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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement.TYPE_SPLIT_EDGE;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.Movement;
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import org.distorted.objectlib.main.Movement6;
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8005e762
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectType;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.ScrambleState;
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29b82486
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Leszek Koltunski
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import org.distorted.objectlib.main.Twisty6;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyHelicopter extends Twisty6
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{
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// the six rotation axis of a Helicopter. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0, +SQ2/2, -SQ2/2),
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new Static3D( 0, -SQ2/2, -SQ2/2),
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new Static3D(+SQ2/2, 0, -SQ2/2),
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new Static3D(-SQ2/2, 0, -SQ2/2),
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new Static3D(+SQ2/2, -SQ2/2, 0),
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new Static3D(-SQ2/2, -SQ2/2, 0)
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};
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private static final int[][][] ENABLED = new int[][][]
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{
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{{2,5},{2,4},{3,4},{3,5}},
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{{2,4},{2,5},{3,5},{3,4}},
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{{0,5},{1,5},{1,4},{0,4}},
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{{0,4},{1,4},{1,5},{0,5}},
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{{1,3},{0,3},{0,2},{1,2}},
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{{0,3},{1,3},{1,2},{0,2}},
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};
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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private float[][] mCuts;
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private boolean[][] mLayerRotatable;
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private float[][] mCenters;
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private int[] mQuatIndices;
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private int[][] mFaceMap;
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private ObjectSticker[] mStickers;
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private Movement mMovement;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ecf3d6e3
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Leszek Koltunski
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public TwistyHelicopter(int size, Static4D quat, Static3D move, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, Resources res, int scrWidth)
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29b82486
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Leszek Koltunski
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{
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ecf3d6e3
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Leszek Koltunski
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super(size, size, quat, move, texture, mesh, effects, res, scrWidth);
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { {0,1,1,2,1,2},{0,1,3,2,1,4},{0,1,5,2,1,6},{0,1,7,2,1,8},{0,1,9,2,1,10},{0,1,11,2,1,12} } ),
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new ScrambleState( new int[][] { { },{ },{0,1,5 },{0,1,7 },{ 2,1,10},{ 2,1,12} } ),
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new ScrambleState( new int[][] { { },{ },{ 2,1,6},{ 2,1,8},{0,1,9 },{0,1,11 } } ),
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new ScrambleState( new int[][] { { },{ },{0,1,5 },{0,1,7 },{0,1,9 },{0,1,11 } } ),
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new ScrambleState( new int[][] { { },{ },{ 2,1,6},{ 2,1,8},{ 2,1,10},{ 2,1,12} } ),
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new ScrambleState( new int[][] { {0,1,1 },{0,1,3 },{ },{ },{0,1,9 },{ 2,1,12} } ),
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new ScrambleState( new int[][] { { 2,1,2},{ 2,1,4},{ },{ },{ 2,1,10},{0,1,11 } } ),
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new ScrambleState( new int[][] { {0,1,1 },{0,1,3 },{ },{ },{ 2,1,10},{0,1,11 } } ),
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new ScrambleState( new int[][] { { 2,1,2},{ 2,1,4},{ },{ },{0,1,9 },{ 2,1,12} } ),
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new ScrambleState( new int[][] { { 2,1,2},{0,1,3 },{0,1,5 },{ 2,1,8},{ },{ } } ),
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new ScrambleState( new int[][] { {0,1,1 },{ 2,1,4},{ 2,1,6},{0,1,7 },{ },{ } } ),
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new ScrambleState( new int[][] { { 2,1,2},{0,1,3 },{ 2,1,6},{0,1,7 },{ },{ } } ),
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new ScrambleState( new int[][] { {0,1,1 },{ 2,1,4},{0,1,5 },{ 2,1,8},{ },{ } } ),
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};
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}
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return mStates;
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}
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4e1dc313
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getResource(int numLayers)
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{
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return R.raw.heli;
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.00f, 0.00f, 0.00f, 1.00f ),
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new Static4D( 1.00f, 0.00f, 0.00f, 0.00f ),
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new Static4D( 0.00f, 1.00f, 0.00f, 0.00f ),
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new Static4D( 0.00f, 0.00f, 1.00f, 0.00f ),
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new Static4D( SQ2/2, SQ2/2, 0.00f, 0.00f ),
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new Static4D( SQ2/2, -SQ2/2, 0.00f, 0.00f ),
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new Static4D( SQ2/2, 0.00f, SQ2/2, 0.00f ),
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new Static4D( SQ2/2, 0.00f, -SQ2/2, 0.00f ),
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new Static4D( SQ2/2, 0.00f, 0.00f, SQ2/2 ),
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new Static4D( SQ2/2, 0.00f, 0.00f, -SQ2/2 ),
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new Static4D( 0.00f, SQ2/2, SQ2/2, 0.00f ),
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new Static4D( 0.00f, SQ2/2, -SQ2/2, 0.00f ),
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new Static4D( 0.00f, SQ2/2, 0.00f, SQ2/2 ),
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new Static4D( 0.00f, SQ2/2, 0.00f, -SQ2/2 ),
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new Static4D( 0.00f, 0.00f, SQ2/2, SQ2/2 ),
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new Static4D( 0.00f, 0.00f, SQ2/2, -SQ2/2 ),
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new Static4D( 0.50f, 0.50f, 0.50f, 0.50f ),
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new Static4D( 0.50f, 0.50f, 0.50f, -0.50f ),
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new Static4D( 0.50f, 0.50f, -0.50f, 0.50f ),
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new Static4D( 0.50f, 0.50f, -0.50f, -0.50f ),
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new Static4D( 0.50f, -0.50f, 0.50f, 0.50f ),
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new Static4D( 0.50f, -0.50f, 0.50f, -0.50f ),
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new Static4D( 0.50f, -0.50f, -0.50f, 0.50f ),
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new Static4D( 0.50f, -0.50f, -0.50f, -0.50f )
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int[] getSolvedQuats(int cubit, int numLayers)
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{
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if( mQuats==null ) initializeQuats();
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status],mQuats);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected Static4D[] getQuats()
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{
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if( mQuats==null ) initializeQuats();
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return mQuats;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumStickerTypes(int numLayers)
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{
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return 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected float[][] getCuts(int size)
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{
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if( mCuts==null )
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{
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float[] cut = new float[] { -3*SQ2/4, +3*SQ2/4 };
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mCuts = new float[][] { cut,cut,cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void getLayerRotatable(int numLayers)
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{
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if( mLayerRotatable==null )
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{
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int numAxis = ROT_AXIS.length;
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boolean[] tmp = new boolean[] {true,false,true};
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mLayerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumCubitFaces()
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{
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return 4;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected float[][] getCubitPositions(int size)
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{
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if( mCenters==null )
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{
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float DIST_CORNER = 1.50f;
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float DIST_CENTER = 1.50f;
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float XY_CENTER = DIST_CORNER/3;
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mCenters = new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ DIST_CENTER, XY_CENTER, XY_CENTER },
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{ DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ XY_CENTER , DIST_CENTER, XY_CENTER },
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{ XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , XY_CENTER, DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, -DIST_CENTER },
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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double[][] vertices = new double[][]
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{
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{-1.50f, 0.00f, 0.00f},
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{ 0.00f,-1.50f, 0.00f},
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{ 0.00f, 0.00f,-1.50f},
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{-0.75f,-0.75f,-0.75f},
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{ 0.00f, 0.00f, 0.00f}
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};
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int[][] vert_indices = new int[][]
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{
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{0,1,4},
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{2,0,4},
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{1,2,4},
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{3,1,0},
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{3,2,1},
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{3,0,2}
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};
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float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,5} };
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int[] bandIndices = new int[] { 0,0,0,1,1,1 };
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float[][] corners = new float[][] { {0.08f,0.20f} };
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int[] cornerIndices = new int[] { 0,0,0,0,0 };
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float[][] centers = new float[][] { {-0.75f, -0.75f, -0.75f} };
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int[] centerIndices = new int[] { 0,0,0,-1,0 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
308 |
|
|
}
|
309 |
|
|
else
|
310 |
|
|
{
|
311 |
|
|
double[][] vertices = new double[][]
|
312 |
|
|
{
|
313 |
|
|
{ 0.50f, 0.50f, 0.00f },
|
314 |
|
|
{-1.00f, 0.50f, 0.00f },
|
315 |
|
|
{ 0.50f,-1.00f, 0.00f },
|
316 |
|
|
{-0.25f,-0.25f,-0.75f },
|
317 |
|
|
};
|
318 |
|
|
|
319 |
|
|
int[][] vert_indices = new int[][]
|
320 |
|
|
{
|
321 |
|
|
{ 0,1,2 },
|
322 |
|
|
{ 2,1,3 },
|
323 |
|
|
{ 0,1,3 },
|
324 |
|
|
{ 2,0,3 }
|
325 |
|
|
};
|
326 |
|
|
|
327 |
|
|
float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,3} };
|
328 |
|
|
int[] bandIndices = new int[] { 0,1,1,1 };
|
329 |
|
|
float[][] corners = new float[][] { {0.06f,0.20f} };
|
330 |
|
|
int[] cornerIndices = new int[] { 0,0,0,-1 };
|
331 |
|
|
float[][] centers = new float[][] { {-0.25f, -0.25f, -0.75f} };
|
332 |
|
|
int[] centerIndices = new int[] { 0,0,0,-1 };
|
333 |
|
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
334 |
|
|
}
|
335 |
|
|
}
|
336 |
|
|
|
337 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
338 |
|
|
|
339 |
|
|
protected Static4D getQuat(int cubit, int numLayers)
|
340 |
|
|
{
|
341 |
|
|
if( mQuats==null ) initializeQuats();
|
342 |
|
|
if( mQuatIndices==null ) mQuatIndices = new int[] { 0,13,14,1,12,2,3,7,20,6,13,17,7,23,18,12,22,10,8,16,11,21,19,9,3,15,14,0,5,2,1,4 };
|
343 |
|
|
return mQuats[mQuatIndices[cubit]];
|
344 |
|
|
}
|
345 |
|
|
|
346 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
347 |
|
|
|
348 |
|
|
protected int getNumCubitVariants(int numLayers)
|
349 |
|
|
{
|
350 |
|
|
return 2;
|
351 |
|
|
}
|
352 |
|
|
|
353 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
354 |
|
|
|
355 |
|
|
protected int getCubitVariant(int cubit, int numLayers)
|
356 |
|
|
{
|
357 |
|
|
return cubit<8 ? 0:1;
|
358 |
|
|
}
|
359 |
|
|
|
360 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
361 |
|
|
|
362 |
|
|
protected int getFaceColor(int cubit, int cubitface, int size)
|
363 |
|
|
{
|
364 |
|
|
if( mFaceMap==null )
|
365 |
|
|
{
|
366 |
|
|
mFaceMap = new int[][]
|
367 |
|
|
{
|
368 |
|
|
{ 4,2,0, 6,6,6 },
|
369 |
|
|
{ 0,2,5, 6,6,6 },
|
370 |
|
|
{ 4,0,3, 6,6,6 },
|
371 |
|
|
{ 5,3,0, 6,6,6 },
|
372 |
|
|
{ 1,2,4, 6,6,6 },
|
373 |
|
|
{ 5,2,1, 6,6,6 },
|
374 |
|
|
{ 4,3,1, 6,6,6 },
|
375 |
|
|
{ 1,3,5, 6,6,6 },
|
376 |
|
|
|
377 |
|
|
{ 0 , 6,6,6,6,6 },
|
378 |
|
|
{ 0 , 6,6,6,6,6 },
|
379 |
|
|
{ 0 , 6,6,6,6,6 },
|
380 |
|
|
{ 0 , 6,6,6,6,6 },
|
381 |
|
|
|
382 |
|
|
{ 1 , 6,6,6,6,6 },
|
383 |
|
|
{ 1 , 6,6,6,6,6 },
|
384 |
|
|
{ 1 , 6,6,6,6,6 },
|
385 |
|
|
{ 1 , 6,6,6,6,6 },
|
386 |
|
|
|
387 |
|
|
{ 2 , 6,6,6,6,6 },
|
388 |
|
|
{ 2 , 6,6,6,6,6 },
|
389 |
|
|
{ 2 , 6,6,6,6,6 },
|
390 |
|
|
{ 2 , 6,6,6,6,6 },
|
391 |
|
|
|
392 |
|
|
{ 3 , 6,6,6,6,6 },
|
393 |
|
|
{ 3 , 6,6,6,6,6 },
|
394 |
|
|
{ 3 , 6,6,6,6,6 },
|
395 |
|
|
{ 3 , 6,6,6,6,6 },
|
396 |
|
|
|
397 |
|
|
{ 4 , 6,6,6,6,6 },
|
398 |
|
|
{ 4 , 6,6,6,6,6 },
|
399 |
|
|
{ 4 , 6,6,6,6,6 },
|
400 |
|
|
{ 4 , 6,6,6,6,6 },
|
401 |
|
|
|
402 |
|
|
{ 5 , 6,6,6,6,6 },
|
403 |
|
|
{ 5 , 6,6,6,6,6 },
|
404 |
|
|
{ 5 , 6,6,6,6,6 },
|
405 |
|
|
{ 5 , 6,6,6,6,6 },
|
406 |
|
|
};
|
407 |
|
|
}
|
408 |
|
|
|
409 |
|
|
return mFaceMap[cubit][cubitface];
|
410 |
|
|
}
|
411 |
|
|
|
412 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
413 |
|
|
|
414 |
|
|
protected ObjectSticker retSticker(int face)
|
415 |
|
|
{
|
416 |
|
|
if( mStickers==null )
|
417 |
|
|
{
|
418 |
|
|
float[][] STICKERS = new float[][] { { -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f } };
|
419 |
|
|
float radius = 0.03f;
|
420 |
|
|
float stroke = 0.05f;
|
421 |
|
|
float[] radii = new float[] {radius,radius,radius};
|
422 |
|
|
mStickers = new ObjectSticker[STICKERS.length];
|
423 |
|
|
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
|
424 |
|
|
}
|
425 |
|
|
|
426 |
|
|
return mStickers[face/NUM_FACE_COLORS];
|
427 |
|
|
}
|
428 |
|
|
|
429 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
430 |
|
|
// PUBLIC API
|
431 |
|
|
|
432 |
|
|
public Static3D[] getRotationAxis()
|
433 |
|
|
{
|
434 |
|
|
return ROT_AXIS;
|
435 |
|
|
}
|
436 |
|
|
|
437 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
438 |
|
|
|
439 |
|
|
public Movement getMovement()
|
440 |
|
|
{
|
441 |
|
|
if( mMovement==null )
|
442 |
|
|
{
|
443 |
|
|
int numLayers = getNumLayers();
|
444 |
|
|
if( mCuts==null ) getCuts(numLayers);
|
445 |
|
|
getLayerRotatable(numLayers);
|
446 |
|
|
mMovement = new Movement6(ROT_AXIS,mCuts,mLayerRotatable,numLayers,TYPE_SPLIT_EDGE,ENABLED);
|
447 |
|
|
}
|
448 |
|
|
return mMovement;
|
449 |
|
|
}
|
450 |
|
|
|
451 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
452 |
|
|
|
453 |
|
|
public int[] getBasicAngle()
|
454 |
|
|
{
|
455 |
|
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 2,2,2,2,2,2 };
|
456 |
|
|
return mBasicAngle;
|
457 |
|
|
}
|
458 |
|
|
|
459 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
460 |
|
|
|
461 |
c8bc83d9
|
Leszek Koltunski
|
public ObjectType intGetObjectType(int numLayers)
|
462 |
61aa85e4
|
Leszek Koltunski
|
{
|
463 |
8005e762
|
Leszek Koltunski
|
return ObjectType.HELI_3;
|
464 |
61aa85e4
|
Leszek Koltunski
|
}
|
465 |
|
|
|
466 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
467 |
|
|
|
468 |
|
|
public int getObjectName(int numLayers)
|
469 |
|
|
{
|
470 |
|
|
return R.string.heli3;
|
471 |
|
|
}
|
472 |
|
|
|
473 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
474 |
|
|
|
475 |
|
|
public int getInventor(int numLayers)
|
476 |
|
|
{
|
477 |
|
|
return R.string.heli3_inventor;
|
478 |
|
|
}
|
479 |
|
|
|
480 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
481 |
|
|
|
482 |
|
|
public int getComplexity(int numLayers)
|
483 |
|
|
{
|
484 |
|
|
return 8;
|
485 |
|
|
}
|
486 |
|
|
}
|