Project

General

Profile

Download (12.2 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistySquare2.java @ ecc01591

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2021 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.objects;
21

    
22
import java.io.InputStream;
23

    
24
import org.distorted.library.type.Static3D;
25
import org.distorted.library.type.Static4D;
26

    
27
import org.distorted.objectlib.helpers.ObjectFaceShape;
28
import org.distorted.objectlib.main.ObjectType;
29
import org.distorted.objectlib.helpers.ObjectShape;
30
import org.distorted.objectlib.scrambling.ScrambleState;
31

    
32
///////////////////////////////////////////////////////////////////////////////////////////////////
33

    
34
public class TwistySquare2 extends TwistySquare
35
{
36
  private ScrambleState[] mStates;
37
  private int[] mQuatIndex;
38
  private float[][] mCenters;
39

    
40
///////////////////////////////////////////////////////////////////////////////////////////////////
41

    
42
  public TwistySquare2(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
43
    {
44
    super(numL, meshState, iconMode, quat, move, scale, stream);
45
    }
46

    
47
///////////////////////////////////////////////////////////////////////////////////////////////////
48

    
49
  @Override
50
  public int[][] getSolvedQuats()
51
    {
52
    return new int[][]
53
      {
54
        { 2, 0,1 },                                   // 2 middle cubits in the first group
55
        {12, 2,4,6,8,10,12,14,16,19,21,23,25,  17 },  // 12 front and back edges and corners in the second group with quat[17]
56
        {12, 3,5,7,9,11,13,15,17,18,20,22,24,  23 }   // 12 left and right edges and corners in the third group with quat[23]
57
      };
58
    }
59

    
60
///////////////////////////////////////////////////////////////////////////////////////////////////
61

    
62
  public ScrambleState[] getScrambleStates()
63
    {
64
    if( mStates==null )
65
      {
66
      int[] SL_6 = new int[] { 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1};
67
      int[] SL_1 = new int[] { 0,1,1, 1,1,1 };
68
      int[] LO_2 = new int[] { 0,-5,2, 0,-4,2, 0,-3,2, 0,-2,2, 0,-1,2, 0,1,2, 0,2,2, 0,3,2, 0,4,2, 0,5,2, 0,5,2 };
69
      int[] LO_3 = new int[] { 0,-5,3, 0,-4,3, 0,-3,3, 0,-2,3, 0,-1,3, 0,1,3, 0,2,3, 0,3,3, 0,4,3, 0,5,3, 0,5,3 };
70
      int[] LO_4 = new int[] { 0,-5,4, 0,-4,4, 0,-3,4, 0,-2,4, 0,-1,4, 0,1,4, 0,2,4, 0,3,4, 0,4,4, 0,5,4, 0,5,4 };
71

    
72
      mStates = new ScrambleState[]
73
        {
74
        new ScrambleState( new int[][] { LO_2, SL_6, LO_3 } ),  // 0
75
        new ScrambleState( new int[][] { LO_2, null, LO_3 } ),  // SL
76
        new ScrambleState( new int[][] { null, SL_1, LO_4 } ),  // LO
77
        new ScrambleState( new int[][] { LO_4, SL_1, null } ),  // UP
78
        new ScrambleState( new int[][] { null, SL_1, null } ),  // UL
79
        };
80
      }
81

    
82
    return mStates;
83
    }
84

    
85
///////////////////////////////////////////////////////////////////////////////////////////////////
86

    
87
  public float[][] getCubitPositions(int[] numLayers)
88
    {
89
    if( mCenters ==null )
90
      {
91
      float Y = 0.75f + X/2;
92

    
93
      mCenters = new float[][]
94
        {
95
         { 1.5f, 0.0f, 0.0f }, // 0
96
         {-1.5f, 0.0f, 0.0f },
97

    
98
         { 0.0f, 1.0f, 1.5f }, // 2
99
         { 1.5f, 1.0f, 0.0f },
100
         { 0.0f, 1.0f,-1.5f },
101
         {-1.5f, 1.0f, 0.0f },
102
         { 0.0f,-1.0f, 1.5f },
103
         { 1.5f,-1.0f, 0.0f },
104
         { 0.0f,-1.0f,-1.5f },
105
         {-1.5f,-1.0f, 0.0f },
106

    
107
         {    Y, 1.0f, 1.5f }, // 10
108
         { 1.5f, 1.0f,   -Y },
109
         {   -Y, 1.0f,-1.5f },
110
         {-1.5f, 1.0f,    Y },
111
         {    Y,-1.0f, 1.5f },
112
         { 1.5f,-1.0f,   -Y },
113
         {   -Y,-1.0f,-1.5f },
114
         {-1.5f,-1.0f,    Y },
115

    
116
         { 1.5f, 1.0f,    Y }, // 18
117
         {    Y, 1.0f,-1.5f },
118
         {-1.5f, 1.0f,   -Y },
119
         {   -Y, 1.0f, 1.5f },
120
         { 1.5f,-1.0f,    Y },
121
         {    Y,-1.0f,-1.5f },
122
         {-1.5f,-1.0f,   -Y },
123
         {   -Y,-1.0f, 1.5f },
124
        };
125
      }
126

    
127
    return mCenters;
128
    }
129

    
130
///////////////////////////////////////////////////////////////////////////////////////////////////
131

    
132
  public Static4D getCubitQuats(int cubit, int[] numLayers)
133
    {
134
    if( mQuatIndex==null )
135
      {
136
      mQuatIndex = new int[]
137
        {
138
        0, 6,
139
        0, 9, 6, 3,17,14,23,20,
140
        0, 9, 6, 3, 0, 9, 6, 3,14, 23, 20, 17, 14, 23, 20, 17
141
        };
142
      }
143

    
144
    return mObjectQuats[mQuatIndex[cubit]];
145
    }
146

    
147
///////////////////////////////////////////////////////////////////////////////////////////////////
148

    
149
  public ObjectShape getObjectShape(int variant)
150
    {
151
    if( variant==0 )
152
      {
153
      float[][] vertices =
154
        {
155
         { -1.5f-X, 0.5f, 1.5f },
156
         {    0.0f, 0.5f, 1.5f },
157
         {    0.0f, 0.5f,-1.5f },
158
         { -1.5f+X, 0.5f,-1.5f },
159
         { -1.5f-X,-0.5f, 1.5f },
160
         {    0.0f,-0.5f, 1.5f },
161
         {    0.0f,-0.5f,-1.5f },
162
         { -1.5f+X,-0.5f,-1.5f }
163
        };
164

    
165
      int[][] indices =
166
        {
167
         {4,5,1,0},
168
         {5,6,2,1},
169
         {6,7,3,2},
170
         {7,4,0,3},
171
         {0,1,2,3},
172
         {7,6,5,4}
173
        };
174

    
175
      return new ObjectShape(vertices, indices);
176
      }
177
    else if( variant==1 )
178
      {
179
      float[][] vertices =
180
        {
181
         {  -X, 0.5f, 0.0f },
182
         {  +X, 0.5f, 0.0f },
183
         {0.0f, 0.5f,-1.5f },
184
         {  -X,-0.5f, 0.0f },
185
         {  +X,-0.5f, 0.0f },
186
         {0.0f,-0.5f,-1.5f },
187
        };
188

    
189
      int[][] indices =
190
        {
191
         {0,1,2},
192
         {3,4,1,0},
193
         {5,4,3},
194
         {4,5,2,1},
195
         {5,3,0,2}
196
        };
197

    
198
      return new ObjectShape(vertices, indices);
199
      }
200
    else
201
      {
202
      float[][] vertices =
203
        {
204
         {-0.75f+X/2, 0.5f,  0.0f },
205
         { 0.75f-X/2, 0.5f,  0.0f },
206
         {-0.75f-X/2, 0.5f, -1.5f },
207
         {-0.75f+X/2,-0.5f,  0.0f },
208
         { 0.75f-X/2,-0.5f,  0.0f },
209
         {-0.75f-X/2,-0.5f, -1.5f }
210
        };
211
      int[][] indices =
212
        {
213
         {0,1,2},
214
         {3,4,1,0},
215
         {5,4,3},
216
         {4,5,2,1},
217
         {5,3,0,2}
218
        };
219

    
220
      return new ObjectShape(vertices, indices);
221
      }
222
    }
223

    
224
///////////////////////////////////////////////////////////////////////////////////////////////////
225

    
226
  public ObjectFaceShape getObjectFaceShape(int variant)
227
    {
228
    if( variant==0 )
229
      {
230
      float h1 = isInIconMode() ? 0.001f : 0.04f;
231
      float h2 = isInIconMode() ? 0.001f : 0.02f;
232
      float[][] bands     = { {h1,35,0.2f,0.8f,5,2,1}, {h2,35,0.5f,1.0f,5,2,1}, {0.001f,35,0.3f,0.8f,5,2,1} };
233
      int[] bandIndices   = { 0,0,1,2,2,2 };
234
      float[][] corners   = { {0.03f,0.05f} };
235
      int[] cornerIndices = { 0,0,0,0,0,0,0,0 };
236
      float[][] centers   = { { -0.75f, 0.0f, 0.0f} };
237
      int[] centerIndices = { 0,0,0,0,0,0,0,0 };
238
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
239
      }
240
    else if( variant==1 )
241
      {
242
      float h1 = isInIconMode() ? 0.001f : 0.038f;
243
      float[][] bands     = { {h1,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} };
244
      int[] bandIndices   = { 0,0,0,1,1 };
245
      float[][] corners   = { {0.04f,0.15f} };
246
      int[] cornerIndices = { 0,0,-1,0,0,-1 };
247
      float[][] centers   = { { 0.0f, 0.0f,-0.5f} };
248
      int[] centerIndices = { 0,0,-1,0,0,-1 };
249
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
250
      }
251
    else
252
      {
253
      float h1 = isInIconMode() ? 0.001f : 0.03f;
254
      float[][] bands     = { {h1,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} };
255
      int[] bandIndices   = { 0,0,0,1,1 };
256
      float[][] corners   = { {0.05f,0.13f} };
257
      int[] cornerIndices = { 0,0,-1,0,0,-1 };
258
      float[][] centers   = { { 0.0f, 0.0f,-0.5f} };
259
      int[] centerIndices = { 0,0,-1,0,0,-1 };
260
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
261
      }
262
    }
263

    
264
///////////////////////////////////////////////////////////////////////////////////////////////////
265

    
266
  public int getNumCubitVariants(int[] numLayers)
267
    {
268
    return 3;
269
    }
270

    
271
///////////////////////////////////////////////////////////////////////////////////////////////////
272

    
273
  public int getCubitVariant(int cubit, int[] numLayers)
274
    {
275
    return cubit<2 ? 0 : (cubit<10 ? 1:2);
276
    }
277

    
278
///////////////////////////////////////////////////////////////////////////////////////////////////
279

    
280
  public float getStickerRadius()
281
    {
282
    return 0.12f;
283
    }
284

    
285
///////////////////////////////////////////////////////////////////////////////////////////////////
286

    
287
  public float getStickerStroke()
288
    {
289
    return isInIconMode() ? 0.20f : 0.10f;
290
    }
291

    
292
///////////////////////////////////////////////////////////////////////////////////////////////////
293

    
294
  public float[][] getStickerAngles()
295
    {
296
    return null;
297
    }
298

    
299
///////////////////////////////////////////////////////////////////////////////////////////////////
300
// PUBLIC API
301

    
302
  public String getShortName()
303
    {
304
    return ObjectType.SQU2_3.name();
305
    }
306

    
307
///////////////////////////////////////////////////////////////////////////////////////////////////
308

    
309
  public long getSignature()
310
    {
311
    return ObjectType.SQU2_3.ordinal();
312
    }
313

    
314
///////////////////////////////////////////////////////////////////////////////////////////////////
315

    
316
  public String getObjectName()
317
    {
318
    return "Square-2";
319
    }
320

    
321
///////////////////////////////////////////////////////////////////////////////////////////////////
322

    
323
  public String getInventor()
324
    {
325
    return "David Litwin";
326
    }
327

    
328
///////////////////////////////////////////////////////////////////////////////////////////////////
329

    
330
  public int getYearOfInvention()
331
    {
332
    return 1995;
333
    }
334

    
335
///////////////////////////////////////////////////////////////////////////////////////////////////
336

    
337
  public int getComplexity()
338
    {
339
    return 3;
340
    }
341

    
342
///////////////////////////////////////////////////////////////////////////////////////////////////
343

    
344
  public String[][] getTutorials()
345
    {
346
    return new String[][] {
347
                          {"gb","PPXojiFthEs","Square-2 Tutorial","SuperAntoniovivaldi"},
348
                          {"es","IiMwc51xKBQ","Cómo resolver Square-2","skieur cubb"},
349
                          {"ru","XZ6m8uF5oUk","Как собрать Square-2.","Илья Топор-Гилка"},
350
                          {"fr","R-m9IgYAFPA","Tutoriel: résolution du Square-2","skieur cubb"},
351
                          {"pl","SukHyoMzcgM","Square-2 TUTORIAL PL","MrUk"},
352
                          {"br","T3ts5gHLJV8","Tutorial do Square-2 1/2","Rafael Cinoto"},
353
                          {"br","4wwWE5Ni0Fw","Tutorial do Square-2 2/2","Rafael Cinoto"},
354
                          {"kr","psG9Ar4pBrc","초보자를 위한 스퀘어2 해법","SlowCuberToumai"},
355
                          {"vn","_37Pc8Y_-Hs","Square-2 Tutorial","VĂN CÔNG TÙNG"},
356
                         };
357
    }
358
}
(31-31/36)