Project

General

Profile

Download (3.26 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / touchcontrol / TouchControlHexahedron.java @ f4ed769a

1 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6 71f8a172 Leszek Koltunski
// Magic Cube is proprietary software licensed under an EULA which you should have received      //
7
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
8 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
9
10 c9c71c3f Leszek Koltunski
package org.distorted.objectlib.touchcontrol;
11 29b82486 Leszek Koltunski
12
import org.distorted.library.type.Static3D;
13 57ef6378 Leszek Koltunski
import org.distorted.objectlib.main.TwistyObject;
14 29b82486 Leszek Koltunski
15
///////////////////////////////////////////////////////////////////////////////////////////////////
16
// Hexahedral objects: map the 2D swipes of user's fingers to 3D rotations
17
18 c9c71c3f Leszek Koltunski
public class TouchControlHexahedron extends TouchControlShapeConstant
19 29b82486 Leszek Koltunski
{
20 6377eed5 leszek
  public static final float DIST3D = 0.5f;
21 8da6b1c9 Leszek Koltunski
  private static final float DIST2D = 0.5f;
22 29b82486 Leszek Koltunski
23 4c9ca251 Leszek Koltunski
  public static final float[] D3D  = { DIST3D,DIST3D,DIST3D,DIST3D,DIST3D,DIST3D };
24 ab31cf6f Leszek Koltunski
25 29b82486 Leszek Koltunski
  public static final Static3D[] FACE_AXIS = new Static3D[]
26
         {
27
           new Static3D(1,0,0), new Static3D(-1,0,0),
28
           new Static3D(0,1,0), new Static3D(0,-1,0),
29
           new Static3D(0,0,1), new Static3D(0,0,-1)
30
         };
31
32
///////////////////////////////////////////////////////////////////////////////////////////////////
33
34 57ef6378 Leszek Koltunski
  public TouchControlHexahedron(TwistyObject object)
35 29b82486 Leszek Koltunski
    {
36 57ef6378 Leszek Koltunski
    super(object,D3D,FACE_AXIS);
37 29b82486 Leszek Koltunski
    }
38
39 aaeef328 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
40
41
  private int partEdge(float[] point, int face)
42
    {
43
    boolean e0 = point[0] > 0;
44
    boolean e1 = point[1] > 0;
45
    return e0 ? (e1 ? 0:1) : (e1 ? 3:2);
46
    }
47
48
///////////////////////////////////////////////////////////////////////////////////////////////////
49
50
  private int partCorner(float[] point, int face)
51
    {
52
    boolean c0 = point[1] >= point[0];
53
    boolean c1 = point[1] >=-point[0];
54
    return c0 ? (c1 ? 0:3) : (c1 ? 1:2);
55
    }
56
57 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
58
//  corner    edge
59
//  \ 0 /     3 | 0
60
// 3 \ / 1  ___ | ___
61
//   / \        |
62
//  / 2 \     2 | 1
63
64 aaeef328 Leszek Koltunski
  int returnPart(int type, int face, float[] point)
65 29b82486 Leszek Koltunski
    {
66
    switch(type)
67
      {
68 aaeef328 Leszek Koltunski
      case TYPE_NOT_SPLIT      : return 0;
69
      case TYPE_SPLIT_EDGE     : return partEdge(point,face);
70
      case TYPE_SPLIT_CORNER   : return partCorner(point,face);
71
      case TYPE_SPLIT_EDGE_COIN: float y = point[1];
72
                                 float x = point[0];
73 369e6176 Leszek Koltunski
                                 float dist = D_SQUARE*DIST2D;
74
                                 return partEdge(point,face) + (x*x+y*y < dist*dist ? 0:4 );
75 29b82486 Leszek Koltunski
      }
76
77
    return 0;
78
    }
79
80
///////////////////////////////////////////////////////////////////////////////////////////////////
81
82
  boolean isInsideFace(int face, float[] p)
83
    {
84
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
85
    }
86
}