1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2023 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is proprietary software licensed under an EULA which you should have received //
|
7
|
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
|
8
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
9
|
|
10
|
package org.distorted.objectlib.bandaged;
|
11
|
|
12
|
import static org.distorted.objectlib.main.TwistyObject.SQ2;
|
13
|
import static org.distorted.objectlib.main.TwistyObject.SQ3;
|
14
|
import static org.distorted.objectlib.main.TwistyObject.SQ6;
|
15
|
|
16
|
import org.distorted.library.type.Static3D;
|
17
|
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
public class FactoryBandagedPyraminx extends FactoryBandaged
|
21
|
{
|
22
|
private static final float[][] TET_VER =
|
23
|
{
|
24
|
{ 0,-SQ2/4,-0.5f },
|
25
|
{ 0,-SQ2/4, 0.5f },
|
26
|
{ 0.5f, SQ2/4, 0 },
|
27
|
{-0.5f, SQ2/4, 0 }
|
28
|
};
|
29
|
private static final float[][] OCT_VER =
|
30
|
{
|
31
|
{ 0, SQ2/2, 0 },
|
32
|
{ 0,-SQ2/2, 0 },
|
33
|
{ 0.5f, 0, 0.5f },
|
34
|
{ 0.5f, 0,-0.5f },
|
35
|
{-0.5f, 0,-0.5f },
|
36
|
{-0.5f, 0, 0.5f },
|
37
|
};
|
38
|
|
39
|
private static FactoryBandagedPyraminx mThis;
|
40
|
|
41
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
42
|
|
43
|
private FactoryBandagedPyraminx()
|
44
|
{
|
45
|
|
46
|
}
|
47
|
|
48
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
49
|
|
50
|
public static FactoryBandagedPyraminx getInstance()
|
51
|
{
|
52
|
if( mThis==null ) mThis = new FactoryBandagedPyraminx();
|
53
|
return mThis;
|
54
|
}
|
55
|
|
56
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
57
|
|
58
|
private float[] tetVertices(int ax, boolean left, float[] pos)
|
59
|
{
|
60
|
if( !left )
|
61
|
{
|
62
|
int i1=-1,i2=-1,i3=-1;
|
63
|
|
64
|
switch(ax)
|
65
|
{
|
66
|
case 0: i1=1; i2=2; i3=3; break;
|
67
|
case 1: i1=0; i2=3; i3=2; break;
|
68
|
case 2: i1=0; i2=1; i3=3; break;
|
69
|
case 3: i1=0; i2=2; i3=1; break;
|
70
|
}
|
71
|
|
72
|
float[] T1 = TET_VER[i1];
|
73
|
float[] T2 = TET_VER[i2];
|
74
|
float[] T3 = TET_VER[i3];
|
75
|
|
76
|
return new float[] { pos[0]+T1[0], pos[1]+T1[1], pos[2]+T1[2],
|
77
|
pos[0]+T2[0], pos[1]+T2[1], pos[2]+T2[2],
|
78
|
pos[0]+T3[0], pos[1]+T3[1], pos[2]+T3[2] };
|
79
|
}
|
80
|
|
81
|
return null;
|
82
|
}
|
83
|
|
84
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
85
|
|
86
|
private float[] octVertices(int ax, boolean left, float[] pos)
|
87
|
{
|
88
|
int i1=-1,i2=-1,i3=-1;
|
89
|
|
90
|
if( left )
|
91
|
{
|
92
|
switch(ax)
|
93
|
{
|
94
|
case 0: i1=1; i2=4; i3=3; break;
|
95
|
case 1: i1=1; i2=2; i3=5; break;
|
96
|
case 2: i1=0; i2=2; i3=3; break;
|
97
|
case 3: i1=0; i2=4; i3=5; break;
|
98
|
}
|
99
|
}
|
100
|
else
|
101
|
{
|
102
|
switch(ax)
|
103
|
{
|
104
|
case 0: i1=0; i2=5; i3=2; break;
|
105
|
case 1: i1=0; i2=3; i3=4; break;
|
106
|
case 2: i1=1; i2=5; i3=4; break;
|
107
|
case 3: i1=1; i2=3; i3=2; break;
|
108
|
}
|
109
|
}
|
110
|
|
111
|
float[] T1 = OCT_VER[i1];
|
112
|
float[] T2 = OCT_VER[i2];
|
113
|
float[] T3 = OCT_VER[i3];
|
114
|
|
115
|
return new float[] { pos[0]+T1[0], pos[1]+T1[1], pos[2]+T1[2],
|
116
|
pos[0]+T2[0], pos[1]+T2[1], pos[2]+T2[2],
|
117
|
pos[0]+T3[0], pos[1]+T3[1], pos[2]+T3[2] };
|
118
|
}
|
119
|
|
120
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
121
|
|
122
|
public float[] elementVertices(int ax, boolean left, int element)
|
123
|
{
|
124
|
int variant = mElements[element].getVariant();
|
125
|
float[] pos = mElements[element].getPos();
|
126
|
|
127
|
if( variant==0 ) return octVertices(ax,left,pos);
|
128
|
else return tetVertices(ax,left,pos);
|
129
|
}
|
130
|
|
131
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
132
|
|
133
|
public boolean elementFaceNotNull(int ax, boolean left, int element)
|
134
|
{
|
135
|
int variant = mElements[element].getVariant();
|
136
|
return ( variant==0 || !left );
|
137
|
}
|
138
|
|
139
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
140
|
// see BandagedObjectPyraminx.addTetrahedralLattice()
|
141
|
// from there, 'y' is always of the form -DY*(size-1)/2 + K*DY, where DY = SQ2/2, K integer
|
142
|
// and 'size' is mNumLayers[0]-1 in case of Octahedrons and mNumLayers[0] in case of Tetrahedrons.
|
143
|
// From the above, the below quickly follows. +20*num1 to avoid negative values.
|
144
|
|
145
|
public static int getElementVariant(int size, float y)
|
146
|
{
|
147
|
int num = (int)(2*SQ2*y + 20*size + 0.1f);
|
148
|
return (num-size)%2;
|
149
|
}
|
150
|
|
151
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
152
|
|
153
|
public int getElementVariant(float x, float y, float z)
|
154
|
{
|
155
|
return getElementVariant(mNumLayers[0],y);
|
156
|
}
|
157
|
|
158
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
159
|
|
160
|
public float[][] getCuts(int[] numLayers)
|
161
|
{
|
162
|
int numL = numLayers[0];
|
163
|
float[][] ret = new float[4][numL-1];
|
164
|
|
165
|
for(int i=0; i<numL-1; i++)
|
166
|
{
|
167
|
float cut = (1.0f+i-numL/4.0f)*(SQ6/3);
|
168
|
ret[0][i] = cut;
|
169
|
ret[1][i] = cut;
|
170
|
ret[2][i] = cut;
|
171
|
ret[3][i] = cut;
|
172
|
}
|
173
|
|
174
|
return ret;
|
175
|
}
|
176
|
|
177
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
178
|
|
179
|
public Static3D[] getNormals()
|
180
|
{
|
181
|
return new Static3D[]
|
182
|
{
|
183
|
new Static3D( 0, SQ3/3, SQ6/3),
|
184
|
new Static3D( 0, SQ3/3,-SQ6/3),
|
185
|
new Static3D(-SQ6/3,-SQ3/3, 0),
|
186
|
new Static3D( SQ6/3,-SQ3/3, 0),
|
187
|
};
|
188
|
}
|
189
|
|
190
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
191
|
|
192
|
public float[][] getRotAxis()
|
193
|
{
|
194
|
return new float[][]
|
195
|
{
|
196
|
{ 0,-SQ3/3,-SQ6/3 },
|
197
|
{ 0,-SQ3/3, SQ6/3 },
|
198
|
{ SQ6/3, SQ3/3, 0 },
|
199
|
{-SQ6/3, SQ3/3, 0 },
|
200
|
};
|
201
|
}
|
202
|
|
203
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
204
|
// normalized 'edges' of the tetrahedron.
|
205
|
|
206
|
public float[][] getDiameterAxis()
|
207
|
{
|
208
|
return new float[][]
|
209
|
{
|
210
|
{ 1, 0, 0},
|
211
|
{ 0, 0, 1},
|
212
|
{ 0.5f,SQ2/2, 0.5f},
|
213
|
{ 0.5f,SQ2/2,-0.5f},
|
214
|
{-0.5f,SQ2/2, 0.5f},
|
215
|
{-0.5f,SQ2/2,-0.5f},
|
216
|
};
|
217
|
}
|
218
|
|
219
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
220
|
|
221
|
public float[] getDist3D()
|
222
|
{
|
223
|
final float d = (SQ6/12)*mNumLayers[0];
|
224
|
return new float[] {d,d,d,d};
|
225
|
}
|
226
|
|
227
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
228
|
|
229
|
public float[][] getBands(boolean iconMode)
|
230
|
{
|
231
|
float height= iconMode ? 0.001f : 0.055f;
|
232
|
int[] angle = {68,54,43,35,30,26};
|
233
|
float R = 0.3f;
|
234
|
float S = 0.5f;
|
235
|
int extraI = 0;
|
236
|
int extraV = 0;
|
237
|
|
238
|
int numVertA= mNumLayers[0]>=5 ? 3 : (mNumLayers[0]==4 ? 4:5);
|
239
|
int numVertI= mNumLayers[0]>=5 ? 2 : 3;
|
240
|
|
241
|
return new float[][] { { 0.001f,angle[0],R,S,numVertI,extraV,extraI},
|
242
|
{height ,angle[1],R,S,numVertA,extraV,extraI},
|
243
|
{height/2,angle[2],R,S,numVertA,extraV,extraI},
|
244
|
{height/3,angle[3],R,S,numVertA,extraV,extraI},
|
245
|
{height/4,angle[4],R,S,numVertA,extraV,extraI},
|
246
|
{height/5,angle[5],R,S,numVertA,extraV,extraI} };
|
247
|
}
|
248
|
}
|