minor
Dynamically figure out the best TextureHeight (so it doesn't exceed the maximum!
new meshes & jsons for Kilominxes; tutorials for Magic Towers.
comments
fix for scrambling
fix a longstanding memory leak: somehow the reference to BlockController held in ObjectPreRender prevents the PreRender (and thus the TwistyObject held inside along with its Bitmap) from getting garbage collected.Actually I am not sure why.
fix the 'holes in textures' problem.
fix the 'band' problem in the TwistyBandagedMegaminx.
fix the 'texture' problem in the TwistyBandagedMegaminx.
improvements from the 'texture coordinate' investigation.
progress with TwistyBandagedMegaminx.
progress with FactoryBandagedMegaminx.
Simplifications for the Factory of Bandaged Puzzles.
New generic FactoryBandaged should be working now.
Progress with a generic FactoryBandaged.
Remove the generic 'MINOR' object and extras versions from JsonWriter, and replace them with per-ObjectType values. This was the reason why objects which had their 'minor' (really: version) updated to '1' in the server then never updated the jsons with locally stored versions.
Progress with FactoryBandagedMegaminx
Bugfix: hopefully this will fix one important bug visible in Crashlytics
Improvement
Fix the O2 scrambling table.
Jings: hopefully final corrections.
Jings: further corrections.
Jing5: icon, jsons, dmesh
Progress with Jing5
Progress with 6x6 Pyramid
Jings: icons.
Improve object creator.
Support Jing3 and Jing4 ( aka 4x4 Pyramind and 5x5 Pyramid).
Progress with 6x6 Pyramid.
O2 cube: minor
O2 cube: icon
O2 cube:
- JSONS, Mesh, optimizations.
progress with O2 cube,
O2 cube: first version.
Support drawing stickers with multiple holes in them.
do not collapse stickers that have holes in them
Also available in: Atom