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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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ecf3d6e3
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.R;
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8005e762
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectType;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ScrambleState;
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandaged3Plate extends TwistyBandagedAbstract
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{
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a57e6870
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Leszek Koltunski
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public TwistyBandaged3Plate(int[] numL, Static4D quat, Static3D move, DistortedTexture texture,
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e7daa161
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Leszek Koltunski
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MeshSquare mesh, DistortedEffects effects, Resources res, int surfaceW, int surfaceH)
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29b82486
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Leszek Koltunski
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{
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e7daa161
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Leszek Koltunski
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super(numL, quat, move, texture, mesh, effects, res, surfaceW, surfaceH);
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f9a81f52
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Leszek Koltunski
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public ScrambleState[] getScrambleStates()
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29b82486
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Leszek Koltunski
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{
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if( mStates==null )
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{
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {{ 2,-1, 1, 2, 1, 6 }, { 0,-1, 5, 0, 1, 3 }, { 2,-1, 2, 2, 1, 4 }} ),
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new ScrambleState( new int[][] {{ 2, 1, 0 }, { }, { 2, 1,10, 2, 2, 7 }} ),
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new ScrambleState( new int[][] {{ }, { 0,-1,11, 0, 2, 8 }, { 2, 1, 0 }} ),
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new ScrambleState( new int[][] {{ 2, 1,12, 2, 2, 9 }, { 0,-1, 0 }, { }} ),
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new ScrambleState( new int[][] {{ 2,-1,10, 2, 2,13 }, { }, { 2,-1, 0 }} ),
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new ScrambleState( new int[][] {{ }, { 0, 1, 0 }, { 2,-1,11, 2, 2,14 }} ),
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new ScrambleState( new int[][] {{ 2,-1, 0 }, { 0, 1,12, 0, 2,15 }, { }} ),
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new ScrambleState( new int[][] {{ }, { 2,-2, 7, 2,-1, 7, 2, 1, 7, 2, 2, 7}, { 2,-1,10, 2, 2, 1 }} ),
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new ScrambleState( new int[][] {{ 0,-2, 8, 0,-1, 8, 0, 1, 8, 0, 2, 8}, { 0, 1,11, 0, 2, 2 }, { }} ),
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new ScrambleState( new int[][] {{ 2,-1,12, 2, 2, 3 }, { }, { 0,-2, 9, 0,-1, 9, 0, 1, 9, 0, 2, 9}} ),
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new ScrambleState( new int[][] {{ 2,-1,13, 2, 1, 4 }, { 2,-2,10, 2,-1,10, 2, 1,10, 2, 2,10}, { 2,-1, 1, 2, 1, 7 }} ),
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new ScrambleState( new int[][] {{ 0,-2,11, 0,-1,11, 0, 1,11, 0, 2,11}, { 0,-1, 8, 0, 1, 2 }, { 2,-1,14, 2, 1, 5 }} ),
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new ScrambleState( new int[][] {{ 2,-1, 3, 2, 1, 9 }, { 0,-1, 6, 0, 1,15 }, { 0,-2,12, 0,-1,12, 0, 1,12, 0, 2,12}} ),
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new ScrambleState( new int[][] {{ 2, 1,10, 2, 2, 4 }, { 2,-2,13, 2,-1,13, 2, 1,13, 2, 2,13}, { }} ),
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new ScrambleState( new int[][] {{ 0,-2,14, 0,-1,14, 0, 1,14, 0, 2,14}, { }, { 2, 1,11, 2, 2, 5 }} ),
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new ScrambleState( new int[][] {{ }, { 0,-1,12, 0, 2, 6 }, { 0,-2,15, 0,-1,15, 0, 1,15, 0, 2,15}} )
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};
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}
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return mStates;
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}
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4e1dc313
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a57e6870
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Leszek Koltunski
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protected int getResource(int[] numLayers)
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4e1dc313
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Leszek Koltunski
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{
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return R.raw.ban3;
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getPositions()
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{
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if( POSITIONS==null )
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{
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POSITIONS = new float[][]
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{
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{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f},
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{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f},
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 1.0f},
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{-1.0f, -1.0f, 1.0f},
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{ 0.0f, -1.0f, 1.0f},
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{ 1.0f, -1.0f, 0.0f},
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{ 1.0f, -1.0f, -1.0f},
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{-1.0f, 1.0f, -1.0f},
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{-1.0f, 1.0f, 0.0f},
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{ 0.0f, 1.0f, -1.0f},
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{ 0.0f, 1.0f, 0.0f},
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{-1.0f, 0.0f, -1.0f},
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{-1.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, -1.0f}
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};
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}
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return POSITIONS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getQuatIndices()
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{
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if( QUAT_INDICES==null )
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{
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QUAT_INDICES = new int[] { 1,3 };
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}
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return QUAT_INDICES;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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a57e6870
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Leszek Koltunski
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public ObjectType intGetObjectType(int[] numLayers)
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61aa85e4
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Leszek Koltunski
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{
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8005e762
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Leszek Koltunski
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return ObjectType.BAN3_3;
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61aa85e4
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a57e6870
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Leszek Koltunski
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public int getObjectName(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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return R.string.bandaged_3plate;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a57e6870
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Leszek Koltunski
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public int getInventor(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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return R.string.bandaged_3plate_inventor;
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}
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59c20632
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getYearOfInvention(int[] numLayers)
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{
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return 2000;
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a57e6870
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Leszek Koltunski
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public int getComplexity(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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return 8;
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}
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}
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