Revision e7569064
Added by Leszek Koltunski over 1 year ago
src/main/java/org/distorted/objectlib/main/ObjectSignatures.java | ||
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79 | 79 |
public static final int PDUO_2 = ObjectType.PDUO_2.ordinal(); |
80 | 80 |
public static final int PDIA_3 = ObjectType.PDIA_3.ordinal(); |
81 | 81 |
public static final int BALL_4 = ObjectType.BALL_4.ordinal(); |
82 |
public static final int CA_333 = ObjectType.CA_333.ordinal(); |
|
82 | 83 |
} |
src/main/java/org/distorted/objectlib/main/ObjectType.java | ||
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98 | 98 |
MIXP_3 ( TwistyMixup3x3Plus.class , 28, R.drawable.mixp_3, true, 70, new InitData(new int[] {3,3,3})), |
99 | 99 |
DINO_3 ( TwistyDino6.class , 10, R.drawable.dino_3, true, 0, new InitData(new int[] {3,3,3,3})), |
100 | 100 |
DIN4_3 ( TwistyDino4.class , 9, R.drawable.din4_3, true, 30, new InitData(new int[] {3,3,3,3})), |
101 |
|
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CA_333 ( TwistyCamouflage.class , 32, R.drawable.din4_3, true, 50, new InitData(new int[] {3,3,3}, TwistyCamouflage.CAM_333)), |
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103 |
|
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101 | 104 |
PDUO_2 ( TwistyPyraminxDuo.class , 4, R.drawable.pduo_2, false, 0, new InitData(new int[] {2,2,2,2})), |
102 | 105 |
PDIA_3 ( TwistyPyraminxDiamond.class, 12, R.drawable.pdia_3, false, 40, new InitData(new int[] {3,3,3})), |
103 | 106 |
BALL_4 ( TwistyMasterball.class , 28, R.drawable.ball_4, false, 70, new InitData(new int[] {4,2,2,2,2})), |
src/main/java/org/distorted/objectlib/objects/TwistyBandagedAbstract.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2021 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is proprietary software licensed under an EULA which you should have received // |
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objectlib.objects; |
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID; |
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT; |
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|
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import org.distorted.library.effect.EffectName; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objectlib.helpers.FactoryBandagedCubit; |
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import org.distorted.objectlib.helpers.ObjectFaceShape; |
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import org.distorted.objectlib.helpers.ObjectShape; |
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import org.distorted.objectlib.helpers.ObjectSignature; |
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import org.distorted.objectlib.helpers.ObjectVertexEffects; |
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import org.distorted.objectlib.main.InitData; |
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import org.distorted.objectlib.scrambling.ScrambleState; |
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import org.distorted.objectlib.shape.ShapeHexahedron; |
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
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import java.io.InputStream; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public abstract class TwistyBandagedAbstract extends ShapeHexahedron |
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{ |
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private static final int CUBIT_111 = 0; |
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private static final int CUBIT_211 = 1; |
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private static final int CUBIT_311 = 2; |
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private static final int CUBIT_221 = 3; |
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private static final int CUBIT_222 = 4; |
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private static final int CUBIT_OTH = 5; |
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// the three rotation axis of a 3x3 Cube. Must be normalized. |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{ |
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new Static3D(1,0,0), |
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new Static3D(0,1,0), |
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new Static3D(0,0,1) |
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}; |
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private static final int[][] mDims = new int[][] |
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{ |
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{1,1,1}, // has to be X>=Z>=Y so that all |
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{2,1,1}, // the faces are horizontal |
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{3,1,1}, |
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{2,1,2}, |
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{2,2,2}, |
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}; |
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private int[][] mBasicAngle; |
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private Static4D[] mInitQuats; |
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private float[][] mCuts; |
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private int[] mCubitVariantMap; |
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private int[] mTypeVariantMap; |
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private int[][] mSolvedQuatsAbstract; |
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protected ObjectShape[] mTmpShapes; |
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protected int mNumVariants; |
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protected float[][] mPosition; |
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protected ObjectSignature mSignature; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public TwistyBandagedAbstract(InitData data, int meshState, int iconMode, float size, Static4D quat, Static3D move, float scale, InputStream stream) |
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{ |
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super(data, meshState, iconMode, size, quat, move, scale, stream); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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abstract float[][] getVertices(int variant); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return 0 if cubit is 'external' (it has at least two walls which belong to two different faces |
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// of the cuboid, faces which do not both rotate along the same axis! So: it is an edge, a corner, |
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// or a bandaged cubit which 'comes out' in two different, non-opposite, faces. |
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// Otherwise, if the cubit only comes out in one face or in two faces which are opposite to each other, |
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// return the index of the first of the three quats which rotate stuff in this face (so right or left |
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// return 1 because quats 1,2,3 are the ones rotating along the X axis) |
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private int cubitIsExternal(float[] pos, float dx, float dy, float dz) |
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{ |
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int len = pos.length/3; |
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int x=0, y=0, z=0; |
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for(int i=0; i<len; i++) |
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{ |
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float cx = pos[3*i ]; |
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float cy = pos[3*i+1]; |
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float cz = pos[3*i+2]; |
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if( cx>dx || cx<-dx ) x=1; |
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if( cy>dy || cy<-dy ) y=1; |
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if( cz>dz || cz<-dz ) z=1; |
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} |
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if( x+y+z>=2 ) return 0; |
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if( x==1 ) return 1; |
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if( y==1 ) return 4; |
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if( z==1 ) return 7; |
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android.util.Log.e("D", "ERROR: unsupported: internal cubit! "); |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// If we have a flat cuboid than retCubitSolvedStatus() wrongly reports that the internal cubits |
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// are edges (they do have two non-black faces after all!) which leads to wrong solvedQuats and |
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// mis-detection of a solved status. Correct this manually here. |
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// |
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// Note that this is still not completely good in case of bandaged cuboids - there can be a 4x4x2 |
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// bandaged cuboid whose 4 'internal' cubits from the 4x4 face are fused with the other 4 internal |
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// cubits from the other 4x4 face - and those would again get mis-detected as edges... |
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@Override |
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public int[][] getSolvedQuats() |
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{ |
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if( mSolvedQuatsAbstract==null ) |
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{ |
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int[] numLayers = getNumLayers(); |
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float dx = 0.5f*(numLayers[0]-1) - 0.1f; |
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float dy = 0.5f*(numLayers[1]-1) - 0.1f; |
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float dz = 0.5f*(numLayers[2]-1) - 0.1f; |
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float[][] pos = getPositions(); |
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int numTotal = pos.length; |
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boolean[] isExternal = new boolean[numTotal]; |
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int[] internalQuat = new int[numTotal]; |
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int numExternal = 0; |
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int pointer = 0; |
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for(int cubit=0; cubit<numTotal; cubit++) |
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{ |
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int q = cubitIsExternal(pos[cubit],dx,dy,dz); |
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if( q<=0 ) |
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{ |
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isExternal[cubit] = true; |
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numExternal++; |
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} |
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else |
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{ |
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isExternal[cubit] = false; |
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internalQuat[pointer] = q; |
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pointer++; |
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} |
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} |
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int numInternal = numTotal - numExternal; |
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mSolvedQuatsAbstract = new int[numInternal+1][]; |
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mSolvedQuatsAbstract[0] = new int[numExternal+1]; |
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mSolvedQuatsAbstract[0][0] = numExternal; |
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for(int i=0; i<numInternal; i++) |
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{ |
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int q = internalQuat[i]; |
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mSolvedQuatsAbstract[i+1] = new int[5]; |
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mSolvedQuatsAbstract[i+1][0] = 1; |
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mSolvedQuatsAbstract[i+1][2] = q; |
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mSolvedQuatsAbstract[i+1][3] = q+1; |
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mSolvedQuatsAbstract[i+1][4] = q+2; |
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} |
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int pointerExternal = 1; |
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int pointerInternal = 1; |
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for(int cubit=0; cubit<numTotal; cubit++) |
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{ |
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if( isExternal[cubit] ) mSolvedQuatsAbstract[0][pointerExternal++] = cubit; |
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else mSolvedQuatsAbstract[pointerInternal++][1] = cubit; |
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} |
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} |
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return mSolvedQuatsAbstract; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Computing scramble states of many a bandaged cubes takes way too long time and too much space. |
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// Return null here and turn to construction of scramble tables just-in-time. |
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@Override |
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public ScrambleState[] getScrambleStates() |
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{ |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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public int getScrambleType() |
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{ |
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return 2; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int getType(float[] pos) |
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{ |
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switch(pos.length) |
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{ |
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case 3: return CUBIT_111; |
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case 6: return CUBIT_211; |
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case 9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]); |
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boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]); |
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boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]); |
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return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH; |
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case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4; |
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float y = (pos[1]+pos[4]+pos[7]+pos[10])/4; |
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float z = (pos[2]+pos[5]+pos[8]+pos[11])/4; |
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float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z); |
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float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z); |
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float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z); |
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float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z); |
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return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH; |
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case 24: float x3 = pos[0]; |
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float y3 = pos[1]; |
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float z3 = pos[2]; |
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float x4=-10,y4=-10,z4=-10; |
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int i; |
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for(i=0; i<8; i++) |
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{ |
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if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 ) |
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{ |
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x4 = pos[3*i ]; |
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y4 = pos[3*i+1]; |
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z4 = pos[3*i+2]; |
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break; |
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} |
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} |
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if( i==9 ) return CUBIT_OTH; |
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float dX = x4-x3; |
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float dY = y4-y3; |
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float dZ = z4-z3; |
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if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) ) |
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{ |
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for(i=0; i<8; i++) |
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{ |
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if( (pos[3*i ]!=x3 && pos[3*i ]!=x4) || |
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(pos[3*i+1]!=y3 && pos[3*i+1]!=y4) || |
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(pos[3*i+2]!=z3 && pos[3*i+2]!=z4) ) return CUBIT_OTH; |
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} |
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return CUBIT_222; |
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} |
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default: return CUBIT_OTH; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int getQuatIndex(int cubit) |
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{ |
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float[][] positions = getPositions(); |
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int len = positions.length; |
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if( cubit>=0 && cubit<len ) |
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{ |
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float[] pos = positions[cubit]; |
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int type = getType(pos); |
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switch(type) |
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{ |
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case CUBIT_222: |
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case CUBIT_111: return 0; |
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case CUBIT_211: |
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case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3; |
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case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3; |
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if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0; |
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if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1; |
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} |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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protected int[] getDim(int variant) |
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{ |
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int type,numTypes = mDims.length; |
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for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break; |
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return type<numTypes ? mDims[type] : null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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protected void produceTmpShape(int variant) |
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{ |
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float[][] positions = getPositions(); |
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int cubit,numCubits = positions.length; |
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for(cubit=0; cubit<numCubits; cubit++) |
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{ |
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if( mCubitVariantMap[cubit]==variant ) break; |
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} |
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if( cubit>=numCubits ) |
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{ |
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android.util.Log.e("D", "unknown variant: "+variant); |
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} |
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else |
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{ |
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FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
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mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public ObjectShape getObjectShape(int variant) |
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{ |
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if( getDim(variant)!=null ) |
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{ |
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int[][] indices = |
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{ |
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{2,3,1,0}, |
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{7,6,4,5}, |
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{4,0,1,5}, |
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{7,3,2,6}, |
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{6,2,0,4}, |
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{3,7,5,1}, |
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}; |
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return new ObjectShape( getVertices(variant), indices); |
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} |
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if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants]; |
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if( mTmpShapes[variant]==null )produceTmpShape(variant); |
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return mTmpShapes[variant]; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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348 |
|
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public ObjectFaceShape getObjectFaceShape(int variant) |
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{ |
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int[] numLayers = getNumLayers(); |
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int size = (numLayers[0]+numLayers[1]+numLayers[2])/3; |
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int[] dim = getDim(variant); |
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354 |
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if( dim!=null ) |
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{ |
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int X = dim[0]; |
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358 |
int Y = dim[1]; |
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359 |
int Z = dim[2]; |
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360 |
|
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361 |
float height = isInIconMode() ? 0.001f : size<=5 ? 0.048f : 0.020f; |
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362 |
int[] bandIndices= { 0,0,1,1,2,2 }; |
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363 |
|
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364 |
int maxXY = Math.max(X,Y); |
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365 |
int maxXZ = Math.max(X,Z); |
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366 |
int maxYZ = Math.max(Y,Z); |
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367 |
|
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368 |
int angle = 45; |
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369 |
float R = 0.25f; |
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370 |
float S = 0.50f; |
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371 |
float N = size<=4 ? 5 : size<=5 ? 4 : 3; |
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372 |
|
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373 |
float[][] bands = |
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374 |
{ |
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375 |
{height/maxYZ,angle,R,S,N,0,0}, |
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376 |
{height/maxXZ,angle,R,S,N,0,0}, |
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377 |
{height/maxXY,angle,R,S,N,0,0} |
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378 |
}; |
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379 |
|
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380 |
return new ObjectFaceShape(bands,bandIndices,null); |
|
381 |
} |
|
382 |
|
|
383 |
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
384 |
return factory.createIrregularFaceShape(variant, isInIconMode() ); |
|
385 |
} |
|
386 |
|
|
387 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
388 |
|
|
389 |
public ObjectVertexEffects getVertexEffects(int variant) |
|
390 |
{ |
|
391 |
int[] numLayers = getNumLayers(); |
|
392 |
int size = (numLayers[0]+numLayers[1]+numLayers[2])/3; |
|
393 |
boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode()); |
|
394 |
|
|
395 |
if( getDim(variant)!=null ) |
|
396 |
{ |
|
397 |
float[][] vertices = getVertices(variant); |
|
398 |
float strength = -0.04f; |
|
399 |
|
|
400 |
float[][] variables = |
|
401 |
{ |
|
402 |
{ 0, strength*vertices[0][0], strength*vertices[0][1], strength*vertices[0][2], 1 }, |
|
403 |
{ 0, strength*vertices[1][0], strength*vertices[1][1], strength*vertices[1][2], 1 }, |
|
404 |
{ 0, strength*vertices[2][0], strength*vertices[2][1], strength*vertices[2][2], 1 }, |
|
405 |
{ 0, strength*vertices[3][0], strength*vertices[3][1], strength*vertices[3][2], 1 }, |
|
406 |
{ 0, strength*vertices[4][0], strength*vertices[4][1], strength*vertices[4][2], 1 }, |
|
407 |
{ 0, strength*vertices[5][0], strength*vertices[5][1], strength*vertices[5][2], 1 }, |
|
408 |
{ 0, strength*vertices[6][0], strength*vertices[6][1], strength*vertices[6][2], 1 }, |
|
409 |
{ 0, strength*vertices[7][0], strength*vertices[7][1], strength*vertices[7][2], 1 }, |
|
410 |
}; |
|
411 |
|
|
412 |
String name = EffectName.DEFORM.name(); |
|
413 |
float[] reg = {0,0,0,0.15f}; |
|
414 |
|
|
415 |
String[] names = {name,name,name,name,name,name,name,name}; |
|
416 |
float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg}; |
|
417 |
boolean[] uses = {round,round,round,round,round,round,round,round}; |
|
418 |
|
|
419 |
return new ObjectVertexEffects(names,variables,vertices,regions,uses); |
|
420 |
} |
|
421 |
|
|
422 |
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
423 |
return factory.createVertexEffects(variant,round); |
|
424 |
} |
|
425 |
|
|
426 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
427 |
|
|
428 |
public float[][] getCubitPositions(int[] numLayers) |
|
429 |
{ |
|
430 |
return getPositions(); |
|
431 |
} |
|
432 |
|
|
433 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
434 |
|
|
435 |
public Static4D getCubitQuats(int cubit, int[] numLayers) |
|
436 |
{ |
|
437 |
if( mInitQuats ==null ) |
|
438 |
{ |
|
439 |
mInitQuats = new Static4D[] |
|
440 |
{ |
|
441 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL |
|
442 |
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X |
|
443 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y |
|
444 |
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z |
|
445 |
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX |
|
446 |
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX |
|
447 |
}; |
|
448 |
} |
|
449 |
|
|
450 |
return mInitQuats[getQuatIndex(cubit)]; |
|
451 |
} |
|
452 |
|
|
453 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
454 |
|
|
455 |
public int getNumCubitVariants(int[] numLayers) |
|
456 |
{ |
|
457 |
if( mNumVariants==0 ) |
|
458 |
{ |
|
459 |
float[][] positions = getPositions(); |
|
460 |
boolean C111=false; |
|
461 |
boolean C211=false; |
|
462 |
boolean C311=false; |
|
463 |
boolean C221=false; |
|
464 |
boolean C222=false; |
|
465 |
|
|
466 |
int numCubits = positions.length; |
|
467 |
mCubitVariantMap = new int[numCubits]; |
|
468 |
|
|
469 |
int numTypes = mDims.length; |
|
470 |
mTypeVariantMap = new int[numTypes]; |
|
471 |
for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1; |
|
472 |
|
|
473 |
for (int cubit=0; cubit<numCubits; cubit++) |
|
474 |
{ |
|
475 |
int type = getType(positions[cubit]); |
|
476 |
|
|
477 |
switch (type) |
|
478 |
{ |
|
479 |
case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=mNumVariants++; } |
|
480 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111]; |
|
481 |
break; |
|
482 |
case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=mNumVariants++; } |
|
483 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211]; |
|
484 |
break; |
|
485 |
case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=mNumVariants++; } |
|
486 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311]; |
|
487 |
break; |
|
488 |
case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=mNumVariants++; } |
|
489 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221]; |
|
490 |
break; |
|
491 |
case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=mNumVariants++; } |
|
492 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222]; |
|
493 |
break; |
|
494 |
default : mCubitVariantMap[cubit] = mNumVariants++; |
|
495 |
} |
|
496 |
} |
|
497 |
|
|
498 |
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
499 |
factory.prepare(mNumVariants,numLayers[0],numLayers[1],numLayers[2]); |
|
500 |
} |
|
501 |
|
|
502 |
return mNumVariants; |
|
503 |
} |
|
504 |
|
|
505 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
506 |
|
|
507 |
public int getCubitVariant(int cubit, int[] numLayers) |
|
508 |
{ |
|
509 |
return mCubitVariantMap[cubit]; |
|
510 |
} |
|
511 |
|
|
512 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
513 |
|
|
514 |
public float[][] getCuts(int[] numLayers) |
|
515 |
{ |
|
516 |
if( mCuts==null ) |
|
517 |
{ |
|
518 |
mCuts = new float[3][]; |
|
519 |
|
|
520 |
for(int axis=0; axis<3; axis++) |
|
521 |
{ |
|
522 |
int len = numLayers[axis]; |
|
523 |
float start = (2-len)*0.5f; |
|
524 |
|
|
525 |
if( len>=2 ) |
|
526 |
{ |
|
527 |
mCuts[axis] = new float[len-1]; |
|
528 |
for(int i=0; i<len-1; i++) mCuts[axis][i] = start+i; |
|
529 |
} |
|
530 |
} |
|
531 |
} |
|
532 |
|
|
533 |
return mCuts; |
|
534 |
} |
|
535 |
|
|
536 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
537 |
|
|
538 |
public boolean[][] getLayerRotatable(int[] numLayers) |
|
539 |
{ |
|
540 |
int numAxis = ROT_AXIS.length; |
|
541 |
boolean[][] layerRotatable = new boolean[numAxis][]; |
|
542 |
|
|
543 |
for(int i=0; i<numAxis; i++) |
|
544 |
{ |
|
545 |
layerRotatable[i] = new boolean[numLayers[i]]; |
|
546 |
for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true; |
|
547 |
} |
|
548 |
|
|
549 |
return layerRotatable; |
|
550 |
} |
|
551 |
|
|
552 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
553 |
|
|
554 |
public int getTouchControlType() |
|
555 |
{ |
|
556 |
return TC_CUBOID; |
|
557 |
} |
|
558 |
|
|
559 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
560 |
|
|
561 |
public int getTouchControlSplit() |
|
562 |
{ |
|
563 |
return TYPE_NOT_SPLIT; |
|
564 |
} |
|
565 |
|
|
566 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
567 |
|
|
568 |
public int[][][] getEnabled() |
|
569 |
{ |
|
570 |
return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} }; |
|
571 |
} |
|
572 |
|
|
573 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
574 |
|
|
575 |
public float[] getDist3D(int[] numLayers) |
|
576 |
{ |
|
577 |
float x = numLayers[0]; |
|
578 |
float y = numLayers[1]; |
|
579 |
float z = numLayers[2]; |
|
580 |
float a = (x+y+z)/1.5f; |
|
581 |
|
|
582 |
return new float[] {x/a,x/a,y/a,y/a,z/a,z/a}; |
|
583 |
} |
|
584 |
|
|
585 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
586 |
|
|
587 |
public Static3D[] getFaceAxis() |
|
588 |
{ |
|
589 |
return TouchControlHexahedron.FACE_AXIS; |
|
590 |
} |
|
591 |
|
|
592 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
593 |
|
|
594 |
public float getStickerRadius() |
|
595 |
{ |
|
596 |
return 0.10f; |
|
597 |
} |
|
598 |
|
|
599 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
600 |
|
|
601 |
public float getStickerStroke() |
|
602 |
{ |
|
603 |
return isInIconMode() ? 0.16f : 0.08f; |
|
604 |
} |
|
605 |
|
|
606 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
607 |
|
|
608 |
public float[][] getStickerAngles() |
|
609 |
{ |
|
610 |
return null; |
|
611 |
} |
|
612 |
|
|
613 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
614 |
// PUBLIC API |
|
615 |
|
|
616 |
public Static3D[] getRotationAxis() |
|
617 |
{ |
|
618 |
return ROT_AXIS; |
|
619 |
} |
|
620 |
|
|
621 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
622 |
|
|
623 |
public int[][] getBasicAngles() |
|
624 |
{ |
|
625 |
if( mBasicAngle==null ) |
|
626 |
{ |
|
627 |
int[] num = getNumLayers(); |
|
628 |
int numX = num[0]; |
|
629 |
int numY = num[1]; |
|
630 |
int numZ = num[2]; |
|
631 |
|
|
632 |
int x = numY==numZ ? 4 : 2; |
|
633 |
int y = numX==numZ ? 4 : 2; |
|
634 |
int z = numX==numY ? 4 : 2; |
|
635 |
|
|
636 |
int[] tmpX = new int[numX]; |
|
637 |
for(int i=0; i<numX; i++) tmpX[i] = x; |
|
638 |
int[] tmpY = new int[numY]; |
|
639 |
for(int i=0; i<numY; i++) tmpY[i] = y; |
|
640 |
int[] tmpZ = new int[numZ]; |
|
641 |
for(int i=0; i<numZ; i++) tmpZ[i] = z; |
|
642 |
|
|
643 |
mBasicAngle = new int[][] { tmpX,tmpY,tmpZ }; |
|
644 |
} |
|
645 |
|
|
646 |
return mBasicAngle; |
|
647 |
} |
|
648 |
|
|
649 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
650 |
|
|
651 |
float[][] getPositions() |
|
652 |
{ |
|
653 |
if( mPosition==null ) mPosition = getInitData().getPos(); |
|
654 |
return mPosition; |
|
655 |
} |
|
656 |
} |
src/main/java/org/distorted/objectlib/objects/TwistyBandagedCuboid.java | ||
---|---|---|
9 | 9 |
|
10 | 10 |
package org.distorted.objectlib.objects; |
11 | 11 |
|
12 |
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID; |
|
13 |
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT; |
|
14 |
|
|
15 | 12 |
import java.io.InputStream; |
16 | 13 |
|
17 |
import org.distorted.library.effect.EffectName; |
|
18 |
import org.distorted.library.main.DistortedLibrary; |
|
19 | 14 |
import org.distorted.library.type.Static3D; |
20 | 15 |
import org.distorted.library.type.Static4D; |
21 | 16 |
|
22 |
import org.distorted.objectlib.helpers.FactoryBandagedCubit; |
|
23 |
import org.distorted.objectlib.helpers.ObjectFaceShape; |
|
24 | 17 |
import org.distorted.objectlib.helpers.ObjectSignature; |
25 |
import org.distorted.objectlib.helpers.ObjectVertexEffects; |
|
26 | 18 |
import org.distorted.objectlib.main.InitData; |
27 |
import org.distorted.objectlib.main.ObjectType; |
|
28 |
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
|
29 | 19 |
import org.distorted.objectlib.helpers.ObjectShape; |
30 |
import org.distorted.objectlib.scrambling.ScrambleState; |
|
31 |
import org.distorted.objectlib.shape.ShapeHexahedron; |
|
20 |
import org.distorted.objectlib.main.ObjectType; |
|
32 | 21 |
|
33 | 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
34 | 23 |
|
35 |
public class TwistyBandagedCuboid extends ShapeHexahedron
|
|
24 |
public class TwistyBandagedCuboid extends TwistyBandagedAbstract
|
|
36 | 25 |
{ |
37 | 26 |
private static final String OBJECT_NAME = "LOCAL_BANDAGED"; |
38 | 27 |
|
39 |
private static final int CUBIT_111 = 0; |
|
40 |
private static final int CUBIT_211 = 1; |
|
41 |
private static final int CUBIT_311 = 2; |
|
42 |
private static final int CUBIT_221 = 3; |
|
43 |
private static final int CUBIT_222 = 4; |
|
44 |
private static final int CUBIT_OTH = 5; |
|
45 |
|
|
46 |
// the three rotation axis of a 3x3 Cube. Must be normalized. |
|
47 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
48 |
{ |
|
49 |
new Static3D(1,0,0), |
|
50 |
new Static3D(0,1,0), |
|
51 |
new Static3D(0,0,1) |
|
52 |
}; |
|
53 |
|
|
54 |
private static final int[][] mDims = new int[][] |
|
55 |
{ |
|
56 |
{1,1,1}, // has to be X>=Z>=Y so that all |
|
57 |
{2,1,1}, // the faces are horizontal |
|
58 |
{3,1,1}, |
|
59 |
{2,1,2}, |
|
60 |
{2,2,2}, |
|
61 |
}; |
|
62 |
|
|
63 | 28 |
public static final float[][] POS_1 = new float[][] |
64 | 29 |
{ |
65 | 30 |
{-1.0f, -1.0f, +0.0f, |
... | ... | |
155 | 120 |
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f} |
156 | 121 |
}; |
157 | 122 |
|
158 |
private int[][] mBasicAngle; |
|
159 |
private Static4D[] mInitQuats; |
|
160 |
private float[][] mCuts; |
|
161 |
private int[] mCubitVariantMap; |
|
162 |
private int[] mTypeVariantMap; |
|
163 |
private int[][] mSolvedQuatsAbstract; |
|
164 |
private float[][] mPosition; |
|
165 |
private ObjectSignature mSignature; |
|
166 |
private ObjectShape[] mTmpShapes; |
|
167 |
private int mNumVariants; |
|
168 |
|
|
169 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
170 |
|
|
171 |
public TwistyBandagedCuboid(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream) |
|
172 |
{ |
|
173 |
super(data, meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, stream); |
|
174 |
} |
|
175 |
|
|
176 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
177 |
// return 0 if cubit is 'external' (it has at least two walls which belong to two different faces |
|
178 |
// of the cuboid, faces which do not both rotate along the same axis! So: it is an edge, a corner, |
|
179 |
// or a bandaged cubit which 'comes out' in two different, non-opposite, faces. |
|
180 |
// Otherwise, if the cubit only comes out in one face or in two faces which are opposite to each other, |
|
181 |
// return the index of the first of the three quats which rotate stuff in this face (so right or left |
|
182 |
// return 1 because quats 1,2,3 are the ones rotating along the X axis) |
|
183 |
|
|
184 |
private int cubitIsExternal(float[] pos, float dx, float dy, float dz) |
|
185 |
{ |
|
186 |
int len = pos.length/3; |
|
187 |
int x=0, y=0, z=0; |
|
188 |
|
|
189 |
for(int i=0; i<len; i++) |
|
190 |
{ |
|
191 |
float cx = pos[3*i ]; |
|
192 |
float cy = pos[3*i+1]; |
|
193 |
float cz = pos[3*i+2]; |
|
194 |
|
|
195 |
if( cx>dx || cx<-dx ) x=1; |
|
196 |
if( cy>dy || cy<-dy ) y=1; |
|
197 |
if( cz>dz || cz<-dz ) z=1; |
|
198 |
} |
|
199 |
|
|
200 |
if( x+y+z>=2 ) return 0; |
|
201 |
|
|
202 |
if( x==1 ) return 1; |
|
203 |
if( y==1 ) return 4; |
|
204 |
if( z==1 ) return 7; |
|
205 |
|
|
206 |
android.util.Log.e("D", "ERROR: unsupported: internal cubit! "); |
|
207 |
return 0; |
|
208 |
} |
|
209 |
|
|
210 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
211 |
// If we have a flat cuboid than retCubitSolvedStatus() wrongly reports that the internal cubits |
|
212 |
// are edges (they do have two non-black faces after all!) which leads to wrong solvedQuats and |
|
213 |
// mis-detection of a solved status. Correct this manually here. |
|
214 |
// |
|
215 |
// Note that this is still not completely good in case of bandaged cuboids - there can be a 4x4x2 |
|
216 |
// bandaged cuboid whose 4 'internal' cubits from the 4x4 face are fused with the other 4 internal |
|
217 |
// cubits from the other 4x4 face - and those would again get mis-detected as edges... |
|
218 |
|
|
219 |
@Override |
|
220 |
public int[][] getSolvedQuats() |
|
221 |
{ |
|
222 |
if( mSolvedQuatsAbstract==null ) |
|
223 |
{ |
|
224 |
int[] numLayers = getNumLayers(); |
|
225 |
float dx = 0.5f*(numLayers[0]-1) - 0.1f; |
|
226 |
float dy = 0.5f*(numLayers[1]-1) - 0.1f; |
|
227 |
float dz = 0.5f*(numLayers[2]-1) - 0.1f; |
|
228 |
|
|
229 |
float[][] pos = getPositions(); |
|
230 |
int numTotal = pos.length; |
|
231 |
boolean[] isExternal = new boolean[numTotal]; |
|
232 |
int[] internalQuat = new int[numTotal]; |
|
233 |
int numExternal = 0; |
|
234 |
int pointer = 0; |
|
235 |
|
|
236 |
for(int cubit=0; cubit<numTotal; cubit++) |
|
237 |
{ |
|
238 |
int q = cubitIsExternal(pos[cubit],dx,dy,dz); |
|
239 |
|
|
240 |
if( q<=0 ) |
|
241 |
{ |
|
242 |
isExternal[cubit] = true; |
|
243 |
numExternal++; |
|
244 |
} |
|
245 |
else |
|
246 |
{ |
|
247 |
isExternal[cubit] = false; |
|
248 |
internalQuat[pointer] = q; |
|
249 |
pointer++; |
|
250 |
} |
|
251 |
} |
|
252 |
|
|
253 |
int numInternal = numTotal - numExternal; |
|
254 |
|
|
255 |
mSolvedQuatsAbstract = new int[numInternal+1][]; |
|
256 |
mSolvedQuatsAbstract[0] = new int[numExternal+1]; |
|
257 |
mSolvedQuatsAbstract[0][0] = numExternal; |
|
258 |
|
|
259 |
for(int i=0; i<numInternal; i++) |
|
260 |
{ |
|
261 |
int q = internalQuat[i]; |
|
262 |
mSolvedQuatsAbstract[i+1] = new int[5]; |
|
263 |
mSolvedQuatsAbstract[i+1][0] = 1; |
|
264 |
mSolvedQuatsAbstract[i+1][2] = q; |
|
265 |
mSolvedQuatsAbstract[i+1][3] = q+1; |
|
266 |
mSolvedQuatsAbstract[i+1][4] = q+2; |
|
267 |
} |
|
268 |
|
|
269 |
int pointerExternal = 1; |
|
270 |
int pointerInternal = 1; |
|
271 |
|
|
272 |
for(int cubit=0; cubit<numTotal; cubit++) |
|
273 |
{ |
|
274 |
if( isExternal[cubit] ) mSolvedQuatsAbstract[0][pointerExternal++] = cubit; |
|
275 |
else mSolvedQuatsAbstract[pointerInternal++][1] = cubit; |
|
276 |
} |
|
277 |
} |
|
278 |
|
|
279 |
return mSolvedQuatsAbstract; |
|
280 |
} |
|
281 |
|
|
282 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
283 |
// Computing scramble states of many a bandaged cubes takes way too long time and too much space. |
|
284 |
// Return null here and turn to construction of scramble tables just-in-time. |
|
285 |
|
|
286 |
@Override |
|
287 |
public ScrambleState[] getScrambleStates() |
|
288 |
{ |
|
289 |
return null; |
|
290 |
} |
|
291 |
|
|
292 | 123 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
293 | 124 |
|
294 |
@Override |
|
295 |
public int getScrambleType() |
|
296 |
{ |
|
297 |
return 2; |
|
298 |
} |
|
299 |
|
|
300 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
301 |
|
|
302 |
private int getType(float[] pos) |
|
303 |
{ |
|
304 |
switch(pos.length) |
|
305 |
{ |
|
306 |
case 3: return CUBIT_111; |
|
307 |
case 6: return CUBIT_211; |
|
308 |
case 9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]); |
|
309 |
boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]); |
|
310 |
boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]); |
|
311 |
return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH; |
|
312 |
case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4; |
|
313 |
float y = (pos[1]+pos[4]+pos[7]+pos[10])/4; |
|
314 |
float z = (pos[2]+pos[5]+pos[8]+pos[11])/4; |
|
315 |
float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z); |
|
316 |
float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z); |
|
317 |
float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z); |
|
318 |
float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z); |
|
319 |
return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH; |
|
320 |
case 24: float x3 = pos[0]; |
|
321 |
float y3 = pos[1]; |
|
322 |
float z3 = pos[2]; |
|
323 |
float x4=-10,y4=-10,z4=-10; |
|
324 |
int i; |
|
325 |
|
|
326 |
for(i=0; i<8; i++) |
|
327 |
{ |
|
328 |
if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 ) |
|
329 |
{ |
|
330 |
x4 = pos[3*i ]; |
|
331 |
y4 = pos[3*i+1]; |
|
332 |
z4 = pos[3*i+2]; |
|
333 |
break; |
|
334 |
} |
|
335 |
} |
|
336 |
if( i==9 ) return CUBIT_OTH; |
|
337 |
|
|
338 |
float dX = x4-x3; |
|
339 |
float dY = y4-y3; |
|
340 |
float dZ = z4-z3; |
|
341 |
|
|
342 |
if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) ) |
|
343 |
{ |
|
344 |
for(i=0; i<8; i++) |
|
345 |
{ |
|
346 |
if( (pos[3*i ]!=x3 && pos[3*i ]!=x4) || |
|
347 |
(pos[3*i+1]!=y3 && pos[3*i+1]!=y4) || |
|
348 |
(pos[3*i+2]!=z3 && pos[3*i+2]!=z4) ) return CUBIT_OTH; |
|
349 |
} |
|
350 |
|
|
351 |
return CUBIT_222; |
|
352 |
} |
|
353 |
|
|
354 |
default: return CUBIT_OTH; |
|
355 |
} |
|
356 |
} |
|
357 |
|
|
358 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
359 |
|
|
360 |
private int getQuatIndex(int cubit) |
|
125 |
public static int getType(String shortName, String longName) |
|
361 | 126 |
{ |
362 |
float[][] positions = getPositions(); |
|
363 |
int len = positions.length; |
|
364 |
|
|
365 |
if( cubit>=0 && cubit<len ) |
|
366 |
{ |
|
367 |
float[] pos = positions[cubit]; |
|
368 |
int type = getType(pos); |
|
127 |
if( shortName.equals(ObjectType.BAN1_3.name()) || |
|
128 |
shortName.equals(ObjectType.BAN2_3.name()) || |
|
129 |
shortName.equals(ObjectType.BAN3_3.name()) || |
|
130 |
shortName.equals(ObjectType.BAN4_3.name()) ) return 2; |
|
369 | 131 |
|
370 |
switch(type) |
|
371 |
{ |
|
372 |
case CUBIT_222: |
|
373 |
case CUBIT_111: return 0; |
|
374 |
case CUBIT_211: |
|
375 |
case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3; |
|
376 |
case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3; |
|
377 |
if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0; |
|
378 |
if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1; |
|
379 |
} |
|
380 |
} |
|
132 |
if( longName.equals(OBJECT_NAME) ) return 1; |
|
381 | 133 |
|
382 | 134 |
return 0; |
383 | 135 |
} |
384 | 136 |
|
385 | 137 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
386 | 138 |
|
387 |
private void produceTmpShape(int variant)
|
|
139 |
public TwistyBandagedCuboid(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
|
|
388 | 140 |
{ |
389 |
float[][] positions = getPositions(); |
|
390 |
int cubit,numCubits = positions.length; |
|
391 |
|
|
392 |
for(cubit=0; cubit<numCubits; cubit++) |
|
393 |
{ |
|
394 |
if( mCubitVariantMap[cubit]==variant ) break; |
|
395 |
} |
|
396 |
|
|
397 |
if( cubit>=numCubits ) |
|
398 |
{ |
|
399 |
android.util.Log.e("D", "unknown variant: "+variant); |
|
400 |
} |
|
401 |
else |
|
402 |
{ |
|
403 |
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
404 |
mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]); |
|
405 |
} |
|
141 |
super(data, meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, stream); |
|
406 | 142 |
} |
407 | 143 |
|
408 | 144 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
409 | 145 |
|
410 |
private float[][] getVertices(int variant)
|
|
146 |
float[][] getVertices(int variant) |
|
411 | 147 |
{ |
412 |
int type,numTypes = mDims.length; |
|
413 |
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break; |
|
148 |
int[] dim = getDim(variant); |
|
414 | 149 |
|
415 |
if( type<numTypes )
|
|
150 |
if( dim!=null )
|
|
416 | 151 |
{ |
417 |
int X = mDims[type][0];
|
|
418 |
int Y = mDims[type][1];
|
|
419 |
int Z = mDims[type][2];
|
|
152 |
int X = dim[0];
|
|
153 |
int Y = dim[1];
|
|
154 |
int Z = dim[2];
|
|
420 | 155 |
|
421 | 156 |
return new float[][] |
422 | 157 |
{ |
... | ... | |
436 | 171 |
return mTmpShapes[variant].getVertices(); |
437 | 172 |
} |
438 | 173 |
|
439 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
440 |
|
|
441 |
public ObjectShape getObjectShape(int variant) |
|
442 |
{ |
|
443 |
int type,numTypes = mDims.length; |
|
444 |
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break; |
|
445 |
|
|
446 |
if( type<numTypes ) |
|
447 |
{ |
|
448 |
int[][] indices = |
|
449 |
{ |
|
450 |
{2,3,1,0}, |
|
451 |
{7,6,4,5}, |
|
452 |
{4,0,1,5}, |
|
453 |
{7,3,2,6}, |
|
454 |
{6,2,0,4}, |
|
455 |
{3,7,5,1}, |
|
456 |
}; |
|
457 |
|
|
458 |
return new ObjectShape( getVertices(variant), indices); |
|
459 |
} |
|
460 |
|
|
461 |
if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants]; |
|
462 |
if( mTmpShapes[variant]==null )produceTmpShape(variant); |
|
463 |
return mTmpShapes[variant]; |
|
464 |
} |
|
465 |
|
|
466 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
467 |
|
|
468 |
public ObjectFaceShape getObjectFaceShape(int variant) |
|
469 |
{ |
|
470 |
int[] numLayers = getNumLayers(); |
|
471 |
int size = (numLayers[0]+numLayers[1]+numLayers[2])/3; |
|
472 |
int type,numTypes = mDims.length; |
|
473 |
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break; |
|
474 |
|
|
475 |
if( type<numTypes ) |
|
476 |
{ |
|
477 |
int X = mDims[type][0]; |
|
478 |
int Y = mDims[type][1]; |
|
479 |
int Z = mDims[type][2]; |
|
480 |
|
|
481 |
float height = isInIconMode() ? 0.001f : size<=5 ? 0.048f : 0.020f; |
|
482 |
int[] bandIndices= { 0,0,1,1,2,2 }; |
|
483 |
|
|
484 |
int maxXY = Math.max(X,Y); |
|
485 |
int maxXZ = Math.max(X,Z); |
|
486 |
int maxYZ = Math.max(Y,Z); |
|
487 |
|
|
488 |
int angle = 45; |
|
489 |
float R = 0.25f; |
|
490 |
float S = 0.50f; |
|
491 |
float N = size<=4 ? 5 : size<=5 ? 4 : 3; |
|
492 |
|
|
493 |
float[][] bands = |
|
494 |
{ |
|
495 |
{height/maxYZ,angle,R,S,N,0,0}, |
|
496 |
{height/maxXZ,angle,R,S,N,0,0}, |
|
497 |
{height/maxXY,angle,R,S,N,0,0} |
|
498 |
}; |
|
499 |
|
|
500 |
return new ObjectFaceShape(bands,bandIndices,null); |
|
501 |
} |
|
502 |
|
|
503 |
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
504 |
return factory.createIrregularFaceShape(variant, isInIconMode() ); |
|
505 |
} |
|
506 |
|
|
507 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
508 |
|
|
509 |
public ObjectVertexEffects getVertexEffects(int variant) |
|
510 |
{ |
|
511 |
int[] numLayers = getNumLayers(); |
|
512 |
int size = (numLayers[0]+numLayers[1]+numLayers[2])/3; |
|
513 |
boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode()); |
|
514 |
|
|
515 |
int type,numTypes = mDims.length; |
|
516 |
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break; |
|
517 |
|
|
518 |
if( type<numTypes ) |
|
519 |
{ |
|
520 |
float[][] vertices = getVertices(variant); |
|
521 |
float strength = -0.04f; |
|
522 |
|
|
523 |
float[][] variables = |
|
524 |
{ |
|
525 |
{ 0, strength*vertices[0][0], strength*vertices[0][1], strength*vertices[0][2], 1 }, |
|
526 |
{ 0, strength*vertices[1][0], strength*vertices[1][1], strength*vertices[1][2], 1 }, |
|
527 |
{ 0, strength*vertices[2][0], strength*vertices[2][1], strength*vertices[2][2], 1 }, |
|
528 |
{ 0, strength*vertices[3][0], strength*vertices[3][1], strength*vertices[3][2], 1 }, |
|
529 |
{ 0, strength*vertices[4][0], strength*vertices[4][1], strength*vertices[4][2], 1 }, |
|
530 |
{ 0, strength*vertices[5][0], strength*vertices[5][1], strength*vertices[5][2], 1 }, |
|
531 |
{ 0, strength*vertices[6][0], strength*vertices[6][1], strength*vertices[6][2], 1 }, |
|
532 |
{ 0, strength*vertices[7][0], strength*vertices[7][1], strength*vertices[7][2], 1 }, |
|
533 |
}; |
|
534 |
|
|
535 |
String name = EffectName.DEFORM.name(); |
|
536 |
float[] reg = {0,0,0,0.15f}; |
|
537 |
|
|
538 |
String[] names = {name,name,name,name,name,name,name,name}; |
|
539 |
float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg}; |
|
540 |
boolean[] uses = {round,round,round,round,round,round,round,round}; |
|
541 |
|
|
542 |
return new ObjectVertexEffects(names,variables,vertices,regions,uses); |
|
543 |
} |
|
544 |
|
|
545 |
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
546 |
return factory.createVertexEffects(variant,round); |
|
547 |
} |
|
548 |
|
|
549 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
550 |
|
|
551 |
public float[][] getCubitPositions(int[] numLayers) |
|
552 |
{ |
|
553 |
return getPositions(); |
|
554 |
} |
|
555 |
|
|
556 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
557 |
|
|
558 |
public Static4D getCubitQuats(int cubit, int[] numLayers) |
|
559 |
{ |
|
560 |
if( mInitQuats ==null ) |
|
561 |
{ |
|
562 |
mInitQuats = new Static4D[] |
|
563 |
{ |
|
564 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL |
|
565 |
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X |
|
566 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y |
|
567 |
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z |
|
568 |
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX |
|
569 |
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX |
|
570 |
}; |
|
571 |
} |
|
572 |
|
|
573 |
return mInitQuats[getQuatIndex(cubit)]; |
|
574 |
} |
|
575 |
|
|
576 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
577 |
|
|
578 |
public int getNumCubitVariants(int[] numLayers) |
|
579 |
{ |
|
580 |
if( mNumVariants==0 ) |
|
581 |
{ |
|
582 |
float[][] positions = getPositions(); |
|
583 |
boolean C111=false; |
|
584 |
boolean C211=false; |
|
585 |
boolean C311=false; |
|
586 |
boolean C221=false; |
|
587 |
boolean C222=false; |
|
588 |
|
|
589 |
int numCubits = positions.length; |
|
590 |
mCubitVariantMap = new int[numCubits]; |
|
591 |
|
|
592 |
int numTypes = mDims.length; |
|
593 |
mTypeVariantMap = new int[numTypes]; |
|
594 |
for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1; |
|
595 |
|
|
596 |
for (int cubit=0; cubit<numCubits; cubit++) |
|
597 |
{ |
|
598 |
int type = getType(positions[cubit]); |
|
599 |
|
|
600 |
switch (type) |
|
601 |
{ |
|
602 |
case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=mNumVariants++; } |
|
603 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111]; |
|
604 |
break; |
|
605 |
case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=mNumVariants++; } |
|
606 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211]; |
|
607 |
break; |
|
608 |
case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=mNumVariants++; } |
|
609 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311]; |
|
610 |
break; |
|
611 |
case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=mNumVariants++; } |
|
612 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221]; |
|
613 |
break; |
|
614 |
case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=mNumVariants++; } |
|
615 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222]; |
|
616 |
break; |
|
617 |
default : mCubitVariantMap[cubit] = mNumVariants++; |
|
618 |
} |
|
619 |
} |
|
620 |
|
|
621 |
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
622 |
factory.prepare(mNumVariants,numLayers[0],numLayers[1],numLayers[2]); |
|
623 |
} |
|
624 |
|
|
625 |
return mNumVariants; |
|
626 |
} |
|
627 |
|
|
628 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
629 |
|
|
630 |
public int getCubitVariant(int cubit, int[] numLayers) |
|
631 |
{ |
|
632 |
return mCubitVariantMap[cubit]; |
|
633 |
} |
|
634 |
|
|
635 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
636 |
|
|
637 |
public float[][] getCuts(int[] numLayers) |
|
638 |
{ |
|
639 |
if( mCuts==null ) |
|
640 |
{ |
|
641 |
mCuts = new float[3][]; |
|
642 |
|
|
643 |
for(int axis=0; axis<3; axis++) |
|
644 |
{ |
|
645 |
int len = numLayers[axis]; |
|
646 |
float start = (2-len)*0.5f; |
|
647 |
|
|
648 |
if( len>=2 ) |
|
649 |
{ |
|
650 |
mCuts[axis] = new float[len-1]; |
|
651 |
for(int i=0; i<len-1; i++) mCuts[axis][i] = start+i; |
|
652 |
} |
|
653 |
} |
|
654 |
} |
|
655 |
|
|
656 |
return mCuts; |
|
657 |
} |
|
658 |
|
|
659 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
660 |
|
|
661 |
public boolean[][] getLayerRotatable(int[] numLayers) |
|
662 |
{ |
|
663 |
int numAxis = ROT_AXIS.length; |
|
664 |
boolean[][] layerRotatable = new boolean[numAxis][]; |
|
665 |
|
|
666 |
for(int i=0; i<numAxis; i++) |
|
667 |
{ |
|
668 |
layerRotatable[i] = new boolean[numLayers[i]]; |
|
669 |
for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true; |
|
670 |
} |
|
671 |
|
|
672 |
return layerRotatable; |
|
673 |
} |
|
674 |
|
|
675 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
676 |
|
|
677 |
public int getTouchControlType() |
|
678 |
{ |
|
679 |
return TC_CUBOID; |
|
680 |
} |
|
681 |
|
|
682 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
683 |
|
|
684 |
public int getTouchControlSplit() |
|
685 |
{ |
|
686 |
return TYPE_NOT_SPLIT; |
|
687 |
} |
|
688 |
|
|
689 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
690 |
|
|
691 |
public int[][][] getEnabled() |
|
692 |
{ |
|
693 |
return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} }; |
|
694 |
} |
|
695 |
|
|
696 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
697 |
|
|
698 |
public float[] getDist3D(int[] numLayers) |
|
699 |
{ |
|
700 |
float x = numLayers[0]; |
|
701 |
float y = numLayers[1]; |
|
702 |
float z = numLayers[2]; |
|
703 |
float a = (x+y+z)/1.5f; |
|
704 |
|
|
705 |
return new float[] {x/a,x/a,y/a,y/a,z/a,z/a}; |
|
706 |
} |
|
707 |
|
|
708 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
709 |
|
|
710 |
public Static3D[] getFaceAxis() |
|
711 |
{ |
|
712 |
return TouchControlHexahedron.FACE_AXIS; |
|
713 |
} |
|
714 |
|
|
715 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
716 |
|
|
717 |
public float getStickerRadius() |
|
718 |
{ |
|
719 |
return 0.10f; |
|
720 |
} |
|
721 |
|
|
722 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
723 |
|
|
724 |
public float getStickerStroke() |
|
725 |
{ |
|
726 |
return isInIconMode() ? 0.16f : 0.08f; |
|
727 |
} |
|
728 |
|
|
729 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
730 |
|
|
731 |
public float[][] getStickerAngles() |
|
732 |
{ |
|
733 |
return null; |
|
734 |
} |
|
735 |
|
|
736 | 174 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
737 | 175 |
// PUBLIC API |
738 | 176 |
|
739 |
public Static3D[] getRotationAxis() |
|
740 |
{ |
|
741 |
return ROT_AXIS; |
|
742 |
} |
|
743 |
|
|
744 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
745 |
|
|
746 |
public int[][] getBasicAngles() |
|
747 |
{ |
|
748 |
if( mBasicAngle==null ) |
|
749 |
{ |
|
750 |
int[] num = getNumLayers(); |
|
751 |
int numX = num[0]; |
|
752 |
int numY = num[1]; |
|
753 |
int numZ = num[2]; |
|
754 |
|
|
755 |
int x = numY==numZ ? 4 : 2; |
|
756 |
int y = numX==numZ ? 4 : 2; |
|
757 |
int z = numX==numY ? 4 : 2; |
|
758 |
|
|
759 |
int[] tmpX = new int[numX]; |
|
760 |
for(int i=0; i<numX; i++) tmpX[i] = x; |
|
761 |
int[] tmpY = new int[numY]; |
|
762 |
for(int i=0; i<numY; i++) tmpY[i] = y; |
|
763 |
int[] tmpZ = new int[numZ]; |
|
764 |
for(int i=0; i<numZ; i++) tmpZ[i] = z; |
|
765 |
|
|
766 |
mBasicAngle = new int[][] { tmpX,tmpY,tmpZ }; |
|
767 |
} |
|
768 |
|
|
769 |
return mBasicAngle; |
|
770 |
} |
|
771 |
|
|
772 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
773 |
|
|
774 |
float[][] getPositions() |
|
775 |
{ |
|
776 |
if( mPosition==null ) mPosition = getInitData().getPos(); |
|
777 |
return mPosition; |
|
778 |
} |
|
779 |
|
|
780 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
781 |
|
|
782 |
public static int getType(String shortName, String longName) |
|
783 |
{ |
|
784 |
if( shortName.equals(ObjectType.BAN1_3.name()) || |
|
785 |
shortName.equals(ObjectType.BAN2_3.name()) || |
|
786 |
shortName.equals(ObjectType.BAN3_3.name()) || |
|
787 |
shortName.equals(ObjectType.BAN4_3.name()) ) return 2; |
|
788 |
|
|
789 |
if( longName.equals(OBJECT_NAME) ) return 1; |
|
790 |
|
|
791 |
return 0; |
|
792 |
} |
|
793 |
|
|
794 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
795 |
// PUBLIC APi |
|
796 |
|
|
797 | 177 |
public String getShortName() |
798 | 178 |
{ |
799 | 179 |
if( mPosition==null ) mPosition = getInitData().getPos(); |
src/main/java/org/distorted/objectlib/objects/TwistyCamouflage.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2023 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is proprietary software licensed under an EULA which you should have received // |
|
7 |
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html // |
|
8 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
9 |
|
|
10 |
package org.distorted.objectlib.objects; |
|
11 |
|
|
12 |
import org.distorted.library.type.Static3D; |
|
13 |
import org.distorted.library.type.Static4D; |
|
14 |
import org.distorted.objectlib.helpers.ObjectSignature; |
|
15 |
import org.distorted.objectlib.main.InitData; |
|
16 |
import org.distorted.objectlib.main.ObjectType; |
|
17 |
|
|
18 |
import java.io.InputStream; |
|
19 |
|
|
20 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
21 |
|
|
22 |
public class TwistyCamouflage extends TwistyBandagedAbstract |
|
23 |
{ |
|
24 |
public static final float[][] CAM_333 = new float[][] |
|
25 |
{ |
|
26 |
// TODO: define centers of the Camouflage 3x3x3 cube. |
|
27 |
}; |
|
28 |
|
|
29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
30 |
|
|
31 |
public TwistyCamouflage(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream) |
|
32 |
{ |
|
33 |
super(data, meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, stream); |
|
34 |
} |
|
35 |
|
|
36 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
37 |
|
|
38 |
float[][] getVertices(int variant) |
|
39 |
{ |
|
40 |
if( mPosition==null ) mPosition = getInitData().getPos(); |
|
41 |
|
|
42 |
if( mPosition==CAM_333 ) |
|
43 |
{ |
|
44 |
// TODO: vertices of the Camouflage 3x3x3 |
|
45 |
} |
|
46 |
|
|
47 |
return null; |
|
48 |
} |
|
49 |
|
|
50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
51 |
// PUBLIC API |
|
52 |
|
|
53 |
public String getShortName() |
|
54 |
{ |
|
55 |
if( mPosition==null ) mPosition = getInitData().getPos(); |
|
56 |
|
|
57 |
if( mPosition==CAM_333 ) return ObjectType.CA_333.name(); |
|
58 |
|
|
59 |
return null; |
|
60 |
} |
|
61 |
|
|
62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
63 |
|
|
64 |
public ObjectSignature getSignature() |
|
65 |
{ |
|
66 |
if( mSignature==null ) |
|
67 |
{ |
|
68 |
if( mPosition==null ) mPosition = getInitData().getPos(); |
|
69 |
if( mPosition==CAM_333 ) mSignature = new ObjectSignature(ObjectType.CA_333); |
|
70 |
} |
|
71 |
return mSignature; |
|
72 |
} |
|
73 |
|
|
74 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
75 |
|
|
76 |
public String getObjectName() |
|
77 |
{ |
|
78 |
int[] nL = getNumLayers(); |
|
79 |
return "Camouflage "+nL[0]+"x"+nL[1]+"x"+nL[2]; |
|
80 |
} |
|
81 |
|
|
82 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
83 |
|
|
84 |
public String getInventor() |
|
85 |
{ |
|
86 |
return "Guan Yang"; |
|
87 |
} |
|
88 |
|
|
89 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
90 |
|
|
91 |
public int getYearOfInvention() |
Also available in: Unified diff
Beginnings of support for the Camouflage 3x3x3.