Activity
From 04/08/2020 to 05/07/2020
05/07/2020
- 11:41 PM Revision d5d503d0 (magiccube): Minor.
- 10:13 PM Revision 13ed61b5 (magiccube): Improve the way we fill up the Scores tab - now it follows what user's doing, so if he changes tabs when the dialog is filling up, he won't have to wait so long.
- 08:36 PM Revision 2d1fb931 (magiccube): Add Ivory Coast flag.
05/06/2020
05/05/2020
- 10:09 PM Revision a1d75006 (magiccube): Again we have 2 bugfixes for crashers seen in the field and updated zh-CN and zh-TW translations.
- Bump version to 1.1.3 then.
- 09:44 PM Revision 8194f0fb (magiccube): New Traditional and Simplified Chinese translations.
- 09:05 PM Revision 5f8c532e (magiccube): Fix for another crasher from the field.
- 12:55 PM Revision d1016920 (magiccube): Change the Postprocessing effects: separate the radius and the halo.
- Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (a...
05/04/2020
05/03/2020
- 11:41 PM Revision 2010c6f7 (magiccube): Adjust the app to match the changes in library.
- Looks like we'll have to add 1 dim to the GLOW effect.
- 09:39 PM Revision 4fd84652 (magiccube): Remove the 'touchscreen required = false' from the manifest (because or a bug in Samsung App Store - it marks such apps as incompatible with any device)
- 03:53 PM Revision c7f9e82d (magiccube): One more fix for the latest bug from the field with Play state Spinner.
- 03:43 PM Revision 7b7d65ce (magiccube): - bump version to 1.1.2
- - fix one crasher observed in the field ( we need to adjust the Levels Spinner in Play state if Object changed in Pat...
04/30/2020
04/26/2020
- 02:58 PM Revision c5c8be3f (magiccube): Add Crashlytics logs
- 02:23 PM Revision f8ce34ab (magiccube): Fix for the previous fix :)
- 11:27 AM Revision 001cc0e4 (magiccube): Fix a potential crasher ( do not set up a callback for end of rotation effect on the very first cubit that belongs to a rotation if all belonging cubits have not been set up yet )
04/25/2020
- 10:47 PM Revision 716756fe (magiccube): Bump version to 1.1.1
- 10:45 PM Revision 2e8ec627 (magiccube): Fixes for the fact that one could easily cheat - just pause the app while solving and come back to it, the time would reset to 0 and the object to unscrambled :(
- 09:23 PM Revision 1701e7ae (magiccube): Fix the Solver broken by the change of move notation when importing Pyraminx Patterns :(
- 05:57 PM Revision 4026e706 (magiccube): Switch off Crashlytics in DEBUG builds.
- 05:33 PM Revision 807d82b7 (magiccube): Add two new UI States: Ready and Done.
- 11:02 AM Revision ffc03a7a (magiccube): Change Werner to Walter.
- 11:00 AM Revision 38c52ed0 (magiccube): Correct the last 6 patterns of the Pyra5.
04/24/2020
04/23/2020
- 05:49 PM Revision e68185be (magiccube): Up version code to 2.
- 05:27 PM Revision fd18cee2 (magiccube): Remove app_version from translated strings.xml so that the version always stays in sync.
- 01:38 PM Revision 5137f1ce (magiccube): Bump version to 1.1.0 since there are 9 translations, 2 bug fixes & Pretty Patterns for Pyraminx 3,4 and 5.
- 01:37 PM Revision a7b7ae40 (magiccube): Minor corrections for the translations.
- 01:19 PM Revision bb1be124 (magiccube): Minor corrections for the translations.
- 01:13 PM Revision e5eb411c (magiccube): 9 Translations.
- 10:04 AM Revision 51297bfb (magiccube): Fix for another crash from the field.
04/22/2020
- 12:44 AM Revision ac130d72 (magiccube): There's a real crash from the field in Firebase Crashlytics which must mean that Cubit.returnRotationAngle() returned null.
- Leave some message in case this happens again.
- 11:57 PM Revision 77c41840 (magiccube): Add Pyraminx5 Pretty Patterns.
- 11:22 PM Revision 4a40166d (magiccube): Add Pyraminx4 Pretty Patterns.
- 10:50 AM Revision a46893d7 (magiccube): Add Pyraminx3 Pretty Patterns.
04/21/2020
- 10:49 PM Revision 906cc928 (magiccube): Change the format of moves in Pretty Patterns to more terse, so that patterns of objects with 4 axis of rotation ( Pyraminx!) fit into 3 digits.
- 09:49 AM Revision 6d1ea5b9 (magiccube): PYRAMINX: swap the red and blue face colors so that the whole thing matches randelshofer.ch
04/19/2020
- 10:51 PM Revision 5d50e7a7 (magiccube): Allow the server to correct our notion of country (improvement)
- 10:32 PM Revision 874c37b1 (magiccube): Allow the server to correct our notion of country.
- 09:54 PM Revision dbddd5c5 (magiccube): Give credit to Werner Randelshofer.
04/17/2020
04/16/2020
- 01:17 PM Feature #43 (New): Think of ways to have the Objects controlled by something else than a touchscreen
- Current implementation requires android.hardware.faketouch which sadly excludes all Fire TV devices.
Think of a way... - 01:15 PM Magic Cube 1.0 released to Play Store & Amazon Appstore
- Minimum Requirements: support for OpenGL ES 3.0 (requirement of the Distorted library) and support for a touchscreen,...
04/15/2020
- 10:24 PM Revision 4634a76a (magiccube): Minor.
- 10:01 PM Revision 22b0a264 (magiccube): Do not allow more than 15 characters in the NAME.
- 09:56 PM Revision f4ee4d70 (magiccube): Do not allow more than 15 characters in the NAME.
- 03:18 PM Revision 9439f455 (magiccube): Fix sa bug which showed itself only on Android API 21 and 22.
- 11:56 AM Revision 4d23405c (magiccube): Bugfix in StateSolving upper text - before when we won, and NewRecord dialog was on the screen, and at tis moment we rotated the screen, the uppoer text would revert back to 'Ready?'
04/14/2020
- 12:31 AM Revision 2d942f35 (magiccube): Bugfix in DialogSetName - before it would not dim the OK button initially
- 12:21 AM Revision 4b4e6837 (magiccube): UII improvement in StatePattern
- 10:07 PM Revision 703aee64 (magiccube): Fix clickable links in the About dialog.
- 09:16 PM Revision 85248b04 (magiccube): Finally solve the bug on Samsung Android 9 and 10 phones that the Dialogs Main & patterns wouldn't be modeless: move the setting of this flag earlier, to the 'onCreateDialog()' function.
- 06:29 PM Revision 801b16db (magiccube): Minor.
- 06:26 PM Revision b88be423 (magiccube): Minor.
- 01:24 PM Revision 4413d9ad (magiccube): Only 2 dialogs are modeless now: MAIN & PATTERNS
- 01:20 PM Revision 90fd47b0 (magiccube): Lots of bugfixes.
04/13/2020
- 11:59 PM Revision 8aa9b077 (magiccube): Add Firebase Crashlytics.
- 08:22 PM Revision 66e777b0 (magiccube): Move to AndroidX, target API level 29.
- 04:03 PM Revision 316889cf (magiccube): Improve the Effects Dialog so it looks good on 'thin' screens ( 720x1440 )
- 01:29 PM Revision 018978ad (magiccube): Improve the About dialog.
- 10:37 AM Revision 8fcd8cba (magiccube): 1) Relax requirements as to OpenGL ES ( now only 3.0 required )
- 2) fix a crash in Solving state
04/12/2020
- 06:13 PM Revision 584585d0 (magiccube): (Hopefully) make the Dialogs NOT disappear on clicks outside (previously this wasn't working on Android 9).
- Lower API requirements to 21.
- 12:06 PM Revision 86cbdab1 (magiccube): Minor tweaks to the 'Prev' buton in Solving state;
- Relax requirements in the Manifest - now only 'android.hardware.faketouch' supporting device is required, i.e. someth...
04/11/2020
04/10/2020
- 11:23 PM Revision 0e5ad27c (magiccube): Add a 'withdraw move' button to the Solving UI state.
- 08:49 PM Revision dc1d2820 (magiccube): Bugfix
- 08:24 PM Revision ca445c23 (magiccube): Minor
- 12:46 PM Revision 5cf34c5f (magiccube): Make chances to randimoze a given row when scrambling dependant on the type of Object.
- The point: in case of the Cube, all rows should have equal chances. In case of the Pyraminx, the smaller the row, the...
04/09/2020
- 12:38 AM Revision 4e248bcc (magiccube): Bugfix.
- 10:09 PM Revision 8e3898c8 (magiccube): Each object size now has its own number of levels (not always 18!)
- 08:02 PM Feature #41 (Closed): Add a 3x3x3 Cube Solver.
- Commit commit:46a961fd finishes implementation of the issue.
- 02:04 PM Revision 85b09df4 (magiccube): Reorganize UI of the Play state.
04/08/2020
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