Project

General

Profile

Activity

From 05/18/2020 to 06/16/2020

06/16/2020

07:37 PM Revision c1df2105 (magiccube): Only compile the Full, Normal & OIT programs when they are actually needed.
Leszek Koltunski
01:20 PM Feature #49: Two-finger Object rotations
https://stackoverflow.com/questions/10682019/android-two-finger-rotation Leszek Koltunski
01:01 PM Feature #51 (Closed): Improve the Patterns dialog
Put all categories into a tree-lie structure with children being the patterns.
Put an icon of the most interesting ...
Leszek Koltunski
12:47 PM Feature #50 (Closed): Improve RubikObject.finishRotation()
Currently the finishRotation() simply moves the layer towards the nearest full basicAngle().
This is suboptimal esp...
Leszek Koltunski
12:27 PM Bug #47 (Closed): Remove the FBO_QUEUE
Commit commit:cb004f2e resolves this. Closing. Leszek Koltunski
12:24 PM Revision cb004f2e (magiccube): Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.
Leszek Koltunski

06/15/2020

09:00 PM Revision 901cdc8d (magiccube): Merge remote-tracking branch 'origin/deferred-mesh-jobs'
# Conflicts:
# src/main/java/org/distorted/objects/RubikCube.java
# src/main/java/org/distorted/objects/R...
Leszek Koltunski
08:26 PM Revision 4c4b3ee1 (magiccube): Smaller (and of better quality!) meshes.
Leszek Koltunski

06/13/2020

10:43 PM Revision ccf9fec5 (magiccube): Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Objec... Leszek Koltunski

06/12/2020

04:20 PM Feature #49 (Closed): Two-finger Object rotations
Utilize Android gestures to make it possible to twist the Object in screen plane. Leszek Koltunski
04:11 PM Feature #48 (Closed): Make it possible to make an Object smaller or bigger
Add a button somewhere in the PLAY state that will make the Object up to N% smaller or bigger (N=20?) Leszek Koltunski
04:03 PM Bug #47 (Closed): Remove the FBO_QUEUE
Problems with ARM Mali (as described in https://distorted.org/redmine/issues/31 ) do not affect Magic Cube, because w... Leszek Koltunski
04:00 PM Feature #46 (Closed): Rework the bottom pane
Buttons placed in the bottom pane are too close to the Android system buttons.
Think about moving them somewhere else.
Leszek Koltunski
03:59 PM Feature #45 (Closed): Improve the icon
More vibrant colors; a glow around the cube, maybe the Distorted Android? Distorted Admin

06/10/2020

10:49 AM Revision 55fa2499 (magiccube): Speedup for rendering: cubes 2,3 contain better quality cubit faces (more vertices) than cubes 4,5.
Leszek Koltunski

06/09/2020

11:18 PM Revision 5a4d4fba (magiccube): Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render. Leszek Koltunski
12:20 PM Revision 2fcad75d (magiccube): Bugfixes.
Leszek Koltunski

06/08/2020

12:17 PM Revision e36b59bc (magiccube): Improve rotations of the Pyraminx.
Leszek Koltunski
10:56 AM Revision 82d6e038 (magiccube): Port changes to ObjectList from the deferred-jobs branch.
Leszek Koltunski
10:45 AM Revision 27a0979f (magiccube): Rename SizeChange to ObjectChange.
bump version to 1.2.2 Leszek Koltunski
10:34 AM Revision 1e051395 (magiccube): Add flag of Ghana.
Leszek Koltunski
10:30 AM Revision 7e8b9852 (magiccube): Correct RubikCube for the new library.
Leszek Koltunski

06/07/2020

11:17 PM Revision ad73edd5 (magiccube): Minor speedup
Leszek Koltunski
10:51 PM Revision 818431ed (magiccube): Bump version to 1.2.2
Leszek Koltunski
09:42 PM Revision 98904e45 (magiccube): More progreess porting RubikCube. Rotation mostly working now.
Leszek Koltunski
08:42 PM Revision 10585385 (magiccube): More progreess porting RubikCube.
Leszek Koltunski
05:40 PM Revision e55764f2 (magiccube): More progreess porting RubikCube.
Leszek Koltunski
05:38 PM Revision 8fa00d2c (magiccube): More progreess porting RubikCube.
Leszek Koltunski
05:33 PM Revision f61fc32c (magiccube): More progreess porting RubikCube.
Leszek Koltunski
05:18 PM Revision 8cccfb10 (magiccube): More progreess porting RubikCube.
Leszek Koltunski
03:29 PM Revision 27e6c301 (magiccube): Progreess porting RubikCube to the new SingleMesh mode.
Leszek Koltunski

06/06/2020

11:28 PM Revision 470820a7 (magiccube): Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.
Leszek Koltunski

06/05/2020

12:36 AM Revision 451636bf (magiccube): Add flag of Ghana.
Leszek Koltunski
11:40 AM Revision e82f3f9c (magiccube): Port RubikCube to the new library.
Leszek Koltunski

06/03/2020

06:35 PM Revision 7da4360e (magiccube): Update Myanmar flag.
Leszek Koltunski

06/02/2020

08:58 PM Revision c5ecdd95 (magiccube): Add Ethiopian flag.
Leszek Koltunski
08:32 PM Revision 66ac7cd6 (magiccube): Add Kenyan flag.
Leszek Koltunski
02:48 PM Revision c9d0d336 (magiccube): Correct the Libian flag.
Leszek Koltunski
02:40 PM Revision 36a9dafd (magiccube): Add flags of Congo, Malawi, and update the Libian flag.
Leszek Koltunski

05/29/2020

07:24 PM Revision 557fc403 (magiccube): Minor
Leszek Koltunski
07:20 PM Revision c1e5047d (magiccube): Add of flag of Tanzania!
Leszek Koltunski
07:06 PM Revision d17073f0 (magiccube): Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.
Leszek Koltunski
06:47 PM Revision 2d9fc972 (magiccube): Add OpenGL Error dialog.
Leszek Koltunski
03:48 PM Revision 226c8cfa (magiccube): Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
Leszek Koltunski

05/28/2020

10:14 AM Revision 43adf86d (magiccube): Correct a crasher introduced in 1.2.0
Leszek Koltunski

05/27/2020

12:13 PM Revision 13ce05cc (magiccube): Switch off showing FPS.
Leszek Koltunski
12:12 PM Revision 1b3cbd5b (magiccube): Report an Analytics event when a user changes State or Object.
Leszek Koltunski
11:43 AM Revision 1ef09d49 (magiccube): Report a Crashlytics non-fatal if we fail to compile some shaders.
Leszek Koltunski

05/26/2020

11:42 PM Revision 4f36e418 (magiccube): Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.
Leszek Koltunski
01:21 PM Revision f8de0b54 (magiccube): Bump version to 1.2.0
Leszek Koltunski
12:53 PM Revision 14bd7976 (magiccube): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function...
Leszek Koltunski

05/24/2020

09:03 PM Revision 40ab026e (magiccube): In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
Port RubikCube to the new library. Leszek Koltunski

05/18/2020

11:39 AM Revision 22dcc308 (magiccube): correct Qatar flag & add Trynidad flag.
Leszek Koltunski
 

Also available in: Atom