandagedCuboid.AXIS_NONE; |
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int numMoves = currState.numMoves(indexExcluded); |
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ObjectSignature signature; |
... | ... | |
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currState.fillOutScramble(scramble[curr],moveIndex); |
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} |
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ScrambleStateBandagedCuboid nextState = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature); |
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mBandagedStates.add(nextState);
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ScrambleStateBandagedCuboid nextState = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted);
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mStatesHistory.add(nextState);
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} |
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... | ... | |
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private boolean buildMove2Cons(int[][] scramble, Random rnd, int curr) |
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{ |
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ScrambleStateBandagedCuboid currState = mBandagedStates.get(curr);
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ScrambleStateBandagedCuboid currState = mStatesHistory.get(curr);
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boolean lock= (curr>=2 && scramble[curr-2][0]==scramble[curr-1][0] ); |
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int axisExcluded = lock ? scramble[curr-1][0] : ScrambleStateBandagedCuboid.AXIS_NONE; |
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int layerExcluded= !lock && curr>=1 ? scramble[curr-1][1] : -1; |
... | ... | |
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{ |
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if( curr>0 ) |
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{ |
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mBandagedStates.remove(curr);
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ScrambleStateBandagedCuboid prevState = mBandagedStates.get(curr-1);
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mStatesHistory.remove(curr);
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ScrambleStateBandagedCuboid prevState = mStatesHistory.get(curr-1);
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ObjectSignature signature = currState.getSignature(); |
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prevState.removeMoves(signature); |
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mBlacklisted.add(signature); |
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boolean result = buildMove2Cons(scramble,rnd,curr-1); |
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if( !result ) return false; |
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currState = mBandagedStates.get(curr);
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currState = mStatesHistory.get(curr);
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lock= (curr>=2 && scramble[curr-2][0]==scramble[curr-1][0] ); |
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axisExcluded = lock ? scramble[curr-1][0] : ScrambleStateBandagedCuboid.AXIS_NONE; |
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layerExcluded= lock ? -1 : scramble[curr-1][1]; |
... | ... | |
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ObjectSignature signature = currState.getMove(moveIndex); |
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currState.fillOutScramble(scramble[curr],moveIndex); |
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ScrambleStateBandagedCuboid nextState = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature); |
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mBandagedStates.add(nextState);
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ScrambleStateBandagedCuboid nextState = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted);
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mStatesHistory.add(nextState);
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return true; |
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} |
... | ... | |
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private boolean buildMove1Cons(int[][] scramble, Random rnd, int curr) |
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{ |
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ScrambleStateBandagedCuboid currState = mBandagedStates.get(curr);
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ScrambleStateBandagedCuboid currState = mStatesHistory.get(curr);
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int axisExcluded = curr>=1 ? scramble[curr-1][0] : ScrambleStateBandagedCuboid.AXIS_NONE; |
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int numMoves = currState.numMoves(axisExcluded); |
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|
... | ... | |
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{ |
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if( curr>0 ) |
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{ |
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mBandagedStates.remove(curr);
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ScrambleStateBandagedCuboid prevState = mBandagedStates.get(curr-1);
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mStatesHistory.remove(curr);
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ScrambleStateBandagedCuboid prevState = mStatesHistory.get(curr-1);
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ObjectSignature signature = currState.getSignature(); |
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prevState.removeMoves(signature); |
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mBlacklisted.add(signature); |
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boolean result = buildMove1Cons(scramble,rnd,curr-1); |
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if( !result ) return false; |
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currState = mBandagedStates.get(curr);
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currState = mStatesHistory.get(curr);
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axisExcluded = scramble[curr-1][0]; |
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numMoves = currState.numMoves(axisExcluded); |
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} |
... | ... | |
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ObjectSignature signature = currState.getMove(moveIndex); |
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currState.fillOutScramble(scramble[curr],moveIndex); |
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ScrambleStateBandagedCuboid nextState = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature); |
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mBandagedStates.add(nextState);
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ScrambleStateBandagedCuboid nextState = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted);
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mStatesHistory.add(nextState);
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return true; |
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} |
... | ... | |
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private void initializeType2Scrambling(int[][] scramble, Random rnd, int total, ObjectSignature signature) |
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{ |
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if( mBandagedStates==null ) mBandagedStates = new ArrayList<>();
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else mBandagedStates.clear();
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if( mStatesHistory==null ) mStatesHistory = new ArrayList<>();
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else mStatesHistory.clear();
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ScrambleStateBandagedCuboid state = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature); |
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mBandagedStates.add(state); |
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if( mBlacklisted==null ) mBlacklisted = BlacklistedSignatures.getInstance(); |
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else mBlacklisted.clear(); |
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ScrambleStateBandagedCuboid state = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted); |
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mStatesHistory.add(state); |
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boolean success = true; |
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for(int curr=0; curr<total; curr++) |
... | ... | |
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if( !success ) |
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{ |
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success = true; |
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mBandagedStates.clear(); |
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state = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature); |
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mBandagedStates.add(state); |
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mStatesHistory.clear(); |
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state = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted); |
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mStatesHistory.add(state); |
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mBlacklisted.clear(); |
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for(int curr=0; curr<total; curr++) |
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{ |
... | ... | |
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if( !success ) |
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{ |
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mBandagedStates.clear();
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state = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature); |
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mBandagedStates.add(state);
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mStatesHistory.clear();
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state = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted);
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mStatesHistory.add(state);
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for(int curr=0; curr<total; curr++) |
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{ |
Also available in: Unified diff
Introduce BlacklistedSignatures singleton: during type2 scrambling (locally-produced bandaged cuboids) remember the signatures that we've previously proven to be leading to a dead-end.