Activity
From 02/22/2020 to 03/22/2020
03/22/2020
- 11:25 PM Revision 2dfe43d3 (magiccube): Bugfix for downloading High Scores.
- 01:17 AM Revision 17f9a695 (magiccube): progress with submitting one's high scores.
03/21/2020
- 12:29 AM Revision 4895fff6 (magiccube): Beginnings of submitting one's high scores.
- 07:16 PM Revision e46e17fb (magiccube): Adjust rotation speed depending on the row (important in case of Pyraminx - there the top little tetrahedron must rotate much faster than the bottom big layer )
03/20/2020
- 12:41 AM Feature #42 (Closed): Add Pretty Patterns
- A new option to the main dialog which will take users to a new dialog showing 2x2x2, 3x3x3 , 4x4x4 and 5x5x5 Pretty P...
- 12:40 AM Feature #41 (Closed): Add a 3x3x3 Cube Solver.
- This will add a new button to the main dialog (the 'play-settings-high scores-about' one) with alink to a 3x3x3 Solve...
- 12:14 AM Magic Cube: first release
The application contains a Rubik Cube of (in principle) any size and a Pyraminx, also of any size. Players can mani...- 11:06 PM Revision bc511ea5 (magiccube): Add the 'New Record' dialog.
- 10:43 PM Revision e41e7dc3 (magiccube): Add the 'Solved' dialog.
- 03:40 PM Revision 82ce8e64 (magiccube): Progress with getting/setting Country and DeviceID.
03/19/2020
03/16/2020
- 11:53 PM Revision 1c90c64a (magiccube): Incorporate myRecords into the Scores dialog.
- 04:42 PM Revision c3ffcf58 (magiccube): Progress with saving number of runs, plays, name, verified status.
- 03:39 PM Revision 7437ebb3 (magiccube): Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )
- 03:09 PM Revision 94ad5a8f (magiccube): Fix the way we detect if an Object is solved.
- Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non...
- 12:40 PM Revision 714292f1 (magiccube): Minor.
- 12:12 PM Revision f0e87514 (magiccube): Separate scores from StateSolving
03/15/2020
03/13/2020
- 12:38 AM Revision efa682e8 (magiccube): Minor.
- 05:43 PM Revision c86f9f1f (magiccube): Make the records independent of arrangement of Objects and their sizes in RubikObjectList.
- 02:36 PM Revision 4888e97c (magiccube): Major restructuring around making it possible to include different kinds of RubikObjects in the UI.
03/12/2020
- 09:47 PM Revision 7381193e (magiccube): 1. library: new API DistortedNode.setProjection()
- 2. cube: adjustments for Pyraminx.
- 07:10 PM Revision 167ba2d6 (magiccube): Movement finished!
- 05:19 PM Revision 12ad3fca (magiccube): Progress with object Movement - almost finished.
- 02:05 PM Revision 39e74052 (magiccube): Progress with object Movement.
- 01:57 PM Revision 14a4712f (magiccube): Progress with object Movement. Assigning new Rotations works now, independently of object type.
- 01:06 AM Revision cad4b4d6 (magiccube): Progress with object Movement. Looks like detecting which face got touched and where (in 2D in-face surface coordinates) does work now.
03/11/2020
- 12:51 AM Revision 8e2295ad (magiccube): Progress with object Movement.
- 11:22 PM Revision 9f1f377d (magiccube): Progress with object Movement.
- 11:13 PM Revision bef47287 (magiccube): Progress with object Movement.
- 03:43 PM Revision 37a25788 (magiccube): Progress with object Movement.
- 12:01 PM Revision 517f9fb9 (magiccube): Improve the way we handle the cube.
- Before if we touched the screen during any of the transitions, this touch and resulting draw would result in no actio...
- 11:53 AM Revision dd65ead3 (magiccube): Big progress with generalizing the Movement classes.
- 01:26 AM Revision 9cd7695f (magiccube): Improve RubikCubeMovement
03/10/2020
- 10:17 PM Revision 93594b95 (magiccube): Improve RubikCubeMovement
- 09:51 PM Revision 869a4528 (magiccube): Fix the memory test - we need to run one thing on the Graphics thread!
- 05:39 PM Revision 84ddf691 (magiccube): Fixes for the Projection matrix, FOV.
- There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
03/09/2020
- 11:11 PM Revision 66cbdd21 (magiccube): Some fixes for the Pyraminx.
- 10:42 PM Revision f0fa83ae (magiccube): Some fixes for the Pyraminx.
- 07:08 PM Revision 769409d2 (magiccube): The Pyraminx itself finished - now its movements!
- 11:44 AM Revision 89a11f7b (magiccube): Progress with Pyraminx.
- 11:27 AM Revision 49f67f9b (magiccube): Progress with Pyraminx.
03/08/2020
- 10:08 PM Revision cc7dc72a (magiccube): Some progress with Pyraminx.
- 01:14 AM Revision 97d2f701 (magiccube): Minor.
03/07/2020
- 11:14 PM Revision c2cb520d (magiccube): Icons, details.
- 01:05 AM Revision f174b34a (magiccube): Progress with MeshJoin app.
- Fix rotating in some apps.
03/06/2020
- 10:27 PM Revision 9f4c44fe (magiccube): Progress with the Pyraminx - computing all legal quaternions!
- 04:50 PM Revision 988f434e (magiccube): Progress with of Pyraminx.
- Bugfix for joining a single Mesh!
03/05/2020
- 11:42 PM Revision e844c116 (magiccube): Beginnings of Pyraminx.
- 10:27 PM Revision 0e7bcfb1 (magiccube): bugfix
- 05:13 PM Revision 10a2e360 (magiccube): Progress towards generalizing belongsToRotation()
- 03:45 PM Revision efef689c (magiccube): Progress towards generalizing belongsToRotation()
- 01:23 PM Revision 411c6285 (magiccube): Make RubikCube more abstract.
03/03/2020
- 10:03 AM Revision 17a7c91a (magiccube): Correct the Rubik app for the recent changes to the library's Node.
03/02/2020
- 12:33 AM Revision ba740a0c (magiccube): Correct the Rubik app for the recent changes to the library's Node.
- 12:08 AM Revision d41742f7 (magiccube): Correct the RubikCube app for the last library changes in Node.
02/29/2020
02/26/2020
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