Activity
From 03/09/2020 to 04/07/2020
04/07/2020
- 11:18 PM Revision fa0f7a56 (magiccube): Progress with the Solver - RubikCube.retObjectString() finished.
- What remains to be done here: ban changing colors of the centers of 3x3x3 faces, this shouldn't be allowed!
04/06/2020
- 10:18 PM Revision a304ee64 (magiccube): Progress implementing RubikCube.retObjectString()
- 08:10 PM Revision 373fa45f (magiccube): Progress making the Solver state more abstract.
- 01:29 PM Revision 41748f19 (magiccube): Progress making the Solver state more abstract.
- 01:08 PM Revision 20931cf6 (magiccube): Progress making the Solver state more abstract.
- 11:17 AM Revision f0336037 (magiccube): Make the Solver state more abstract.
04/05/2020
- 12:43 AM Revision 4262a13b (magiccube): Formatting: remove tabs.
- 12:41 AM Revision efe00e0f (magiccube): Formatting: remove tabs.
- 12:34 AM Revision 7f84a768 (magiccube): Progress with the 3x3x3 Solver.
- Hopefully the only thing that remains to be done is to implement the RubikStateSolver.retCubeString().
- 10:45 PM Revision 9621255f (magiccube): Progress with the 3x3x3 Solver.
- 09:53 PM Revision ca292407 (magiccube): Progress with the 3x3x3 Solver.
- 06:42 PM Revision 473611ee (magiccube): Progress with the 3x3x3 Solver.
- 02:10 PM Revision 1f9772f3 (magiccube): More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
- 01:42 PM Feature #41 (In Progress): Add a 3x3x3 Cube Solver.
- Commit commit:7289fd6c starts implementation of this feature.
- 01:41 PM Feature #42 (Closed): Add Pretty Patterns
- Commit commit:b498f3f6 finalizes implementation of this feature.
04/03/2020
- 11:08 PM Revision 5660465b (magiccube): More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
- 10:25 PM Revision b95ceafc (magiccube): More support for the 3x3x3 Solver: add the actual 3x3x3 solver mechanism.
- 10:19 PM Revision 811b0446 (magiccube): More support for the 3x3x3 Solver.
- 09:54 PM Revision 264af0ad (magiccube): More support for the 3x3x3 Solver.
- 09:40 PM Revision 7289fd6c (magiccube): Beginnings of support for the 3x3x3 Solver.
04/02/2020
04/01/2020
- 12:23 AM Revision 8a64eaa4 (magiccube): Minor.
- 09:37 PM Revision ba29975c (magiccube): Minor
- 09:36 PM Revision b498f3f6 (magiccube): Introduce RubikPatternsList. Now, if one wants to contribute patterns for a new object, all one has to be is give the list of strings describing the patterns and add them to the List.
- 01:55 PM Revision 48145a5b (magiccube): Speed up displaying the Patterns Dialog - do not read the whole thing, but only one Category at a time as required.
03/31/2020
- 12:06 AM Revision de44c2b4 (magiccube): Minor.
- 11:47 PM Revision c6bd472b (magiccube): Pretty Patterns: slight speedup.
- 11:45 PM Revision f86d48c8 (magiccube): Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Correct the last 5 such patterns.
- 11:20 PM Revision 8d822a78 (magiccube): Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Correct the next 6 such patterns.
- 10:55 PM Revision c0495b7d (magiccube): Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Protect the parser against such sequences and correct the first 12 such patterns.
- 09:49 PM Revision c715128d (magiccube): Pretty Patterns Dialog: remember the positions of scrollbars.
- 08:36 PM Revision 6f2a942e (magiccube): Bugfixes for Pretty Patterns
- 04:37 PM Revision d12bb11b (magiccube): Bugfixes - do more stuff 'post render'
- 11:03 AM Revision a31d25de (magiccube): Major progress with Prretty Patterns.
- Two things remain:
1) looks like sometimes making/backing Moves in a Pattern gets stuck. ( Pattern.mCanRotate! )
2) ...
03/30/2020
- 09:19 PM Revision 8becce57 (magiccube): Major progress with Prretty Patterns - hopefully only initializing the Object remains!
- 12:29 PM Revision 9224ffd2 (magiccube): extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)
03/29/2020
- 11:41 PM Revision aa171dee (magiccube): More support for actual patterns!
- 03:18 PM Revision 11877284 (magiccube): Beginnings of support for actual patterns!
03/28/2020
- 12:18 AM Revision 0a57000c (magiccube): Beginnings of support for actual patterns!
- 11:35 PM Revision 044529c1 (magiccube): Remember state of the dialog.
- 11:01 PM Revision e0e84674 (magiccube): Improve the upper_text.
- 10:22 PM Revision 7252ca42 (magiccube): Improve the 'About' dialog.
- 10:13 PM Revision 95292d05 (magiccube): Prettier spinner.
- 06:43 PM Revision bcd6384a (magiccube): Improve the Pattern data: unique names, more even splitting into categories.
- 02:00 AM Revision 39566863 (magiccube): Minor.
- 01:05 AM Revision 3a9d19ed (magiccube): Progress with Pretty Patterns.
03/27/2020
- 10:29 PM Revision e108b57e (magiccube): Re-add the Pattern dialog, but attach it to the Pattern uistate this time.
- The idea to do away with the dialog proves impossible - we'd have to resize the top bar, which causes very unpleasant...
- 09:40 PM Revision 1ef1c93d (magiccube): Minor
- 01:08 AM Revision 53f23b64 (magiccube): Progress with Pretty Patterns - do away with the tabbed dialog!
03/26/2020
- 06:58 PM Revision a6d3b158 (magiccube): Progress with Pretty Patterns.
- 05:34 PM Revision 4f470e00 (magiccube): Progress with Pretty Patterns.
- 04:01 PM Revision 176308f8 (magiccube): Progress with Pretty Patterns.
- 02:37 PM Revision d18993ac (magiccube): Progress with Pretty Patterns.
03/25/2020
- 12:16 AM Revision 4ed3823a (magiccube): Beginnings of the 3x3x3 Solver and Pretty Patterns.
- 10:42 PM Revision 769d7b9f (magiccube): Bugfixes.
- 06:24 PM Revision 4c0cd600 (magiccube): Change the series of Object buttons in the Play state into a PopupWindow.
03/23/2020
- 10:25 PM Revision ea6ee91b (magiccube): Minor.
- 02:31 PM Revision 1bdf3dc2 (magiccube): The SetName Dialog should be finished.
- 01:30 PM Revision 2d60ebde (magiccube): More progress with the new Dialog, SetName.
- 01:23 PM Revision db266f25 (magiccube): Progresswith the new Dialog, SetName.
- 12:52 PM Revision f895e77a (magiccube): Implement a new Dialog, SetName.
03/22/2020
- 12:47 AM Revision 9acb2402 (magiccube): Implement computeHash()
- 11:25 PM Revision 2dfe43d3 (magiccube): Bugfix for downloading High Scores.
- 01:17 AM Revision 17f9a695 (magiccube): progress with submitting one's high scores.
03/21/2020
- 12:29 AM Revision 4895fff6 (magiccube): Beginnings of submitting one's high scores.
- 07:16 PM Revision e46e17fb (magiccube): Adjust rotation speed depending on the row (important in case of Pyraminx - there the top little tetrahedron must rotate much faster than the bottom big layer )
03/20/2020
- 12:41 AM Feature #42 (Closed): Add Pretty Patterns
- A new option to the main dialog which will take users to a new dialog showing 2x2x2, 3x3x3 , 4x4x4 and 5x5x5 Pretty P...
- 12:40 AM Feature #41 (Closed): Add a 3x3x3 Cube Solver.
- This will add a new button to the main dialog (the 'play-settings-high scores-about' one) with alink to a 3x3x3 Solve...
- 12:14 AM Magic Cube: first release
The application contains a Rubik Cube of (in principle) any size and a Pyraminx, also of any size. Players can mani...- 11:06 PM Revision bc511ea5 (magiccube): Add the 'New Record' dialog.
- 10:43 PM Revision e41e7dc3 (magiccube): Add the 'Solved' dialog.
- 03:40 PM Revision 82ce8e64 (magiccube): Progress with getting/setting Country and DeviceID.
03/19/2020
03/16/2020
- 11:53 PM Revision 1c90c64a (magiccube): Incorporate myRecords into the Scores dialog.
- 04:42 PM Revision c3ffcf58 (magiccube): Progress with saving number of runs, plays, name, verified status.
- 03:39 PM Revision 7437ebb3 (magiccube): Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )
- 03:09 PM Revision 94ad5a8f (magiccube): Fix the way we detect if an Object is solved.
- Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non...
- 12:40 PM Revision 714292f1 (magiccube): Minor.
- 12:12 PM Revision f0e87514 (magiccube): Separate scores from StateSolving
03/15/2020
03/13/2020
- 12:38 AM Revision efa682e8 (magiccube): Minor.
- 05:43 PM Revision c86f9f1f (magiccube): Make the records independent of arrangement of Objects and their sizes in RubikObjectList.
- 02:36 PM Revision 4888e97c (magiccube): Major restructuring around making it possible to include different kinds of RubikObjects in the UI.
03/12/2020
- 09:47 PM Revision 7381193e (magiccube): 1. library: new API DistortedNode.setProjection()
- 2. cube: adjustments for Pyraminx.
- 07:10 PM Revision 167ba2d6 (magiccube): Movement finished!
- 05:19 PM Revision 12ad3fca (magiccube): Progress with object Movement - almost finished.
- 02:05 PM Revision 39e74052 (magiccube): Progress with object Movement.
- 01:57 PM Revision 14a4712f (magiccube): Progress with object Movement. Assigning new Rotations works now, independently of object type.
- 01:06 AM Revision cad4b4d6 (magiccube): Progress with object Movement. Looks like detecting which face got touched and where (in 2D in-face surface coordinates) does work now.
03/11/2020
- 12:51 AM Revision 8e2295ad (magiccube): Progress with object Movement.
- 11:22 PM Revision 9f1f377d (magiccube): Progress with object Movement.
- 11:13 PM Revision bef47287 (magiccube): Progress with object Movement.
- 03:43 PM Revision 37a25788 (magiccube): Progress with object Movement.
- 12:01 PM Revision 517f9fb9 (magiccube): Improve the way we handle the cube.
- Before if we touched the screen during any of the transitions, this touch and resulting draw would result in no actio...
- 11:53 AM Revision dd65ead3 (magiccube): Big progress with generalizing the Movement classes.
- 01:26 AM Revision 9cd7695f (magiccube): Improve RubikCubeMovement
03/10/2020
- 10:17 PM Revision 93594b95 (magiccube): Improve RubikCubeMovement
- 09:51 PM Revision 869a4528 (magiccube): Fix the memory test - we need to run one thing on the Graphics thread!
- 05:39 PM Revision 84ddf691 (magiccube): Fixes for the Projection matrix, FOV.
- There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
03/09/2020
- 11:11 PM Revision 66cbdd21 (magiccube): Some fixes for the Pyraminx.
- 10:42 PM Revision f0fa83ae (magiccube): Some fixes for the Pyraminx.
- 07:08 PM Revision 769409d2 (magiccube): The Pyraminx itself finished - now its movements!
- 11:44 AM Revision 89a11f7b (magiccube): Progress with Pyraminx.
- 11:27 AM Revision 49f67f9b (magiccube): Progress with Pyraminx.
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